From 8493979d8678f440e11a448349f4e0404e143e95 Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Wed, 2 Jan 2013 21:57:04 +0100 Subject: [PATCH] Replace constant red hurt screen with fade out red --- src/game.cpp | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 15bf3f09..05f1da5e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1307,7 +1307,7 @@ void the_game( bool digging = false; bool ldown_for_dig = false; - float damage_flash_timer = 0; + float damage_flash = 0; s16 farmesh_range = 20*MAP_BLOCKSIZE; const float object_hit_delay = 0.2; @@ -2055,10 +2055,8 @@ void the_game( { //u16 damage = event.player_damage.amount; //infostream<<"Player damage: "<= 2){ - damage_flash_timer += 0.05 * event.player_damage.amount; - } + damage_flash += 100.0; + damage_flash += 8.0 * event.player_damage.amount; } else if(event.type == CE_PLAYER_FORCE_MOVE) { @@ -2088,7 +2086,7 @@ void the_game( /* Handle visualization */ - damage_flash_timer = 0; + damage_flash = 0; /*LocalPlayer* player = client.getLocalPlayer(); player->setPosition(player->getPosition() + v3f(0,-BS,0)); @@ -3049,14 +3047,14 @@ void the_game( /* Damage flash */ - if(damage_flash_timer > 0.0) + if(damage_flash > 0.0) { - damage_flash_timer -= dtime; - - video::SColor color(128,255,0,0); + video::SColor color(std::min(damage_flash, 220.0f),180,0,0); driver->draw2DRectangle(color, core::rect(0,0,screensize.X,screensize.Y), NULL); + + damage_flash -= 100.0*dtime; } /*