diff --git a/.CMakeCache.txt.swp b/.CMakeCache.txt.swp
new file mode 100644
index 0000000..9c50316
Binary files /dev/null and b/.CMakeCache.txt.swp differ
diff --git a/.cmake_install.cmake.swp b/.cmake_install.cmake.swp
new file mode 100644
index 0000000..5e16888
Binary files /dev/null and b/.cmake_install.cmake.swp differ
diff --git a/CPackConfig.cmake b/CPackConfig.cmake
index 9b9d8ea..0b3aed0 100644
--- a/CPackConfig.cmake
+++ b/CPackConfig.cmake
@@ -23,10 +23,10 @@ SET(CPACK_BINARY_TBZ2 "")
SET(CPACK_BINARY_TGZ "")
SET(CPACK_BINARY_TZ "")
SET(CPACK_BINARY_ZIP "")
-SET(CPACK_BUNDLE_ICON "")
+SET(CPACK_BUNDLE_ICON "/Users/security/mtclient/misc/mac/minetest-icon.icns")
SET(CPACK_BUNDLE_NAME "minetest")
-SET(CPACK_BUNDLE_PLIST "")
-SET(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
+SET(CPACK_BUNDLE_PLIST "/Users/security/mtclient/misc/mac/Info.plist")
+SET(CPACK_BUNDLE_STARTUP_COMMAND "/Users/security/mtclient/misc/mac/minetest-mac.sh")
SET(CPACK_CMAKE_GENERATOR "Xcode")
SET(CPACK_COMPONENT_UNSPECIFIED_HIDDEN "TRUE")
SET(CPACK_COMPONENT_UNSPECIFIED_REQUIRED "TRUE")
@@ -45,7 +45,7 @@ SET(CPACK_PACKAGE_DEFAULT_LOCATION "/")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "/opt/local/share/cmake-2.8/Templates/CPack.GenericDescription.txt")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
SET(CPACK_PACKAGE_FILE_NAME "minetest-0.4.8-dev-osx")
-SET(CPACK_PACKAGE_ICON "")
+SET(CPACK_PACKAGE_ICON "/Users/security/mtclient/misc/mac/minetest-icon.icns")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "minetest 0.4.8-dev")
SET(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "minetest 0.4.8-dev")
SET(CPACK_PACKAGE_NAME "minetest")
diff --git a/CPackSourceConfig.cmake b/CPackSourceConfig.cmake
index 27bb16b..92cfa88 100644
--- a/CPackSourceConfig.cmake
+++ b/CPackSourceConfig.cmake
@@ -23,10 +23,10 @@ SET(CPACK_BINARY_TBZ2 "")
SET(CPACK_BINARY_TGZ "")
SET(CPACK_BINARY_TZ "")
SET(CPACK_BINARY_ZIP "")
-SET(CPACK_BUNDLE_ICON "")
+SET(CPACK_BUNDLE_ICON "/Users/security/mtclient/misc/mac/minetest-icon.icns")
SET(CPACK_BUNDLE_NAME "minetest")
-SET(CPACK_BUNDLE_PLIST "")
-SET(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
+SET(CPACK_BUNDLE_PLIST "/Users/security/mtclient/misc/mac/Info.plist")
+SET(CPACK_BUNDLE_STARTUP_COMMAND "/Users/security/mtclient/misc/mac/minetest-mac.sh")
SET(CPACK_CMAKE_GENERATOR "Xcode")
SET(CPACK_COMPONENT_UNSPECIFIED_HIDDEN "TRUE")
SET(CPACK_COMPONENT_UNSPECIFIED_REQUIRED "TRUE")
@@ -47,7 +47,7 @@ SET(CPACK_PACKAGE_DEFAULT_LOCATION "/")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "/opt/local/share/cmake-2.8/Templates/CPack.GenericDescription.txt")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
SET(CPACK_PACKAGE_FILE_NAME "minetest-0.4.8-dev-Source")
-SET(CPACK_PACKAGE_ICON "")
+SET(CPACK_PACKAGE_ICON "/Users/security/mtclient/misc/mac/minetest-icon.icns")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "minetest 0.4.8-dev")
SET(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "minetest 0.4.8-dev")
SET(CPACK_PACKAGE_NAME "minetest")
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx.dmg b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx.dmg
new file mode 100644
index 0000000..dff7c18
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx.dmg differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/.VolumeIcon.icns b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/.VolumeIcon.icns
new file mode 100644
index 0000000..14731c2
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/.VolumeIcon.icns differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/Applications b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/Applications
new file mode 120000
index 0000000..bd2d47f
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/Applications
@@ -0,0 +1 @@
+/Applications
\ No newline at end of file
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Info.plist b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Info.plist
new file mode 100644
index 0000000..2256227
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Info.plist
@@ -0,0 +1,34 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ English
+ CFBundleExecutable
+ minetest
+ CFBundleIconFile
+ minetest.icns
+ CFBundleIdentifier
+ celeron55.minetest
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ minetest
+ CFBundlePackageType
+ APPL
+ CFBundleShortVersionString
+ GIT_VERSION
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ GIT_VERSION
+ LSApplicationCategoryType
+ public.app-category.games
+ LSMinimumSystemVersion
+ ${MACOSX_DEPLOYMENT_TARGET}
+ NSMainNibFile
+ MainMenu
+ NSPrincipalClass
+ NSApplication
+
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/MacOS/minetest b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/MacOS/minetest
new file mode 100755
index 0000000..8540182
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/MacOS/minetest
@@ -0,0 +1,4 @@
+#!/bin/bash
+tmp="`pwd`/$0"
+bundle=`dirname "$tmp"`
+exec "$bundle/../Resources/bin/minetest"
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetest b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetest
index 85951c0..ef0dbd3 100755
Binary files a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetest and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetest differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetestserver b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetestserver
index 8d9af09..ab705af 100755
Binary files a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetestserver and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/minetestserver differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/auth.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/auth.lua
new file mode 100644
index 0000000..b6cca60
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/auth.lua
@@ -0,0 +1,188 @@
+-- Minetest: builtin/auth.lua
+
+--
+-- Authentication handler
+--
+
+function minetest.string_to_privs(str, delim)
+ assert(type(str) == "string")
+ delim = delim or ','
+ privs = {}
+ for _, priv in pairs(string.split(str, delim)) do
+ privs[priv:trim()] = true
+ end
+ return privs
+end
+
+function minetest.privs_to_string(privs, delim)
+ assert(type(privs) == "table")
+ delim = delim or ','
+ list = {}
+ for priv, bool in pairs(privs) do
+ if bool then
+ table.insert(list, priv)
+ end
+ end
+ return table.concat(list, delim)
+end
+
+assert(minetest.string_to_privs("a,b").b == true)
+assert(minetest.privs_to_string({a=true,b=true}) == "a,b")
+
+minetest.auth_file_path = minetest.get_worldpath().."/auth.txt"
+minetest.auth_table = {}
+
+local function read_auth_file()
+ local newtable = {}
+ local file, errmsg = io.open(minetest.auth_file_path, 'rb')
+ if not file then
+ minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
+ return
+ end
+ for line in file:lines() do
+ if line ~= "" then
+ local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
+ if not name or not password or not privilegestring then
+ error("Invalid line in auth.txt: "..dump(line))
+ end
+ local privileges = minetest.string_to_privs(privilegestring)
+ newtable[name] = {password=password, privileges=privileges}
+ end
+ end
+ io.close(file)
+ minetest.auth_table = newtable
+ minetest.notify_authentication_modified()
+end
+
+local function save_auth_file()
+ local newtable = {}
+ -- Check table for validness before attempting to save
+ for name, stuff in pairs(minetest.auth_table) do
+ assert(type(name) == "string")
+ assert(name ~= "")
+ assert(type(stuff) == "table")
+ assert(type(stuff.password) == "string")
+ assert(type(stuff.privileges) == "table")
+ end
+ local file, errmsg = io.open(minetest.auth_file_path, 'w+b')
+ if not file then
+ error(minetest.auth_file_path.." could not be opened for writing: "..errmsg)
+ end
+ for name, stuff in pairs(minetest.auth_table) do
+ local privstring = minetest.privs_to_string(stuff.privileges)
+ file:write(name..":"..stuff.password..":"..privstring..'\n')
+ end
+ io.close(file)
+end
+
+read_auth_file()
+
+minetest.builtin_auth_handler = {
+ get_auth = function(name)
+ assert(type(name) == "string")
+ -- Figure out what password to use for a new player (singleplayer
+ -- always has an empty password, otherwise use default, which is
+ -- usually empty too)
+ local new_password_hash = ""
+ -- If not in authentication table, return nil
+ if not minetest.auth_table[name] then
+ return nil
+ end
+ -- Figure out what privileges the player should have.
+ -- Take a copy of the privilege table
+ local privileges = {}
+ for priv, _ in pairs(minetest.auth_table[name].privileges) do
+ privileges[priv] = true
+ end
+ -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
+ if minetest.is_singleplayer() then
+ for priv, def in pairs(minetest.registered_privileges) do
+ if def.give_to_singleplayer then
+ privileges[priv] = true
+ end
+ end
+ -- For the admin, give everything
+ elseif name == minetest.setting_get("name") then
+ for priv, def in pairs(minetest.registered_privileges) do
+ privileges[priv] = true
+ end
+ end
+ -- All done
+ return {
+ password = minetest.auth_table[name].password,
+ privileges = privileges,
+ }
+ end,
+ create_auth = function(name, password)
+ assert(type(name) == "string")
+ assert(type(password) == "string")
+ minetest.log('info', "Built-in authentication handler adding player '"..name.."'")
+ minetest.auth_table[name] = {
+ password = password,
+ privileges = minetest.string_to_privs(minetest.setting_get("default_privs")),
+ }
+ save_auth_file()
+ end,
+ set_password = function(name, password)
+ assert(type(name) == "string")
+ assert(type(password) == "string")
+ if not minetest.auth_table[name] then
+ minetest.builtin_auth_handler.create_auth(name, password)
+ else
+ minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'")
+ minetest.auth_table[name].password = password
+ save_auth_file()
+ end
+ return true
+ end,
+ set_privileges = function(name, privileges)
+ assert(type(name) == "string")
+ assert(type(privileges) == "table")
+ if not minetest.auth_table[name] then
+ minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
+ end
+ minetest.auth_table[name].privileges = privileges
+ minetest.notify_authentication_modified(name)
+ save_auth_file()
+ end,
+ reload = function()
+ read_auth_file()
+ return true
+ end,
+}
+
+function minetest.register_authentication_handler(handler)
+ if minetest.registered_auth_handler then
+ error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname)
+ end
+ minetest.registered_auth_handler = handler
+ minetest.registered_auth_handler_modname = minetest.get_current_modname()
+end
+
+function minetest.get_auth_handler()
+ if minetest.registered_auth_handler then
+ return minetest.registered_auth_handler
+ end
+ return minetest.builtin_auth_handler
+end
+
+function minetest.set_player_password(name, password)
+ if minetest.get_auth_handler().set_password then
+ minetest.get_auth_handler().set_password(name, password)
+ end
+end
+
+function minetest.set_player_privs(name, privs)
+ if minetest.get_auth_handler().set_privileges then
+ minetest.get_auth_handler().set_privileges(name, privs)
+ end
+end
+
+function minetest.auth_reload()
+ if minetest.get_auth_handler().reload then
+ return minetest.get_auth_handler().reload()
+ end
+ return false
+end
+
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/builtin.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/builtin.lua
new file mode 100644
index 0000000..99242f3
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/builtin.lua
@@ -0,0 +1,36 @@
+--
+-- This file contains built-in stuff in Minetest implemented in Lua.
+--
+-- It is always loaded and executed after registration of the C API,
+-- before loading and running any mods.
+--
+
+-- Initialize some very basic things
+print = minetest.debug
+math.randomseed(os.time())
+os.setlocale("C", "numeric")
+
+local errorfct = error
+error = function(text)
+ print(debug.traceback(""))
+ errorfct(text)
+end
+
+-- Load other files
+local modpath = minetest.get_modpath("__builtin")
+dofile(modpath.."/serialize.lua")
+dofile(modpath.."/misc_helpers.lua")
+dofile(modpath.."/item.lua")
+dofile(modpath.."/misc_register.lua")
+dofile(modpath.."/item_entity.lua")
+dofile(modpath.."/deprecated.lua")
+dofile(modpath.."/misc.lua")
+dofile(modpath.."/privileges.lua")
+dofile(modpath.."/auth.lua")
+dofile(modpath.."/chatcommands.lua")
+dofile(modpath.."/static_spawn.lua")
+dofile(modpath.."/detached_inventory.lua")
+dofile(modpath.."/falling.lua")
+dofile(modpath.."/features.lua")
+dofile(modpath.."/voxelarea.lua")
+dofile(modpath.."/vector.lua")
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/chatcommands.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/chatcommands.lua
new file mode 100644
index 0000000..831d3a7
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/chatcommands.lua
@@ -0,0 +1,693 @@
+-- Minetest: builtin/chatcommands.lua
+
+--
+-- Chat command handler
+--
+
+minetest.chatcommands = {}
+function minetest.register_chatcommand(cmd, def)
+ def = def or {}
+ def.params = def.params or ""
+ def.description = def.description or ""
+ def.privs = def.privs or {}
+ minetest.chatcommands[cmd] = def
+end
+
+minetest.register_on_chat_message(function(name, message)
+ local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
+ if not param then
+ param = ""
+ end
+ local cmd_def = minetest.chatcommands[cmd]
+ if cmd_def then
+ local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
+ if has_privs then
+ cmd_def.func(name, param)
+ else
+ minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
+ end
+ return true -- handled chat message
+ end
+ return false
+end)
+
+--
+-- Chat commands
+--
+minetest.register_chatcommand("me", {
+ params = "",
+ description = "chat action (eg. /me orders a pizza)",
+ privs = {shout=true},
+ func = function(name, param)
+ minetest.chat_send_all("* " .. name .. " " .. param)
+ end,
+})
+
+minetest.register_chatcommand("help", {
+ privs = {},
+ params = "(nothing)/all/privs/",
+ description = "Get help for commands or list privileges",
+ func = function(name, param)
+ local format_help_line = function(cmd, def)
+ local msg = "/"..cmd
+ if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
+ if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
+ return msg
+ end
+ if param == "" then
+ local msg = ""
+ cmds = {}
+ for cmd, def in pairs(minetest.chatcommands) do
+ if minetest.check_player_privs(name, def.privs) then
+ table.insert(cmds, cmd)
+ end
+ end
+ minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
+ minetest.chat_send_player(name, "Use '/help ' to get more information, or '/help all' to list everything.")
+ elseif param == "all" then
+ minetest.chat_send_player(name, "Available commands:")
+ for cmd, def in pairs(minetest.chatcommands) do
+ if minetest.check_player_privs(name, def.privs) then
+ minetest.chat_send_player(name, format_help_line(cmd, def))
+ end
+ end
+ elseif param == "privs" then
+ minetest.chat_send_player(name, "Available privileges:")
+ for priv, def in pairs(minetest.registered_privileges) do
+ minetest.chat_send_player(name, priv..": "..def.description)
+ end
+ else
+ local cmd = param
+ def = minetest.chatcommands[cmd]
+ if not def then
+ minetest.chat_send_player(name, "Command not available: "..cmd)
+ else
+ minetest.chat_send_player(name, format_help_line(cmd, def))
+ end
+ end
+ end,
+})
+minetest.register_chatcommand("privs", {
+ params = "",
+ description = "print out privileges of player",
+ func = function(name, param)
+ if param == "" then
+ param = name
+ else
+ --[[if not minetest.check_player_privs(name, {privs=true}) then
+ minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
+ return
+ end]]
+ end
+ minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
+ end,
+})
+minetest.register_chatcommand("grant", {
+ params = " |all",
+ description = "Give privilege to player",
+ privs = {},
+ func = function(name, param)
+ if not minetest.check_player_privs(name, {privs=true}) and
+ not minetest.check_player_privs(name, {basic_privs=true}) then
+ minetest.chat_send_player(name, "Your privileges are insufficient.")
+ return
+ end
+ local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
+ if not grantname or not grantprivstr then
+ minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
+ return
+ elseif not minetest.auth_table[grantname] then
+ minetest.chat_send_player(name, "Player "..grantname.." does not exist.")
+ return
+ end
+ local grantprivs = minetest.string_to_privs(grantprivstr)
+ if grantprivstr == "all" then
+ grantprivs = minetest.registered_privileges
+ end
+ local privs = minetest.get_player_privs(grantname)
+ local privs_known = true
+ for priv, _ in pairs(grantprivs) do
+ if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
+ minetest.chat_send_player(name, "Your privileges are insufficient.")
+ return
+ end
+ if not minetest.registered_privileges[priv] then
+ minetest.chat_send_player(name, "Unknown privilege: "..priv)
+ privs_known = false
+ end
+ privs[priv] = true
+ end
+ if not privs_known then
+ return
+ end
+ minetest.set_player_privs(grantname, privs)
+ minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
+ minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
+ if grantname ~= name then
+ minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
+ end
+ end,
+})
+minetest.register_chatcommand("revoke", {
+ params = " |all",
+ description = "Remove privilege from player",
+ privs = {},
+ func = function(name, param)
+ if not minetest.check_player_privs(name, {privs=true}) and
+ not minetest.check_player_privs(name, {basic_privs=true}) then
+ minetest.chat_send_player(name, "Your privileges are insufficient.")
+ return
+ end
+ local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
+ if not revokename or not revokeprivstr then
+ minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
+ return
+ elseif not minetest.auth_table[revokename] then
+ minetest.chat_send_player(name, "Player "..revokename.." does not exist.")
+ return
+ end
+ local revokeprivs = minetest.string_to_privs(revokeprivstr)
+ local privs = minetest.get_player_privs(revokename)
+ for priv, _ in pairs(revokeprivs) do
+ if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
+ minetest.chat_send_player(name, "Your privileges are insufficient.")
+ return
+ end
+ end
+ if revokeprivstr == "all" then
+ privs = {}
+ else
+ for priv, _ in pairs(revokeprivs) do
+ privs[priv] = nil
+ end
+ end
+ minetest.set_player_privs(revokename, privs)
+ minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
+ minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
+ if revokename ~= name then
+ minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
+ end
+ end,
+})
+minetest.register_chatcommand("setpassword", {
+ params = " ",
+ description = "set given password",
+ privs = {password=true},
+ func = function(name, param)
+ local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
+ if not toname then
+ toname = string.match(param, "^([^ ]+) *$")
+ raw_password = nil
+ end
+ if not toname then
+ minetest.chat_send_player(name, "Name field required")
+ return
+ end
+ local actstr = "?"
+ if not raw_password then
+ minetest.set_player_password(toname, "")
+ actstr = "cleared"
+ else
+ minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
+ actstr = "set"
+ end
+ minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
+ if toname ~= name then
+ minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
+ end
+ end,
+})
+minetest.register_chatcommand("clearpassword", {
+ params = "",
+ description = "set empty password",
+ privs = {password=true},
+ func = function(name, param)
+ toname = param
+ if toname == "" then
+ minetest.chat_send_player(name, "Name field required")
+ return
+ end
+ minetest.set_player_password(toname, '')
+ minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
+ end,
+})
+
+minetest.register_chatcommand("auth_reload", {
+ params = "",
+ description = "reload authentication data",
+ privs = {server=true},
+ func = function(name, param)
+ local done = minetest.auth_reload()
+ if done then
+ minetest.chat_send_player(name, "Done.")
+ else
+ minetest.chat_send_player(name, "Failed.")
+ end
+ end,
+})
+
+minetest.register_chatcommand("teleport", {
+ params = ",, | | ,, | ",
+ description = "teleport to given position",
+ privs = {teleport=true},
+ func = function(name, param)
+ -- Returns (pos, true) if found, otherwise (pos, false)
+ local function find_free_position_near(pos)
+ local tries = {
+ {x=1,y=0,z=0},
+ {x=-1,y=0,z=0},
+ {x=0,y=0,z=1},
+ {x=0,y=0,z=-1},
+ }
+ for _, d in ipairs(tries) do
+ local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
+ local n = minetest.get_node(p)
+ if not minetest.registered_nodes[n.name].walkable then
+ return p, true
+ end
+ end
+ return pos, false
+ end
+
+ local teleportee = nil
+ local p = {}
+ p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ teleportee = minetest.get_player_by_name(name)
+ if teleportee and p.x and p.y and p.z then
+ minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
+ teleportee:setpos(p)
+ return
+ end
+
+ local teleportee = nil
+ local p = nil
+ local target_name = nil
+ target_name = string.match(param, "^([^ ]+)$")
+ teleportee = minetest.get_player_by_name(name)
+ if target_name then
+ local target = minetest.get_player_by_name(target_name)
+ if target then
+ p = target:getpos()
+ end
+ end
+ if teleportee and p then
+ p = find_free_position_near(p)
+ minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
+ teleportee:setpos(p)
+ return
+ end
+
+ if minetest.check_player_privs(name, {bring=true}) then
+ local teleportee = nil
+ local p = {}
+ local teleportee_name = nil
+ teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ if teleportee_name then
+ teleportee = minetest.get_player_by_name(teleportee_name)
+ end
+ if teleportee and p.x and p.y and p.z then
+ minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
+ teleportee:setpos(p)
+ return
+ end
+
+ local teleportee = nil
+ local p = nil
+ local teleportee_name = nil
+ local target_name = nil
+ teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
+ if teleportee_name then
+ teleportee = minetest.get_player_by_name(teleportee_name)
+ end
+ if target_name then
+ local target = minetest.get_player_by_name(target_name)
+ if target then
+ p = target:getpos()
+ end
+ end
+ if teleportee and p then
+ p = find_free_position_near(p)
+ minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
+ teleportee:setpos(p)
+ return
+ end
+ end
+
+ minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
+ return
+ end,
+})
+
+minetest.register_chatcommand("set", {
+ params = "[-n] | ",
+ description = "set or read server configuration setting",
+ privs = {server=true},
+ func = function(name, param)
+ local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
+ if arg and arg == "-n" and setname and setvalue then
+ minetest.setting_set(setname, setvalue)
+ minetest.chat_send_player(name, setname.." = "..setvalue)
+ return
+ end
+ local setname, setvalue = string.match(param, "([^ ]+) (.+)")
+ if setname and setvalue then
+ if not minetest.setting_get(setname) then
+ minetest.chat_send_player(name, "Failed. Use '/set -n ' to create a new setting.")
+ return
+ end
+ minetest.setting_set(setname, setvalue)
+ minetest.chat_send_player(name, setname.." = "..setvalue)
+ return
+ end
+ local setname = string.match(param, "([^ ]+)")
+ if setname then
+ local setvalue = minetest.setting_get(setname)
+ if not setvalue then
+ setvalue = ""
+ end
+ minetest.chat_send_player(name, setname.." = "..setvalue)
+ return
+ end
+ minetest.chat_send_player(name, "Invalid parameters (see /help set)")
+ end,
+})
+
+minetest.register_chatcommand("mods", {
+ params = "",
+ description = "lists mods installed on the server",
+ privs = {},
+ func = function(name, param)
+ local response = ""
+ local modnames = minetest.get_modnames()
+ for i, mod in ipairs(modnames) do
+ response = response .. mod
+ -- Add space if not at the end
+ if i ~= #modnames then
+ response = response .. " "
+ end
+ end
+ minetest.chat_send_player(name, response)
+ end,
+})
+
+local function handle_give_command(cmd, giver, receiver, stackstring)
+ minetest.log("action", giver.." invoked "..cmd..', stackstring="'
+ ..stackstring..'"')
+ minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
+ local itemstack = ItemStack(stackstring)
+ if itemstack:is_empty() then
+ minetest.chat_send_player(giver, 'error: cannot give an empty item')
+ return
+ elseif not itemstack:is_known() then
+ minetest.chat_send_player(giver, 'error: cannot give an unknown item')
+ return
+ end
+ local receiverref = minetest.get_player_by_name(receiver)
+ if receiverref == nil then
+ minetest.chat_send_player(giver, receiver..' is not a known player')
+ return
+ end
+ local leftover = receiverref:get_inventory():add_item("main", itemstack)
+ if leftover:is_empty() then
+ partiality = ""
+ elseif leftover:get_count() == itemstack:get_count() then
+ partiality = "could not be "
+ else
+ partiality = "partially "
+ end
+ -- The actual item stack string may be different from what the "giver"
+ -- entered (e.g. big numbers are always interpreted as 2^16-1).
+ stackstring = itemstack:to_string()
+ if giver == receiver then
+ minetest.chat_send_player(giver, '"'..stackstring
+ ..'" '..partiality..'added to inventory.');
+ else
+ minetest.chat_send_player(giver, '"'..stackstring
+ ..'" '..partiality..'added to '..receiver..'\'s inventory.');
+ minetest.chat_send_player(receiver, '"'..stackstring
+ ..'" '..partiality..'added to inventory.');
+ end
+end
+
+minetest.register_chatcommand("give", {
+ params = " ",
+ description = "give item to player",
+ privs = {give=true},
+ func = function(name, param)
+ local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
+ if not toname or not itemstring then
+ minetest.chat_send_player(name, "name and itemstring required")
+ return
+ end
+ handle_give_command("/give", name, toname, itemstring)
+ end,
+})
+minetest.register_chatcommand("giveme", {
+ params = "",
+ description = "give item to yourself",
+ privs = {give=true},
+ func = function(name, param)
+ local itemstring = string.match(param, "(.+)$")
+ if not itemstring then
+ minetest.chat_send_player(name, "itemstring required")
+ return
+ end
+ handle_give_command("/giveme", name, name, itemstring)
+ end,
+})
+minetest.register_chatcommand("spawnentity", {
+ params = "",
+ description = "spawn entity at your position",
+ privs = {give=true, interact=true},
+ func = function(name, param)
+ local entityname = string.match(param, "(.+)$")
+ if not entityname then
+ minetest.chat_send_player(name, "entityname required")
+ return
+ end
+ minetest.log("action", '/spawnentity invoked, entityname="'..entityname..'"')
+ local player = minetest.get_player_by_name(name)
+ if player == nil then
+ minetest.log("error", "Unable to spawn entity, player is nil")
+ return true -- Handled chat message
+ end
+ local p = player:getpos()
+ p.y = p.y + 1
+ minetest.add_entity(p, entityname)
+ minetest.chat_send_player(name, '"'..entityname
+ ..'" spawned.');
+ end,
+})
+minetest.register_chatcommand("pulverize", {
+ params = "",
+ description = "delete item in hand",
+ privs = {},
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if player == nil then
+ minetest.log("error", "Unable to pulverize, player is nil")
+ return true -- Handled chat message
+ end
+ if player:get_wielded_item():is_empty() then
+ minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
+ else
+ player:set_wielded_item(nil)
+ minetest.chat_send_player(name, 'An item was pulverized.')
+ end
+ end,
+})
+
+-- Key = player name
+minetest.rollback_punch_callbacks = {}
+
+minetest.register_on_punchnode(function(pos, node, puncher)
+ local name = puncher:get_player_name()
+ if minetest.rollback_punch_callbacks[name] then
+ minetest.rollback_punch_callbacks[name](pos, node, puncher)
+ minetest.rollback_punch_callbacks[name] = nil
+ end
+end)
+
+minetest.register_chatcommand("rollback_check", {
+ params = "[] []",
+ description = "check who has last touched a node or near it, "..
+ "max. ago (default range=0, seconds=86400=24h)",
+ privs = {rollback=true},
+ func = function(name, param)
+ local range, seconds = string.match(param, "(%d+) *(%d*)")
+ range = tonumber(range) or 0
+ seconds = tonumber(seconds) or 86400
+ minetest.chat_send_player(name, "Punch a node (limits set: range="..
+ dump(range).." seconds="..dump(seconds).."s)")
+ minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
+ local name = puncher:get_player_name()
+ minetest.chat_send_player(name, "Checking...")
+ local actor, act_p, act_seconds =
+ minetest.rollback_get_last_node_actor(pos, range, seconds)
+ if actor == "" then
+ minetest.chat_send_player(name, "Nobody has touched the "..
