/* * ===================================================================================== * * Filename: InventoryWidget.cpp * * Description: * * Created: 21/06/2018 01:09:20 * * Author: Quentin Bazin, * * ===================================================================================== */ #include "InventoryWidget.hpp" void InventoryWidget::init(Inventory &inventory, unsigned int offset, unsigned int size) { m_itemWidgets.clear(); // for (u16 y = 0 ; y < inventory.height() ; ++y) { // for (u16 x = 0 ; x < inventory.width() ; ++x) { for (u16 i = 0 ; i < (size > 0 ? size : inventory.width() * inventory.height()) ; ++i) { ItemWidget &widget = m_itemWidgets.emplace_back(inventory, (i + offset) % inventory.width(), (i + offset) / inventory.width(), this); widget.update(); widget.setPosition((i % inventory.width()) * 18, (i / inventory.width()) * 18, 0); } m_width = inventory.width() * 18; m_height = inventory.height() * 18; m_inventoryWidth = inventory.width(); m_inventoryHeight = inventory.height(); } void InventoryWidget::onMouseEvent(const SDL_Event &event, MouseItemWidget &mouseItemWidget, bool isReadOnly) { if (event.type == SDL_MOUSEMOTION) { m_currentItemWidget = nullptr; for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) { if (m_itemWidgets[i].isPointInWidget(event.motion.x, event.motion.y)) { m_currentItemWidget = &m_itemWidgets[i]; m_selectedItemBackground.setPosition(1 + (i % m_inventoryWidth) * 18, 1 + (i / m_inventoryWidth) * 18, 0); } } } else if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT && m_currentItemWidget) { mouseItemWidget.swapItems(*m_currentItemWidget, isReadOnly); } else if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT && m_currentItemWidget) { if (!isReadOnly) { mouseItemWidget.putItem(*m_currentItemWidget); } } } void InventoryWidget::draw(gk::RenderTarget &target, gk::RenderStates states) const { states.transform *= getTransform(); for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) { target.draw(m_itemWidgets[i], states); } if (m_currentItemWidget) target.draw(m_selectedItemBackground, states); }