/* * ===================================================================================== * * Filename: Timer.cpp * * Description: * * Created: 15/09/2014 19:31:35 * * Author: Quentin Bazin, * * ===================================================================================== */ #include "GameClock.hpp" #include "Timer.hpp" Timer::Timer(bool useRealTime) { m_useRealTime = useRealTime; m_t = GameClock::getTicks(m_useRealTime); } void Timer::stop() { if(m_isStarted) { m_isStarted = false; m_tick = GameClock::getTicks(m_useRealTime) - m_t; } } void Timer::start() { if(!m_isStarted) { m_isStarted = true; m_t = GameClock::getTicks(m_useRealTime) - m_tick; } } void Timer::reset() { m_isStarted = false; m_t = GameClock::getTicks(m_useRealTime); m_tick = 0; } u32 Timer::time() const { if(m_isStarted) { return GameClock::getTicks(m_useRealTime) - m_t; } else { return m_tick; } } void Timer::setTime(u32 time) { if(m_isStarted) { m_t = GameClock::getTicks(m_useRealTime) - time; } else { m_tick = time; } }