From 8979a3dd99fad05582d7308097e326b126ef0da6 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Thu, 24 Jul 2014 20:58:08 +0200 Subject: [PATCH] Dont display interior of glasslike_framed node when its not defined. Fixes https://github.com/minetest/minetest/issues/1514 --- src/content_mapblock.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 7708d0e7..f5b49c66 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -946,7 +946,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, makeCuboid(&collector, box, &glass_tiles[i], 1, c, txc2); } - if (param2 > 0){ + if (param2 > 0 && f.special_tiles[0].texture) { // Interior volume level is in range 0 .. 63, // convert it to -0.5 .. 0.5 float vlev = (((float)param2 / 63.0 ) * 2.0 - 1.0);