+ "specified location in "..dump(seconds).." seconds")
+ return
+ end
+ local nodedesc = "this node"
+ if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
+ nodedesc = minetest.pos_to_string(act_p)
+ end
+ local nodename = minetest.get_node(act_p).name
+ minetest.chat_send_player(name, "Last actor on "..nodedesc..
+ " was "..actor..", "..dump(act_seconds)..
+ "s ago (node is now "..nodename..")")
+ end
+ end,
+})
+
+minetest.register_chatcommand("rollback", {
+ params = " [] | : []",
+ description = "revert actions of a player; default for is 60",
+ privs = {rollback=true},
+ func = function(name, param)
+ local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
+ if not target_name then
+ local player_name = nil;
+ player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
+ if not player_name then
+ minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
+ return
+ end
+ target_name = "player:"..player_name
+ end
+ seconds = tonumber(seconds) or 60
+ minetest.chat_send_player(name, "Reverting actions of "..
+ dump(target_name).." since "..dump(seconds).." seconds.")
+ local success, log = minetest.rollback_revert_actions_by(
+ target_name, seconds)
+ if #log > 10 then
+ minetest.chat_send_player(name, "(log is too long to show)")
+ else
+ for _,line in ipairs(log) do
+ minetest.chat_send_player(name, line)
+ end
+ end
+ if success then
+ minetest.chat_send_player(name, "Reverting actions succeeded.")
+ else
+ minetest.chat_send_player(name, "Reverting actions FAILED.")
+ end
+ end,
+})
+
+minetest.register_chatcommand("status", {
+ params = "",
+ description = "print server status line",
+ privs = {},
+ func = function(name, param)
+ minetest.chat_send_player(name, minetest.get_server_status())
+ end,
+})
+
+minetest.register_chatcommand("time", {
+ params = "<0...24000>",
+ description = "set time of day",
+ privs = {settime=true},
+ func = function(name, param)
+ if param == "" then
+ minetest.chat_send_player(name, "Missing parameter")
+ return
+ end
+ local newtime = tonumber(param)
+ if newtime == nil then
+ minetest.chat_send_player(name, "Invalid time")
+ else
+ minetest.set_timeofday((newtime % 24000) / 24000)
+ minetest.chat_send_player(name, "Time of day changed.")
+ minetest.log("action", name .. " sets time " .. newtime)
+ end
+ end,
+})
+
+minetest.register_chatcommand("shutdown", {
+ params = "",
+ description = "shutdown server",
+ privs = {server=true},
+ func = function(name, param)
+ minetest.log("action", name .. " shuts down server")
+ minetest.request_shutdown()
+ minetest.chat_send_all("*** Server shutting down (operator request).")
+ end,
+})
+
+minetest.register_chatcommand("ban", {
+ params = "",
+ description = "ban IP of player",
+ privs = {ban=true},
+ func = function(name, param)
+ if param == "" then
+ minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
+ return
+ end
+ if not minetest.get_player_by_name(param) then
+ minetest.chat_send_player(name, "No such player")
+ return
+ end
+ if not minetest.ban_player(param) then
+ minetest.chat_send_player(name, "Failed to ban player")
+ else
+ local desc = minetest.get_ban_description(param)
+ minetest.chat_send_player(name, "Banned " .. desc .. ".")
+ minetest.log("action", name .. " bans " .. desc .. ".")
+ end
+ end,
+})
+
+minetest.register_chatcommand("unban", {
+ params = "",
+ description = "remove IP ban",
+ privs = {ban=true},
+ func = function(name, param)
+ if not minetest.unban_player_or_ip(param) then
+ minetest.chat_send_player(name, "Failed to unban player/IP")
+ else
+ minetest.chat_send_player(name, "Unbanned " .. param)
+ minetest.log("action", name .. " unbans " .. param)
+ end
+ end,
+})
+
+minetest.register_chatcommand("clearobjects", {
+ params = "",
+ description = "clear all objects in world",
+ privs = {server=true},
+ func = function(name, param)
+ minetest.log("action", name .. " clears all objects")
+ minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
+ minetest.clear_objects()
+ minetest.log("action", "object clearing done")
+ minetest.chat_send_all("*** Cleared all objects.")
+ end,
+})
+
+minetest.register_chatcommand("msg", {
+ params = " ",
+ description = "Send a private message",
+ privs = {shout=true},
+ func = function(name, param)
+ local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
+ if found then
+ if minetest.get_player_by_name(sendto) then
+ minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
+ minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
+ minetest.chat_send_player(name, "Message sent")
+ else
+ minetest.chat_send_player(name, "The player "..sendto.." is not online")
+ end
+ else
+ minetest.chat_send_player(name, "Invalid usage, see /help msg")
+ end
+ end,
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/deprecated.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/deprecated.lua
new file mode 100644
index 0000000..333f64c
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/deprecated.lua
@@ -0,0 +1,48 @@
+-- Minetest: builtin/deprecated.lua
+
+--
+-- Default material types
+--
+function digprop_err()
+ minetest.log("info", debug.traceback())
+ minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.")
+end
+
+minetest.digprop_constanttime = digprop_err
+minetest.digprop_stonelike = digprop_err
+minetest.digprop_dirtlike = digprop_err
+minetest.digprop_gravellike = digprop_err
+minetest.digprop_woodlike = digprop_err
+minetest.digprop_leaveslike = digprop_err
+minetest.digprop_glasslike = digprop_err
+
+minetest.node_metadata_inventory_move_allow_all = function()
+ minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
+end
+
+minetest.add_to_creative_inventory = function(itemstring)
+ minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
+end
+
+--
+-- EnvRef
+--
+minetest.env = {}
+local envref_deprecation_message_printed = false
+setmetatable(minetest.env, {
+ __index = function(table, key)
+ if not envref_deprecation_message_printed then
+ minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
+ envref_deprecation_message_printed = true
+ end
+ local func = minetest[key]
+ if type(func) == "function" then
+ rawset(table, key, function(self, ...)
+ return func(...)
+ end)
+ else
+ rawset(table, key, nil)
+ end
+ return rawget(table, key)
+ end
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/detached_inventory.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/detached_inventory.lua
new file mode 100644
index 0000000..3757f13
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/detached_inventory.lua
@@ -0,0 +1,19 @@
+-- Minetest: builtin/detached_inventory.lua
+
+minetest.detached_inventories = {}
+
+function minetest.create_detached_inventory(name, callbacks)
+ local stuff = {}
+ stuff.name = name
+ if callbacks then
+ stuff.allow_move = callbacks.allow_move
+ stuff.allow_put = callbacks.allow_put
+ stuff.allow_take = callbacks.allow_take
+ stuff.on_move = callbacks.on_move
+ stuff.on_put = callbacks.on_put
+ stuff.on_take = callbacks.on_take
+ end
+ minetest.detached_inventories[name] = stuff
+ return minetest.create_detached_inventory_raw(name)
+end
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/falling.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/falling.lua
new file mode 100644
index 0000000..c8f3bc5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/falling.lua
@@ -0,0 +1,217 @@
+-- Minetest: builtin/item.lua
+
+--
+-- Falling stuff
+--
+
+minetest.register_entity("__builtin:falling_node", {
+ initial_properties = {
+ physical = true,
+ collide_with_objects = false,
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "wielditem",
+ textures = {},
+ visual_size = {x=0.667, y=0.667},
+ },
+
+ node = {},
+
+ set_node = function(self, node)
+ self.node = node
+ local stack = ItemStack(node.name)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ local item_type = ""
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ item_type = minetest.registered_items[itemname].type
+ end
+ prop = {
+ is_visible = true,
+ textures = {node.name},
+ }
+ self.object:set_properties(prop)
+ end,
+
+ get_staticdata = function(self)
+ return self.node.name
+ end,
+
+ on_activate = function(self, staticdata)
+ self.object:set_armor_groups({immortal=1})
+ --self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_node({name=staticdata})
+ end,
+
+ on_step = function(self, dtime)
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
+ -- Turn to actual sand when collides to ground or just move
+ local pos = self.object:getpos()
+ local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
+ local bcn = minetest.get_node(bcp)
+ local bcd = minetest.registered_nodes[bcn.name]
+ -- Note: walkable is in the node definition, not in item groups
+ if not bcd or
+ (bcd.walkable or
+ (minetest.get_node_group(self.node.name, "float") ~= 0 and
+ bcd.liquidtype ~= "none")) then
+ if bcd and bcd.leveled and
+ bcn.name == self.node.name then
+ local addlevel = self.node.level
+ if addlevel == nil or addlevel <= 0 then
+ addlevel = bcd.leveled
+ end
+ if minetest.add_node_level(bcp, addlevel) == 0 then
+ self.object:remove()
+ return
+ end
+ elseif bcd and bcd.buildable_to and
+ (minetest.get_node_group(self.node.name, "float") == 0 or
+ bcd.liquidtype == "none") then
+ minetest.remove_node(bcp)
+ return
+ end
+ local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
+ -- Check what's here
+ local n2 = minetest.get_node(np)
+ -- If it's not air or liquid, remove node and replace it with
+ -- it's drops
+ if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
+ minetest.registered_nodes[n2.name].liquidtype == "none") then
+ local drops = minetest.get_node_drops(n2.name, "")
+ minetest.remove_node(np)
+ -- Add dropped items
+ local _, dropped_item
+ for _, dropped_item in ipairs(drops) do
+ minetest.add_item(np, dropped_item)
+ end
+ -- Run script hook
+ local _, callback
+ for _, callback in ipairs(minetest.registered_on_dignodes) do
+ callback(np, n2, nil)
+ end
+ end
+ -- Create node and remove entity
+ minetest.add_node(np, self.node)
+ self.object:remove()
+ nodeupdate(np)
+ else
+ -- Do nothing
+ end
+ end
+})
+
+function spawn_falling_node(p, node)
+ obj = minetest.add_entity(p, "__builtin:falling_node")
+ obj:get_luaentity():set_node(node)
+end
+
+function drop_attached_node(p)
+ local nn = minetest.get_node(p).name
+ minetest.remove_node(p)
+ for _,item in ipairs(minetest.get_node_drops(nn, "")) do
+ local pos = {
+ x = p.x + math.random()/2 - 0.25,
+ y = p.y + math.random()/2 - 0.25,
+ z = p.z + math.random()/2 - 0.25,
+ }
+ minetest.add_item(pos, item)
+ end
+end
+
+function check_attached_node(p, n)
+ local def = minetest.registered_nodes[n.name]
+ local d = {x=0, y=0, z=0}
+ if def.paramtype2 == "wallmounted" then
+ if n.param2 == 0 then
+ d.y = 1
+ elseif n.param2 == 1 then
+ d.y = -1
+ elseif n.param2 == 2 then
+ d.x = 1
+ elseif n.param2 == 3 then
+ d.x = -1
+ elseif n.param2 == 4 then
+ d.z = 1
+ elseif n.param2 == 5 then
+ d.z = -1
+ end
+ else
+ d.y = -1
+ end
+ local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
+ local nn = minetest.get_node(p2).name
+ local def2 = minetest.registered_nodes[nn]
+ if def2 and not def2.walkable then
+ return false
+ end
+ return true
+end
+
+--
+-- Some common functions
+--
+
+function nodeupdate_single(p, delay)
+ n = minetest.get_node(p)
+ if minetest.get_node_group(n.name, "falling_node") ~= 0 then
+ p_bottom = {x=p.x, y=p.y-1, z=p.z}
+ n_bottom = minetest.get_node(p_bottom)
+ -- Note: walkable is in the node definition, not in item groups
+ if minetest.registered_nodes[n_bottom.name] and
+ (minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
+ (n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
+ (not minetest.registered_nodes[n_bottom.name].walkable or
+ minetest.registered_nodes[n_bottom.name].buildable_to) then
+ if delay then
+ minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
+ else
+ n.level = minetest.env:get_node_level(p)
+ minetest.remove_node(p)
+ spawn_falling_node(p, n)
+ nodeupdate(p)
+ end
+ end
+ end
+
+ if minetest.get_node_group(n.name, "attached_node") ~= 0 then
+ if not check_attached_node(p, n) then
+ drop_attached_node(p)
+ nodeupdate(p)
+ end
+ end
+end
+
+function nodeupdate(p, delay)
+ -- Round p to prevent falling entities to get stuck
+ p.x = math.floor(p.x+0.5)
+ p.y = math.floor(p.y+0.5)
+ p.z = math.floor(p.z+0.5)
+
+ for x = -1,1 do
+ for y = -1,1 do
+ for z = -1,1 do
+ nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
+ end
+ end
+ end
+end
+
+--
+-- Global callbacks
+--
+
+function on_placenode(p, node)
+ nodeupdate(p)
+end
+minetest.register_on_placenode(on_placenode)
+
+function on_dignode(p, node)
+ nodeupdate(p)
+end
+minetest.register_on_dignode(on_dignode)
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/features.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/features.lua
new file mode 100644
index 0000000..f3de3ba
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/features.lua
@@ -0,0 +1,29 @@
+-- Minetest: builtin/features.lua
+
+minetest.features = {
+ glasslike_framed = true,
+ nodebox_as_selectionbox = true,
+ chat_send_player_param3 = true,
+ get_all_craft_recipes_works = true,
+ use_texture_alpha = true,
+ no_legacy_abms = true,
+}
+
+function minetest.has_feature(arg)
+ if type(arg) == "table" then
+ missing_features = {}
+ result = true
+ for ft, _ in pairs(arg) do
+ if not minetest.features[ftr] then
+ missing_features[ftr] = true
+ result = false
+ end
+ end
+ return result, missing_features
+ elseif type(arg) == "string" then
+ if not minetest.features[arg] then
+ return false, {[arg]=true}
+ end
+ return true, {}
+ end
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/filterlist.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/filterlist.lua
new file mode 100644
index 0000000..1c2ceb0
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/filterlist.lua
@@ -0,0 +1,287 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+-- Generic implementation of a filter/sortable list --
+--------------------------------------------------------------------------------
+filterlist = {}
+
+--------------------------------------------------------------------------------
+function filterlist.refresh(this)
+ this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
+
+ assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
+ assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
+
+ local this = {}
+
+ this.m_raw_list_fct = raw_fct
+ this.m_compare_fct = compare_fct
+ this.m_filter_fct = filter_fct
+ this.m_uid_match_fct = uid_match_fct
+
+ this.m_filtercriteria = nil
+ this.m_fetch_param = fetch_param
+
+ this.m_sortmode = "none"
+ this.m_sort_list = {}
+
+ this.m_processed_list = nil
+ this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
+
+ filterlist.process(this)
+
+ return this
+end
+
+--------------------------------------------------------------------------------
+function filterlist.add_sort_mechanism(this,name,fct)
+ this.m_sort_list[name] = fct
+end
+
+--------------------------------------------------------------------------------
+function filterlist.set_filtercriteria(this,criteria)
+ if criteria == this.m_filtercriteria and
+ type(criteria) ~= "table" then
+ return
+ end
+ this.m_filtercriteria = criteria
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_filtercriteria(this)
+ return this.m_filtercriteria
+end
+
+--------------------------------------------------------------------------------
+--supported sort mode "alphabetic|none"
+function filterlist.set_sortmode(this,mode)
+ if (mode == this.m_sortmode) then
+ return
+ end
+ this.m_sortmode = mode
+ filterlist.process(this)
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_list(this)
+ return this.m_processed_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_list(this)
+ return this.m_raw_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_element(this,idx)
+ if type(idx) ~= "number" then
+ idx = tonumber(idx)
+ end
+
+ if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
+ return this.m_raw_list[idx]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_raw_index(this,listindex)
+ assert(this.m_processed_list ~= nil)
+
+ if listindex ~= nil and listindex > 0 and
+ listindex <= #this.m_processed_list then
+ local entry = this.m_processed_list[listindex]
+
+ for i,v in ipairs(this.m_raw_list) do
+
+ if this.m_compare_fct(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function filterlist.get_current_index(this,listindex)
+ assert(this.m_processed_list ~= nil)
+
+ if listindex ~= nil and listindex > 0 and
+ listindex <= #this.m_raw_list then
+ local entry = this.m_raw_list[listindex]
+
+ for i,v in ipairs(this.m_processed_list) do
+
+ if this.m_compare_fct(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function filterlist.process(this)
+ assert(this.m_raw_list ~= nil)
+
+ if this.m_sortmode == "none" and
+ this.m_filtercriteria == nil then
+ this.m_processed_list = this.m_raw_list
+ return
+ end
+
+ this.m_processed_list = {}
+
+ for k,v in pairs(this.m_raw_list) do
+ if this.m_filtercriteria == nil or
+ this.m_filter_fct(v,this.m_filtercriteria) then
+ table.insert(this.m_processed_list,v)
+ end
+ end
+
+ if this.m_sortmode == "none" then
+ return
+ end
+
+ if this.m_sort_list[this.m_sortmode] ~= nil and
+ type(this.m_sort_list[this.m_sortmode]) == "function" then
+
+ this.m_sort_list[this.m_sortmode](this)
+ end
+end
+
+--------------------------------------------------------------------------------
+function filterlist.size(this)
+ if this.m_processed_list == nil then
+ return 0
+ end
+
+ return #this.m_processed_list
+end
+
+--------------------------------------------------------------------------------
+function filterlist.uid_exists_raw(this,uid)
+ for i,v in ipairs(this.m_raw_list) do
+ if this.m_uid_match_fct(v,uid) then
+ return true
+ end
+ end
+ return false
+end
+
+--------------------------------------------------------------------------------
+function filterlist.raw_index_by_uid(this, uid)
+ local elementcount = 0
+ local elementidx = 0
+ for i,v in ipairs(this.m_raw_list) do
+ if this.m_uid_match_fct(v,uid) then
+ elementcount = elementcount +1
+ elementidx = i
+ end
+ end
+
+
+ -- If there are more elements than one with same name uid can't decide which
+ -- one is meant. This shouldn't be possible but just for sure.
+ if elementcount > 1 then
+ elementidx=0
+ end
+
+ return elementidx
+end
+
+--------------------------------------------------------------------------------
+-- COMMON helper functions --
+--------------------------------------------------------------------------------
+
+--------------------------------------------------------------------------------
+function compare_worlds(world1,world2)
+
+ if world1.path ~= world2.path then
+ return false
+ end
+
+ if world1.name ~= world2.name then
+ return false
+ end
+
+ if world1.gameid ~= world2.gameid then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function sort_worlds_alphabetic(this)
+
+ table.sort(this.m_processed_list, function(a, b)
+ --fixes issue #857 (crash due to sorting nil in worldlist)
+ if a == nil or b == nil then
+ if a == nil and b ~= nil then return false end
+ if b == nil and a ~= nil then return true end
+ return false
+ end
+ if a.name:lower() == b.name:lower() then
+ return a.name < b.name
+ end
+ return a.name:lower() < b.name:lower()
+ end)
+end
+
+--------------------------------------------------------------------------------
+function sort_mod_list(this)
+
+ table.sort(this.m_processed_list, function(a, b)
+ -- Show game mods at bottom
+ if a.typ ~= b.typ then
+ return b.typ == "game_mod"
+ end
+ -- If in same or no modpack, sort by name
+ if a.modpack == b.modpack then
+ if a.name:lower() == b.name:lower() then
+ return a.name < b.name
+ end
+ return a.name:lower() < b.name:lower()
+ -- Else compare name to modpack name
+ else
+ -- Always show modpack pseudo-mod on top of modpack mod list
+ if a.name == b.modpack then
+ return true
+ elseif b.name == a.modpack then
+ return false
+ end
+
+ local name_a = a.modpack or a.name
+ local name_b = b.modpack or b.name
+ if name_a:lower() == name_b:lower() then
+ return name_a < name_b
+ end
+ return name_a:lower() < name_b:lower()
+ end
+ end)
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/gamemgr.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/gamemgr.lua
new file mode 100644
index 0000000..7a5e979
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/gamemgr.lua
@@ -0,0 +1,322 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+gamemgr = {}
+
+--------------------------------------------------------------------------------
+function gamemgr.dialog_new_game()
+ local retval =
+ "label[2,2;" .. fgettext("Game Name") .. "]"..
+ "field[4.5,2.4;6,0.5;te_game_name;;]" ..
+ "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_games_buttons(fields)
+ if fields["gamelist"] ~= nil then
+ local event = explode_textlist_event(fields["gamelist"])
+ gamemgr.selected_game = event.index
+ end
+
+ if fields["btn_game_mgr_edit_game"] ~= nil then
+ return {
+ is_dialog = true,
+ show_buttons = false,
+ current_tab = "dialog_edit_game"
+ }
+ end
+
+ if fields["btn_game_mgr_new_game"] ~= nil then
+ return {
+ is_dialog = true,
+ show_buttons = false,
+ current_tab = "dialog_new_game"
+ }
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_new_game_buttons(fields)
+
+ if fields["new_game_confirm"] and
+ fields["te_game_name"] ~= nil and
+ fields["te_game_name"] ~= "" then
+ local gamepath = engine.get_gamepath()
+
+ if gamepath ~= nil and
+ gamepath ~= "" then
+ local gamefolder = cleanup_path(fields["te_game_name"])
+
+ --TODO check for already existing first
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
+ engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
+
+ local gameconf =
+ io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
+
+ if gameconf then
+ gameconf:write("name = " .. fields["te_game_name"])
+ gameconf:close()
+ end
+ end
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_edit_game_buttons(fields)
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+
+ if fields["btn_close_edit_game"] ~= nil or
+ current_game == nil then
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_remove_mod_from_game"] ~= nil then
+ gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
+ end
+
+ if fields["btn_add_mod_to_game"] ~= nil then
+ local modindex = engine.get_textlist_index("mods_available")
+
+ local mod = modmgr.get_global_mod(modindex)
+ if mod ~= nil then
+
+ local sourcepath = mod.path
+
+ if not gamemgr.add_mod(current_game,sourcepath) then
+ gamedata.errormessage =
+ fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
+ end
+ end
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.add_mod(gamespec,sourcepath)
+ if gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+
+ local modname = get_last_folder(sourcepath)
+
+ return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.delete_mod(gamespec,modindex)
+ if gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+ local game_mods = {}
+ get_mods(gamespec.gamemods_path,game_mods)
+
+ if modindex > 0 and
+ #game_mods >= modindex then
+
+ if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
+ == gamespec.gamemods_path then
+ engine.delete_dir(game_mods[modindex].path)
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.find_by_gameid(gameid)
+ for i=1,#gamemgr.games,1 do
+ if gamemgr.games[i].id == gameid then
+ return gamemgr.games[i], i
+ end
+ end
+ return nil, nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_mods(gamespec, retval)
+ if gamespec ~= nil and
+ gamespec.gamemods_path ~= nil and
+ gamespec.gamemods_path ~= "" then
+ get_mods(gamespec.gamemods_path, retval)
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_modlist(gamespec)
+ local retval = ""
+ local game_mods = {}
+ gamemgr.get_game_mods(gamespec, game_mods)
+ for i=1,#game_mods,1 do
+ if retval ~= "" then
+ retval = retval..","
+ end
+ retval = retval .. game_mods[i].name
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.gettab(name)
+ local retval = ""
+
+ if name == "dialog_edit_game" then
+ retval = retval .. gamemgr.dialog_edit_game()
+ end
+
+ if name == "dialog_new_game" then
+ retval = retval .. gamemgr.dialog_new_game()
+ end
+
+ if name == "game_mgr" then
+ retval = retval .. gamemgr.tab()
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.tab()
+ if gamemgr.selected_game == nil then
+ gamemgr.selected_game = 1
+ end
+
+ local retval =
+ "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
+ "label[1,-0.25;" .. fgettext("Games") .. ":]" ..
+ "textlist[1,0.25;4.5,4.4;gamelist;" ..
+ gamemgr.gamelist() ..
+ ";" .. gamemgr.selected_game .. "]"
+
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+
+ if current_game ~= nil then
+ if current_game.menuicon_path ~= nil and
+ current_game.menuicon_path ~= "" then
+ retval = retval ..
+ "image[5.8,-0.25;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
+ end
+
+ retval = retval ..
+ "field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
+ "label[6,1.4;" .. fgettext("Mods:") .."]" ..
+ "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
+ "textlist[6,2;5.5,3.3;game_mgr_modlist;"
+ .. gamemgr.get_game_modlist(current_game) ..";0]" ..
+ "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.dialog_edit_game()
+ local current_game = gamemgr.get_game(gamemgr.selected_game)
+ if current_game ~= nil then
+ local retval =
+ "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
+ "label[0,-0.25;" .. current_game.name .. "]" ..
+ "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
+
+ if current_game.menuicon_path ~= nil and
+ current_game.menuicon_path ~= "" then
+ retval = retval ..
+ "image[5.25,0;2,2;" ..
+ engine.formspec_escape(current_game.menuicon_path) .. "]"
+ end
+
+ retval = retval ..
+ "textlist[0.5,0.5;4.5,4.3;mods_current;"
+ .. gamemgr.get_game_modlist(current_game) ..";0]"
+
+
+ retval = retval ..
+ "textlist[7,0.5;4.5,4.3;mods_available;"
+ .. modmgr.render_modlist() .. ";0]"
+
+ retval = retval ..
+ "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
+
+ retval = retval ..
