mod:block { id = "dirt", name = "Dirt", tiles = "dirt.png" } mod:block { id = "cobblestone", name = "Cobblestone", tiles = "cobblestone.png", hardness = 2, harvest_requirements = 1, } mod:block { id = "grass", name = "Grass", tiles = {"grass_block_top.png", "dirt.png", "grass_block_side.png"}, item_drop = { id = mod:id()..":dirt", amount = 1 } } mod:block { id = "leaves", name = "Leaves", tiles = "oak_leaves.png", hardness = 0.5, } mod:block { id = "wood", name = "Wood", tiles = {"oak_log_top.png", "oak_log.png"}, hardness = 2 } mod:block { id = "stone", name = "Stone", tiles = "stone.png", hardness = 1.5, harvest_requirements = 1, item_drop = { id = mod:id()..":cobblestone", amount = 1 }, } mod:block { id = "sand", name = "Sand", tiles = "sand.png" } mod:block { id = "water", name = "Water", tiles = "water.png" } mod:block { id = "glass", name = "Glass", tiles = "glass.png" } mod:block { id = "ore_coal", name = "Coal Ore", tiles = "coal_ore.png", hardness = 3, harvest_requirements = 1, item_drop = { id = mod:id()..":coal", amount = 1 }, } mod:block { id = "planks", name = "Planks", tiles = "oak_planks.png" } mod:block { id = "glowstone", name = "Glowstone", tiles = "glowstone.png" } dofile("mods/workbench.lua") dofile("mods/furnace.lua") mod:block { id = "iron_ore", name = "Iron Ore", tiles = "iron_ore.png", hardness = 3, harvest_requirements = 1, } mod:block { id = "slab_planks", name = "Plank Slab", tiles = "oak_planks.png", } mod:block { id = "flower", name = "Flower", tiles = "dandelion.png", hardness = 0.05, draw_type = 1, }