/* * ===================================================================================== * * OpenMiner * * Copyright (C) 2018-2020 Unarelith, Quentin Bazin * Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md) * * This file is part of OpenMiner. * * OpenMiner is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * OpenMiner is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with OpenMiner; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * ===================================================================================== */ #include #include #include #include #include "GameKey.hpp" #include "KeyboardHandler.hpp" KeyboardHandler::KeyboardHandler() { addKey(GameKey::Left, "Left", SDLK_a); addKey(GameKey::Right, "Right", SDLK_d); addKey(GameKey::Forward, "Forward", SDLK_w); addKey(GameKey::Back, "Back", SDLK_s); addKey(GameKey::Jump, "Jump", SDLK_SPACE); addKey(GameKey::Fly, "Fly", SDLK_x); addKey(GameKey::Sneak, "Sneak", SDLK_LSHIFT); addKey(GameKey::Sprint, "Sprint", SDLK_LCTRL); addKey(GameKey::Chat, "Chat", SDLK_t); addKey(GameKey::Command, "Command", SDLK_KP_DIVIDE); addKey(GameKey::Shift, "Shift", SDLK_LSHIFT); addKey(GameKey::BlockInfoToggle, "Block info toggle", SDLK_p); } void KeyboardHandler::loadKeysFromFile(const std::string &filename) { if (gk::Filesystem::fileExists(filename)) { sol::state lua; try { lua.safe_script_file(filename); sol::optional keys = lua["keys"]; if (keys != sol::nullopt) { for (auto &it : keys.value()) { const std::string &keyID = it.first.as(); const std::string &keyName = it.second.as()["name"].get(); const std::string &keyValue = it.second.as()["value"].get(); SDL_Keycode keycode = SDL_GetKeyFromName(keyValue.c_str()); auto keyit = m_keysID.find(keyID); if (keyit != m_keysID.end()) { gk::GameKey key = keyit->second; m_keys[key].setKeycode(keycode); if (m_keys[key].keycode() == SDLK_UNKNOWN) { gkWarning() << "Key name '" + keyValue + "' not recognized"; } } else { addKey(gk::GameKey(m_keys.size()), keyName, keycode, keyID); } } } gkInfo() << "Key mapping loaded successfully"; } catch (sol::error &e) { gkError() << e.what(); } } } void KeyboardHandler::saveKeysToFile(const std::string &filename) { std::ofstream file{filename, std::ofstream::out | std::ofstream::trunc}; file << "keys = {" << std::endl; for (auto &it : m_keys) { file << "\t[\"" << it.second.stringID() << "\"] = {" << std::endl; file << "\t\tname = \"" + it.second.name() + "\"," << std::endl; file << "\t\tvalue = \"" << getKeyName(it.first) << "\"" << std::endl; file << "\t}," << std::endl; } file << "}" << std::endl; } bool KeyboardHandler::isKeyPressed(gk::GameKey key) { const u8 *keyboardState = SDL_GetKeyboardState(nullptr); SDL_Keycode keyScancode = m_keys[key].keycode(); m_keysPressed[key] = keyboardState[SDL_GetScancodeFromKey(keyScancode)]; return m_keysPressed[key]; } void KeyboardHandler::addKey(gk::GameKey id, const std::string &name, SDL_Keycode defaultKey, const std::string &stringID, Key *key) { auto keyit = m_keysID.find(stringID); if (keyit == m_keysID.end()) { auto it = m_keys.emplace(id, Key((u16)id, (stringID.empty() ? "_" + name : stringID), name)); it.first->second.setKeycode(defaultKey); m_keysID.emplace(it.first->second.stringID(), id); if (key) { key->setKeycode(it.first->second.keycode()); it.first->second.setParent(key); } } else { Key &keyitem = m_keys.at(keyit->second); keyitem.setName(name); if (key) { key->setKeycode(keyitem.keycode()); keyitem.setParent(key); } } InputHandler::addKey(id); }