/* * ===================================================================================== * * Filename: PauseMenuState.cpp * * Description: * * Created: 28/06/2018 10:15:27 * * Author: Quentin Bazin, * * ===================================================================================== */ #include #include #include #include "Config.hpp" #include "PauseMenuState.hpp" #include "SettingsMenuState.hpp" #include "TitleScreenState.hpp" PauseMenuState::PauseMenuState(gk::ApplicationState *parent) : InterfaceState(parent) { gk::Mouse::setCursorGrabbed(false); gk::Mouse::setCursorVisible(true); gk::Mouse::resetToWindowCenter(); m_background.setFillColor(gk::Color{0, 0, 0, 127}); m_background.setSize(SCREEN_WIDTH, SCREEN_HEIGHT); m_menuWidget.setScale(GUI_SCALE, GUI_SCALE, 1); m_menuWidget.addButton("Back to Game", [this] (TextButton &) { gk::Mouse::setCursorGrabbed(true); gk::Mouse::setCursorVisible(false); m_stateStack->pop(); }); m_menuWidget.addButton("Options...", [this] (TextButton &) { m_stateStack->push(m_parent); }); m_menuWidget.addButton("Title Screen", [this] (TextButton &) { m_stateStack->clear(); m_stateStack->push(); }); m_menuWidget.addButton("Exit", [this] (TextButton &) { while(!m_stateStack->empty()) m_stateStack->pop(); }); } void PauseMenuState::onEvent(const SDL_Event &event) { m_menuWidget.onEvent(event); if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) { gk::Mouse::setCursorGrabbed(true); gk::Mouse::setCursorVisible(false); gk::Mouse::resetToWindowCenter(); m_stateStack->pop(); } } void PauseMenuState::update() { } void PauseMenuState::draw(gk::RenderTarget &target, gk::RenderStates states) const { if (m_parent) target.draw(*m_parent, states); prepareDraw(target, states); target.draw(m_background, states); target.draw(m_menuWidget, states); }