From f20267862f075cf9cb7a05df3d173499088dca90 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Fri, 18 Apr 2014 12:47:25 +0200 Subject: [PATCH] Textureable sun and moon. --- src/sky.cpp | 284 ++++++++++++++++++++++++++++++++++------------------ src/sky.h | 6 +- 2 files changed, 189 insertions(+), 101 deletions(-) diff --git a/src/sky.cpp b/src/sky.cpp index 3ba9a44c..04bb3ab4 100644 --- a/src/sky.cpp +++ b/src/sky.cpp @@ -51,6 +51,30 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, LocalPlay m_materials[2].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; //m_materials[2].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR; + m_sun_texture = mgr->getVideoDriver()->getTexture( + getTexturePath("sun.png").c_str()); + m_moon_texture = mgr->getVideoDriver()->getTexture( + getTexturePath("moon.png").c_str()); + m_sun_tonemap = mgr->getVideoDriver()->getTexture( + getTexturePath("sun_tonemap.png").c_str()); + m_moon_tonemap = mgr->getVideoDriver()->getTexture( + getTexturePath("moon_tonemap.png").c_str()); + + if (m_sun_texture){ + m_materials[3] = mat; + m_materials[3].setTexture(0, m_sun_texture); + m_materials[3].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + if (m_sun_tonemap) + m_materials[3].Lighting = true; + } + if (m_moon_texture){ + m_materials[4] = mat; + m_materials[4].setTexture(0, m_moon_texture); + m_materials[4].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + if (m_moon_tonemap) + m_materials[4].Lighting = true; + } + for(u32 i=0; ilock(); + video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); + video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue()); + m_sun_tonemap->unlock(); + m_materials[3].EmissiveColor = texel_color; + } + if (m_moon_tonemap){ + u8 * texels = (u8 *)m_moon_tonemap->lock(); + video::SColor* texel = (video::SColor *)(texels + (u32)offset * 4); + video::SColor texel_color (255,texel->getRed(),texel->getGreen(), texel->getBlue()); + m_moon_tonemap->unlock(); + m_materials[4].EmissiveColor = texel_color; + } + const f32 t = 1.0f; const f32 o = 0.0f; static const u16 indices[4] = {0,1,2,3}; @@ -219,119 +261,161 @@ void Sky::render() driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } - driver->setMaterial(m_materials[1]); - // Draw sun - if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) - { - float d = sunsize * 1.7; - video::SColor c = suncolor; - c.setAlpha(0.05*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to +X (east) - vertices[i].Pos.rotateXZBy(90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + if(wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85){ + if (!m_sun_texture){ + driver->setMaterial(m_materials[1]); + float d = sunsize * 1.7; + video::SColor c = suncolor; + c.setAlpha(0.05*255); + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to +X (east) + vertices[i].Pos.rotateXZBy(90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - d = sunsize * 1.2; - c = suncolor; - c.setAlpha(0.15*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to +X (east) - vertices[i].Pos.rotateXZBy(90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + d = sunsize * 1.2; + c = suncolor; + c.setAlpha(0.15*255); + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to +X (east) + vertices[i].Pos.rotateXZBy(90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - d = sunsize; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to +X (east) - vertices[i].Pos.rotateXZBy(90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + d = sunsize; + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to +X (east) + vertices[i].Pos.rotateXZBy(90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - d = sunsize * 0.7; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to +X (east) - vertices[i].Pos.rotateXZBy(90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + d = sunsize * 0.7; + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, suncolor2, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, suncolor2, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, suncolor2, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, suncolor2, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to +X (east) + vertices[i].Pos.rotateXZBy(90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + } else { + driver->setMaterial(m_materials[3]); + float d = sunsize * 1.7; + video::SColor c; + if (m_sun_tonemap) + c = video::SColor (0,0,0,0); + else + c = video::SColor (255,255,255,255); + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to +X (east) + vertices[i].Pos.rotateXZBy(90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } + // Draw moon if(wicked_time_of_day < 0.3 || wicked_time_of_day > 0.7) { - float d = moonsize * 1.9; - video::SColor c = mooncolor; - c.setAlpha(0.05*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to -X (west) - vertices[i].Pos.rotateXZBy(-90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + if (!m_moon_texture){ + driver->setMaterial(m_materials[1]); + float d = moonsize * 1.9; + video::SColor c = mooncolor; + c.setAlpha(0.05*255); + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to -X (west) + vertices[i].Pos.rotateXZBy(-90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - d = moonsize * 1.3; - c = mooncolor; - c.setAlpha(0.15*255); - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to -X (west) - vertices[i].Pos.rotateXZBy(-90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + d = moonsize * 1.3; + c = mooncolor; + c.setAlpha(0.15*255); + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to -X (west) + vertices[i].Pos.rotateXZBy(-90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + + d = moonsize; + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to -X (west) + vertices[i].Pos.rotateXZBy(-90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + + float d2 = moonsize * 0.6; + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t); + vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t); + vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o); + vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to -X (west) + vertices[i].Pos.rotateXZBy(-90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); + } else { + driver->setMaterial(m_materials[4]); + float d = moonsize * 1.9; + video::SColor c; + if (m_moon_tonemap) + c = video::SColor (0,0,0,0); + else + c = video::SColor (255,255,255,255); + vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, c, t, t); + vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, c, o, t); + vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, c, o, o); + vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, c, t, o); + for(u32 i=0; i<4; i++){ + // Switch from -Z (south) to -X (west) + vertices[i].Pos.rotateXZBy(-90); + vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); + } + driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - d = moonsize; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor, t, t); - vertices[1] = video::S3DVertex( d,-d,-1, 0,0,1, mooncolor, o, t); - vertices[2] = video::S3DVertex( d, d,-1, 0,0,1, mooncolor, o, o); - vertices[3] = video::S3DVertex(-d, d,-1, 0,0,1, mooncolor, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to -X (west) - vertices[i].Pos.rotateXZBy(-90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); - - float d2 = moonsize * 0.6; - vertices[0] = video::S3DVertex(-d,-d,-1, 0,0,1, mooncolor2, t, t); - vertices[1] = video::S3DVertex( d2,-d,-1, 0,0,1, mooncolor2, o, t); - vertices[2] = video::S3DVertex( d2, d2,-1, 0,0,1, mooncolor2, o, o); - vertices[3] = video::S3DVertex(-d, d2,-1, 0,0,1, mooncolor2, t, o); - for(u32 i=0; i<4; i++){ - // Switch from -Z (south) to -X (west) - vertices[i].Pos.rotateXZBy(-90); - vertices[i].Pos.rotateXYBy(wicked_time_of_day * 360 - 90); - } - driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2); } + // Stars + driver->setMaterial(m_materials[1]); do{ float starbrightness = MYMAX(0, MYMIN(1, (0.285 - fabs(wicked_time_of_day < 0.5 ? diff --git a/src/sky.h b/src/sky.h index c906bd32..aaa2faf5 100644 --- a/src/sky.h +++ b/src/sky.h @@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef SKY_HEADER #define SKY_HEADER -#define SKY_MATERIAL_COUNT 3 +#define SKY_MATERIAL_COUNT 5 #define SKY_STAR_COUNT 200 // Skybox, rendered with zbuffer turned off, before all other nodes. @@ -127,6 +127,10 @@ private: v3f m_stars[SKY_STAR_COUNT]; video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4]; LocalPlayer* m_player; + video::ITexture* m_sun_texture; + video::ITexture* m_moon_texture; + video::ITexture* m_sun_tonemap; + video::ITexture* m_moon_tonemap; }; #endif