+ "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
+
+ return retval
+ end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.handle_buttons(tab,fields)
+ local retval = nil
+
+ if tab == "dialog_edit_game" then
+ retval = gamemgr.handle_edit_game_buttons(fields)
+ end
+
+ if tab == "dialog_new_game" then
+ retval = gamemgr.handle_new_game_buttons(fields)
+ end
+
+ if tab == "game_mgr" then
+ retval = gamemgr.handle_games_buttons(fields)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game(index)
+ if index > 0 and index <= #gamemgr.games then
+ return gamemgr.games[index]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.update_gamelist()
+ gamemgr.games = engine.get_games()
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.gamelist()
+ local retval = ""
+ if #gamemgr.games > 0 then
+ retval = retval .. gamemgr.games[1].id
+
+ for i=2,#gamemgr.games,1 do
+ retval = retval .. "," .. gamemgr.games[i].name
+ end
+ end
+ return retval
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/item.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/item.lua
new file mode 100644
index 0000000..b3ab9bc
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/item.lua
@@ -0,0 +1,576 @@
+-- Minetest: builtin/item.lua
+
+--
+-- Item definition helpers
+--
+
+function minetest.inventorycube(img1, img2, img3)
+ img2 = img2 or img1
+ img3 = img3 or img1
+ return "[inventorycube"
+ .. "{" .. img1:gsub("%^", "&")
+ .. "{" .. img2:gsub("%^", "&")
+ .. "{" .. img3:gsub("%^", "&")
+end
+
+function minetest.get_pointed_thing_position(pointed_thing, above)
+ if pointed_thing.type == "node" then
+ if above then
+ -- The position where a node would be placed
+ return pointed_thing.above
+ else
+ -- The position where a node would be dug
+ return pointed_thing.under
+ end
+ elseif pointed_thing.type == "object" then
+ obj = pointed_thing.ref
+ if obj ~= nil then
+ return obj:getpos()
+ else
+ return nil
+ end
+ else
+ return nil
+ end
+end
+
+function minetest.dir_to_facedir(dir, is6d)
+ --account for y if requested
+ if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
+
+ --from above
+ if dir.y < 0 then
+ if math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 19
+ else
+ return 13
+ end
+ else
+ if dir.z < 0 then
+ return 10
+ else
+ return 4
+ end
+ end
+
+ --from below
+ else
+ if math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 15
+ else
+ return 17
+ end
+ else
+ if dir.z < 0 then
+ return 6
+ else
+ return 8
+ end
+ end
+ end
+
+ --otherwise, place horizontally
+ elseif math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 3
+ else
+ return 1
+ end
+ else
+ if dir.z < 0 then
+ return 2
+ else
+ return 0
+ end
+ end
+end
+
+function minetest.facedir_to_dir(facedir)
+ --a table of possible dirs
+ return ({{x=0, y=0, z=1},
+ {x=1, y=0, z=0},
+ {x=0, y=0, z=-1},
+ {x=-1, y=0, z=0},
+ {x=0, y=-1, z=0},
+ {x=0, y=1, z=0}})
+
+ --indexed into by a table of correlating facedirs
+ [({[0]=1, 2, 3, 4,
+ 5, 4, 6, 2,
+ 6, 2, 5, 4,
+ 1, 5, 3, 6,
+ 1, 6, 3, 5,
+ 1, 4, 3, 2})
+
+ --indexed into by the facedir in question
+ [facedir]]
+end
+
+function minetest.dir_to_wallmounted(dir)
+ if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
+ if dir.y < 0 then
+ return 1
+ else
+ return 0
+ end
+ elseif math.abs(dir.x) > math.abs(dir.z) then
+ if dir.x < 0 then
+ return 3
+ else
+ return 2
+ end
+ else
+ if dir.z < 0 then
+ return 5
+ else
+ return 4
+ end
+ end
+end
+
+function minetest.get_node_drops(nodename, toolname)
+ local drop = ItemStack({name=nodename}):get_definition().drop
+ if drop == nil then
+ -- default drop
+ return {nodename}
+ elseif type(drop) == "string" then
+ -- itemstring drop
+ return {drop}
+ elseif drop.items == nil then
+ -- drop = {} to disable default drop
+ return {}
+ end
+
+ -- Extended drop table
+ local got_items = {}
+ local got_count = 0
+ local _, item, tool
+ for _, item in ipairs(drop.items) do
+ local good_rarity = true
+ local good_tool = true
+ if item.rarity ~= nil then
+ good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
+ end
+ if item.tools ~= nil then
+ good_tool = false
+ for _, tool in ipairs(item.tools) do
+ if tool:sub(1, 1) == '~' then
+ good_tool = toolname:find(tool:sub(2)) ~= nil
+ else
+ good_tool = toolname == tool
+ end
+ if good_tool then
+ break
+ end
+ end
+ end
+ if good_rarity and good_tool then
+ got_count = got_count + 1
+ for _, add_item in ipairs(item.items) do
+ got_items[#got_items+1] = add_item
+ end
+ if drop.max_items ~= nil and got_count == drop.max_items then
+ break
+ end
+ end
+ end
+ return got_items
+end
+
+function minetest.item_place_node(itemstack, placer, pointed_thing, param2)
+ local item = itemstack:peek_item()
+ local def = itemstack:get_definition()
+ if def.type ~= "node" or pointed_thing.type ~= "node" then
+ return itemstack, false
+ end
+
+ local under = pointed_thing.under
+ local oldnode_under = minetest.get_node_or_nil(under)
+ local above = pointed_thing.above
+ local oldnode_above = minetest.get_node_or_nil(above)
+
+ if not oldnode_under or not oldnode_above then
+ minetest.log("info", placer:get_player_name() .. " tried to place"
+ .. " node in unloaded position " .. minetest.pos_to_string(above))
+ return itemstack, false
+ end
+
+ local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
+ olddef_under = olddef_under or minetest.nodedef_default
+ local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
+ olddef_above = olddef_above or minetest.nodedef_default
+
+ if not olddef_above.buildable_to and not olddef_under.buildable_to then
+ minetest.log("info", placer:get_player_name() .. " tried to place"
+ .. " node in invalid position " .. minetest.pos_to_string(above)
+ .. ", replacing " .. oldnode_above.name)
+ return itemstack, false
+ end
+
+ -- Place above pointed node
+ local place_to = {x = above.x, y = above.y, z = above.z}
+
+ -- If node under is buildable_to, place into it instead (eg. snow)
+ if olddef_under.buildable_to then
+ minetest.log("info", "node under is buildable to")
+ place_to = {x = under.x, y = under.y, z = under.z}
+ end
+
+ if minetest.is_protected(place_to, placer:get_player_name()) then
+ minetest.log("action", placer:get_player_name()
+ .. " tried to place " .. def.name
+ .. " at protected position "
+ .. minetest.pos_to_string(place_to))
+ minetest.record_protection_violation(place_to, placer:get_player_name())
+ return itemstack
+ end
+
+ minetest.log("action", placer:get_player_name() .. " places node "
+ .. def.name .. " at " .. minetest.pos_to_string(place_to))
+
+ local oldnode = minetest.get_node(place_to)
+ local newnode = {name = def.name, param1 = 0, param2 = param2}
+
+ -- Calculate direction for wall mounted stuff like torches and signs
+ if def.paramtype2 == 'wallmounted' and not param2 then
+ local dir = {
+ x = under.x - above.x,
+ y = under.y - above.y,
+ z = under.z - above.z
+ }
+ newnode.param2 = minetest.dir_to_wallmounted(dir)
+ -- Calculate the direction for furnaces and chests and stuff
+ elseif def.paramtype2 == 'facedir' and not param2 then
+ local placer_pos = placer:getpos()
+ if placer_pos then
+ local dir = {
+ x = above.x - placer_pos.x,
+ y = above.y - placer_pos.y,
+ z = above.z - placer_pos.z
+ }
+ newnode.param2 = minetest.dir_to_facedir(dir)
+ minetest.log("action", "facedir: " .. newnode.param2)
+ end
+ end
+
+ -- Check if the node is attached and if it can be placed there
+ if minetest.get_item_group(def.name, "attached_node") ~= 0 and
+ not check_attached_node(place_to, newnode) then
+ minetest.log("action", "attached node " .. def.name ..
+ " can not be placed at " .. minetest.pos_to_string(place_to))
+ return itemstack, false
+ end
+
+ -- Add node and update
+ minetest.add_node(place_to, newnode)
+
+ local take_item = true
+
+ -- Run callback
+ if def.after_place_node then
+ -- Copy place_to because callback can modify it
+ local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
+ if def.after_place_node(place_to_copy, placer, itemstack) then
+ take_item = false
+ end
+ end
+
+ -- Run script hook
+ local _, callback
+ for _, callback in ipairs(minetest.registered_on_placenodes) do
+ -- Copy pos and node because callback can modify them
+ local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
+ local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
+ local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
+ if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack) then
+ take_item = false
+ end
+ end
+
+ if take_item then
+ itemstack:take_item()
+ end
+ return itemstack, true
+end
+
+function minetest.item_place_object(itemstack, placer, pointed_thing)
+ local pos = minetest.get_pointed_thing_position(pointed_thing, true)
+ if pos ~= nil then
+ local item = itemstack:take_item()
+ minetest.add_item(pos, item)
+ end
+ return itemstack
+end
+
+function minetest.item_place(itemstack, placer, pointed_thing, param2)
+ -- Call on_rightclick if the pointed node defines it
+ if pointed_thing.type == "node" and placer and
+ not placer:get_player_control().sneak then
+ local n = minetest.get_node(pointed_thing.under)
+ local nn = n.name
+ if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
+ return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack, false
+ end
+ end
+
+ if itemstack:get_definition().type == "node" then
+ return minetest.item_place_node(itemstack, placer, pointed_thing, param2)
+ end
+ return itemstack
+end
+
+function minetest.item_drop(itemstack, dropper, pos)
+ if dropper.get_player_name then
+ local v = dropper:get_look_dir()
+ local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
+ local obj = minetest.add_item(p, itemstack)
+ if obj then
+ v.x = v.x*2
+ v.y = v.y*2 + 1
+ v.z = v.z*2
+ obj:setvelocity(v)
+ end
+ else
+ minetest.add_item(pos, itemstack)
+ end
+ return ItemStack("")
+end
+
+function minetest.item_eat(hp_change, replace_with_item)
+ return function(itemstack, user, pointed_thing) -- closure
+ if itemstack:take_item() ~= nil then
+ user:set_hp(user:get_hp() + hp_change)
+ itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
+ end
+ return itemstack
+ end
+end
+
+function minetest.node_punch(pos, node, puncher)
+ -- Run script hook
+ local _, callback
+ for _, callback in ipairs(minetest.registered_on_punchnodes) do
+ -- Copy pos and node because callback can modify them
+ local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
+ callback(pos_copy, node_copy, puncher)
+ end
+end
+
+function minetest.handle_node_drops(pos, drops, digger)
+ -- Add dropped items to object's inventory
+ if digger:get_inventory() then
+ local _, dropped_item
+ for _, dropped_item in ipairs(drops) do
+ local left = digger:get_inventory():add_item("main", dropped_item)
+ if not left:is_empty() then
+ local p = {
+ x = pos.x + math.random()/2-0.25,
+ y = pos.y + math.random()/2-0.25,
+ z = pos.z + math.random()/2-0.25,
+ }
+ minetest.add_item(p, left)
+ end
+ end
+ end
+end
+
+function minetest.node_dig(pos, node, digger)
+ local def = ItemStack({name=node.name}):get_definition()
+ if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
+ minetest.log("info", digger:get_player_name() .. " tried to dig "
+ .. node.name .. " which is not diggable "
+ .. minetest.pos_to_string(pos))
+ return
+ end
+
+ if minetest.is_protected(pos, digger:get_player_name()) then
+ minetest.log("action", digger:get_player_name()
+ .. " tried to dig " .. node.name
+ .. " at protected position "
+ .. minetest.pos_to_string(pos))
+ minetest.record_protection_violation(pos, digger:get_player_name())
+ return
+ end
+
+ minetest.log('action', digger:get_player_name() .. " digs "
+ .. node.name .. " at " .. minetest.pos_to_string(pos))
+
+ local wielded = digger:get_wielded_item()
+ local drops = minetest.get_node_drops(node.name, wielded:get_name())
+
+ local wdef = wielded:get_definition()
+ local tp = wielded:get_tool_capabilities()
+ local dp = minetest.get_dig_params(def.groups, tp)
+ if wdef and wdef.after_use then
+ wielded = wdef.after_use(wielded, digger, node, dp) or wielded
+ else
+ -- Wear out tool
+ if not minetest.setting_getbool("creative_mode") then
+ wielded:add_wear(dp.wear)
+ end
+ end
+ digger:set_wielded_item(wielded)
+
+ -- Handle drops
+ minetest.handle_node_drops(pos, drops, digger)
+
+ local oldmetadata = nil
+ if def.after_dig_node then
+ oldmetadata = minetest.get_meta(pos):to_table()
+ end
+
+ -- Remove node and update
+ minetest.remove_node(pos)
+
+ -- Run callback
+ if def.after_dig_node then
+ -- Copy pos and node because callback can modify them
+ local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
+ def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
+ end
+
+ -- Run script hook
+ local _, callback
+ for _, callback in ipairs(minetest.registered_on_dignodes) do
+ -- Copy pos and node because callback can modify them
+ local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
+ local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
+ callback(pos_copy, node_copy, digger)
+ end
+end
+
+-- This is used to allow mods to redefine minetest.item_place and so on
+-- NOTE: This is not the preferred way. Preferred way is to provide enough
+-- callbacks to not require redefining global functions. -celeron55
+local function redef_wrapper(table, name)
+ return function(...)
+ return table[name](...)
+ end
+end
+
+--
+-- Item definition defaults
+--
+
+minetest.nodedef_default = {
+ -- Item properties
+ type="node",
+ -- name intentionally not defined here
+ description = "",
+ groups = {},
+ inventory_image = "",
+ wield_image = "",
+ wield_scale = {x=1,y=1,z=1},
+ stack_max = 99,
+ usable = false,
+ liquids_pointable = false,
+ tool_capabilities = nil,
+ node_placement_prediction = nil,
+
+ -- Interaction callbacks
+ on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
+ on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
+ on_use = nil,
+ can_dig = nil,
+
+ on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
+ on_rightclick = nil,
+ on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
+
+ on_receive_fields = nil,
+
+ on_metadata_inventory_move = minetest.node_metadata_inventory_move_allow_all,
+ on_metadata_inventory_offer = minetest.node_metadata_inventory_offer_allow_all,
+ on_metadata_inventory_take = minetest.node_metadata_inventory_take_allow_all,
+
+ -- Node properties
+ drawtype = "normal",
+ visual_scale = 1.0,
+ -- Don't define these because otherwise the old tile_images and
+ -- special_materials wouldn't be read
+ --tiles ={""},
+ --special_tiles = {
+ -- {name="", backface_culling=true},
+ -- {name="", backface_culling=true},
+ --},
+ alpha = 255,
+ post_effect_color = {a=0, r=0, g=0, b=0},
+ paramtype = "none",
+ paramtype2 = "none",
+ is_ground_content = false,
+ sunlight_propagates = false,
+ walkable = true,
+ pointable = true,
+ diggable = true,
+ climbable = false,
+ buildable_to = false,
+ liquidtype = "none",
+ liquid_alternative_flowing = "",
+ liquid_alternative_source = "",
+ liquid_viscosity = 0,
+ drowning = 0,
+ light_source = 0,
+ damage_per_second = 0,
+ selection_box = {type="regular"},
+ legacy_facedir_simple = false,
+ legacy_wallmounted = false,
+}
+
+minetest.craftitemdef_default = {
+ type="craft",
+ -- name intentionally not defined here
+ description = "",
+ groups = {},
+ inventory_image = "",
+ wield_image = "",
+ wield_scale = {x=1,y=1,z=1},
+ stack_max = 99,
+ liquids_pointable = false,
+ tool_capabilities = nil,
+
+ -- Interaction callbacks
+ on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
+ on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
+ on_use = nil,
+}
+
+minetest.tooldef_default = {
+ type="tool",
+ -- name intentionally not defined here
+ description = "",
+ groups = {},
+ inventory_image = "",
+ wield_image = "",
+ wield_scale = {x=1,y=1,z=1},
+ stack_max = 1,
+ liquids_pointable = false,
+ tool_capabilities = nil,
+
+ -- Interaction callbacks
+ on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
+ on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
+ on_use = nil,
+}
+
+minetest.noneitemdef_default = { -- This is used for the hand and unknown items
+ type="none",
+ -- name intentionally not defined here
+ description = "",
+ groups = {},
+ inventory_image = "",
+ wield_image = "",
+ wield_scale = {x=1,y=1,z=1},
+ stack_max = 99,
+ liquids_pointable = false,
+ tool_capabilities = nil,
+
+ -- Interaction callbacks
+ on_place = redef_wrapper(minetest, 'item_place'),
+ on_drop = nil,
+ on_use = nil,
+}
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/item_entity.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/item_entity.lua
new file mode 100644
index 0000000..95affe3
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/item_entity.lua
@@ -0,0 +1,122 @@
+-- Minetest: builtin/item_entity.lua
+
+function minetest.spawn_item(pos, item)
+ -- Take item in any format
+ local stack = ItemStack(item)
+ local obj = minetest.add_entity(pos, "__builtin:item")
+ obj:get_luaentity():set_item(stack:to_string())
+ return obj
+end
+
+minetest.register_entity("__builtin:item", {
+ initial_properties = {
+ hp_max = 1,
+ physical = true,
+ collide_with_objects = false,
+ collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
+ visual = "sprite",
+ visual_size = {x=0.5, y=0.5},
+ textures = {""},
+ spritediv = {x=1, y=1},
+ initial_sprite_basepos = {x=0, y=0},
+ is_visible = false,
+ },
+
+ itemstring = '',
+ physical_state = true,
+
+ set_item = function(self, itemstring)
+ self.itemstring = itemstring
+ local stack = ItemStack(itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ local item_type = ""
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ item_type = minetest.registered_items[itemname].type
+ end
+ prop = {
+ is_visible = true,
+ visual = "sprite",
+ textures = {"unknown_item.png"}
+ }
+ if item_texture and item_texture ~= "" then
+ prop.visual = "sprite"
+ prop.textures = {item_texture}
+ prop.visual_size = {x=0.50, y=0.50}
+ else
+ prop.visual = "wielditem"
+ prop.textures = {itemname}
+ prop.visual_size = {x=0.20, y=0.20}
+ prop.automatic_rotate = math.pi * 0.25
+ end
+ self.object:set_properties(prop)
+ end,
+
+ get_staticdata = function(self)
+ --return self.itemstring
+ return minetest.serialize({
+ itemstring = self.itemstring,
+ always_collect = self.always_collect,
+ })
+ end,
+
+ on_activate = function(self, staticdata)
+ if string.sub(staticdata, 1, string.len("return")) == "return" then
+ local data = minetest.deserialize(staticdata)
+ if data and type(data) == "table" then
+ self.itemstring = data.itemstring
+ self.always_collect = data.always_collect
+ end
+ else
+ self.itemstring = staticdata
+ end
+ self.object:set_armor_groups({immortal=1})
+ self.object:setvelocity({x=0, y=2, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_item(self.itemstring)
+ end,
+
+ on_step = function(self, dtime)
+ local p = self.object:getpos()
+ p.y = p.y - 0.3
+ local nn = minetest.get_node(p).name
+ -- If node is not registered or node is walkably solid and resting on nodebox
+ local v = self.object:getvelocity()
+ if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
+ if self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=0, z=0})
+ self.physical_state = false
+ self.object:set_properties({
+ physical = false
+ })
+ end
+ else
+ if not self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ end
+ end
+ end,
+
+ on_punch = function(self, hitter)
+ if self.itemstring ~= '' then
+ local left = hitter:get_inventory():add_item("main", self.itemstring)
+ if not left:is_empty() then
+ self.itemstring = left:to_string()
+ return
+ end
+ end
+ self.object:remove()
+ end,
+})
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mainmenu.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mainmenu.lua
new file mode 100644
index 0000000..c09b9cb
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mainmenu.lua
@@ -0,0 +1,1227 @@
+print = engine.debug
+math.randomseed(os.time())
+os.setlocale("C", "numeric")
+
+local errorfct = error
+error = function(text)
+ print(debug.traceback(""))
+ errorfct(text)
+end
+
+local scriptpath = engine.get_scriptdir()
+
+mt_color_grey = "#AAAAAA"
+mt_color_blue = "#0000DD"
+mt_color_green = "#00DD00"
+mt_color_dark_green = "#003300"
+
+--for all other colors ask sfan5 to complete his worK!
+
+dofile(scriptpath .. DIR_DELIM .. "misc_helpers.lua")
+dofile(scriptpath .. DIR_DELIM .. "filterlist.lua")
+dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
+dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
+dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_textures.lua")
+dofile(scriptpath .. DIR_DELIM .. "mm_menubar.lua")
+
+menu = {}
+local tabbuilder = {}
+local worldlist = nil
+
+--------------------------------------------------------------------------------
+local function filter_texture_pack_list(list)
+ retval = {"None"}
+ for _,i in ipairs(list) do
+ if i~="base" then
+ table.insert(retval, i)
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.render_favorite(spec,render_details)
+ local text = ""
+
+ if spec.name ~= nil then
+ text = text .. engine.formspec_escape(spec.name:trim())
+
+-- if spec.description ~= nil and
+-- engine.formspec_escape(spec.description):trim() ~= "" then
+-- text = text .. " (" .. engine.formspec_escape(spec.description) .. ")"
+-- end
+ else
+ if spec.address ~= nil then
+ text = text .. spec.address:trim()
+
+ if spec.port ~= nil then
+ text = text .. ":" .. spec.port
+ end
+ end
+ end
+
+ if not render_details then
+ return text
+ end
+
+ local details = ""
+ if spec.password == true then
+ details = details .. "*"
+ else
+ details = details .. "_"
+ end
+
+ if spec.creative then
+ details = details .. "C"
+ else
+ details = details .. "_"
+ end
+
+ if spec.damage then
+ details = details .. "D"
+ else
+ details = details .. "_"
+ end
+
+ if spec.pvp then
+ details = details .. "P"
+ else
+ details = details .. "_"
+ end
+ details = details .. " "
+
+ local playercount = ""
+
+ if spec.clients ~= nil and
+ spec.clients_max ~= nil then
+ playercount = string.format("%03d",spec.clients) .. "/" ..
+ string.format("%03d",spec.clients_max) .. " "
+ end
+
+ return playercount .. engine.formspec_escape(details) .. text
+end
+
+--------------------------------------------------------------------------------
+os.tempfolder = function()
+ local filetocheck = os.tmpname()
+ os.remove(filetocheck)
+
+ local randname = "MTTempModFolder_" .. math.random(0,10000)
+ if DIR_DELIM == "\\" then
+ local tempfolder = os.getenv("TEMP")
+ return tempfolder .. filetocheck
+ else
+ local backstring = filetocheck:reverse()
+ return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
+ end
+
+end
+
+--------------------------------------------------------------------------------
+function init_globals()
+ --init gamedata
+ gamedata.worldindex = 0
+
+ worldlist = filterlist.create(
+ engine.get_worlds,
+ compare_worlds,
+ function(element,uid)
+ if element.name == uid then
+ return true
+ end
+ return false
+ end, --unique id compare fct
+ function(element,gameid)
+ if element.gameid == gameid then
+ return true
+ end
+ return false
+ end --filter fct
+ )
+
+ filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
+ filterlist.set_sortmode(worldlist,"alphabetic")
+end
+
+--------------------------------------------------------------------------------
+function update_menu()
+
+ local formspec
+
+ -- handle errors
+ if gamedata.errormessage ~= nil then
+ formspec = "size[12,5.2]" ..
+ "field[1,2;10,2;;ERROR: " ..
+ gamedata.errormessage ..
+ ";]"..
+ "button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ else
+ formspec = tabbuilder.gettab()
+ end
+
+ engine.update_formspec(formspec)
+end
+
+--------------------------------------------------------------------------------
+function menu.render_world_list()
+ local retval = ""
+
+ local current_worldlist = filterlist.get_list(worldlist)
+
+ for i,v in ipairs(current_worldlist) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. engine.formspec_escape(v.name) ..
+ " \\[" .. engine.formspec_escape(v.gameid) .. "\\]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.render_texture_pack_list(list)
+ local retval = ""
+
+ for i,v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ retval = retval .. v
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function menu.init()
+ --init menu data
+ gamemgr.update_gamelist()
+
+ menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
+
+ if type(menu.last_game) ~= "number" then
+ menu.last_game = 1
+ end
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.favorites = engine.get_favorites("online")
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+
+ menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+end
+
+--------------------------------------------------------------------------------
+function menu.lastgame()
+ if menu.last_game > 0 and menu.last_game <= #gamemgr.games then
+ return gamemgr.games[menu.last_game]
+ end
+
+ if #gamemgr.games >= 1 then
+ menu.last_game = 1
+ return gamemgr.games[menu.last_game]
+ end
+
+ --error case!!
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function menu.update_last_game()
+
+ local current_world = filterlist.get_raw_element(worldlist,
+ engine.setting_get("mainmenu_last_selected_world")
+ )
+
+ if current_world == nil then
+ return
+ end
+
+ local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
+ if i ~= nil then
+ menu.last_game = i
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ end
+end
+
+--------------------------------------------------------------------------------
+function menu.handle_key_up_down(fields,textlist,settingname)
+
+ if fields["key_up"] then
+ local oldidx = engine.get_textlist_index(textlist)
+
+ if oldidx > 1 then
+ local newidx = oldidx -1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
+ end
+ end
+
+ if fields["key_down"] then
+ local oldidx = engine.get_textlist_index(textlist)
+
+ if oldidx < filterlist.size(worldlist) then
+ local newidx = oldidx + 1
+ engine.setting_set(settingname,
+ filterlist.get_raw_index(worldlist,newidx))
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_create_world()
+ local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
+
+ local current_seed = engine.setting_get("fixed_map_seed") or ""
+ local current_mg = engine.setting_get("mg_name")
+
+ local mglist = ""
+ local selindex = 1
+ local i = 1
+ for k,v in pairs(mapgens) do
+ if current_mg == v then
+ selindex = i
+ end
+ i = i + 1
+ mglist = mglist .. v .. ","
+ end
+ mglist = mglist:sub(1, -2)
+
+ local retval =
+ "label[2,0;" .. fgettext("World name") .. "]"..
+ "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.dialog_delete_world()
+ return "label[2,2;" ..
+ fgettext("Delete World \"$1\"?", filterlist.get_raw_list(worldlist)[menu.world_to_del].name) .. "]"..
+ "button[3.5,4.2;2.6,0.5;world_delete_confirm;" .. fgettext("Yes").. "]" ..
