/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include "filesystem.hpp" #include #include #include #include "BlockGeometry.hpp" #include "ClientApplication.hpp" #include "Config.hpp" #include "EngineConfig.hpp" #include "Font.hpp" #include "TextureAtlas.hpp" #include "TextureLoader.hpp" #include "Vertex.hpp" #include "TitleScreenState.hpp" namespace fs = ghc::filesystem; ClientApplication::ClientApplication(int argc, char **argv) : gk::CoreApplication(argc, argv) { BlockGeometry::initOrientation(); } bool ClientApplication::init() { m_argumentParser.addArgument("host", {"-h", "--host", "Select the host to connect to.", "host"}); m_argumentParser.addArgument("port", {"-p", "--port", "Select the port to use.", "port"}); m_argumentParser.addArgument("singleplayer", {"-s", "--singleplayer", "Start in singleplayer mode."}); m_argumentParser.addArgument("multiplayer", {"-m", "--multiplayer", "Start in multiplayer mode."}); m_argumentParser.addArgument("working-dir", {"-w", "--working-dir", "Change the working directory to .", "dir"}); m_argumentParser.addArgument("texture-pack", {"-t", "--texture-pack", "Use texture pack .", "name"}); m_argumentParser.addArgument("username", {"-u", "--username", "Use when using -m or -s", "username"}); m_argumentParser.addArgument("log-level", {"-l", "--log-level", "Choose the log level (debug, info, warning, error)", "level"}); m_loggerHandler.setName("client"); fs::create_directory("logs"); m_loggerHandler.openLogFile("logs/openminer.log"); gk::CoreApplication::init(); if (m_argumentParser.getArgument("help").isFound) return true; if (m_argumentParser.getArgument("log-level").isFound) { std::unordered_map levels = { {"debug", gk::LogLevel::Debug}, {"info", gk::LogLevel::Info}, {"warning", gk::LogLevel::Warning}, {"error", gk::LogLevel::Error}, }; auto it = levels.find(m_argumentParser.getArgument("log-level").parameter); if (it != levels.end()) m_loggerHandler.setMaxLevel(it->second); else gkWarning() << ("Failed to set log level to '" + m_argumentParser.getArgument("log-level").parameter + "': Invalid value").c_str(); } if (m_argumentParser.getArgument("working-dir").isFound) fs::current_path(m_argumentParser.getArgument("working-dir").parameter); if (m_argumentParser.getArgument("host").isFound) m_host = m_argumentParser.getArgument("host").parameter; if (m_argumentParser.getArgument("port").isFound) m_port = (u16)std::stoi(m_argumentParser.getArgument("port").parameter); Config::loadConfigFromFile("config/client.lua"); if (m_argumentParser.getArgument("username").isFound) Config::defaultUsername = m_argumentParser.getArgument("username").parameter; if (m_argumentParser.getArgument("texture-pack").isFound) Config::texturePack = m_argumentParser.getArgument("texture-pack").parameter; m_keyboardHandler.loadKeysFromFile("config/keys.lua"); gk::GamePad::init(m_keyboardHandler); createWindow(Config::screenWidth, Config::screenHeight, APP_NAME); m_window.setVerticalSyncEnabled(Config::isVerticalSyncEnabled); m_window.disableView(); initOpenGL(); m_resourceHandler.loadConfigFile("resources/config/textures.xml"); m_resourceHandler.add("font-ascii", "texture-font", "resources/textures/font.properties"); m_resourceHandler.add("atlas-blocks"); #ifdef OM_PROFILER_ENABLED ClientProfiler::setInstance(&m_profiler); #endif auto &titleScreen = m_stateStack.push(m_port); if (m_argumentParser.getArgument("singleplayer").isFound) titleScreen.startSingleplayer(false); else if (m_argumentParser.getArgument("multiplayer").isFound) titleScreen.startMultiplayer(m_host); return true; } void ClientApplication::handleEvents() { OM_PROFILE_START("OS events"); gk::CoreApplication::handleEvents(); if ((Config::isFullscreenModeEnabled && m_window.getWindowMode() != gk::Window::Mode::Fullscreen) || (!Config::isFullscreenModeEnabled && m_window.getWindowMode() != gk::Window::Mode::Windowed)) { m_window.setWindowMode(Config::isFullscreenModeEnabled ? gk::Window::Mode::Fullscreen : gk::Window::Mode::Windowed); } if (Config::screenWidth != m_window.getSize().x || Config::screenHeight != m_window.getSize().y) { m_window.resize(Config::screenWidth, Config::screenHeight); } if (Config::isVerticalSyncEnabled != m_window.isVerticalSyncEnabled()) m_window.setVerticalSyncEnabled(Config::isVerticalSyncEnabled); OM_PROFILE_END("OS events"); } void ClientApplication::onEvent(const SDL_Event &event) { gk::CoreApplication::onEvent(event); if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F11) Config::isFullscreenModeEnabled ^= 1; } void ClientApplication::onExit() { Config::saveConfigToFile("config/client.lua"); m_keyboardHandler.saveKeysToFile("config/keys.lua"); } void ClientApplication::mainLoop() { m_clock.startFpsTimer(); // FIXME: The window should probably be closed after the main loop ends while(m_window.isOpen() && !m_stateStack.empty() && !hasBeenInterrupted) { OM_PROFILE_BEGIN_TICK(); handleEvents(); m_eventHandler.processEvents(); m_clock.updateGame([&] { OM_PROFILE_START("Update"); if (!m_stateStack.empty()) m_stateStack.top().update(); m_stateStack.clearDeletedStates(); OM_PROFILE_END("Update"); }); m_clock.drawGame([&] { m_window.clear(); OM_PROFILE_START("Draw"); if(!m_stateStack.empty()) m_window.draw(m_stateStack.top(), m_renderStates); OM_PROFILE_END("Draw"); m_window.display(); }); OM_PROFILE_END_TICK(); } } void ClientApplication::initOpenGL() { // Enable textures glCheck(glEnable(GL_TEXTURE_2D)); // Enable transparency glCheck(glEnable(GL_BLEND)); glCheck(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); // Enable depth and hide backside of faces glCheck(glEnable(GL_DEPTH_TEST)); glCheck(glEnable(GL_CULL_FACE)); // Set best quality for mipmaps glCheck(glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST)); glCheck(glEnable(GL_POLYGON_OFFSET_FILL)); glCheck(glPolygonOffset(1, 1)); }