/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #ifndef SERVER_HPP_ #define SERVER_HPP_ #include #include #include #include #include "Network.hpp" #include "ServerInfo.hpp" class Server { using ConnectionCallback = std::function; using CommandCallback = std::function; public: void init(u16 port = 4242); void disconnectAllClients(); void handleGameEvents(); void sendToAllClients(Network::Packet &packet) const; bool isRunning() const { return m_isRunning; } u16 port() const { return m_port; } const ServerInfo &info() const { return m_info; } void setRunning(bool isRunning) { m_isRunning = isRunning; } void setSingleplayer(bool isSingleplayer) { m_isSingleplayer = isSingleplayer; } void setConnectionCallback(const ConnectionCallback &callback) { m_connectionCallback = callback; } void setCommandCallback(Network::Command command, const CommandCallback &callback) { m_commands[command] = callback; } private: void handleNewConnections(); void handleClientMessages(); void disconnectClient(ClientInfo &client); bool m_isRunning = false; bool m_isSingleplayer = false; u16 m_port = 0; ServerInfo m_info; sf::TcpListener m_tcpListener; sf::SocketSelector m_selector; ConnectionCallback m_connectionCallback; std::unordered_map m_commands; }; #endif // SERVER_HPP_