+ "button[6,4.2;2.8,0.5;world_delete_cancel;" .. fgettext("No") .. "]"
+end
+
+--------------------------------------------------------------------------------
+
+function tabbuilder.gettab()
+ local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
+ local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
+
+ if tabbuilder.show_buttons then
+ retval = retval .. tabbuilder.tab_header()
+ end
+
+ local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
+ if buildfunc ~= nil then
+ retval = retval .. buildfunc()
+ end
+
+ retval = retval .. modmgr.gettab(tabbuilder.current_tab)
+ retval = retval .. gamemgr.gettab(tabbuilder.current_tab)
+ retval = retval .. modstore.gettab(tabbuilder.current_tab)
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_create_world_buttons(fields)
+
+ if fields["world_create_confirm"] or
+ fields["key_enter"] then
+
+ local worldname = fields["te_world_name"]
+ local gameindex = engine.get_textlist_index("games")
+
+ if gameindex > 0 and
+ worldname ~= "" then
+
+ local message = nil
+
+ if not filterlist.uid_exists_raw(worldlist,worldname) then
+ engine.setting_set("mg_name",fields["dd_mapgen"])
+ message = engine.create_world(worldname,gameindex)
+ else
+ message = fgettext("A world named \"$1\" already exists", worldname)
+ end
+
+ engine.setting_set("fixed_map_seed", fields["te_seed"])
+
+ if message ~= nil then
+ gamedata.errormessage = message
+ else
+ menu.last_game = gameindex
+ engine.setting_set("main_menu_last_game_idx",gameindex)
+
+ filterlist.refresh(worldlist)
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.raw_index_by_uid(worldlist,worldname))
+ end
+ else
+ gamedata.errormessage =
+ fgettext("No worldname given or no game selected")
+ end
+ end
+
+ if fields["games"] then
+ tabbuilder.skipformupdate = true
+ return
+ end
+
+ --close dialog
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_delete_world_buttons(fields)
+
+ if fields["world_delete_confirm"] then
+ if menu.world_to_del > 0 and
+ menu.world_to_del <= #filterlist.get_raw_list(worldlist) then
+ engine.delete_world(menu.world_to_del)
+ menu.world_to_del = 0
+ filterlist.refresh(worldlist)
+ end
+ end
+
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_multiplayer_buttons(fields)
+
+ if fields["te_name"] ~= nil then
+ gamedata.playername = fields["te_name"]
+ engine.setting_set("name", fields["te_name"])
+ end
+
+ if fields["favourites"] ~= nil then
+ local event = explode_textlist_event(fields["favourites"])
+ if event.typ == "DCL" then
+ gamedata.address = menu.favorites[event.index].address
+ gamedata.port = menu.favorites[event.index].port
+ gamedata.playername = fields["te_name"]
+ if fields["te_pwd"] ~= nil then
+ gamedata.password = fields["te_pwd"]
+ end
+ gamedata.selected_world = 0
+
+ if menu.favorites ~= nil then
+ gamedata.servername = menu.favorites[event.index].name
+ gamedata.serverdescription = menu.favorites[event.index].description
+ end
+
+ if gamedata.address ~= nil and
+ gamedata.port ~= nil then
+
+ engine.start()
+ end
+ end
+
+ if event.typ == "CHG" then
+ local address = menu.favorites[event.index].address
+ local port = menu.favorites[event.index].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("port",port)
+ end
+
+ menu.fav_selected = event.index
+ end
+ return
+ end
+
+ if fields["key_up"] ~= nil or
+ fields["key_down"] ~= nil then
+
+ local fav_idx = engine.get_textlist_index("favourites")
+
+ if fields["key_up"] ~= nil and fav_idx > 1 then
+ fav_idx = fav_idx -1
+ else if fields["key_down"] and fav_idx < #menu.favorites then
+ fav_idx = fav_idx +1
+ end end
+
+ local address = menu.favorites[fav_idx].address
+ local port = menu.favorites[fav_idx].port
+
+ if address ~= nil and
+ port ~= nil then
+ engine.setting_set("address",address)
+ engine.setting_set("port",port)
+ end
+
+ menu.fav_selected = fav_idx
+ return
+ end
+
+ if fields["cb_public_serverlist"] ~= nil then
+ engine.setting_set("public_serverlist", fields["cb_public_serverlist"])
+
+ if engine.setting_getbool("public_serverlist") then
+ menu.favorites = engine.get_favorites("online")
+ else
+ menu.favorites = engine.get_favorites("local")
+ end
+ menu.fav_selected = nil
+ return
+ end
+
+ if fields["btn_delete_favorite"] ~= nil then
+ local current_favourite = engine.get_textlist_index("favourites")
+ engine.delete_favorite(current_favourite)
+ menu.favorites = engine.get_favorites()
+ menu.fav_selected = nil
+
+ engine.setting_set("address","")
+ engine.setting_get("port","")
+
+ return
+ end
+
+ if fields["btn_mp_connect"] ~= nil or
+ fields["key_enter"] then
+
+ gamedata.playername = fields["te_name"]
+ gamedata.password = fields["te_pwd"]
+ gamedata.address = fields["te_address"]
+ gamedata.port = fields["te_port"]
+
+ local fav_idx = engine.get_textlist_index("favourites")
+
+ if fav_idx > 0 and fav_idx <= #menu.favorites and
+ menu.favorites[fav_idx].address == fields["te_address"] and
+ menu.favorites[fav_idx].port == fields["te_port"] then
+
+ gamedata.servername = menu.favorites[fav_idx].name
+ gamedata.serverdescription = menu.favorites[fav_idx].description
+ else
+ gamedata.servername = ""
+ gamedata.serverdescription = ""
+ end
+
+ gamedata.selected_world = 0
+
+ engine.start()
+ return
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_server_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["srv_worlds"] ~= nil then
+ local event = explode_textlist_event(fields["srv_worlds"])
+
+ if event.typ == "DCL" then
+ world_doubleclick = true
+ end
+ if event.typ == "CHG" then
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("srv_worlds")))
+ end
+ end
+
+ menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
+
+ if fields["cb_creative_mode"] then
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["cb_server_announce"] then
+ engine.setting_set("server_announce", fields["cb_server_announce"])
+ end
+
+ if fields["start_server"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected > 0 then
+ gamedata.playername = fields["te_playername"]
+ gamedata.password = fields["te_passwd"]
+ gamedata.port = fields["te_serverport"]
+ gamedata.address = ""
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
+
+ menu.update_last_game(gamedata.selected_world)
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("srv_worlds")
+ if selected > 0 and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.world_to_del = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("srv_worlds")
+ if selected > 0 then
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_settings_buttons(fields)
+ if fields["cb_fancy_trees"] then
+ engine.setting_set("new_style_leaves", fields["cb_fancy_trees"])
+ end
+ if fields["cb_smooth_lighting"] then
+ engine.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
+ end
+ if fields["cb_3d_clouds"] then
+ engine.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
+ end
+ if fields["cb_opaque_water"] then
+ engine.setting_set("opaque_water", fields["cb_opaque_water"])
+ end
+
+ if fields["cb_mipmapping"] then
+ engine.setting_set("mip_map", fields["cb_mipmapping"])
+ end
+ if fields["cb_anisotrophic"] then
+ engine.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
+ end
+ if fields["cb_bilinear"] then
+ engine.setting_set("bilinear_filter", fields["cb_bilinear"])
+ end
+ if fields["cb_trilinear"] then
+ engine.setting_set("trilinear_filter", fields["cb_trilinear"])
+ end
+
+ if fields["cb_shaders"] then
+ if (engine.setting_get("video_driver") == "direct3d8" or engine.setting_get("video_driver") == "direct3d9") then
+ engine.setting_set("enable_shaders", "false")
+ gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
+ else
+ engine.setting_set("enable_shaders", fields["cb_shaders"])
+ end
+ end
+ if fields["cb_pre_ivis"] then
+ engine.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
+ end
+ if fields["cb_particles"] then
+ engine.setting_set("enable_particles", fields["cb_particles"])
+ end
+ if fields["cb_finite_liquid"] then
+ engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
+ end
+
+ if fields["btn_change_keys"] ~= nil then
+ engine.show_keys_menu()
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_singleplayer_buttons(fields)
+
+ local world_doubleclick = false
+
+ if fields["sp_worlds"] ~= nil then
+ local event = explode_textlist_event(fields["sp_worlds"])
+
+ if event.typ == "DCL" then
+ world_doubleclick = true
+ end
+
+ if event.typ == "CHG" then
+ engine.setting_set("mainmenu_last_selected_world",
+ filterlist.get_raw_index(worldlist,engine.get_textlist_index("sp_worlds")))
+ end
+ end
+
+ menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
+
+ if fields["cb_creative_mode"] then
+ engine.setting_set("creative_mode", fields["cb_creative_mode"])
+ end
+
+ if fields["cb_enable_damage"] then
+ engine.setting_set("enable_damage", fields["cb_enable_damage"])
+ end
+
+ if fields["play"] ~= nil or
+ world_doubleclick or
+ fields["key_enter"] then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected > 0 then
+ gamedata.selected_world = filterlist.get_raw_index(worldlist,selected)
+ gamedata.singleplayer = true
+
+ menu.update_last_game(gamedata.selected_world)
+
+ engine.start()
+ end
+ end
+
+ if fields["world_create"] ~= nil then
+ tabbuilder.current_tab = "dialog_create_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+
+ if fields["world_delete"] ~= nil then
+ local selected = engine.get_textlist_index("sp_worlds")
+ if selected > 0 and
+ selected <= filterlist.size(worldlist) then
+ local world = filterlist.get_list(worldlist)[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = filterlist.get_raw_index(worldlist,selected)
+ tabbuilder.current_tab = "dialog_delete_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ else
+ menu.world_to_del = 0
+ end
+ end
+ end
+
+ if fields["world_configure"] ~= nil then
+ selected = engine.get_textlist_index("sp_worlds")
+ if selected > 0 then
+ modmgr.world_config_selected_world = filterlist.get_raw_index(worldlist,selected)
+ if modmgr.init_worldconfig() then
+ tabbuilder.current_tab = "dialog_configure_world"
+ tabbuilder.is_dialog = true
+ tabbuilder.show_buttons = false
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_texture_pack_buttons(fields)
+ if fields["TPs"] ~= nil then
+ local event = explode_textlist_event(fields["TPs"])
+ if event.typ == "CHG" or event.typ=="DCL" then
+ local index = engine.get_textlist_index("TPs")
+ engine.setting_set("mainmenu_last_selected_TP",
+ index)
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local current_index = engine.get_textlist_index("TPs")
+ if #list >= current_index then
+ local new_path = engine.get_texturepath()..DIR_DELIM..list[current_index]
+ if list[current_index] == "None" then new_path = "" end
+
+ engine.setting_set("texture_path", new_path)
+ end
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_header()
+
+ if tabbuilder.last_tab_index == nil then
+ tabbuilder.last_tab_index = 1
+ end
+
+ local toadd = ""
+
+ for i=1,#tabbuilder.current_buttons,1 do
+
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+
+ toadd = toadd .. tabbuilder.current_buttons[i].caption
+ end
+ return "tabheader[-0.3,-0.99;main_tab;" .. toadd ..";" .. tabbuilder.last_tab_index .. ";true;false]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.handle_tab_buttons(fields)
+
+ if fields["main_tab"] then
+ local index = tonumber(fields["main_tab"])
+ tabbuilder.last_tab_index = index
+ tabbuilder.current_tab = tabbuilder.current_buttons[index].name
+
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --handle tab changes
+ if tabbuilder.current_tab ~= tabbuilder.old_tab then
+ if tabbuilder.current_tab ~= "singleplayer" and not tabbuilder.is_dialog then
+ menu.update_gametype(true)
+ end
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ menu.update_gametype()
+ end
+
+ tabbuilder.old_tab = tabbuilder.current_tab
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_multiplayer()
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("CLIENT") .. "]" ..
+ "label[1,-0.25;".. fgettext("Favorites:") .. "]"..
+ "label[1,4.25;".. fgettext("Address/Port") .. "]"..
+ "label[9,2.75;".. fgettext("Name/Password") .. "]" ..
+ "field[1.25,5.25;5.5,0.5;te_address;;" ..engine.setting_get("address") .."]" ..
+ "field[6.75,5.25;2.25,0.5;te_port;;" ..engine.setting_get("port") .."]" ..
+ "checkbox[1,3.6;cb_public_serverlist;".. fgettext("Public Serverlist") .. ";" ..
+ dump(engine.setting_getbool("public_serverlist")) .. "]"
+
+ if not engine.setting_getbool("public_serverlist") then
+ retval = retval ..
+ "button[6.45,3.95;2.25,0.5;btn_delete_favorite;".. fgettext("Delete") .. "]"
+ end
+
+ retval = retval ..
+ "button[9,4.95;2.5,0.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
+ "field[9.3,3.75;2.5,0.5;te_name;;" ..engine.setting_get("name") .."]" ..
+ "pwdfield[9.3,4.5;2.5,0.5;te_pwd;]" ..
+ "textarea[9.3,0.25;2.5,2.75;;"
+ if menu.fav_selected ~= nil and
+ menu.favorites[menu.fav_selected].description ~= nil then
+ retval = retval ..
+ engine.formspec_escape(menu.favorites[menu.fav_selected].description,true)
+ end
+
+ retval = retval ..
+ ";]" ..
+ "textlist[1,0.35;7.5,3.35;favourites;"
+
+ local render_details = engine.setting_getbool("public_serverlist")
+
+ if #menu.favorites > 0 then
+ retval = retval .. menu.render_favorite(menu.favorites[1],render_details)
+
+ for i=2,#menu.favorites,1 do
+ retval = retval .. "," .. menu.render_favorite(menu.favorites[i],render_details)
+ end
+ end
+
+ if menu.fav_selected ~= nil then
+ retval = retval .. ";" .. menu.fav_selected .. "]"
+ else
+ retval = retval .. ";0]"
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_server()
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
+
+ local retval =
+ "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.9;3.25,0.5;start_server;".. fgettext("Start Game") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("START SERVER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "checkbox[0.5,1.15;cb_server_announce;".. fgettext("Public") .. ";" ..
+ dump(engine.setting_getbool("server_announce")) .. "]"..
+ "field[0.8,3.2;3,0.5;te_playername;".. fgettext("Name") .. ";" ..
+ engine.setting_get("name") .. "]" ..
+ "pwdfield[0.8,4.2;3,0.5;te_passwd;".. fgettext("Password") .. "]" ..
+ "field[0.8,5.2;3,0.5;te_serverport;".. fgettext("Server Port") .. ";30000]" ..
+ "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_settings()
+ return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
+ "checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
+ .. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
+ "checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
+ .. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
+ "checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
+ .. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
+ "checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
+ .. dump(engine.setting_getbool("opaque_water")) .. "]"..
+
+ "checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
+ .. dump(engine.setting_getbool("mip_map")) .. "]"..
+ "checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
+ .. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
+ "checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
+ "checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
+ .. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
+
+ "checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
+ .. dump(engine.setting_getbool("enable_shaders")) .. "]"..
+ "checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
+ .. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
+ "checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
+ .. dump(engine.setting_getbool("enable_particles")) .. "]"..
+ "checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
+ .. dump(engine.setting_getbool("liquid_finite")) .. "]"..
+
+ "button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_singleplayer()
+
+ local index = filterlist.get_current_index(worldlist,
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
+
+ return "button[4,4.15;2.6,0.5;world_delete;".. fgettext("Delete") .. "]" ..
+ "button[6.5,4.15;2.8,0.5;world_create;".. fgettext("New") .. "]" ..
+ "button[9.2,4.15;2.55,0.5;world_configure;".. fgettext("Configure") .. "]" ..
+ "button[8.5,4.95;3.25,0.5;play;".. fgettext("Play") .. "]" ..
+ "label[4,-0.25;".. fgettext("Select World:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("SINGLE PLAYER") .. "]" ..
+ "checkbox[0.5,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
+ dump(engine.setting_getbool("creative_mode")) .. "]"..
+ "checkbox[0.5,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
+ dump(engine.setting_getbool("enable_damage")) .. "]"..
+ "textlist[4,0.25;7.5,3.7;sp_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]" ..
+ menubar.formspec
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_texture_packs()
+ local retval = "label[4,-0.25;".. fgettext("Select texture pack:") .. "]"..
+ "vertlabel[0,-0.25;".. fgettext("TEXTURE PACKS") .. "]" ..
+ "textlist[4,0.25;7.5,5.0;TPs;"
+
+ local current_texture_path = engine.setting_get("texture_path")
+ local list = filter_texture_pack_list(engine.get_dirlist(engine.get_texturepath(), true))
+ local index = tonumber(engine.setting_get("mainmenu_last_selected_TP"))
+
+ if index == nil then index = 1 end
+
+ if current_texture_path == "" then
+ retval = retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]"
+ return retval
+ end
+
+ local infofile = current_texture_path ..DIR_DELIM.."info.txt"
+ local infotext = ""
+ local f = io.open(infofile, "r")
+ if f==nil then
+ infotext = fgettext("No information available")
+ else
+ infotext = f:read("*all")
+ f:close()
+ end
+
+ local screenfile = current_texture_path..DIR_DELIM.."screenshot.png"
+ local no_screenshot = nil
+ if not file_exists(screenfile) then
+ screenfile = nil
+ no_screenshot = engine.get_texturepath()..DIR_DELIM..
+ "base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
+ end
+
+ return retval ..
+ menu.render_texture_pack_list(list) ..
+ ";" .. index .. "]" ..
+ "image[0.65,0.25;4.0,3.7;"..engine.formspec_escape(screenfile or no_screenshot).."]"..
+ "textarea[1.0,3.25;3.7,1.5;;"..engine.formspec_escape(infotext or "")..";]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.tab_credits()
+ local logofile = menu.defaulttexturedir .. "logo.png"
+ return "vertlabel[0,-0.5;CREDITS]" ..
+ "label[0.5,3;Minetest " .. engine.get_version() .. "]" ..
+ "label[0.5,3.3;http://minetest.net]" ..
+ "image[0.5,1;" .. engine.formspec_escape(logofile) .. "]" ..
+ "textlist[3.5,-0.25;8.5,5.8;list_credits;" ..
+ "#FFFF00" .. fgettext("Core Developers") .."," ..
+ "Perttu Ahola (celeron55) ,"..
+ "Ryan Kwolek (kwolekr) ,"..
+ "PilzAdam ," ..
+ "Ilya Zhuravlev (xyz) ,"..
+ "Lisa Milne (darkrose) ,"..
+ "Maciej Kasatkin (RealBadAngel) ,"..
+ "proller ,"..
+ "sfan5 ,"..
+ "kahrl ,"..
+ "sapier,"..
+ "ShadowNinja ,"..
+ "Nathanael Courant (Nore/Novatux) ,"..
+ "BlockMen,"..
+ ","..
+ "#FFFF00" .. fgettext("Active Contributors") .. "," ..
+ "Vanessa Ezekowitz (VanessaE) ,"..
+ "Jurgen Doser (doserj) ,"..
+ "Jeija ,"..
+ "MirceaKitsune ,"..
+ "dannydark ,"..
+ "0gb.us <0gb.us@0gb.us>,"..
+ "," ..
+ "#FFFF00" .. fgettext("Previous Contributors") .. "," ..
+ "Guiseppe Bilotta (Oblomov) ,"..
+ "Jonathan Neuschafer ,"..
+ "Nils Dagsson Moskopp (erlehmann) ,"..
+ "Constantin Wenger (SpeedProg) ,"..
+ "matttpt ,"..
+ "JacobF ,"..
+ ";0;true]"
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.tabfuncs = {
+ singleplayer = tabbuilder.tab_singleplayer,
+ multiplayer = tabbuilder.tab_multiplayer,
+ server = tabbuilder.tab_server,
+ settings = tabbuilder.tab_settings,
+ texture_packs = tabbuilder.tab_texture_packs,
+ credits = tabbuilder.tab_credits,
+ dialog_create_world = tabbuilder.dialog_create_world,
+ dialog_delete_world = tabbuilder.dialog_delete_world
+ }
+
+ tabbuilder.tabsizes = {
+ dialog_create_world = {width=12, height=7},
+ dialog_delete_world = {width=12, height=5.2}
+ }
+
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
+ table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
+ table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.update_gametype(true)
+ else
+ menu.update_gametype()
+ end
+end
+
+--------------------------------------------------------------------------------
+function tabbuilder.checkretval(retval)
+
+ if retval ~= nil then
+ if retval.current_tab ~= nil then
+ tabbuilder.current_tab = retval.current_tab
+ end
+
+ if retval.is_dialog ~= nil then
+ tabbuilder.is_dialog = retval.is_dialog
+ end
+
+ if retval.show_buttons ~= nil then
+ tabbuilder.show_buttons = retval.show_buttons
+ end
+
+ if retval.skipformupdate ~= nil then
+ tabbuilder.skipformupdate = retval.skipformupdate
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- initialize callbacks
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+engine.button_handler = function(fields)
+ --print("Buttonhandler: tab: " .. tabbuilder.current_tab .. " fields: " .. dump(fields))
+
+ if fields["btn_error_confirm"] then
+ gamedata.errormessage = nil
+ end
+
+ local retval = modmgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = gamemgr.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ retval = modstore.handle_buttons(tabbuilder.current_tab,fields)
+ tabbuilder.checkretval(retval)
+
+ if tabbuilder.current_tab == "dialog_create_world" then
+ tabbuilder.handle_create_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "dialog_delete_world" then
+ tabbuilder.handle_delete_world_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "singleplayer" then
+ tabbuilder.handle_singleplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "texture_packs" then
+ tabbuilder.handle_texture_pack_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "multiplayer" then
+ tabbuilder.handle_multiplayer_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "settings" then
+ tabbuilder.handle_settings_buttons(fields)
+ end
+
+ if tabbuilder.current_tab == "server" then
+ tabbuilder.handle_server_buttons(fields)
+ end
+
+ --tab buttons
+ tabbuilder.handle_tab_buttons(fields)
+
+ --menubar buttons
+ menubar.handle_buttons(fields)
+
+ if not tabbuilder.skipformupdate then
+ --update menu
+ update_menu()
+ else
+ tabbuilder.skipformupdate = false
+ end
+end
+
+--------------------------------------------------------------------------------
+engine.event_handler = function(event)
+ if event == "MenuQuit" then
+ if tabbuilder.is_dialog then
+ tabbuilder.is_dialog = false
+ tabbuilder.show_buttons = true
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+ menu.update_gametype()
+ update_menu()
+ else
+ engine.close()
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function menu.update_gametype(reset)
+ local game = menu.lastgame()
+
+ if reset or game == nil then
+ mm_texture.reset()
+ engine.set_topleft_text("")
+ filterlist.set_filtercriteria(worldlist,nil)
+ else
+ mm_texture.update(tabbuilder.current_tab,game)
+ engine.set_topleft_text(game.name)
+ filterlist.set_filtercriteria(worldlist,game.id)
+ end
+end
+
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+-- menu startup
+--------------------------------------------------------------------------------
+--------------------------------------------------------------------------------
+init_globals()
+mm_texture.init()
+menu.init()
+tabbuilder.init()
+menubar.refresh()
+modstore.init()
+
+engine.sound_play("main_menu", true)
+
+update_menu()
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc.lua
new file mode 100644
index 0000000..fd80aac
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc.lua
@@ -0,0 +1,121 @@
+-- Minetest: builtin/misc.lua
+
+--
+-- Misc. API functions
+--
+
+minetest.timers_to_add = {}
+minetest.timers = {}
+minetest.register_globalstep(function(dtime)
+ for _, timer in ipairs(minetest.timers_to_add) do
+ table.insert(minetest.timers, timer)
+ end
+ minetest.timers_to_add = {}
+ for index, timer in ipairs(minetest.timers) do
+ timer.time = timer.time - dtime
+ if timer.time <= 0 then
+ timer.func(unpack(timer.args or {}))
+ table.remove(minetest.timers,index)
+ end
+ end
+end)
+
+function minetest.after(time, func, ...)
+ table.insert(minetest.timers_to_add, {time=time, func=func, args={...}})
+end
+
+function minetest.check_player_privs(name, privs)
+ local player_privs = minetest.get_player_privs(name)
+ local missing_privileges = {}
+ for priv, val in pairs(privs) do
+ if val then
+ if not player_privs[priv] then
+ table.insert(missing_privileges, priv)
+ end
+ end
+ end
+ if #missing_privileges > 0 then
+ return false, missing_privileges
+ end
+ return true, ""
+end
+
+local player_list = {}
+
+minetest.register_on_joinplayer(function(player)
+ player_list[player:get_player_name()] = player
+end)
+
+minetest.register_on_leaveplayer(function(player)
+ player_list[player:get_player_name()] = nil
+end)
+
+function minetest.get_connected_players()
+ local temp_table = {}
+ for index, value in pairs(player_list) do
+ if value:is_player_connected() then
+ table.insert(temp_table, value)
+ end
+ end
+ return temp_table
+end
+
+function minetest.hash_node_position(pos)
+ return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
+end
+
+function minetest.get_item_group(name, group)
+ if not minetest.registered_items[name] or not
+ minetest.registered_items[name].groups[group] then
+ return 0
+ end
+ return minetest.registered_items[name].groups[group]
+end
+
+function minetest.get_node_group(name, group)
+ return minetest.get_item_group(name, group)
+end
+
+function minetest.string_to_pos(value)
+ local p = {}
+ p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
+ if p.x and p.y and p.z then
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ return p
+ end
+ local p = {}
+ p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
+ if p.x and p.y and p.z then
+ p.x = tonumber(p.x)
+ p.y = tonumber(p.y)
+ p.z = tonumber(p.z)
+ return p
+ end
+ return nil
+end
+
+assert(minetest.string_to_pos("10.0, 5, -2").x == 10)
+assert(minetest.string_to_pos("( 10.0, 5, -2)").z == -2)
+assert(minetest.string_to_pos("asd, 5, -2)") == nil)
+
+function minetest.setting_get_pos(name)
+ local value = minetest.setting_get(name)
+ if not value then
+ return nil
+ end
+ return minetest.string_to_pos(value)
+end
+
+-- To be overriden by protection mods
+function minetest.is_protected(pos, name)
+ return false
+end
+
+function minetest.record_protection_violation(pos, name)
+ for _, func in pairs(minetest.registered_on_protection_violation) do
+ func(pos, name)
+ end
+end
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc_helpers.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc_helpers.lua
new file mode 100644
index 0000000..55c5798
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc_helpers.lua
@@ -0,0 +1,403 @@
+-- Minetest: builtin/misc_helpers.lua
+
+--------------------------------------------------------------------------------
+function basic_dump2(o)
+ if type(o) == "number" then
+ return tostring(o)
+ elseif type(o) == "string" then
+ return string.format("%q", o)
+ elseif type(o) == "boolean" then
+ return tostring(o)
+ elseif type(o) == "function" then
+ return ""
+ elseif type(o) == "userdata" then
+ return ""
+ elseif type(o) == "nil" then
+ return "nil"
+ else
+ error("cannot dump a " .. type(o))
+ return nil
+ end
+end
+
+--------------------------------------------------------------------------------
+function dump2(o, name, dumped)
+ name = name or "_"
+ dumped = dumped or {}
+ io.write(name, " = ")
+ if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
+ or type(o) == "function" or type(o) == "nil"
+ or type(o) == "userdata" then
+ io.write(basic_dump2(o), "\n")
+ elseif type(o) == "table" then
+ if dumped[o] then
+ io.write(dumped[o], "\n")
+ else
+ dumped[o] = name
+ io.write("{}\n") -- new table
+ for k,v in pairs(o) do
+ local fieldname = string.format("%s[%s]", name, basic_dump2(k))
+ dump2(v, fieldname, dumped)
+ end
+ end
+ else
+ error("cannot dump a " .. type(o))
+ return nil
+ end
+end
+
+--------------------------------------------------------------------------------
+function dump(o, dumped)
+ dumped = dumped or {}
+ if type(o) == "number" then
+ return tostring(o)
+ elseif type(o) == "string" then
+ return string.format("%q", o)
+ elseif type(o) == "table" then
+ if dumped[o] then
+ return ""
+ end
+ dumped[o] = true
+ local t = {}
+ for k,v in pairs(o) do
+ t[#t+1] = "[" .. dump(k, dumped) .. "] = " .. dump(v, dumped)
+ end
+ return "{" .. table.concat(t, ", ") .. "}"
+ elseif type(o) == "boolean" then
+ return tostring(o)
+ elseif type(o) == "function" then
+ return ""
+ elseif type(o) == "userdata" then
+ return ""
+ elseif type(o) == "nil" then
+ return "nil"
+ else
+ error("cannot dump a " .. type(o))
+ return nil
+ end
+end
+
+--------------------------------------------------------------------------------
+function string:split(sep)
+ local sep, fields = sep or ",", {}
+ local pattern = string.format("([^%s]+)", sep)
+ self:gsub(pattern, function(c) fields[#fields+1] = c end)
+ return fields
+end
+
+--------------------------------------------------------------------------------
+function file_exists(filename)
+ local f = io.open(filename, "r")
+ if f==nil then
+ return false
+ else
+ f:close()
+ return true
+ end
+end
+
+--------------------------------------------------------------------------------
+function string:trim()
+ return (self:gsub("^%s*(.-)%s*$", "%1"))
+end
+
+assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
+
+--------------------------------------------------------------------------------
+function math.hypot(x, y)
+ local t
+ x = math.abs(x)
+ y = math.abs(y)
+ t = math.min(x, y)
+ x = math.max(x, y)
+ if x == 0 then return 0 end
+ t = t / x
+ return x * math.sqrt(1 + t * t)
+end
+
+--------------------------------------------------------------------------------
+function explode_textlist_event(text)
+
+ local retval = {}
+ retval.typ = "INV"
+
+ local parts = text:split(":")
+
+ if #parts == 2 then
+ retval.typ = parts[1]:trim()
+ retval.index= tonumber(parts[2]:trim())
+
+ if type(retval.index) ~= "number" then
+ retval.typ = "INV"
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function get_last_folder(text,count)
+ local parts = text:split(DIR_DELIM)
+
+ if count == nil then
+ return parts[#parts]
+ end
+
+ local retval = ""
+ for i=1,count,1 do
+ retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function cleanup_path(temppath)
+
+ local parts = temppath:split("-")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. "_"
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split(".")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. "_"
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split("'")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath .. ""
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ parts = temppath:split(" ")
+ temppath = ""
+ for i=1,#parts,1 do
+ if temppath ~= "" then
+ temppath = temppath
+ end
+ temppath = temppath .. parts[i]
+ end
+
+ return temppath
+end
+
+local tbl = engine or minetest
+function tbl.formspec_escape(text)
+ if text ~= nil then
+ text = string.gsub(text,"\\","\\\\")
+ text = string.gsub(text,"%]","\\]")
+ text = string.gsub(text,"%[","\\[")
+ text = string.gsub(text,";","\\;")
+ text = string.gsub(text,",","\\,")
+ end
+ return text
+end
+
+
+function tbl.splittext(text,charlimit)
+ local retval = {}
+
+ local current_idx = 1
+
+ local start,stop = string.find(text," ",current_idx)
+ local nl_start,nl_stop = string.find(text,"\n",current_idx)
+ local gotnewline = false
+ if nl_start ~= nil and (start == nil or nl_start < start) then
+ start = nl_start
+ stop = nl_stop
+ gotnewline = true
+ end
+ local last_line = ""
+ while start ~= nil do
+ if string.len(last_line) + (stop-start) > charlimit then
+ table.insert(retval,last_line)
+ last_line = ""
+ end
+
+ if last_line ~= "" then
+ last_line = last_line .. " "
+ end
+
+ last_line = last_line .. string.sub(text,current_idx,stop -1)
+
+ if gotnewline then
+ table.insert(retval,last_line)
+ last_line = ""
+ gotnewline = false
+ end
+ current_idx = stop+1
+
+ start,stop = string.find(text," ",current_idx)
+ nl_start,nl_stop = string.find(text,"\n",current_idx)
+
+ if nl_start ~= nil and (start == nil or nl_start < start) then
+ start = nl_start
+ stop = nl_stop
+ gotnewline = true
+ end
+ end
+
+ --add last part of text
+ if string.len(last_line) + (string.len(text) - current_idx) > charlimit then
+ table.insert(retval,last_line)
+ table.insert(retval,string.sub(text,current_idx))
+ else
+ last_line = last_line .. " " .. string.sub(text,current_idx)
+ table.insert(retval,last_line)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+
+if minetest then
+ local dirs1 = { 9, 18, 7, 12 }
+ local dirs2 = { 20, 23, 22, 21 }
+
+ function minetest.rotate_and_place(itemstack, placer, pointed_thing, infinitestacks, orient_flags)
+ orient_flags = orient_flags or {}
+
+ local node = minetest.get_node(pointed_thing.under)
+ if not minetest.registered_nodes[node.name]
+ or not minetest.registered_nodes[node.name].on_rightclick then
+
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local pitch = placer:get_look_pitch()
+ local pname = minetest.get_node(under).name
+ local node = minetest.get_node(above)
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local wield_name = itemstack:get_name()
+ local reg_node = minetest.registered_nodes[pname]
+
+ if not reg_node or not reg_node.on_rightclick then
+
+ local iswall = (above.x ~= under.x) or (above.z ~= under.z)
+ local isceiling = (above.x == under.x) and (above.z == under.z)
+ and (pitch > 0)
+ local pos1 = above
+
+ if reg_node and reg_node.buildable_to then
+ pos1 = under
+ iswall = false
+ end
+
+ reg_node = minetest.registered_nodes[minetest.get_node(pos1).name]
+ if not reg_node or not reg_node.buildable_to then
+ return
+ end
+
+ if orient_flags.force_floor then
+ iswall = false
+ isceiling = false
+ elseif orient_flags.force_ceiling then
+ iswall = false
+ isceiling = true
+ elseif orient_flags.force_wall then
+ iswall = true
+ isceiling = false
+ elseif orient_flags.invert_wall then
+ iswall = not iswall
+ end
+
+ if iswall then
+ minetest.add_node(pos1, {name = wield_name, param2 = dirs1[fdir+1] })
+ elseif isceiling then
+ if orient_flags.force_facedir then
+ minetest.add_node(pos1, {name = wield_name, param2 = 20 })
+ else
+ minetest.add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] })
+ end
+ else -- place right side up
+ if orient_flags.force_facedir then
+ minetest.add_node(pos1, {name = wield_name, param2 = 0 })
+ else
+ minetest.add_node(pos1, {name = wield_name, param2 = fdir })
+ end
+ end
+
+ if not infinitestacks then
+ itemstack:take_item()
+ return itemstack
+ end
+ end
+ else
+ minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+ end
+ end
+
+
+--------------------------------------------------------------------------------
+--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
+--implies infinite stacks when performing a 6d rotation.
