/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #ifndef SERVERCOMMANDHANDLER_HPP_ #define SERVERCOMMANDHANDLER_HPP_ #include #include #include #include #include "ChatCommandHandler.hpp" struct BlockData; struct AnimationComponent; class ClientInfo; class DrawableDef; class Inventory; class PlayerList; class Registry; class ScriptEngine; class Server; class ServerPlayer; class ServerWorld; class WorldController; //================================================================================================= // IMPORTANT: ServerCommandHandler is the only class that should be creating and sending packets. // The only exceptions to this rule are ServerWorld::sendRequestedChunks and LuaGUI::show //================================================================================================= class ServerCommandHandler { public: ServerCommandHandler(ScriptEngine &scriptEngine, Server &server, WorldController &worldController, PlayerList &players, Registry ®istry) : m_scriptEngine(scriptEngine), m_server(server), m_worldController(worldController), m_players(players), m_registry(registry) {} void sendServerTick(const ClientInfo *client = nullptr) const; void sendServerClosed(const std::string &message, const ClientInfo *client = nullptr) const; void sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const ClientInfo *client = nullptr) const; void sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const ClientInfo *client = nullptr) const; void sendPlayerPosUpdate(u16 clientID, bool isTeleportation = false, const ClientInfo *client = nullptr) const; void sendPlayerRotUpdate(u16 clientID, const ClientInfo *client = nullptr) const; void sendPlayerInvUpdate(u16 clientID, const ClientInfo *client = nullptr) const; void sendPlayerChangeDimension(u16 clientID, s32 x, s32 y, s32 z, u16 dimension, const ClientInfo *client = nullptr) const; void sendChatMessage(u16 clientID, const std::string &message, const ClientInfo *client = nullptr) const; void sendEntitySpawn(entt::entity entityID, const ClientInfo *client = nullptr) const; void sendEntityDespawn(entt::entity entityID, const ClientInfo *client = nullptr) const; void setupCallbacks(); void setPlayerPosition(u16 clientID, s32 x, s32 y, s32 z); void stopServer() const; const Server &server() const { return m_server; } static void initUsertype(sol::state &lua); private: ServerWorld &getWorldForClient(u16 clientID); ScriptEngine &m_scriptEngine; Server &m_server; WorldController &m_worldController; PlayerList &m_players; Registry &m_registry; ChatCommandHandler m_chatCommandHandler{*this, m_worldController}; }; #endif // SERVERCOMMANDHANDLER_HPP_