/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #ifndef LUAMOD_HPP_ #define LUAMOD_HPP_ #include #include #include #include "LuaBiomeLoader.hpp" #include "LuaBlockLoader.hpp" #include "LuaDimensionLoader.hpp" #include "LuaEntityLoader.hpp" #include "LuaItemLoader.hpp" #include "LuaRecipeLoader.hpp" #include "LuaSkyLoader.hpp" class EntityWrapper; class ItemStack; class PlayerList; class Registry; class ServerPlayer; class WorldController; // This class is meant to be used ONLY in Lua class LuaMod { public: LuaMod(const std::string &id, Registry ®istry, WorldController &worldController, PlayerList &players) : m_id(id), m_registry(registry), m_worldController(worldController), m_players(players) {} void commit(); const std::string &id() const { return m_id; } std::string path() const { return "mods/" + m_id; } static void initUsertype(sol::state &lua); private: void spawnEntity(const std::string &entityID, const sol::table &table); void despawnEntity(EntityWrapper &entity); void giveItemStack(ServerPlayer &player, ItemStack *itemStack); enum class DefinitionType { Block, Item, CraftingRecipe, SmeltingRecipe, Sky, Tree, Biome, Dimension, Entity, }; std::queue> m_defs; std::string m_id; // TODO: Add registry instance to loaders in order to avoid using singleton Registry &m_registry; WorldController &m_worldController; PlayerList &m_players; LuaBlockLoader m_blockLoader{*this}; LuaItemLoader m_itemLoader{*this}; LuaRecipeLoader m_recipeLoader; LuaSkyLoader m_skyLoader{*this}; LuaBiomeLoader m_biomeLoader{*this}; LuaDimensionLoader m_dimensionLoader{*this}; LuaEntityLoader m_entityLoader{*this, m_worldController}; }; #endif // LUAMOD_HPP_