+--------------------------------------------------------------------------------
+
+
+ minetest.rotate_node = function(itemstack, placer, pointed_thing)
+ minetest.rotate_and_place(itemstack, placer, pointed_thing,
+ minetest.setting_getbool("creative_mode"),
+ {invert_wall = placer:get_player_control().sneak})
+ return itemstack
+ end
+end
+
+--------------------------------------------------------------------------------
+-- mainmenu only functions
+--------------------------------------------------------------------------------
+if engine ~= nil then
+ engine.get_game = function(index)
+ local games = game.get_games()
+
+ if index > 0 and index <= #games then
+ return games[index]
+ end
+
+ return nil
+ end
+
+ function fgettext(text, ...)
+ text = engine.gettext(text)
+ local arg = {n=select('#', ...), ...}
+ if arg.n >= 1 then
+ -- Insert positional parameters ($1, $2, ...)
+ result = ''
+ pos = 1
+ while pos <= text:len() do
+ newpos = text:find('[$]', pos)
+ if newpos == nil then
+ result = result .. text:sub(pos)
+ pos = text:len() + 1
+ else
+ paramindex = tonumber(text:sub(newpos+1, newpos+1))
+ result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
+ pos = newpos + 2
+ end
+ end
+ text = result
+ end
+ return engine.formspec_escape(text)
+ end
+end
+--------------------------------------------------------------------------------
+-- core only fct
+--------------------------------------------------------------------------------
+if minetest ~= nil then
+ --------------------------------------------------------------------------------
+ function minetest.pos_to_string(pos)
+ return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
+ end
+end
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc_register.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc_register.lua
new file mode 100644
index 0000000..bb2c62a
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/misc_register.lua
@@ -0,0 +1,348 @@
+-- Minetest: builtin/misc_register.lua
+
+--
+-- Make raw registration functions inaccessible to anyone except this file
+--
+
+local register_item_raw = minetest.register_item_raw
+minetest.register_item_raw = nil
+
+local register_alias_raw = minetest.register_alias_raw
+minetest.register_item_raw = nil
+
+--
+-- Item / entity / ABM registration functions
+--
+
+minetest.registered_abms = {}
+minetest.registered_entities = {}
+minetest.registered_items = {}
+minetest.registered_nodes = {}
+minetest.registered_craftitems = {}
+minetest.registered_tools = {}
+minetest.registered_aliases = {}
+
+-- For tables that are indexed by item name:
+-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
+local function set_alias_metatable(table)
+ setmetatable(table, {
+ __index = function(name)
+ return rawget(table, minetest.registered_aliases[name])
+ end
+ })
+end
+set_alias_metatable(minetest.registered_items)
+set_alias_metatable(minetest.registered_nodes)
+set_alias_metatable(minetest.registered_craftitems)
+set_alias_metatable(minetest.registered_tools)
+
+-- These item names may not be used because they would interfere
+-- with legacy itemstrings
+local forbidden_item_names = {
+ MaterialItem = true,
+ MaterialItem2 = true,
+ MaterialItem3 = true,
+ NodeItem = true,
+ node = true,
+ CraftItem = true,
+ craft = true,
+ MBOItem = true,
+ ToolItem = true,
+ tool = true,
+}
+
+local function check_modname_prefix(name)
+ if name:sub(1,1) == ":" then
+ -- Escape the modname prefix enforcement mechanism
+ return name:sub(2)
+ else
+ -- Modname prefix enforcement
+ local expected_prefix = minetest.get_current_modname() .. ":"
+ if name:sub(1, #expected_prefix) ~= expected_prefix then
+ error("Name " .. name .. " does not follow naming conventions: " ..
+ "\"modname:\" or \":\" prefix required")
+ end
+ local subname = name:sub(#expected_prefix+1)
+ if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
+ error("Name " .. name .. " does not follow naming conventions: " ..
+ "contains unallowed characters")
+ end
+ return name
+ end
+end
+
+function minetest.register_abm(spec)
+ -- Add to minetest.registered_abms
+ minetest.registered_abms[#minetest.registered_abms+1] = spec
+end
+
+function minetest.register_entity(name, prototype)
+ -- Check name
+ if name == nil then
+ error("Unable to register entity: Name is nil")
+ end
+ name = check_modname_prefix(tostring(name))
+
+ prototype.name = name
+ prototype.__index = prototype -- so that it can be used as a metatable
+
+ -- Add to minetest.registered_entities
+ minetest.registered_entities[name] = prototype
+end
+
+function minetest.register_item(name, itemdef)
+ -- Check name
+ if name == nil then
+ error("Unable to register item: Name is nil")
+ end
+ name = check_modname_prefix(tostring(name))
+ if forbidden_item_names[name] then
+ error("Unable to register item: Name is forbidden: " .. name)
+ end
+ itemdef.name = name
+
+ -- Apply defaults and add to registered_* table
+ if itemdef.type == "node" then
+ -- Use the nodebox as selection box if it's not set manually
+ if itemdef.drawtype == "nodebox" and not itemdef.selection_box then
+ itemdef.selection_box = itemdef.node_box
+ end
+ setmetatable(itemdef, {__index = minetest.nodedef_default})
+ minetest.registered_nodes[itemdef.name] = itemdef
+ elseif itemdef.type == "craft" then
+ setmetatable(itemdef, {__index = minetest.craftitemdef_default})
+ minetest.registered_craftitems[itemdef.name] = itemdef
+ elseif itemdef.type == "tool" then
+ setmetatable(itemdef, {__index = minetest.tooldef_default})
+ minetest.registered_tools[itemdef.name] = itemdef
+ elseif itemdef.type == "none" then
+ setmetatable(itemdef, {__index = minetest.noneitemdef_default})
+ else
+ error("Unable to register item: Type is invalid: " .. dump(itemdef))
+ end
+
+ -- Flowing liquid uses param2
+ if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
+ itemdef.paramtype2 = "flowingliquid"
+ end
+
+ -- BEGIN Legacy stuff
+ if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
+ minetest.register_craft({
+ type="cooking",
+ output=itemdef.cookresult_itemstring,
+ recipe=itemdef.name,
+ cooktime=itemdef.furnace_cooktime
+ })
+ end
+ if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
+ minetest.register_craft({
+ type="fuel",
+ recipe=itemdef.name,
+ burntime=itemdef.furnace_burntime
+ })
+ end
+ -- END Legacy stuff
+
+ -- Disable all further modifications
+ getmetatable(itemdef).__newindex = {}
+
+ --minetest.log("Registering item: " .. itemdef.name)
+ minetest.registered_items[itemdef.name] = itemdef
+ minetest.registered_aliases[itemdef.name] = nil
+ register_item_raw(itemdef)
+end
+
+function minetest.register_node(name, nodedef)
+ nodedef.type = "node"
+ minetest.register_item(name, nodedef)
+end
+
+function minetest.register_craftitem(name, craftitemdef)
+ craftitemdef.type = "craft"
+
+ -- BEGIN Legacy stuff
+ if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
+ craftitemdef.inventory_image = craftitemdef.image
+ end
+ -- END Legacy stuff
+
+ minetest.register_item(name, craftitemdef)
+end
+
+function minetest.register_tool(name, tooldef)
+ tooldef.type = "tool"
+ tooldef.stack_max = 1
+
+ -- BEGIN Legacy stuff
+ if tooldef.inventory_image == nil and tooldef.image ~= nil then
+ tooldef.inventory_image = tooldef.image
+ end
+ if tooldef.tool_capabilities == nil and
+ (tooldef.full_punch_interval ~= nil or
+ tooldef.basetime ~= nil or
+ tooldef.dt_weight ~= nil or
+ tooldef.dt_crackiness ~= nil or
+ tooldef.dt_crumbliness ~= nil or
+ tooldef.dt_cuttability ~= nil or
+ tooldef.basedurability ~= nil or
+ tooldef.dd_weight ~= nil or
+ tooldef.dd_crackiness ~= nil or
+ tooldef.dd_crumbliness ~= nil or
+ tooldef.dd_cuttability ~= nil) then
+ tooldef.tool_capabilities = {
+ full_punch_interval = tooldef.full_punch_interval,
+ basetime = tooldef.basetime,
+ dt_weight = tooldef.dt_weight,
+ dt_crackiness = tooldef.dt_crackiness,
+ dt_crumbliness = tooldef.dt_crumbliness,
+ dt_cuttability = tooldef.dt_cuttability,
+ basedurability = tooldef.basedurability,
+ dd_weight = tooldef.dd_weight,
+ dd_crackiness = tooldef.dd_crackiness,
+ dd_crumbliness = tooldef.dd_crumbliness,
+ dd_cuttability = tooldef.dd_cuttability,
+ }
+ end
+ -- END Legacy stuff
+
+ minetest.register_item(name, tooldef)
+end
+
+function minetest.register_alias(name, convert_to)
+ if forbidden_item_names[name] then
+ error("Unable to register alias: Name is forbidden: " .. name)
+ end
+ if minetest.registered_items[name] ~= nil then
+ minetest.log("WARNING: Not registering alias, item with same name" ..
+ " is already defined: " .. name .. " -> " .. convert_to)
+ else
+ --minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
+ minetest.registered_aliases[name] = convert_to
+ register_alias_raw(name, convert_to)
+ end
+end
+
+local register_biome_raw = minetest.register_biome
+minetest.registered_biomes = {}
+function minetest.register_biome(biome)
+ minetest.registered_biomes[biome.name] = biome
+ register_biome_raw(biome)
+end
+
+function minetest.on_craft(itemstack, player, old_craft_list, craft_inv)
+ for _, func in ipairs(minetest.registered_on_crafts) do
+ itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
+ end
+ return itemstack
+end
+
+function minetest.craft_predict(itemstack, player, old_craft_list, craft_inv)
+ for _, func in ipairs(minetest.registered_craft_predicts) do
+ itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
+ end
+ return itemstack
+end
+
+-- Alias the forbidden item names to "" so they can't be
+-- created via itemstrings (e.g. /give)
+local name
+for name in pairs(forbidden_item_names) do
+ minetest.registered_aliases[name] = ""
+ register_alias_raw(name, "")
+end
+
+
+-- Deprecated:
+-- Aliases for minetest.register_alias (how ironic...)
+--minetest.alias_node = minetest.register_alias
+--minetest.alias_tool = minetest.register_alias
+--minetest.alias_craftitem = minetest.register_alias
+
+--
+-- Built-in node definitions. Also defined in C.
+--
+
+minetest.register_item(":unknown", {
+ type = "none",
+ description = "Unknown Item",
+ inventory_image = "unknown_item.png",
+ on_place = minetest.item_place,
+ on_drop = minetest.item_drop,
+ groups = {not_in_creative_inventory=1},
+ diggable = true,
+})
+
+minetest.register_node(":air", {
+ description = "Air (you hacker you!)",
+ inventory_image = "unknown_node.png",
+ wield_image = "unknown_node.png",
+ drawtype = "airlike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ air_equivalent = true,
+ drop = "",
+ groups = {not_in_creative_inventory=1},
+})
+
+minetest.register_node(":ignore", {
+ description = "Ignore (you hacker you!)",
+ inventory_image = "unknown_node.png",
+ wield_image = "unknown_node.png",
+ drawtype = "airlike",
+ paramtype = "none",
+ sunlight_propagates = false,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true, -- A way to remove accidentally placed ignores
+ air_equivalent = true,
+ drop = "",
+ groups = {not_in_creative_inventory=1},
+})
+
+-- The hand (bare definition)
+minetest.register_item(":", {
+ type = "none",
+ groups = {not_in_creative_inventory=1},
+})
+
+--
+-- Callback registration
+--
+
+local function make_registration()
+ local t = {}
+ local registerfunc = function(func) table.insert(t, func) end
+ return t, registerfunc
+end
+
+local function make_registration_reverse()
+ local t = {}
+ local registerfunc = function(func) table.insert(t, 1, func) end
+ return t, registerfunc
+end
+
+minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
+minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
+minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
+minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
+minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
+minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
+minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
+minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
+minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
+minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
+minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
+minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
+minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
+minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
+minetest.registered_on_cheats, minetest.register_on_cheat = make_registration()
+minetest.registered_on_crafts, minetest.register_on_craft = make_registration()
+minetest.registered_craft_predicts, minetest.register_craft_predict = make_registration()
+minetest.registered_on_protection_violation, minetest.register_on_protection_violation = make_registration()
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mm_menubar.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mm_menubar.lua
new file mode 100644
index 0000000..2e4d5f8
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mm_menubar.lua
@@ -0,0 +1,80 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+menubar = {}
+
+--------------------------------------------------------------------------------
+function menubar.handle_buttons(fields)
+ for i=1,#menubar.buttons,1 do
+ if fields[menubar.buttons[i].btn_name] ~= nil then
+ menu.last_game = menubar.buttons[i].index
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ menu.update_gametype()
+ end
+ end
+end
+
+--------------------------------------------------------------------------------
+function menubar.refresh()
+
+ menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" ..
+ "box[-0.3,5.6;12.4,0.05;#FFFFFF]"
+ menubar.buttons = {}
+
+ local button_base = -0.08
+
+ local maxbuttons = #gamemgr.games
+
+ if maxbuttons > 11 then
+ maxbuttons = 11
+ end
+
+ for i=1,maxbuttons,1 do
+
+ local btn_name = "menubar_btn_" .. gamemgr.games[i].id
+ local buttonpos = button_base + (i-1) * 1.1
+ if gamemgr.games[i].menuicon_path ~= nil and
+ gamemgr.games[i].menuicon_path ~= "" then
+
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",5.72;1.165,1.175;" ..
+ engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
+ btn_name .. ";;true;false]"
+ else
+
+ local part1 = gamemgr.games[i].id:sub(1,5)
+ local part2 = gamemgr.games[i].id:sub(6,10)
+ local part3 = gamemgr.games[i].id:sub(11)
+
+ local text = part1 .. "\n" .. part2
+ if part3 ~= nil and
+ part3 ~= "" then
+ text = text .. "\n" .. part3
+ end
+ menubar.formspec = menubar.formspec ..
+ "image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name ..
+ ";" .. text .. ";true;true]"
+ end
+
+ local toadd = {
+ btn_name = btn_name,
+ index = i,
+ }
+
+ table.insert(menubar.buttons,toadd)
+ end
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mm_textures.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mm_textures.lua
new file mode 100644
index 0000000..998fc21
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/mm_textures.lua
@@ -0,0 +1,146 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+
+mm_texture = {}
+
+--------------------------------------------------------------------------------
+function mm_texture.init()
+ mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+ mm_texture.basetexturedir = mm_texture.defaulttexturedir
+
+ mm_texture.texturepack = engine.setting_get("texture_path")
+
+ mm_texture.gameid = nil
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update(tab,gamedetails)
+ if tab ~= "singleplayer" then
+ mm_texture.reset()
+ return
+ end
+
+ if gamedetails == nil then
+ return
+ end
+
+ mm_texture.update_game(gamedetails)
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.reset()
+ mm_texture.gameid = nil
+ local have_bg = false
+ local have_overlay = mm_texture.set_generic("overlay")
+
+ if not have_overlay then
+ have_bg = mm_texture.set_generic("background")
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ mm_texture.set_generic("footer")
+ mm_texture.set_generic("header")
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.update_game(gamedetails)
+ if mm_texture.gameid == gamedetails.id then
+ return
+ end
+
+ local have_bg = false
+ local have_overlay = mm_texture.set_game("overlay",gamedetails)
+
+ if not have_overlay then
+ have_bg = mm_texture.set_game("background",gamedetails)
+ end
+
+ mm_texture.clear("header")
+ mm_texture.clear("footer")
+ engine.set_clouds(false)
+
+ if not have_bg and
+ engine.setting_getbool("enable_clouds") then
+ engine.set_clouds(true)
+ end
+
+ mm_texture.set_game("footer",gamedetails)
+ mm_texture.set_game("header",gamedetails)
+
+ mm_texture.gameid = gamedetails.id
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.clear(identifier)
+ engine.set_background(identifier,"")
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_generic(identifier)
+ --try texture pack first
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ if mm_texture.defaulttexturedir ~= nil then
+ local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
+ identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function mm_texture.set_game(identifier,gamedetails)
+
+ if gamedetails == nil then
+ return false
+ end
+
+ if mm_texture.texturepack ~= nil then
+ local path = mm_texture.texturepack .. DIR_DELIM ..
+ gamedetails.id .. "_menu_" .. identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+ end
+
+ local path = gamedetails.path .. DIR_DELIM .."menu" ..
+ DIR_DELIM .. identifier .. ".png"
+ if engine.set_background(identifier,path) then
+ return true
+ end
+
+ return false
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/modmgr.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/modmgr.lua
new file mode 100644
index 0000000..1f19ac6
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/modmgr.lua
@@ -0,0 +1,1128 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+function get_mods(path,retval,modpack)
+
+ local mods = engine.get_dirlist(path,true)
+ for i=1,#mods,1 do
+ local toadd = {}
+ local modpackfile = nil
+
+ toadd.name = mods[i]
+ toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
+ if modpack ~= nil and
+ modpack ~= "" then
+ toadd.modpack = modpack
+ else
+ local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
+ local error = nil
+ modpackfile,error = io.open(filename,"r")
+ end
+
+ if modpackfile ~= nil then
+ modpackfile:close()
+ toadd.is_modpack = true
+ table.insert(retval,toadd)
+ get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
+ else
+ table.insert(retval,toadd)
+ end
+ end
+end
+
+--modmanager implementation
+modmgr = {}
+
+--------------------------------------------------------------------------------
+function modmgr.extract(modfile)
+ if modfile.type == "zip" then
+ local tempfolder = os.tempfolder()
+
+ if tempfolder ~= nil and
+ tempfodler ~= "" then
+ engine.create_dir(tempfolder)
+ engine.extract_zip(modfile.name,tempfolder)
+ return tempfolder
+ end
+ end
+end
+
+-------------------------------------------------------------------------------
+function modmgr.getbasefolder(temppath)
+
+ if temppath == nil then
+ return {
+ type = "invalid",
+ path = ""
+ }
+ end
+
+ local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="mod",
+ path=temppath
+ }
+ end
+
+ testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="modpack",
+ path=temppath
+ }
+ end
+
+ local subdirs = engine.get_dirlist(temppath,true)
+
+ --only single mod or modpack allowed
+ if #subdirs ~= 1 then
+ return {
+ type = "invalid",
+ path = ""
+ }
+ end
+
+ testfile =
+ io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="mod",
+ path= temppath .. DIR_DELIM .. subdirs[1]
+ }
+ end
+
+ testfile =
+ io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
+ if testfile ~= nil then
+ testfile:close()
+ return {
+ type="modpack",
+ path=temppath .. DIR_DELIM .. subdirs[1]
+ }
+ end
+
+ return {
+ type = "invalid",
+ path = ""
+ }
+end
+
+--------------------------------------------------------------------------------
+function modmgr.isValidModname(modpath)
+ if modpath:find("-") ~= nil then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function modmgr.parse_register_line(line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local item = line:sub(pos1+1,pos2-1)
+
+ if item ~= nil and
+ item ~= "" then
+ local pos3 = item:find(":")
+
+ if pos3 ~= nil then
+ local retval = item:sub(1,pos3-1)
+ if retval ~= nil and
+ retval ~= "" then
+ return retval
+ end
+ end
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.parse_dofile_line(modpath,line)
+ local pos1 = line:find("\"")
+ local pos2 = nil
+ if pos1 ~= nil then
+ pos2 = line:find("\"",pos1+1)
+ end
+
+ if pos1 ~= nil and pos2 ~= nil then
+ local filename = line:sub(pos1+1,pos2-1)
+
+ if filename ~= nil and
+ filename ~= "" and
+ filename:find(".lua") then
+ return modmgr.identify_modname(modpath,filename)
+ end
+ end
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.identify_modname(modpath,filename)
+ local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
+ if testfile ~= nil then
+ local line = testfile:read()
+
+ while line~= nil do
+ local modname = nil
+
+ if line:find("minetest.register_tool") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("minetest.register_craftitem") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+
+ if line:find("minetest.register_node") then
+ modname = modmgr.parse_register_line(line)
+ end
+
+ if line:find("dofile") then
+ modname = modmgr.parse_dofile_line(modpath,line)
+ end
+
+ if modname ~= nil then
+ testfile:close()
+ return modname
+ end
+
+ line = testfile:read()
+ end
+ testfile:close()
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function modmgr.tab()
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if modmgr.selected_mod == nil then
+ modmgr.selected_mod = 1
+ end
+
+ local retval =
+ "vertlabel[0,-0.25;".. fgettext("MODS") .. "]" ..
+ "label[0.8,-0.25;".. fgettext("Installed Mods:") .. "]" ..
+ "textlist[0.75,0.25;4.5,4;modlist;" ..
+ modmgr.render_modlist(modmgr.global_mods) ..
+ ";" .. modmgr.selected_mod .. "]"
+
+ retval = retval ..
+ "label[0.8,4.2;" .. fgettext("Add mod:") .. "]" ..
+-- TODO Disabled due to upcoming release 0.4.8 and irrlicht messing up localization
+-- "button[0.75,4.85;1.8,0.5;btn_mod_mgr_install_local;".. fgettext("Local install") .. "]" ..
+ "button[2.45,4.85;3.05,0.5;btn_mod_mgr_download;".. fgettext("Online mod repository") .. "]"
+
+ local selected_mod = nil
+
+ if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
+ selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+ end
+
+ if selected_mod ~= nil then
+ local modscreenshot = nil
+
+ --check for screenshot beeing available
+ local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
+ local error = nil
+ screenshotfile,error = io.open(screenshotfilename,"r")
+ if error == nil then
+ screenshotfile:close()
+ modscreenshot = screenshotfilename
+ end
+
+ if modscreenshot == nil then
+ modscreenshot = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ retval = retval
+ .. "image[5.5,0;3,2;" .. engine.formspec_escape(modscreenshot) .. "]"
+ .. "label[8.25,0.6;" .. selected_mod.name .. "]"
+
+ local descriptionlines = nil
+ error = nil
+ local descriptionfilename = selected_mod.path .. "description.txt"
+ descriptionfile,error = io.open(descriptionfilename,"r")
+ if error == nil then
+ descriptiontext = descriptionfile:read("*all")
+
+ descriptionlines = engine.splittext(descriptiontext,42)
+ descriptionfile:close()
+ else
+ descriptionlines = {}
+ table.insert(descriptionlines,fgettext("No mod description available"))
+ end
+
+ retval = retval ..
+ "label[5.5,1.7;".. fgettext("Mod information:") .. "]" ..
+ "textlist[5.5,2.2;6.2,2.4;description;"
+
+ for i=1,#descriptionlines,1 do
+ retval = retval .. engine.formspec_escape(descriptionlines[i]) .. ","
+ end
+
+
+ if selected_mod.is_modpack then
+ retval = retval .. ";0]" ..
+ "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;" ..
+ fgettext("Rename") .. "]"
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected modpack") .. "]"
+ else
+ --show dependencies
+
+ retval = retval .. ",Depends:,"
+
+ toadd = modmgr.get_dependencies(selected_mod.path)
+
+ retval = retval .. toadd .. ";0]"
+
+ retval = retval .. "button[5.5,4.85;4.5,0.5;btn_mod_mgr_delete_mod;"
+ .. fgettext("Uninstall selected mod") .. "]"
+ end
+ end
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_rename_modpack()
+
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ local retval =
+ "label[1.75,1;".. fgettext("Rename Modpack:") .. "]"..
+ "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
+ mod.name ..
+ "]" ..
+ "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;"..
+ fgettext("Accept") .. "]" ..
+ "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;"..
+ fgettext("Cancel") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.precheck()
+
+ if modmgr.world_config_selected_world == nil then
+ modmgr.world_config_selected_world = 1
+ end
+
+ if modmgr.world_config_selected_mod == nil then
+ modmgr.world_config_selected_mod = 1
+ end
+
+ if modmgr.hide_gamemods == nil then
+ modmgr.hide_gamemods = true
+ end
+
+ if modmgr.hide_modpackcontents == nil then
+ modmgr.hide_modpackcontents = true
+ end
+end
+
+--------------------------------------------------------------------------------
+function modmgr.render_modlist(render_list)
+ local retval = ""
+
+ if render_list == nil then
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+ render_list = modmgr.global_mods
+ end
+
+ local list = filterlist.get_list(render_list)
+ local last_modpack = nil
+
+ for i,v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ local color = ""
+
+ if v.is_modpack then
+ local rawlist = filterlist.get_raw_list(render_list)
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == list[i].name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ color = mt_color_grey
+ else
+ color = mt_color_dark_green
+ end
+ end
+
+ if v.typ == "game_mod" then
+ color = mt_color_blue
+ else
+ if v.enabled then
+ color = mt_color_green
+ end
+ end
+
+ retval = retval .. color
+ if v.modpack ~= nil then
+ retval = retval .. " "
+ end
+ retval = retval .. v.name
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_configure_world()
+ modmgr.precheck()
+
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+ local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
+
+ local retval =
+ "size[11,6.5]" ..
+ "label[0.5,-0.25;" .. fgettext("World:") .. "]" ..
+ "label[1.75,-0.25;" .. worldspec.name .. "]"
+
+ if modmgr.hide_gamemods then
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]"
+ else
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]"
+ end
+
+ if modmgr.hide_modpackcontents then
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]"
+ else
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]"
+ end
+
+ if mod == nil then
+ mod = {name=""}
+ end
+ retval = retval ..
+ "label[0,0.45;" .. fgettext("Mod:") .. "]" ..
+ "label[0.75,0.45;" .. mod.name .. "]" ..
+ "label[0,1;" .. fgettext("Depends:") .. "]" ..
+ "textlist[0,1.5;5,4.25;world_config_depends;" ..
+ modmgr.get_dependencies(mod.path) .. ";0]" ..
+ "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" ..
