From 86b906d015ccde4e8f576a4e61d7c4ae8842b45d Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Wed, 13 Feb 2013 18:06:25 +0100 Subject: [PATCH] Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack --- builtin/item.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/builtin/item.lua b/builtin/item.lua index acbdaa53..2233b6c5 100644 --- a/builtin/item.lua +++ b/builtin/item.lua @@ -141,7 +141,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing) minetest.log("info", placer:get_player_name() .. " tried to place" .. " node in invalid position " .. minetest.pos_to_string(above) .. ", replacing " .. oldnode_above.name) - return + return itemstack end -- Place above pointed node @@ -186,7 +186,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing) not check_attached_node(place_to, newnode) then minetest.log("action", "attached node " .. def.name .. " can not be placed at " .. minetest.pos_to_string(place_to)) - return + return itemstack end -- Add node and update @@ -262,7 +262,7 @@ function minetest.item_drop(itemstack, dropper, pos) else minetest.env:add_item(pos, itemstack) end - return "" + return ItemStack("") end function minetest.item_eat(hp_change, replace_with_item)