#------------------------------------------------------------------------------ # CMakeLists.txt #------------------------------------------------------------------------------ cmake_minimum_required(VERSION 3.1) project(openminer) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") if (APPLE) add_definitions(-DGL_SILENCE_DEPRECATION=1) endif () set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set(OM_BUILD_TESTS ON CACHE BOOL "Enable building tests if CxxTest is available") include_directories(external) #------------------------------------------------------------------------------ # Compiler flags #------------------------------------------------------------------------------ set(DEBUG_GCC_FLAGS -g -Og -Wall -Wextra -Wfatal-errors) set(RELEASE_GCC_FLAGS -O3 -Wall -Wextra -Wfatal-errors) set(RELWITHDEB_GCC_FLAGS -g -O3 -Wall -Wextra -Wfatal-errors) set(CMAKE_CXX_STANDARD 17) #------------------------------------------------------------------------------ # Setting default build type #------------------------------------------------------------------------------ set(DEFAULT_BUILD_TYPE RelWithDebInfo) if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.") set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE) # Set the possible values of build type for cmake-gui set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() #------------------------------------------------------------------------------ # Packages #------------------------------------------------------------------------------ # - OpenGL #------------------------------------------------------------------------------ set(OpenGL_GL_PREFERENCE "LEGACY") find_package(OpenGL REQUIRED) if(NOT OPENGL_FOUND) message(FATAL_ERROR "OpenGL not found!") endif(NOT OPENGL_FOUND) #------------------------------------------------------------------------------ # Submodules # from https://cliutils.gitlab.io/modern-cmake/chapters/projects/submodule.html #------------------------------------------------------------------------------ find_package(Git QUIET) if(GIT_FOUND AND EXISTS "${PROJECT_SOURCE_DIR}/.git") option(GIT_SUBMODULE "Check submodules during build" ON) if(GIT_SUBMODULE) message(STATUS "Submodule update") execute_process(COMMAND ${GIT_EXECUTABLE} submodule sync --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} RESULT_VARIABLE GIT_SUBMOD_RESULT) if(NOT GIT_SUBMOD_RESULT EQUAL "0") message(FATAL_ERROR "git submodule update --init failed with ${GIT_SUBMOD_RESULT}, please checkout submodules") endif() endif() endif() if(NOT EXISTS "${PROJECT_SOURCE_DIR}/external/gamekit/CMakeLists.txt") message(FATAL_ERROR "The submodules were not downloaded! GIT_SUBMODULE was turned off or failed. Please update submodules and try again.") endif() set(BUILD_SHARED_LIBS OFF) #------------------------------------------------------------------------------ # - EnTT #------------------------------------------------------------------------------ add_subdirectory(external/entt) include_directories(external/entt/src) #------------------------------------------------------------------------------ # - SFML #------------------------------------------------------------------------------ set(SFML_STATIC TRUE) set(SFML_BUILD_AUDIO FALSE CACHE BOOL "") set(SFML_BUILD_GRAPHICS FALSE CACHE BOOL "") set(SFML_BUILD_NETWORK TRUE CACHE BOOL "") set(SFML_BUILD_WINDOW FALSE CACHE BOOL "") add_subdirectory(external/SFML) #------------------------------------------------------------------------------ # - gamekit #------------------------------------------------------------------------------ add_subdirectory(external/gamekit) include_directories(external/gamekit/include) #------------------------------------------------------------------------------ # - zlib #------------------------------------------------------------------------------ set(ZLIB_STATIC ON) add_subdirectory(external/zlib ${CMAKE_CURRENT_BINARY_DIR}/external/zlib) include_directories(external/zlib ${CMAKE_CURRENT_BINARY_DIR}/external/zlib) #------------------------------------------------------------------------------ # - lua #------------------------------------------------------------------------------ add_subdirectory(external/lua) include_directories(external/lua/src) #------------------------------------------------------------------------------ # - sol3 (sol2 v3.x) #------------------------------------------------------------------------------ add_subdirectory(external/sol2) #------------------------------------------------------------------------------ # Subdirectories #------------------------------------------------------------------------------ add_subdirectory(source/common) add_subdirectory(source/server) add_subdirectory(source/client) #------------------------------------------------------------------------------ # Unit testing #------------------------------------------------------------------------------ if(OM_BUILD_TESTS) find_package(CxxTest QUIET) if(CXXTEST_FOUND) include_directories(${CXXTEST_INCLUDE_DIRS}) enable_testing() file(GLOB_RECURSE HEADER_FILES "${CMAKE_CURRENT_SOURCE_DIR}/source/*.hpp") foreach(HEADER_FILE ${HEADER_FILES}) get_filename_component(HEADER_DIRECTORY ${HEADER_FILE} DIRECTORY) include_directories(${HEADER_DIRECTORY}) endforeach(HEADER_FILE) file(GLOB_RECURSE TEST_FILES "${CMAKE_CURRENT_SOURCE_DIR}/tests/*.hpp") CXXTEST_ADD_TEST(${CMAKE_PROJECT_NAME}_tests unit-test.cpp ${TEST_FILES}) target_link_libraries(${CMAKE_PROJECT_NAME}_tests ${CMAKE_PROJECT_NAME}_common ${CMAKE_PROJECT_NAME}_server_lib) else() message(WARNING "CxxTest not found!") endif() endif()