+ "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]"
+
+ if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then
+ if mod.is_modpack then
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == mod.name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]"
+ else
+ retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]"
+ end
+ else
+ if mod.enabled then
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]"
+ else
+ retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]"
+ end
+ end
+ end
+
+ retval = retval ..
+ "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" ..
+ "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
+
+ retval = retval .. modmgr.render_modlist(modmgr.modlist)
+
+ retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.handle_buttons(tab,fields)
+
+ local retval = nil
+
+ if tab == "mod_mgr" then
+ retval = modmgr.handle_modmgr_buttons(fields)
+ end
+
+ if tab == "dialog_rename_modpack" then
+ retval = modmgr.handle_rename_modpack_buttons(fields)
+ end
+
+ if tab == "dialog_delete_mod" then
+ retval = modmgr.handle_delete_mod_buttons(fields)
+ end
+
+ if tab == "dialog_configure_world" then
+ retval = modmgr.handle_configure_world_buttons(fields)
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_dependencies(modfolder)
+ local toadd = ""
+ if modfolder ~= nil then
+ local filename = modfolder ..
+ DIR_DELIM .. "depends.txt"
+
+ local dependencyfile = io.open(filename,"r")
+
+ if dependencyfile then
+ local dependency = dependencyfile:read("*l")
+ while dependency do
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+ toadd = toadd .. dependency
+ dependency = dependencyfile:read()
+ end
+ dependencyfile:close()
+ end
+ end
+
+ return toadd
+end
+
+
+--------------------------------------------------------------------------------
+function modmgr.get_worldconfig(worldpath)
+ local filename = worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+
+ local worldconfig = {}
+ worldconfig.global_mods = {}
+ worldconfig.game_mods = {}
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key == "gameid" then
+ worldconfig.id = value
+ else
+ worldconfig.global_mods[key] = engine.is_yes(value)
+ end
+ end
+
+ --read gamemods
+ local gamespec = gamemgr.find_by_gameid(worldconfig.id)
+ gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
+
+ return worldconfig
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_modmgr_buttons(fields)
+ local retval = {
+ tab = nil,
+ is_dialog = nil,
+ show_buttons = nil,
+ }
+
+ if fields["modlist"] ~= nil then
+ local event = explode_textlist_event(fields["modlist"])
+ modmgr.selected_mod = event.index
+ end
+
+ if fields["btn_mod_mgr_install_local"] ~= nil then
+ engine.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
+ end
+
+ if fields["btn_mod_mgr_download"] ~= nil then
+ modstore.update_modlist()
+ retval.current_tab = "dialog_modstore_unsorted"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["btn_mod_mgr_rename_modpack"] ~= nil then
+ retval.current_tab = "dialog_rename_modpack"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["btn_mod_mgr_delete_mod"] ~= nil then
+ retval.current_tab = "dialog_delete_mod"
+ retval.is_dialog = true
+ retval.show_buttons = false
+ return retval
+ end
+
+ if fields["mod_mgt_open_dlg_accepted"] ~= nil and
+ fields["mod_mgt_open_dlg_accepted"] ~= "" then
+ modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
+ end
+
+ return nil;
+end
+
+--------------------------------------------------------------------------------
+function modmgr.installmod(modfilename,basename)
+ local modfile = modmgr.identify_filetype(modfilename)
+ local modpath = modmgr.extract(modfile)
+
+ if modpath == nil then
+ gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
+ fgettext("\nInstall Mod: unsupported filetype \"$1\"", modfile.type)
+ return
+ end
+
+
+ local basefolder = modmgr.getbasefolder(modpath)
+
+ if basefolder.type == "modpack" then
+ local clean_path = nil
+
+ if basename ~= nil then
+ clean_path = "mp_" .. basename
+ end
+
+ if clean_path == nil then
+ clean_path = get_last_folder(cleanup_path(basefolder.path))
+ end
+
+ if clean_path ~= nil then
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path
+ if not engine.copy_dir(basefolder.path,targetpath) then
+ gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
+ end
+ else
+ gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
+ end
+ end
+
+ if basefolder.type == "mod" then
+ local targetfolder = basename
+
+ if targetfolder == nil then
+ targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
+ end
+
+ --if heuristic failed try to use current foldername
+ if targetfolder == nil then
+ targetfolder = get_last_folder(basefolder.path)
+ end
+
+ if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder
+ engine.copy_dir(basefolder.path,targetpath)
+ else
+ gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
+ end
+ end
+
+ engine.delete_dir(modpath)
+
+ modmgr.refresh_globals()
+
+end
+
+--------------------------------------------------------------------------------
+function modmgr.handle_rename_modpack_buttons(fields)
+
+ if fields["dlg_rename_modpack_confirm"] ~= nil then
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+ local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
+ local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
+ engine.copy_dir(oldpath,targetpath,false)
+ modmgr.refresh_globals()
+ modmgr.selected_mod = filterlist.get_current_index(modmgr.global_mods,
+ filterlist.raw_index_by_uid(modmgr.global_mods, fields["te_modpack_name"]))
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_configure_world_buttons(fields)
+ if fields["world_config_modlist"] ~= nil then
+ local event = explode_textlist_event(fields["world_config_modlist"])
+ modmgr.world_config_selected_mod = event.index
+
+ if event.typ == "DCL" then
+ modmgr.world_config_enable_mod(nil)
+ end
+ end
+
+ if fields["key_enter"] ~= nil then
+ modmgr.world_config_enable_mod(nil)
+ end
+
+ if fields["cb_mod_enable"] ~= nil then
+ local toset = engine.is_yes(fields["cb_mod_enable"])
+ modmgr.world_config_enable_mod(toset)
+ end
+
+ if fields["btn_mp_enable"] ~= nil or
+ fields["btn_mp_disable"] then
+ local toset = (fields["btn_mp_enable"] ~= nil)
+ modmgr.world_config_enable_mod(toset)
+ end
+
+ if fields["cb_hide_gamemods"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
+ if engine.is_yes(fields["cb_hide_gamemods"]) then
+ current.hide_game = true
+ modmgr.hide_gamemods = true
+ else
+ current.hide_game = false
+ modmgr.hide_gamemods = false
+ end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
+ end
+
+ if fields["cb_hide_mpcontent"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
+ if engine.is_yes(fields["cb_hide_mpcontent"]) then
+ current.hide_modpackcontents = true
+ modmgr.hide_modpackcontents = true
+ else
+ current.hide_modpackcontents = false
+ modmgr.hide_modpackcontents = false
+ end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
+ end
+
+ if fields["btn_config_world_save"] then
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+
+ local filename = worldspec.path ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+ local mods = worldfile:to_table()
+
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ local i,mod
+ for i,mod in ipairs(rawlist) do
+ if not mod.is_modpack and
+ mod.typ ~= "game_mod" then
+ if mod.enabled then
+ worldfile:set("load_mod_"..mod.name, "true")
+ else
+ worldfile:set("load_mod_"..mod.name, "false")
+ end
+ mods["load_mod_"..mod.name] = nil
+ end
+ end
+
+ -- Remove mods that are not present anymore
+ for key,value in pairs(mods) do
+ if key:sub(1,9) == "load_mod_" then
+ worldfile:remove(key)
+ end
+ end
+
+ if not worldfile:write() then
+ engine.log("error", "Failed to write world config file")
+ end
+
+ modmgr.modlist = nil
+ modmgr.worldconfig = nil
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_config_world_cancel"] then
+
+ modmgr.worldconfig = nil
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+ end
+
+ if fields["btn_all_mods"] then
+ local list = filterlist.get_raw_list(modmgr.modlist)
+
+ for i=1,#list,1 do
+ if list[i].typ ~= "game_mod" and
+ not list[i].is_modpack then
+ list[i].enabled = true
+ end
+ end
+ end
+
+
+
+ return nil
+end
+--------------------------------------------------------------------------------
+function modmgr.world_config_enable_mod(toset)
+ local mod = filterlist.get_list(modmgr.modlist)
+ [engine.get_textlist_index("world_config_modlist")]
+
+ if mod.typ == "game_mod" then
+ -- game mods can't be enabled or disabled
+ elseif not mod.is_modpack then
+ if toset == nil then
+ mod.enabled = not mod.enabled
+ else
+ mod.enabled = toset
+ end
+ else
+ local list = filterlist.get_raw_list(modmgr.modlist)
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+ list[i].enabled = toset
+ end
+ end
+ end
+end
+--------------------------------------------------------------------------------
+function modmgr.handle_delete_mod_buttons(fields)
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ if fields["dlg_delete_mod_confirm"] ~= nil then
+
+ if mod.path ~= nil and
+ mod.path ~= "" and
+ mod.path ~= engine.get_modpath() then
+ if not engine.delete_dir(mod.path) then
+ gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", mod.path)
+ end
+ modmgr.refresh_globals()
+ else
+ gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", mod.path)
+ end
+ end
+
+ return {
+ is_dialog = false,
+ show_buttons = true,
+ current_tab = engine.setting_get("main_menu_tab")
+ }
+end
+
+--------------------------------------------------------------------------------
+function modmgr.dialog_delete_mod()
+
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
+
+ local retval =
+ "field[1.75,1;10,3;;" .. fgettext("Are you sure you want to delete \"$1\"?", mod.name) .. ";]"..
+ "button[4,4.2;1,0.5;dlg_delete_mod_confirm;" .. fgettext("Yes") .. "]" ..
+ "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;" .. fgettext("No of course not!") .. "]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.preparemodlist(data)
+ local retval = {}
+
+ local global_mods = {}
+ local game_mods = {}
+
+ --read global mods
+ local modpath = engine.get_modpath()
+
+ if modpath ~= nil and
+ modpath ~= "" then
+ get_mods(modpath,global_mods)
+ end
+
+ for i=1,#global_mods,1 do
+ global_mods[i].typ = "global_mod"
+ table.insert(retval,global_mods[i])
+ end
+
+ --read game mods
+ local gamespec = gamemgr.find_by_gameid(data.gameid)
+ gamemgr.get_game_mods(gamespec, game_mods)
+
+ for i=1,#game_mods,1 do
+ game_mods[i].typ = "game_mod"
+ table.insert(retval,game_mods[i])
+ end
+
+ if data.worldpath == nil then
+ return retval
+ end
+
+ --read world mod configuration
+ local filename = data.worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = Settings(filename)
+
+ for key,value in pairs(worldfile:to_table()) do
+ if key:sub(1, 9) == "load_mod_" then
+ key = key:sub(10)
+ local element = nil
+ for i=1,#retval,1 do
+ if retval[i].name == key then
+ element = retval[i]
+ break
+ end
+ end
+ if element ~= nil then
+ element.enabled = engine.is_yes(value)
+ else
+ engine.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
+ end
+ end
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.init_worldconfig()
+ modmgr.precheck()
+ local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+
+ if worldspec ~= nil then
+ --read worldconfig
+ modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path)
+
+ if modmgr.worldconfig.id == nil or
+ modmgr.worldconfig.id == "" then
+ modmgr.worldconfig = nil
+ return false
+ end
+
+ modmgr.modlist = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element,criteria)
+ if criteria.hide_game and
+ element.typ == "game_mod" then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end, --filter
+ { worldpath= worldspec.path,
+ gameid = worldspec.gameid }
+ )
+
+ filterlist.set_filtercriteria(modmgr.modlist, {
+ hide_game=modmgr.hide_gamemods,
+ hide_modpackcontents= modmgr.hide_modpackcontents
+ })
+ filterlist.add_sort_mechanism(modmgr.modlist, "alphabetic", sort_mod_list)
+ filterlist.set_sortmode(modmgr.modlist, "alphabetic")
+
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.comparemod(elem1,elem2)
+ if elem1 == nil or elem2 == nil then
+ return false
+ end
+ if elem1.name ~= elem2.name then
+ return false
+ end
+ if elem1.is_modpack ~= elem2.is_modpack then
+ return false
+ end
+ if elem1.typ ~= elem2.typ then
+ return false
+ end
+ if elem1.modpack ~= elem2.modpack then
+ return false
+ end
+
+ if elem1.path ~= elem2.path then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function modmgr.gettab(name)
+ local retval = ""
+
+ if name == "mod_mgr" then
+ retval = retval .. modmgr.tab()
+ end
+
+ if name == "dialog_rename_modpack" then
+ retval = retval .. modmgr.dialog_rename_modpack()
+ end
+
+ if name == "dialog_delete_mod" then
+ retval = retval .. modmgr.dialog_delete_mod()
+ end
+
+ if name == "dialog_configure_world" then
+ retval = retval .. modmgr.dialog_configure_world()
+ end
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modmgr.mod_exists(basename)
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if filterlist.raw_index_by_uid(modmgr.global_mods,basename) > 0 then
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_global_mod(idx)
+
+ if modmgr.global_mods == nil then
+ return nil
+ end
+
+ if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
+ return nil
+ end
+
+ return filterlist.get_list(modmgr.global_mods)[idx]
+end
+
+--------------------------------------------------------------------------------
+function modmgr.refresh_globals()
+ modmgr.global_mods = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ nil, --filter
+ {}
+ )
+ filterlist.add_sort_mechanism(modmgr.global_mods, "alphabetic", sort_mod_list)
+ filterlist.set_sortmode(modmgr.global_mods, "alphabetic")
+end
+
+--------------------------------------------------------------------------------
+function modmgr.identify_filetype(name)
+
+ if name:sub(-3):lower() == "zip" then
+ return {
+ name = name,
+ type = "zip"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.gz" or
+ name:sub(-3):lower() == "tgz"then
+ return {
+ name = name,
+ type = "tgz"
+ }
+ end
+
+ if name:sub(-6):lower() == "tar.bz2" then
+ return {
+ name = name,
+ type = "tbz"
+ }
+ end
+
+ if name:sub(-2):lower() == "7z" then
+ return {
+ name = name,
+ type = "7z"
+ }
+ end
+
+ return {
+ name = name,
+ type = "ukn"
+ }
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/modstore.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/modstore.lua
new file mode 100644
index 0000000..b364ce6
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/modstore.lua
@@ -0,0 +1,274 @@
+--Minetest
+--Copyright (C) 2013 sapier
+--
+--This program is free software; you can redistribute it and/or modify
+--it under the terms of the GNU Lesser General Public License as published by
+--the Free Software Foundation; either version 2.1 of the License, or
+--(at your option) any later version.
+--
+--This program is distributed in the hope that it will be useful,
+--but WITHOUT ANY WARRANTY; without even the implied warranty of
+--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+--GNU Lesser General Public License for more details.
+--
+--You should have received a copy of the GNU Lesser General Public License along
+--with this program; if not, write to the Free Software Foundation, Inc.,
+--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+--------------------------------------------------------------------------------
+
+--modstore implementation
+modstore = {}
+
+--------------------------------------------------------------------------------
+function modstore.init()
+ modstore.tabnames = {}
+
+ table.insert(modstore.tabnames,"dialog_modstore_unsorted")
+ table.insert(modstore.tabnames,"dialog_modstore_search")
+
+ modstore.modsperpage = 5
+
+ modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
+ DIR_DELIM .. "pack" .. DIR_DELIM
+
+ modstore.current_list = nil
+
+ modstore.details_cache = {}
+end
+--------------------------------------------------------------------------------
+function modstore.nametoindex(name)
+
+ for i=1,#modstore.tabnames,1 do
+ if modstore.tabnames[i] == name then
+ return i
+ end
+ end
+
+ return 1
+end
+
+--------------------------------------------------------------------------------
+function modstore.gettab(tabname)
+ local retval = ""
+
+ local is_modstore_tab = false
+
+ if tabname == "dialog_modstore_unsorted" then
+ retval = modstore.getmodlist(modstore.modlist_unsorted)
+ is_modstore_tab = true
+ end
+
+ if tabname == "dialog_modstore_search" then
+
+
+ is_modstore_tab = true
+ end
+
+ if is_modstore_tab then
+ return modstore.tabheader(tabname) .. retval
+ end
+
+ if tabname == "modstore_mod_installed" then
+ return "size[6,2]label[0.25,0.25;Mod: " .. modstore.lastmodtitle ..
+ " installed successfully]" ..
+ "button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
+ end
+
+ return ""
+end
+
+--------------------------------------------------------------------------------
+function modstore.tabheader(tabname)
+ local retval = "size[12,9.25]"
+ retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
+ "Unsorted,Search;" ..
+ modstore.nametoindex(tabname) .. ";true;false]"
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modstore.handle_buttons(current_tab,fields)
+
+ modstore.lastmodtitle = ""
+
+ if fields["modstore_tab"] then
+ local index = tonumber(fields["modstore_tab"])
+
+ if index > 0 and
+ index <= #modstore.tabnames then
+ return {
+ current_tab = modstore.tabnames[index],
+ is_dialog = true,
+ show_buttons = false
+ }
+ end
+
+ modstore.modlist_page = 0
+ end
+
+ if fields["btn_modstore_page_up"] then
+ if modstore.current_list ~= nil and modstore.current_list.page > 0 then
+ modstore.current_list.page = modstore.current_list.page - 1
+ end
+ end
+
+ if fields["btn_modstore_page_down"] then
+ if modstore.current_list ~= nil and
+ modstore.current_list.page #list.data) then
+ endmod = #list.data
+ end
+
+ for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
+ --getmoddetails
+ local details = modstore.get_details(list.data[i].id)
+
+ if details ~= nil then
+ local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
+
+ retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;#FFFFFF]"
+
+ --screenshot
+ if details.screenshot_url ~= nil and
+ details.screenshot_url ~= "" then
+ if list.data[i].texturename == nil then
+ local fullurl = engine.setting_get("modstore_download_url") ..
+ details.screenshot_url
+ local filename = os.tempfolder()
+
+ if engine.download_file(fullurl,filename) then
+ list.data[i].texturename = filename
+ end
+ end
+ end
+
+ if list.data[i].texturename == nil then
+ list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
+ end
+
+ retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
+ engine.formspec_escape(list.data[i].texturename) .. "]"
+
+ --title + author
+ retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
+ engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
+
+ --description
+ local descriptiony = screenshot_ypos + 0.5
+ retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
+ engine.formspec_escape(details.description) .. ";]"
+ --rating
+ local ratingy = screenshot_ypos + 0.6
+ retval = retval .."label[10.1," .. ratingy .. ";" ..
+ fgettext("Rating") .. ": " .. details.rating .."]"
+
+ --install button
+ local buttony = screenshot_ypos + 1.2
+ local buttonnumber = (i - (list.page * modstore.modsperpage))
+ retval = retval .."button[9.6," .. buttony .. ";2,0.5;btn_install_mod_" .. buttonnumber .. ";"
+
+ if modmgr.mod_exists(details.basename) then
+ retval = retval .. fgettext("re-Install") .."]"
+ else
+ retval = retval .. fgettext("Install") .."]"
+ end
+ end
+ end
+
+ modstore.current_list = list
+
+ return retval
+end
+
+--------------------------------------------------------------------------------
+function modstore.get_details(modid)
+
+ if modstore.details_cache[modid] ~= nil then
+ return modstore.details_cache[modid]
+ end
+
+ local retval = engine.get_modstore_details(tostring(modid))
+ modstore.details_cache[modid] = retval
+ return retval
+end
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/privileges.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/privileges.lua
new file mode 100644
index 0000000..8dd06b2
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/privileges.lua
@@ -0,0 +1,52 @@
+-- Minetest: builtin/privileges.lua
+
+--
+-- Privileges
+--
+
+minetest.registered_privileges = {}
+
+function minetest.register_privilege(name, param)
+ local function fill_defaults(def)
+ if def.give_to_singleplayer == nil then
+ def.give_to_singleplayer = true
+ end
+ if def.description == nil then
+ def.description = "(no description)"
+ end
+ end
+ local def = {}
+ if type(param) == "table" then
+ def = param
+ else
+ def = {description = param}
+ end
+ fill_defaults(def)
+ minetest.registered_privileges[name] = def
+end
+
+minetest.register_privilege("interact", "Can interact with things and modify the world")
+minetest.register_privilege("teleport", "Can use /teleport command")
+minetest.register_privilege("bring", "Can teleport other players")
+minetest.register_privilege("settime", "Can use /time")
+minetest.register_privilege("privs", "Can modify privileges")
+minetest.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
+minetest.register_privilege("server", "Can do server maintenance stuff")
+minetest.register_privilege("shout", "Can speak in chat")
+minetest.register_privilege("ban", "Can ban and unban players")
+minetest.register_privilege("give", "Can use /give and /giveme")
+minetest.register_privilege("password", "Can use /setpassword and /clearpassword")
+minetest.register_privilege("fly", {
+ description = "Can fly using the free_move mode",
+ give_to_singleplayer = false,
+})
+minetest.register_privilege("fast", {
+ description = "Can walk fast using the fast_move mode",
+ give_to_singleplayer = false,
+})
+minetest.register_privilege("noclip", {
+ description = "Can fly through walls",
+ give_to_singleplayer = false,
+})
+minetest.register_privilege("rollback", "Can use the rollback functionality")
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/serialize.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/serialize.lua
new file mode 100644
index 0000000..165cc67
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/serialize.lua
@@ -0,0 +1,207 @@
+-- Minetest: builtin/serialize.lua
+
+-- https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
+-- Copyright (c) 2006-2997 Fabien Fleutot
+-- License: MIT
+--------------------------------------------------------------------------------
+-- Serialize an object into a source code string. This string, when passed as
+-- an argument to deserialize(), returns an object structurally identical
+-- to the original one. The following are currently supported:
+-- * strings, numbers, booleans, nil
+-- * tables thereof. Tables can have shared part, but can't be recursive yet.
+-- Caveat: metatables and environments aren't saved.
+--------------------------------------------------------------------------------
+
+local no_identity = { number=1, boolean=1, string=1, ['nil']=1 }
+
+function minetest.serialize(x)
+
+ local gensym_max = 0 -- index of the gensym() symbol generator
+ local seen_once = { } -- element->true set of elements seen exactly once in the table
+ local multiple = { } -- element->varname set of elements seen more than once
+ local nested = { } -- transient, set of elements currently being traversed
+ local nest_points = { }
+ local nest_patches = { }
+
+ local function gensym()
+ gensym_max = gensym_max + 1 ; return gensym_max
+ end
+
+ -----------------------------------------------------------------------------
+ -- nest_points are places where a table appears within itself, directly or not.
+ -- for instance, all of these chunks create nest points in table x:
+ -- "x = { }; x[x] = 1", "x = { }; x[1] = x", "x = { }; x[1] = { y = { x } }".
+ -- To handle those, two tables are created by mark_nest_point:
+ -- * nest_points [parent] associates all keys and values in table parent which
+ -- create a nest_point with boolean `true'
+ -- * nest_patches contain a list of { parent, key, value } tuples creating
+ -- a nest point. They're all dumped after all the other table operations
+ -- have been performed.
+ --
+ -- mark_nest_point (p, k, v) fills tables nest_points and nest_patches with
+ -- informations required to remember that key/value (k,v) create a nest point
+ -- in table parent. It also marks `parent' as occuring multiple times, since
+ -- several references to it will be required in order to patch the nest
+ -- points.
+ -----------------------------------------------------------------------------
+ local function mark_nest_point (parent, k, v)
+ local nk, nv = nested[k], nested[v]
+ assert (not nk or seen_once[k] or multiple[k])
+ assert (not nv or seen_once[v] or multiple[v])
+ local mode = (nk and nv and "kv") or (nk and "k") or ("v")
+ local parent_np = nest_points [parent]
+ local pair = { k, v }
+ if not parent_np then parent_np = { }; nest_points [parent] = parent_np end
+ parent_np [k], parent_np [v] = nk, nv
+ table.insert (nest_patches, { parent, k, v })
+ seen_once [parent], multiple [parent] = nil, true
+ end
+
+ -----------------------------------------------------------------------------
+ -- First pass, list the tables and functions which appear more than once in x
+ -----------------------------------------------------------------------------
+ local function mark_multiple_occurences (x)
+ if no_identity [type(x)] then return end
+ if seen_once [x] then seen_once [x], multiple [x] = nil, true
+ elseif multiple [x] then -- pass
+ else seen_once [x] = true end
+
+ if type (x) == 'table' then
+ nested [x] = true
+ for k, v in pairs (x) do
+ if nested[k] or nested[v] then mark_nest_point (x, k, v) else
+ mark_multiple_occurences (k)
+ mark_multiple_occurences (v)
+ end
+ end
+ nested [x] = nil
+ end
+ end
+
+ local dumped = { } -- multiply occuring values already dumped in localdefs
+ local localdefs = { } -- already dumped local definitions as source code lines
+
+ -- mutually recursive functions:
+ local dump_val, dump_or_ref_val
+
+ --------------------------------------------------------------------
+ -- if x occurs multiple times, dump the local var rather than the
+ -- value. If it's the first time it's dumped, also dump the content
+ -- in localdefs.
+ --------------------------------------------------------------------
+ function dump_or_ref_val (x)
+ if nested[x] then return 'false' end -- placeholder for recursive reference
+ if not multiple[x] then return dump_val (x) end
+ local var = dumped [x]
+ if var then return "_[" .. var .. "]" end -- already referenced
+ local val = dump_val(x) -- first occurence, create and register reference
+ var = gensym()
+ table.insert(localdefs, "_["..var.."]="..val)
+ dumped [x] = var
+ return "_[" .. var .. "]"
+ end
+
+ -----------------------------------------------------------------------------
+ -- Second pass, dump the object; subparts occuring multiple times are dumped
+ -- in local variables which can be referenced multiple times;
+ -- care is taken to dump locla vars in asensible order.
+ -----------------------------------------------------------------------------
+ function dump_val(x)
+ local t = type(x)
+ if x==nil then return 'nil'
+ elseif t=="number" then return tostring(x)
+ elseif t=="string" then return string.format("%q", x)
+ elseif t=="boolean" then return x and "true" or "false"
+ elseif t=="table" then
+ local acc = { }
+ local idx_dumped = { }
+ local np = nest_points [x]
+ for i, v in ipairs(x) do
+ if np and np[v] then
+ table.insert (acc, 'false') -- placeholder
+ else
+ table.insert (acc, dump_or_ref_val(v))
+ end
+ idx_dumped[i] = true
+ end
+ for k, v in pairs(x) do
+ if np and (np[k] or np[v]) then
+ --check_multiple(k); check_multiple(v) -- force dumps in localdefs
+ elseif not idx_dumped[k] then
+ table.insert (acc, "[" .. dump_or_ref_val(k) .. "] = " .. dump_or_ref_val(v))
+ end
+ end
+ return "{ "..table.concat(acc,", ").." }"
+ else
+ error ("Can't serialize data of type "..t)
+ end
+ end
+
+ local function dump_nest_patches()
+ for _, entry in ipairs(nest_patches) do
+ local p, k, v = unpack (entry)
+ assert (multiple[p])
+ local set = dump_or_ref_val (p) .. "[" .. dump_or_ref_val (k) .. "] = " ..
+ dump_or_ref_val (v) .. " -- rec "
+ table.insert (localdefs, set)
+ end
+ end
+
+ mark_multiple_occurences (x)
+ local toplevel = dump_or_ref_val (x)
+ dump_nest_patches()
+
+ if next (localdefs) then
+ return "local _={ }\n" ..
+ table.concat (localdefs, "\n") ..
+ "\nreturn " .. toplevel
+ else
+ return "return " .. toplevel
+ end
+end
+
+-- Deserialization.
+-- http://stackoverflow.com/questions/5958818/loading-serialized-data-into-a-table
+--
+
+local function stringtotable(sdata)
+ if sdata:byte(1) == 27 then return nil, "binary bytecode prohibited" end
+ local f, message = assert(loadstring(sdata))
+ if not f then return nil, message end
+ setfenv(f, table)
+ return f()
+end
+
+function minetest.deserialize(sdata)
+ local table = {}
+ local okay,results = pcall(stringtotable, sdata)
+ if okay then
+ return results
+ end
+ minetest.log('error', 'minetest.deserialize(): '.. results)
+ return nil
+end
+
+-- Run some unit tests
+local function unit_test()
+ function unitTest(name, success)
+ if not success then
+ error(name .. ': failed')
+ end
+ end
+
+ unittest_input = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
+ unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
+
+ unitTest("test 1a", unittest_input.cat.sound == unittest_output.cat.sound)
+ unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
+ unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
+
+ unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
+ unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
+ unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
+ unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
+end
+unit_test() -- Run it
+unit_test = nil -- Hide it
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/static_spawn.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/static_spawn.lua
new file mode 100644
index 0000000..e8c107d
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/static_spawn.lua
@@ -0,0 +1,33 @@
+-- Minetest: builtin/static_spawn.lua
+
+local function warn_invalid_static_spawnpoint()
+ if minetest.setting_get("static_spawnpoint") and
+ not minetest.setting_get_pos("static_spawnpoint") then
+ minetest.log('error', "The static_spawnpoint setting is invalid: \""..
+ minetest.setting_get("static_spawnpoint").."\"")
+ end
+end
+
+warn_invalid_static_spawnpoint()
+
+local function put_player_in_spawn(obj)
+ warn_invalid_static_spawnpoint()
+ local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint")
+ if not static_spawnpoint then
+ return false
+ end
+ minetest.log('action', "Moving "..obj:get_player_name()..
+ " to static spawnpoint at "..
+ minetest.pos_to_string(static_spawnpoint))
+ obj:setpos(static_spawnpoint)
+ return true
+end
+
+minetest.register_on_newplayer(function(obj)
+ put_player_in_spawn(obj)
+end)
+
+minetest.register_on_respawnplayer(function(obj)
+ return put_player_in_spawn(obj)
+end)
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/vector.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/vector.lua
new file mode 100644
index 0000000..77944b6
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/vector.lua
@@ -0,0 +1,146 @@
+
+vector = {}
+
+local function assert_vector(v)
+ assert(type(v) == "table" and v.x and v.y and v.z, "Invalid vector")
+end
+
+function vector.new(a, b, c)
+ if type(a) == "table" then
+ assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
+ return {x=a.x, y=a.y, z=a.z}
+ elseif a then
+ assert(b and c, "Invalid arguments for vector.new()")
+ return {x=a, y=b, z=c}
+ end
+ return {x=0, y=0, z=0}
+end
+
+function vector.equals(a, b)
+ assert_vector(a)
+ assert_vector(b)
+ return a.x == b.x and
+ a.y == b.y and
+ a.z == b.z
+end
+
+function vector.length(v)
+ assert_vector(v)
+ return math.hypot(v.x, math.hypot(v.y, v.z))
+end
+
+function vector.normalize(v)
+ assert_vector(v)
+ local len = vector.length(v)
+ if len == 0 then
+ return {x=0, y=0, z=0}
+ else
+ return vector.divide(v, len)
+ end
+end
+
+function vector.round(v)
+ assert_vector(v)
+ return {
+ x = math.floor(v.x + 0.5),
+ y = math.floor(v.y + 0.5),
+ z = math.floor(v.z + 0.5)
+ }
+end
+
+function vector.distance(a, b)
+ assert_vector(a)
+ assert_vector(b)
+ local x = a.x - b.x
+ local y = a.y - b.y
+ local z = a.z - b.z
+ return math.hypot(x, math.hypot(y, z))
+end
+
+function vector.direction(pos1, pos2)
+ assert_vector(pos1)
+ assert_vector(pos2)
+ local x_raw = pos2.x - pos1.x
+ local y_raw = pos2.y - pos1.y
+ local z_raw = pos2.z - pos1.z
+ local x_abs = math.abs(x_raw)
+ local y_abs = math.abs(y_raw)
+ local z_abs = math.abs(z_raw)
+ if x_abs >= y_abs and
+ x_abs >= z_abs then
+ y_raw = y_raw * (1 / x_abs)
+ z_raw = z_raw * (1 / x_abs)
+ x_raw = x_raw / x_abs
+ end
+ if y_abs >= x_abs and
+ y_abs >= z_abs then
+ x_raw = x_raw * (1 / y_abs)
+ z_raw = z_raw * (1 / y_abs)
+ y_raw = y_raw / y_abs
+ end
+ if z_abs >= y_abs and
+ z_abs >= x_abs then
+ x_raw = x_raw * (1 / z_abs)
+ y_raw = y_raw * (1 / z_abs)
+ z_raw = z_raw / z_abs
+ end
+ return {x=x_raw, y=y_raw, z=z_raw}
+end
+
+
+function vector.add(a, b)
+ assert_vector(a)
+ if type(b) == "table" then
+ assert_vector(b)
+ return {x = a.x + b.x,
+ y = a.y + b.y,
+ z = a.z + b.z}
+ else
+ return {x = a.x + b,
+ y = a.y + b,
+ z = a.z + b}
+ end
+end
+
+function vector.subtract(a, b)
+ assert_vector(a)
+ if type(b) == "table" then
+ assert_vector(b)
+ return {x = a.x - b.x,
+ y = a.y - b.y,
+ z = a.z - b.z}
+ else
+ return {x = a.x - b,
+ y = a.y - b,
+ z = a.z - b}
+ end
+end
+
+function vector.multiply(a, b)
+ assert_vector(a)
+ if type(b) == "table" then
+ assert_vector(b)
+ return {x = a.x * b.x,
+ y = a.y * b.y,
+ z = a.z * b.z}
+ else
+ return {x = a.x * b,
+ y = a.y * b,
+ z = a.z * b}
+ end
+end
+
+function vector.divide(a, b)
+ assert_vector(a)
+ if type(b) == "table" then
+ assert_vector(b)
+ return {x = a.x / b.x,
+ y = a.y / b.y,
+ z = a.z / b.z}
+ else
+ return {x = a.x / b,
+ y = a.y / b,
+ z = a.z / b}
+ end
+end
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/voxelarea.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/voxelarea.lua
new file mode 100644
index 0000000..93bbf73
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/builtin/voxelarea.lua
@@ -0,0 +1,103 @@
+VoxelArea = {
+ MinEdge = {x=1, y=1, z=1},
+ MaxEdge = {x=0, y=0, z=0},
+ ystride = 0,
+ zstride = 0,
+}
+
+function VoxelArea:new(o)
+ o = o or {}
+ setmetatable(o, self)
+ self.__index = self
+
+ local e = o:getExtent()
+ o.ystride = e.x
+ o.zstride = e.x * e.y
+
+ return o
+end
+
+function VoxelArea:getExtent()
+ return {
+ x = self.MaxEdge.x - self.MinEdge.x + 1,
+ y = self.MaxEdge.y - self.MinEdge.y + 1,
+ z = self.MaxEdge.z - self.MinEdge.z + 1,
+ }
+end
+
+function VoxelArea:getVolume()
+ local e = self:getExtent()
+ return e.x * e.y * e.z
+end
+
+function VoxelArea:index(x, y, z)
+ local i = (z - self.MinEdge.z) * self.zstride +
+ (y - self.MinEdge.y) * self.ystride +
+ (x - self.MinEdge.x) + 1
+ return math.floor(i)
+end
+
+function VoxelArea:indexp(p)
+ local i = (p.z - self.MinEdge.z) * self.zstride +
+ (p.y - self.MinEdge.y) * self.ystride +
+ (p.x - self.MinEdge.x) + 1
+ return math.floor(i)
+end
+
+function VoxelArea:position(i)
+ local p = {}
+
+ i = i - 1
+
+ p.z = math.floor(i / self.zstride) + self.MinEdge.z
+ i = i % self.zstride
+
+ p.y = math.floor(i / self.ystride) + self.MinEdge.y
+ i = i % self.ystride
+
+ p.x = math.floor(i) + self.MinEdge.x
+
+ return p
+end
+
+function VoxelArea:contains(x, y, z)
+ return (x >= self.MinEdge.x) and (x <= self.MaxEdge.x) and
+ (y >= self.MinEdge.y) and (y <= self.MaxEdge.y) and
+ (z >= self.MinEdge.z) and (z <= self.MaxEdge.z)
+end
+
+function VoxelArea:containsp(p)
+ return (p.x >= self.MinEdge.x) and (p.x <= self.MaxEdge.x) and
+ (p.y >= self.MinEdge.y) and (p.y <= self.MaxEdge.y) and
+ (p.z >= self.MinEdge.z) and (p.z <= self.MaxEdge.z)
+end
+
+function VoxelArea:containsi(i)
+ return (i >= 1) and (i <= self:getVolume())
+end
+
+function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
+ local i = self:index(minx, miny, minz) - 1
+ local last = self:index(maxx, maxy, maxz)
+ local ystride = self.ystride
+ local zstride = self.zstride
+ local yoff = (last+1) % ystride
+ local zoff = (last+1) % zstride
+ local ystridediff = (i - last) % ystride
+ local zstridediff = (i - last) % zstride
+ return function()
+ i = i + 1
+ if i % zstride == zoff then
+ i = i + zstridediff
+ elseif i % ystride == yoff then
+ i = i + ystridediff
+ end
+ if i <= last then
+ return i
+ end
+ end
+end
+
+function VoxelArea:iterp(minp, maxp)
+ return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/README.txt
new file mode 100644
index 0000000..8da87be
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/README.txt
@@ -0,0 +1,53 @@
+The main game for the Minetest game engine [minetest_game]
+==========================================================
+
+To build the wholeness of the Minetest project, insert this repository as
+ /games/minetest_game
+in the Minetest Engine.
+
+The Minetest Engine can be found in:
+ https://github.com/minetest/minetest/
+
+Compatibility
+--------------
+The minetest_game github master HEAD is generally compatible with the github
+master HEAD of minetest.
+
+Additionally, when the minetest engine is tagged to be a certain version (eg.
+0.4.dev-20120326), minetest_game is tagged with the version too.
+
+When stable releases are made, minetest_game is packaged and made available in
+ http://minetest.net/download.php
+and in case the repository has grown too much, it may be reset. In that sense,
+this is not a "real" git repository. (Package maintainers please note!)
+
+License of source code
+----------------------
+Copyright (C) 2010-2012 celeron55, Perttu Ahola
+See README.txt in each mod directory for information about other authors.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+License of media (textures and sounds)
+--------------------------------------
+Copyright (C) 2010-2012 celeron55, Perttu Ahola
+See README.txt in each mod directory for information about other authors.
+
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+License of menu/header.png
+Copyright (C) 2013 BlockMen CC BY-3.0
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/game.conf b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/game.conf
new file mode 100644
index 0000000..8b819bb
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/game.conf
@@ -0,0 +1 @@
+name = Minetest
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/menu/header.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/menu/header.png
new file mode 100644
index 0000000..c22192d
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/menu/header.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/menu/icon.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/menu/icon.png
new file mode 100644
index 0000000..2671118
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/menu/icon.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/README.txt
new file mode 100644
index 0000000..b0ebed8
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/README.txt
@@ -0,0 +1,17 @@
+Minetest 0.4 mod: bones
+=======================
+
+License of source code:
+-----------------------
+Copyright (C) 2012 PilzAdam
+
+WTFPL
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+----------------------
+Bad_Command_
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/init.lua
new file mode 100644
index 0000000..72849c4
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/init.lua
@@ -0,0 +1,131 @@
+-- Minetest 0.4 mod: bones
+-- See README.txt for licensing and other information.
+
+local function is_owner(pos, name)
+ local owner = minetest.get_meta(pos):get_string("owner")
+ if owner == "" or owner == name then
+ return true
+ end
+ return false
+end
+
+minetest.register_node("bones:bones", {
+ description = "Bones",
+ tiles = {
+ "bones_top.png",
+ "bones_bottom.png",
+ "bones_side.png",
+ "bones_side.png",
+ "bones_rear.png",
+ "bones_front.png"
+ },
+ paramtype2 = "facedir",
+ groups = {dig_immediate=2},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_gravel_footstep", gain=0.5},
+ dug = {name="default_gravel_footstep", gain=1.0},
+ }),
+
+ can_dig = function(pos, player)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ if is_owner(pos, player:get_player_name()) then
+ return count
+ end
+ return 0
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ return 0
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if is_owner(pos, player:get_player_name()) then
+ return stack:get_count()
+ end
+ return 0
+ end,
+
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
+ meta:set_string("infotext", meta:get_string("owner").."'s old bones")
+ meta:set_string("formspec", "")
+ meta:set_string("owner", "")
+ end
+ end,
+
+ on_timer = function(pos, elapsed)
+ local meta = minetest.get_meta(pos)
+ local time = meta:get_int("time")+elapsed
+ local publish = 1200
+ if tonumber(minetest.setting_get("share_bones_time")) then
+ publish = tonumber(minetest.setting_get("share_bones_time"))
+ end
+ if publish == 0 then
+ return
+ end
+ if time >= publish then
+ meta:set_string("infotext", meta:get_string("owner").."'s old bones")
+ meta:set_string("owner", "")
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_on_dieplayer(function(player)
+ if minetest.setting_getbool("creative_mode") then
+ return
+ end
+
+ local pos = player:getpos()
+ pos.x = math.floor(pos.x+0.5)
+ pos.y = math.floor(pos.y+0.5)
+ pos.z = math.floor(pos.z+0.5)
+ local param2 = minetest.dir_to_facedir(player:get_look_dir())
+
+ local nn = minetest.get_node(pos).name
+ if minetest.registered_nodes[nn].can_dig and
+ not minetest.registered_nodes[nn].can_dig(pos, player) then
+ local player_inv = player:get_inventory()
+
+ for i=1,player_inv:get_size("main") do
+ player_inv:set_stack("main", i, nil)
+ end
+ for i=1,player_inv:get_size("craft") do
+ player_inv:set_stack("craft", i, nil)
+ end
+ return
+ end
+
+ minetest.dig_node(pos)
+ minetest.add_node(pos, {name="bones:bones", param2=param2})
+
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local player_inv = player:get_inventory()
+ inv:set_size("main", 8*4)
+
+ local empty_list = inv:get_list("main")
+ inv:set_list("main", player_inv:get_list("main"))
+ player_inv:set_list("main", empty_list)
+
+ for i=1,player_inv:get_size("craft") do
+ inv:add_item("main", player_inv:get_stack("craft", i))
+ player_inv:set_stack("craft", i, nil)
+ end
+
+ meta:set_string("formspec", "size[8,9;]"..
+ "list[current_name;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", player:get_player_name().."'s fresh bones")
+ meta:set_string("owner", player:get_player_name())
+ meta:set_int("time", 0)
+
+ local timer = minetest.get_node_timer(pos)
+ timer:start(10)
+end)
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_bottom.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_bottom.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_front.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_front.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_rear.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_rear.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_side.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_side.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_top.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bones/textures/bones_top.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/README.txt
new file mode 100644
index 0000000..7dad641
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/README.txt
@@ -0,0 +1,26 @@
+Minetest 0.4 mod: bucket
+=========================
+
+License of source code:
+-----------------------
+Copyright (C) 2011-2012 Kahrl
+Copyright (C) 2011-2012 celeron55, Perttu Ahola
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/lgpl-2.1.html
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2010-2012 celeron55, Perttu Ahola
+
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/depends.txt
new file mode 100644
index 0000000..3a7daa1
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/depends.txt
@@ -0,0 +1,2 @@
+default
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/init.lua
new file mode 100644
index 0000000..c3f20b3
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/init.lua
@@ -0,0 +1,144 @@
+-- Minetest 0.4 mod: bucket
+-- See README.txt for licensing and other information.
+
+local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
+
+minetest.register_alias("bucket", "bucket:bucket_empty")
+minetest.register_alias("bucket_water", "bucket:bucket_water")
+minetest.register_alias("bucket_lava", "bucket:bucket_lava")
+
+minetest.register_craft({
+ output = 'bucket:bucket_empty 1',
+ recipe = {
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ {'', 'default:steel_ingot', ''},
+ }
+})
+
+bucket = {}
+bucket.liquids = {}
+
+-- Register a new liquid
+-- source = name of the source node
+-- flowing = name of the flowing node
+-- itemname = name of the new bucket item (or nil if liquid is not takeable)
+-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
+-- This function can be called from any mod (that depends on bucket).
+function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
+ bucket.liquids[source] = {
+ source = source,
+ flowing = flowing,
+ itemname = itemname,
+ }
+ bucket.liquids[flowing] = bucket.liquids[source]
+
+ if itemname ~= nil then
+ minetest.register_craftitem(itemname, {
+ description = name,
+ inventory_image = inventory_image,
+ stack_max = 1,
+ liquids_pointable = true,
+ groups = {not_in_creative_inventory=1},
+ on_place = function(itemstack, user, pointed_thing)
+ -- Must be pointing to node
+ if pointed_thing.type ~= "node" then
+ return
+ end
+
+ -- Call on_rightclick if the pointed node defines it
+ if user and not user:get_player_control().sneak then
+ local n = minetest.get_node(pointed_thing.under)
+ local nn = n.name
+ if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
+ return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, user, itemstack) or itemstack
+ end
+ end
+
+ local place_liquid = function(pos, node, source, flowing, fullness)
+ if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
+ minetest.add_node(pos, {name=source, param2=fullness})
+ return
+ elseif node.name == flowing then
+ fullness = fullness + node.param2
+ elseif node.name == source then
+ fullness = LIQUID_MAX
+ end
+
+ if fullness >= LIQUID_MAX then
+ minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
+ else
+ minetest.add_node(pos, {name=flowing, param2=fullness})
+ end
+ end
+
+ -- Check if pointing to a buildable node
+ local node = minetest.get_node(pointed_thing.under)
+ local fullness = tonumber(itemstack:get_metadata())
+ if not fullness then fullness = LIQUID_MAX end
+
+ if minetest.registered_nodes[node.name].buildable_to then
+ -- buildable; replace the node
+ place_liquid(pointed_thing.under, node, source, flowing, fullness)
+ else
+ -- not buildable to; place the liquid above
+ -- check if the node above can be replaced
+ local node = minetest.get_node(pointed_thing.above)
+ if minetest.registered_nodes[node.name].buildable_to then
+ place_liquid(pointed_thing.above, node, source, flowing, fullness)
+ else
+ -- do not remove the bucket with the liquid
+ return
+ end
+ end
+ return {name="bucket:bucket_empty"}
+ end
+ })
+ end
+end
+
+minetest.register_craftitem("bucket:bucket_empty", {
+ description = "Empty Bucket",
+ inventory_image = "bucket.png",
+ stack_max = 1,
+ liquids_pointable = true,
+ on_use = function(itemstack, user, pointed_thing)
+ -- Must be pointing to node
+ if pointed_thing.type ~= "node" then
+ return
+ end
+ -- Check if pointing to a liquid source
+ node = minetest.get_node(pointed_thing.under)
+ liquiddef = bucket.liquids[node.name]
+ if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
+ (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
+
+ minetest.add_node(pointed_thing.under, {name="air"})
+
+ if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
+ return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
+ end
+ end,
+})
+
+bucket.register_liquid(
+ "default:water_source",
+ "default:water_flowing",
+ "bucket:bucket_water",
+ "bucket_water.png",
+ "Water Bucket"
+)
+
+bucket.register_liquid(
+ "default:lava_source",
+ "default:lava_flowing",
+ "bucket:bucket_lava",
+ "bucket_lava.png",
+ "Lava Bucket"
+)
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "bucket:bucket_lava",
+ burntime = 60,
+ replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket.png
new file mode 100644
index 0000000..7c7441c
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket_lava.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket_lava.png
new file mode 100644
index 0000000..7dbf61a
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket_lava.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket_water.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket_water.png
new file mode 100644
index 0000000..0039df4
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/bucket/textures/bucket_water.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/README.txt
new file mode 100644
index 0000000..7d49b98
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/README.txt
@@ -0,0 +1,22 @@
+Minetest 0.4 mod: creative
+==========================
+
+Implements creative mode.
+
+Switch on by using the "creative_mode" setting.
+
+Registered items that
+- have a description, and
+- do not have the group not_in_creative_inventory
+are added to the creative inventory.
+
+License of source code and media files:
+---------------------------------------
+Copyright (C) 2012 Perttu Ahola (celeron55)
+
+This program is free software. It comes without any warranty, to
+the extent permitted by applicable law. You can redistribute it
+and/or modify it under the terms of the Do What The Fuck You Want
+To Public License, Version 2, as published by Sam Hocevar. See
+http://sam.zoy.org/wtfpl/COPYING for more details.
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/init.lua
new file mode 100644
index 0000000..fa26348
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/creative/init.lua
@@ -0,0 +1,165 @@
+-- minetest/creative/init.lua
+
+creative_inventory = {}
+creative_inventory.creative_inventory_size = 0
+
+-- Create detached creative inventory after loading all mods
+minetest.after(0, function()
+ local inv = minetest.create_detached_inventory("creative", {
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ if minetest.setting_getbool("creative_mode") then
+ return count
+ else
+ return 0
+ end
+ end,
+ allow_put = function(inv, listname, index, stack, player)
+ return 0
+ end,
+ allow_take = function(inv, listname, index, stack, player)
+ if minetest.setting_getbool("creative_mode") then
+ return -1
+ else
+ return 0
+ end
+ end,
+ on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ end,
+ on_take = function(inv, listname, index, stack, player)
+ --print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
+ if stack then
+ minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
+ --print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
+ end
+ end,
+ })
+ local creative_list = {}
+ for name,def in pairs(minetest.registered_items) do
+ if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
+ and def.description and def.description ~= "" then
+ table.insert(creative_list, name)
+ end
+ end
+ table.sort(creative_list)
+ inv:set_size("main", #creative_list)
+ for _,itemstring in ipairs(creative_list) do
+ inv:add_item("main", ItemStack(itemstring))
+ end
+ creative_inventory.creative_inventory_size = #creative_list
+ --print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
+end)
+
+-- Create the trash field
+local trash = minetest.create_detached_inventory("creative_trash", {
+ -- Allow the stack to be placed and remove it in on_put()
+ -- This allows the creative inventory to restore the stack
+ allow_put = function(inv, listname, index, stack, player)
+ if minetest.setting_getbool("creative_mode") then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ inv:set_stack(listname, index, "")
+ end,
+})
+trash:set_size("main", 1)
+
+
+creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
+ pagenum = math.floor(pagenum)
+ local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
+ player:set_inventory_formspec("size[13,7.5]"..
+ --"image[6,0.6;1,2;player.png]"..
+ "list[current_player;main;5,3.5;8,4;]"..
+ "list[current_player;craft;8,0;3,3;]"..
+ "list[current_player;craftpreview;12,1;1,1;]"..
+ "list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
+ "label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
+ "button[0.3,6.5;1.6,1;creative_prev;<<]"..
+ "button[2.7,6.5;1.6,1;creative_next;>>]"..
+ "label[5,1.5;Trash:]"..
+ "list[detached:creative_trash;main;5,2;1,1;]")
+end
+minetest.register_on_joinplayer(function(player)
+ -- If in creative mode, modify player's inventory forms
+ if not minetest.setting_getbool("creative_mode") then
+ return
+ end
+ creative_inventory.set_creative_formspec(player, 0, 1)
+end)
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if not minetest.setting_getbool("creative_mode") then
+ return
+ end
+ -- Figure out current page from formspec
+ local current_page = 0
+ local formspec = player:get_inventory_formspec()
+ local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
+ start_i = tonumber(start_i) or 0
+
+ if fields.creative_prev then
+ start_i = start_i - 4*6
+ end
+ if fields.creative_next then
+ start_i = start_i + 4*6
+ end
+
+ if start_i < 0 then
+ start_i = start_i + 4*6
+ end
+ if start_i >= creative_inventory.creative_inventory_size then
+ start_i = start_i - 4*6
+ end
+
+ if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
+ start_i = 0
+ end
+
+ creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
+end)
+
+if minetest.setting_getbool("creative_mode") then
+ local digtime = 0.5
+ minetest.register_item(":", {
+ type = "none",
+ wield_image = "wieldhand.png",
+ wield_scale = {x=1,y=1,z=2.5},
+ range = 10,
+ tool_capabilities = {
+ full_punch_interval = 0.5,
+ max_drop_level = 3,
+ groupcaps = {
+ crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
+ },
+ damage_groups = {fleshy = 10},
+ }
+ })
+
+ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
+ return true
+ end)
+
+ function minetest.handle_node_drops(pos, drops, digger)
+ if not digger or not digger:is_player() then
+ return
+ end
+ local inv = digger:get_inventory()
+ if inv then
+ for _,item in ipairs(drops) do
+ item = ItemStack(item):get_name()
+ if not inv:contains_item("main", item) then
+ inv:add_item("main", item)
+ end
+ end
+ end
+ end
+
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/README.txt
new file mode 100644
index 0000000..496bc58
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/README.txt
@@ -0,0 +1,181 @@
+Minetest 0.4 mod: default
+==========================
+
+License of source code:
+-----------------------
+Copyright (C) 2011-2012 celeron55, Perttu Ahola
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/lgpl-2.1.html
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2010-2012 celeron55, Perttu Ahola
+
+Cisoun's WTFPL texture pack:
+ default_chest_front.png
+ default_chest_lock.png
+ default_chest_side.png
+ default_chest_top.png
+ default_stone_brick.png
+ default_dirt.png
+ default_grass.png
+ default_grass_side.png
+ default_jungletree.png
+ default_jungletree_top.png
+ default_lava.png
+ default_leaves.png
+ default_sapling.png
+ default_sign_wall.png
+ default_stone.png
+ default_tool_mesepick.png
+ default_tool_steelpick.png
+ default_tool_steelshovel.png
+ default_tool_stonepick.png
+ default_tool_stoneshovel.png
+ default_tool_woodpick.png
+ default_tool_woodshovel.png
+ default_tree.png
+ default_tree_top.png
+ default_water.png
+
+Originating from G4JC's Almost MC Texture Pack:
+ default_wood.png
+ default_torch.png
+ default_torch_on_ceiling.png
+ default_torch_on_floor.png
+ default_cobble.png
+
+VanessaE's animated torches (WTFPL):
+ default_torch_animated.png
+ default_torch_on_ceiling_animated.png
+ default_torch_on_floor_animated.png
+ default_torch_on_floor.png
+
+RealBadAngel's animated water (WTFPL):
+ default_water_source_animated.png
+ default_water_flowing_animated.png
+
+VanessaE (WTFPL):
+ default_nc_back.png
+ default_nc_front.png
+ default_nc_rb.png
+ default_nc_side.png
+ default_grass_*.png
+ default_desert_sand.png
+ default_desert_stone.png
+ default_desert_stone_brick.png
+ default_sand.png
+ default_sandstone_brick.png
+
+Calinou (CC BY-SA):
+ default_brick.png
+ default_clay_brick.png
+ default_papyrus.png
+ default_tool_steelsword.png
+ default_bronze_ingot.png
+ default_copper_ingot.png
+ default_copper_lump.png
+ default_mineral_copper.png
+
+MirceaKitsune (WTFPL):
+ character.x
+
+Jordach (CC BY-SA 3.0):
+ character.png
+
+PilzAdam (WTFPL):
+ default_jungleleaves.png
+ default_junglesapling.png
+ default_junglewood.png
+ default_obsidian_glass.png
+ default_obsidian_shard.png
+ default_mossycobble.png
+ default_gold_ingot.png
+ default_gold_lump.png
+ default_mineral_gold.png
+ default_diamond.png
+ default_tool_diamondpick.png
+ default_tool_diamondsword.png
+ default_tool_diamondshovel.png
+ default_tool_diamondaxe.png
+ default_tool_meseaxe.png
+ default_tool_meseshovel.png
+ default_tool_mesesword.png
+ default_tool_bronzeaxe.png
+ default_tool_bronzepick.png
+ default_tool_bronzeshovel.png
+ default_tool_bronzesword.png
+ default_snowball.png
+
+jojoa1997 (WTFPL):
+ default_obsidian.png
+
+InfinityProject (WTFPL):
+ default_mineral_diamond.png
+
+Splizard (CC BY-SA 3.0):
+ default_snow.png
+ default_snow_side.png
+ default_ice.png
+
+Zeg9 (CC BY-SA 3.0):
+ default_coal_block.png
+ default_steel_block.png
+ default_copper_block.png
+ default_bronze_block.png
+ default_gold_block.png
+ default_diamond_block.png
+
+kaeza (WTFPL):
+ bubble.png
+
+Glass breaking sounds (CC BY 3.0):
+ 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
+ 2: http://www.freesound.org/people/Tomlija/sounds/97669/
+ 3: http://www.freesound.org/people/lsprice/sounds/88808/
+
+Mito551 (sounds) (CC BY-SA):
+ default_dig_choppy.ogg
+ default_dig_cracky.ogg
+ default_dig_crumbly.1.ogg
+ default_dig_crumbly.2.ogg
+ default_dig_dig_immediate.ogg
+ default_dig_oddly_breakable_by_hand.ogg
+ default_dug_node.1.ogg
+ default_dug_node.2.ogg
+ default_grass_footstep.1.ogg
+ default_grass_footstep.2.ogg
+ default_grass_footstep.3.ogg
+ default_gravel_footstep.1.ogg
+ default_gravel_footstep.2.ogg
+ default_gravel_footstep.3.ogg
+ default_gravel_footstep.4.ogg
+ default_grass_footstep.1.ogg
+ default_place_node.1.ogg
+ default_place_node.2.ogg
+ default_place_node.3.ogg
+ default_place_node_hard.1.ogg
+ default_place_node_hard.2.ogg
+ default_snow_footstep.1.ogg
+ default_snow_footstep.2.ogg
+ default_hard_footstep.1.ogg
+ default_hard_footstep.2.ogg
+ default_hard_footstep.3.ogg
+ default_sand_footstep.1.ogg
+ default_sand_footstep.2.ogg
+ default_wood_footstep.1.ogg
+ default_wood_footstep.2.ogg
+ default_dirt_footstep.1.ogg
+ default_dirt_footstep.2.ogg
+ default_glass_footstep.ogg
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/crafting.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/crafting.lua
new file mode 100644
index 0000000..c4f353a
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/crafting.lua
@@ -0,0 +1,742 @@
+-- mods/default/crafting.lua
+
+minetest.register_craft({
+ output = 'default:wood 4',
+ recipe = {
+ {'default:tree'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:junglewood 4',
+ recipe = {
+ {'default:jungletree'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:stick 4',
+ recipe = {
+ {'group:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:fence_wood 2',
+ recipe = {
+ {'group:stick', 'group:stick', 'group:stick'},
+ {'group:stick', 'group:stick', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sign_wall',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'', 'group:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:torch 4',
+ recipe = {
+ {'default:coal_lump'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_wood',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'', 'group:stick', ''},
+ {'', 'group:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_stone',
+ recipe = {
+ {'group:stone', 'group:stone', 'group:stone'},
+ {'', 'group:stick', ''},
+ {'', 'group:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_steel',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'', 'group:stick', ''},
+ {'', 'group:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_bronze',
+ recipe = {
+ {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
+ {'', 'group:stick', ''},
+ {'', 'group:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_mese',
+ recipe = {
+ {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
+ {'', 'group:stick', ''},
+ {'', 'group:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_diamond',
+ recipe = {
+ {'default:diamond', 'default:diamond', 'default:diamond'},
+ {'', 'group:stick', ''},
+ {'', 'group:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_wood',
+ recipe = {
+ {'group:wood'},
+ {'group:stick'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_stone',
+ recipe = {
+ {'group:stone'},
+ {'group:stick'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_steel',
+ recipe = {
+ {'default:steel_ingot'},
+ {'group:stick'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_bronze',
+ recipe = {
+ {'default:bronze_ingot'},
+ {'group:stick'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_mese',
+ recipe = {
+ {'default:mese_crystal'},
+ {'group:stick'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_diamond',
+ recipe = {
+ {'default:diamond'},
+ {'group:stick'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_wood',
+ recipe = {
+ {'group:wood', 'group:wood'},
+ {'group:wood', 'group:stick'},
+ {'', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_stone',
+ recipe = {
+ {'group:stone', 'group:stone'},
+ {'group:stone', 'group:stick'},
+ {'', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_steel',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'group:stick'},
+ {'', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_bronze',
+ recipe = {
+ {'default:bronze_ingot', 'default:bronze_ingot'},
+ {'default:bronze_ingot', 'group:stick'},
+ {'', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_mese',
+ recipe = {
+ {'default:mese_crystal', 'default:mese_crystal'},
+ {'default:mese_crystal', 'group:stick'},
+ {'', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_diamond',
+ recipe = {
+ {'default:diamond', 'default:diamond'},
+ {'default:diamond', 'group:stick'},
+ {'', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_wood',
+ recipe = {
+ {'group:wood'},
+ {'group:wood'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_stone',
+ recipe = {
+ {'group:stone'},
+ {'group:stone'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_steel',
+ recipe = {
+ {'default:steel_ingot'},
+ {'default:steel_ingot'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_bronze',
+ recipe = {
+ {'default:bronze_ingot'},
+ {'default:bronze_ingot'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_mese',
+ recipe = {
+ {'default:mese_crystal'},
+ {'default:mese_crystal'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_diamond',
+ recipe = {
+ {'default:diamond'},
+ {'default:diamond'},
+ {'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:rail 15',
+ recipe = {
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ {'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:chest',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'group:wood', '', 'group:wood'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:chest_locked',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'group:wood', 'default:steel_ingot', 'group:wood'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:furnace',
+ recipe = {
+ {'group:stone', 'group:stone', 'group:stone'},
+ {'group:stone', '', 'group:stone'},
+ {'group:stone', 'group:stone', 'group:stone'},
+ }
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = "default:bronze_ingot",
+ recipe = {"default:steel_ingot", "default:copper_ingot"},
+})
+
+minetest.register_craft({
+ output = 'default:coalblock',
+ recipe = {
+ {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
+ {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
+ {'default:coal_lump', 'default:coal_lump', 'default:coal_lump'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:coal_lump 9',
+ recipe = {
+ {'default:coalblock'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:steelblock',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:steel_ingot 9',
+ recipe = {
+ {'default:steelblock'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:copperblock',
+ recipe = {
+ {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
+ {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
+ {'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:copper_ingot 9',
+ recipe = {
+ {'default:copperblock'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:bronzeblock',
+ recipe = {
+ {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
+ {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
+ {'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:bronze_ingot 9',
+ recipe = {
+ {'default:bronzeblock'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:goldblock',
+ recipe = {
+ {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
+ {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
+ {'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:gold_ingot 9',
+ recipe = {
+ {'default:goldblock'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:diamondblock',
+ recipe = {
+ {'default:diamond', 'default:diamond', 'default:diamond'},
+ {'default:diamond', 'default:diamond', 'default:diamond'},
+ {'default:diamond', 'default:diamond', 'default:diamond'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:diamond 9',
+ recipe = {
+ {'default:diamondblock'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sandstone',
+ recipe = {
+ {'group:sand', 'group:sand'},
+ {'group:sand', 'group:sand'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sand 4',
+ recipe = {
+ {'default:sandstone'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sandstonebrick',
+ recipe = {
+ {'default:sandstone', 'default:sandstone'},
+ {'default:sandstone', 'default:sandstone'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:clay',
+ recipe = {
+ {'default:clay_lump', 'default:clay_lump'},
+ {'default:clay_lump', 'default:clay_lump'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:brick',
+ recipe = {
+ {'default:clay_brick', 'default:clay_brick'},
+ {'default:clay_brick', 'default:clay_brick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:clay_brick 4',
+ recipe = {
+ {'default:brick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:paper',
+ recipe = {
+ {'default:papyrus', 'default:papyrus', 'default:papyrus'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:book',
+ recipe = {
+ {'default:paper'},
+ {'default:paper'},
+ {'default:paper'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:bookshelf',
+ recipe = {
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'default:book', 'default:book', 'default:book'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:ladder',
+ recipe = {
+ {'group:stick', '', 'group:stick'},
+ {'group:stick', 'group:stick', 'group:stick'},
+ {'group:stick', '', 'group:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:mese',
+ recipe = {
+ {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
+ {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
+ {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:mese_crystal 9',
+ recipe = {
+ {'default:mese'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:mese_crystal_fragment 9',
+ recipe = {
+ {'default:mese_crystal'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:obsidian_shard 9',
+ recipe = {
+ {'default:obsidian'}
+ }
+})
+
+minetest.register_craft({
+ output = 'default:obsidian',
+ recipe = {
+ {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
+ {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
+ {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:stonebrick',
+ recipe = {
+ {'default:stone', 'default:stone'},
+ {'default:stone', 'default:stone'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:desert_stonebrick',
+ recipe = {
+ {'default:desert_stone', 'default:desert_stone'},
+ {'default:desert_stone', 'default:desert_stone'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:snowblock',
+ recipe = {
+ {'default:snow', 'default:snow', 'default:snow'},
+ {'default:snow', 'default:snow', 'default:snow'},
+ {'default:snow', 'default:snow', 'default:snow'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:snow 9',
+ recipe = {
+ {'default:snowblock'},
+ }
+})
+
+--
+-- Crafting (tool repair)
+--
+minetest.register_craft({
+ type = "toolrepair",
+ additional_wear = -0.02,
+})
+
+--
+-- Cooking recipes
+--
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:glass",
+ recipe = "group:sand",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:obsidian_glass",
+ recipe = "default:obsidian_shard",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:stone",
+ recipe = "default:cobble",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:steel_ingot",
+ recipe = "default:iron_lump",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:copper_ingot",
+ recipe = "default:copper_lump",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:gold_ingot",
+ recipe = "default:gold_lump",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:clay_brick",
+ recipe = "default:clay_lump",
+})
+
+--
+-- Fuels
+--
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "group:tree",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:junglegrass",
+ burntime = 2,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "group:leaves",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:cactus",
+ burntime = 15,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:papyrus",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:bookshelf",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:fence_wood",
+ burntime = 15,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:ladder",
+ burntime = 5,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "group:wood",
+ burntime = 7,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:lava_source",
+ burntime = 60,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:torch",
+ burntime = 4,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:sign_wall",
+ burntime = 10,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:chest",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:chest_locked",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:nyancat",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:nyancat_rainbow",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:sapling",
+ burntime = 10,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:apple",
+ burntime = 3,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:coal_lump",
+ burntime = 40,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:coalblock",
+ burntime = 370,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:junglesapling",
+ burntime = 10,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:grass_1",
+ burntime = 2,
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/craftitems.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/craftitems.lua
new file mode 100644
index 0000000..2d3652e
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/craftitems.lua
@@ -0,0 +1,92 @@
+-- mods/default/craftitems.lua
+
+minetest.register_craftitem("default:stick", {
+ description = "Stick",
+ inventory_image = "default_stick.png",
+ groups = {stick=1},
+})
+
+minetest.register_craftitem("default:paper", {
+ description = "Paper",
+ inventory_image = "default_paper.png",
+})
+
+minetest.register_craftitem("default:book", {
+ description = "Book",
+ inventory_image = "default_book.png",
+})
+
+minetest.register_craftitem("default:coal_lump", {
+ description = "Coal Lump",
+ inventory_image = "default_coal_lump.png",
+})
+
+minetest.register_craftitem("default:iron_lump", {
+ description = "Iron Lump",
+ inventory_image = "default_iron_lump.png",
+})
+
+minetest.register_craftitem("default:copper_lump", {
+ description = "Copper Lump",
+ inventory_image = "default_copper_lump.png",
+})
+
+minetest.register_craftitem("default:mese_crystal", {
+ description = "Mese Crystal",
+ inventory_image = "default_mese_crystal.png",
+})
+
+minetest.register_craftitem("default:gold_lump", {
+ description = "Gold Lump",
+ inventory_image = "default_gold_lump.png",
+})
+
+minetest.register_craftitem("default:diamond", {
+ description = "Diamond",
+ inventory_image = "default_diamond.png",
+})
+
+minetest.register_craftitem("default:clay_lump", {
+ description = "Clay Lump",
+ inventory_image = "default_clay_lump.png",
+})
+
+minetest.register_craftitem("default:steel_ingot", {
+ description = "Steel Ingot",
+ inventory_image = "default_steel_ingot.png",
+})
+
+minetest.register_craftitem("default:copper_ingot", {
+ description = "Copper Ingot",
+ inventory_image = "default_copper_ingot.png",
+})
+
+minetest.register_craftitem("default:bronze_ingot", {
+ description = "Bronze Ingot",
+ inventory_image = "default_bronze_ingot.png",
+})
+
+minetest.register_craftitem("default:gold_ingot", {
+ description = "Gold Ingot",
+ inventory_image = "default_gold_ingot.png"
+})
+
+minetest.register_craftitem("default:mese_crystal_fragment", {
+ description = "Mese Crystal Fragment",
+ inventory_image = "default_mese_crystal_fragment.png",
+})
+
+minetest.register_craftitem("default:clay_brick", {
+ description = "Clay Brick",
+ inventory_image = "default_clay_brick.png",
+})
+
+minetest.register_craftitem("default:scorched_stuff", {
+ description = "Scorched Stuff",
+ inventory_image = "default_scorched_stuff.png",
+})
+
+minetest.register_craftitem("default:obsidian_shard", {
+ description = "Obsidian Shard",
+ inventory_image = "default_obsidian_shard.png",
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/functions.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/functions.lua
new file mode 100644
index 0000000..4f5f85d
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/functions.lua
@@ -0,0 +1,367 @@
+-- mods/default/functions.lua
+
+--
+-- Sounds
+--
+
+function default.node_sound_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="", gain=1.0}
+ table.dug = table.dug or
+ {name="default_dug_node", gain=0.25}
+ table.place = table.place or
+ {name="default_place_node_hard", gain=1.0}
+ return table
+end
+
+function default.node_sound_stone_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_hard_footstep", gain=0.5}
+ table.dug = table.dug or
+ {name="default_hard_footstep", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_dirt_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_dirt_footstep", gain=1.0}
+ table.dug = table.dug or
+ {name="default_dirt_footstep", gain=1.5}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_sand_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_sand_footstep", gain=0.5}
+ table.dug = table.dug or
+ {name="default_sand_footstep", gain=1.0}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_wood_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_wood_footstep", gain=0.5}
+ table.dug = table.dug or
+ {name="default_wood_footstep", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_leaves_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_grass_footstep", gain=0.35}
+ table.dug = table.dug or
+ {name="default_grass_footstep", gain=0.85}
+ table.dig = table.dig or
+ {name="default_dig_crumbly", gain=0.4}
+ table.place = table.place or
+ {name="default_place_node", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_glass_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_glass_footstep", gain=0.5}
+ table.dug = table.dug or
+ {name="default_break_glass", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+--
+-- Legacy
+--
+
+function default.spawn_falling_node(p, nodename)
+ spawn_falling_node(p, nodename)
+end
+
+-- Horrible crap to support old code
+-- Don't use this and never do what this does, it's completely wrong!
+-- (More specifically, the client and the C++ code doesn't get the group)
+function default.register_falling_node(nodename, texture)
+ minetest.log("error", debug.traceback())
+ minetest.log('error', "WARNING: default.register_falling_node is deprecated")
+ if minetest.registered_nodes[nodename] then
+ minetest.registered_nodes[nodename].groups.falling_node = 1
+ end
+end
+
+--
+-- Global callbacks
+--
+
+-- Global environment step function
+function on_step(dtime)
+ -- print("on_step")
+end
+minetest.register_globalstep(on_step)
+
+function on_placenode(p, node)
+ --print("on_placenode")
+end
+minetest.register_on_placenode(on_placenode)
+
+function on_dignode(p, node)
+ --print("on_dignode")
+end
+minetest.register_on_dignode(on_dignode)
+
+function on_punchnode(p, node)
+end
+minetest.register_on_punchnode(on_punchnode)
+
+
+--
+-- Grow trees
+--
+
+minetest.register_abm({
+ nodenames = {"default:sapling"},
+ interval = 10,
+ chance = 50,
+ action = function(pos, node)
+ local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
+ local is_soil = minetest.get_item_group(nu, "soil")
+ if is_soil == 0 then
+ return
+ end
+
+ minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
+ local vm = minetest.get_voxel_manip()
+ local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
+ local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
+ local data = vm:get_data()
+ default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
+ vm:set_data(data)
+ vm:write_to_map(data)
+ vm:update_map()
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"default:junglesapling"},
+ interval = 10,
+ chance = 50,
+ action = function(pos, node)
+ local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
+ local is_soil = minetest.get_item_group(nu, "soil")
+ if is_soil == 0 then
+ return
+ end
+
+ minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
+ local vm = minetest.get_voxel_manip()
+ local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
+ local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
+ local data = vm:get_data()
+ default.grow_jungletree(data, a, pos, math.random(1,100000))
+ vm:set_data(data)
+ vm:write_to_map(data)
+ vm:update_map()
+ end
+})
+
+--
+-- Lavacooling
+--
+
+default.cool_lava_source = function(pos)
+ minetest.set_node(pos, {name="default:obsidian"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+end
+
+default.cool_lava_flowing = function(pos)
+ minetest.set_node(pos, {name="default:stone"})
+ minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+end
+
+minetest.register_abm({
+ nodenames = {"default:lava_flowing"},
+ neighbors = {"group:water"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"default:lava_source"},
+ neighbors = {"group:water"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
+ end,
+})
+
+--
+-- Papyrus and cactus growing
+--
+
+minetest.register_abm({
+ nodenames = {"default:cactus"},
+ neighbors = {"group:sand"},
+ interval = 50,
+ chance = 20,
+ action = function(pos, node)
+ pos.y = pos.y-1
+ local name = minetest.get_node(pos).name
+ if minetest.get_item_group(name, "sand") ~= 0 then
+ pos.y = pos.y+1
+ local height = 0
+ while minetest.get_node(pos).name == "default:cactus" and height < 4 do
+ height = height+1
+ pos.y = pos.y+1
+ end
+ if height < 4 then
+ if minetest.get_node(pos).name == "air" then
+ minetest.set_node(pos, {name="default:cactus"})
+ end
+ end
+ end
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"default:papyrus"},
+ neighbors = {"default:dirt", "default:dirt_with_grass"},
+ interval = 50,
+ chance = 20,
+ action = function(pos, node)
+ pos.y = pos.y-1
+ local name = minetest.get_node(pos).name
+ if name == "default:dirt" or name == "default:dirt_with_grass" then
+ if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
+ return
+ end
+ pos.y = pos.y+1
+ local height = 0
+ while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
+ height = height+1
+ pos.y = pos.y+1
+ end
+ if height < 4 then
+ if minetest.get_node(pos).name == "air" then
+ minetest.set_node(pos, {name="default:papyrus"})
+ end
+ end
+ end
+ end,
+})
+
+--
+-- Leafdecay
+--
+
+-- To enable leaf decay for a node, add it to the "leafdecay" group.
+--
+-- The rating of the group determines how far from a node in the group "tree"
+-- the node can be without decaying.
+--
+-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
+-- the player places a node of that kind, you will want to set param2=1 or so.
+--
+-- If the node is in the leafdecay_drop group then the it will always be dropped
+-- as an item
+
+default.leafdecay_trunk_cache = {}
+default.leafdecay_enable_cache = true
+-- Spread the load of finding trunks
+default.leafdecay_trunk_find_allow_accumulator = 0
+
+minetest.register_globalstep(function(dtime)
+ local finds_per_second = 5000
+ default.leafdecay_trunk_find_allow_accumulator =
+ math.floor(dtime * finds_per_second)
+end)
+
+minetest.register_abm({
+ nodenames = {"group:leafdecay"},
+ neighbors = {"air", "group:liquid"},
+ -- A low interval and a high inverse chance spreads the load
+ interval = 2,
+ chance = 5,
+
+ action = function(p0, node, _, _)
+ --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
+ local do_preserve = false
+ local d = minetest.registered_nodes[node.name].groups.leafdecay
+ if not d or d == 0 then
+ --print("not groups.leafdecay")
+ return
+ end
+ local n0 = minetest.get_node(p0)
+ if n0.param2 ~= 0 then
+ --print("param2 ~= 0")
+ return
+ end
+ local p0_hash = nil
+ if default.leafdecay_enable_cache then
+ p0_hash = minetest.hash_node_position(p0)
+ local trunkp = default.leafdecay_trunk_cache[p0_hash]
+ if trunkp then
+ local n = minetest.get_node(trunkp)
+ local reg = minetest.registered_nodes[n.name]
+ -- Assume ignore is a trunk, to make the thing work at the border of the active area
+ if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
+ --print("cached trunk still exists")
+ return
+ end
+ --print("cached trunk is invalid")
+ -- Cache is invalid
+ table.remove(default.leafdecay_trunk_cache, p0_hash)
+ end
+ end
+ if default.leafdecay_trunk_find_allow_accumulator <= 0 then
+ return
+ end
+ default.leafdecay_trunk_find_allow_accumulator =
+ default.leafdecay_trunk_find_allow_accumulator - 1
+ -- Assume ignore is a trunk, to make the thing work at the border of the active area
+ local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
+ if p1 then
+ do_preserve = true
+ if default.leafdecay_enable_cache then
+ --print("caching trunk")
+ -- Cache the trunk
+ default.leafdecay_trunk_cache[p0_hash] = p1
+ end
+ end
+ if not do_preserve then
+ -- Drop stuff other than the node itself
+ itemstacks = minetest.get_node_drops(n0.name)
+ for _, itemname in ipairs(itemstacks) do
+ if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
+ itemname ~= n0.name then
+ local p_drop = {
+ x = p0.x - 0.5 + math.random(),
+ y = p0.y - 0.5 + math.random(),
+ z = p0.z - 0.5 + math.random(),
+ }
+ minetest.add_item(p_drop, itemname)
+ end
+ end
+ -- Remove node
+ minetest.remove_node(p0)
+ nodeupdate(p0)
+ end
+ end
+})
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/init.lua
new file mode 100644
index 0000000..968cacd
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/init.lua
@@ -0,0 +1,22 @@
+-- Minetest 0.4 mod: default
+-- See README.txt for licensing and other information.
+
+-- The API documentation in here was moved into doc/lua_api.txt
+
+WATER_ALPHA = 160
+WATER_VISC = 1
+LAVA_VISC = 7
+LIGHT_MAX = 14
+
+-- Definitions made by this mod that other mods can use too
+default = {}
+
+-- Load files
+dofile(minetest.get_modpath("default").."/functions.lua")
+dofile(minetest.get_modpath("default").."/nodes.lua")
+dofile(minetest.get_modpath("default").."/tools.lua")
+dofile(minetest.get_modpath("default").."/craftitems.lua")
+dofile(minetest.get_modpath("default").."/crafting.lua")
+dofile(minetest.get_modpath("default").."/mapgen.lua")
+dofile(minetest.get_modpath("default").."/player.lua")
+dofile(minetest.get_modpath("default").."/trees.lua")
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/mapgen.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/mapgen.lua
new file mode 100644
index 0000000..4907cf7
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/mapgen.lua
@@ -0,0 +1,513 @@
+-- mods/default/mapgen.lua
+
+--
+-- Aliases for map generator outputs
+--
+
+minetest.register_alias("mapgen_stone", "default:stone")
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_jungletree", "default:jungletree")
+minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
+minetest.register_alias("mapgen_apple", "default:apple")
+minetest.register_alias("mapgen_water_source", "default:water_source")
+minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_sand", "default:sand")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_lava_source", "default:lava_source")
+minetest.register_alias("mapgen_cobble", "default:cobble")
+minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
+minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
+minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
+minetest.register_alias("mapgen_mese", "default:mese")
+minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
+minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
+minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
+
+--
+-- Ore generation
+--
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_coal",
+ wherein = "default:stone",
+ clust_scarcity = 8*8*8,
+ clust_num_ores = 8,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = 64,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_coal",
+ wherein = "default:stone",
+ clust_scarcity = 24*24*24,
+ clust_num_ores = 27,
+ clust_size = 6,
+ height_min = -31000,
+ height_max = 0,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 12*12*12,
+ clust_num_ores = 3,
+ clust_size = 2,
+ height_min = -15,
+ height_max = 2,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 9*9*9,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -63,
+ height_max = -16,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 7*7*7,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = -64,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 24*24*24,
+ clust_num_ores = 27,
+ clust_size = 6,
+ height_min = -31000,
+ height_max = -64,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_mese",
+ wherein = "default:stone",
+ clust_scarcity = 18*18*18,
+ clust_num_ores = 3,
+ clust_size = 2,
+ height_min = -255,
+ height_max = -64,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_mese",
+ wherein = "default:stone",
+ clust_scarcity = 14*14*14,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = -256,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:mese",
+ wherein = "default:stone",
+ clust_scarcity = 36*36*36,
+ clust_num_ores = 3,
+ clust_size = 2,
+ height_min = -31000,
+ height_max = -1024,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_gold",
+ wherein = "default:stone",
+ clust_scarcity = 15*15*15,
+ clust_num_ores = 3,
+ clust_size = 2,
+ height_min = -255,
+ height_max = -64,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_gold",
+ wherein = "default:stone",
+ clust_scarcity = 13*13*13,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = -256,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_diamond",
+ wherein = "default:stone",
+ clust_scarcity = 17*17*17,
+ clust_num_ores = 4,
+ clust_size = 3,
+ height_min = -255,
+ height_max = -128,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_diamond",
+ wherein = "default:stone",
+ clust_scarcity = 15*15*15,
+ clust_num_ores = 4,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = -256,
+ flags = "absheight",
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_copper",
+ wherein = "default:stone",
+ clust_scarcity = 12*12*12,
+ clust_num_ores = 4,
+ clust_size = 3,
+ height_min = -63,
+ height_max = -16,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_copper",
+ wherein = "default:stone",
+ clust_scarcity = 9*9*9,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = -64,
+ flags = "absheight",
+})
+
+if minetest.setting_get("mg_name") == "indev" then
+ -- Floatlands and high mountains springs
+ minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:water_source",
+ ore_param2 = 128,
+ wherein = "default:stone",
+ clust_scarcity = 40*40*40,
+ clust_num_ores = 8,
+ clust_size = 3,
+ height_min = 100,
+ height_max = 31000,
+ })
+
+ minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:lava_source",
+ ore_param2 = 128,
+ wherein = "default:stone",
+ clust_scarcity = 50*50*50,
+ clust_num_ores = 5,
+ clust_size = 2,
+ height_min = 10000,
+ height_max = 31000,
+ })
+
+ minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:sand",
+ wherein = "default:stone",
+ clust_scarcity = 20*20*20,
+ clust_num_ores = 5*5*3,
+ clust_size = 5,
+ height_min = 500,
+ height_max = 31000,
+ })
+
+ -- Underground springs
+ minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:water_source",
+ ore_param2 = 128,
+ wherein = "default:stone",
+ clust_scarcity = 25*25*25,
+ clust_num_ores = 8,
+ clust_size = 3,
+ height_min = -10000,
+ height_max = -10,
+ })
+
+ minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:lava_source",
+ ore_param2 = 128,
+ wherein = "default:stone",
+ clust_scarcity = 35*35*35,
+ clust_num_ores = 5,
+ clust_size = 2,
+ height_min = -31000,
+ height_max = -100,
+ })
+end
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:clay",
+ wherein = "default:sand",
+ clust_scarcity = 15*15*15,
+ clust_num_ores = 64,
+ clust_size = 5,
+ height_max = 0,
+ height_min = -10,
+})
+
+function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
+ minetest.log('action', "WARNING: default.generate_ore is deprecated")
+
+ if maxp.y < height_min or minp.y > height_max then
+ return
+ end
+ local y_min = math.max(minp.y, height_min)
+ local y_max = math.min(maxp.y, height_max)
+ if chunk_size >= y_max - y_min + 1 then
+ return
+ end
+ local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
+ local pr = PseudoRandom(seed)
+ local num_chunks = math.floor(chunks_per_volume * volume)
+ local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
+ --print("generate_ore num_chunks: "..dump(num_chunks))
+ for i=1,num_chunks do
+ local y0 = pr:next(y_min, y_max-chunk_size+1)
+ if y0 >= height_min and y0 <= height_max then
+ local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
+ local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
+ local p0 = {x=x0, y=y0, z=z0}
+ for x1=0,chunk_size-1 do
+ for y1=0,chunk_size-1 do
+ for z1=0,chunk_size-1 do
+ if pr:next(1,inverse_chance) == 1 then
+ local x2 = x0+x1
+ local y2 = y0+y1
+ local z2 = z0+z1
+ local p2 = {x=x2, y=y2, z=z2}
+ if minetest.get_node(p2).name == wherein then
+ minetest.set_node(p2, {name=name})
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+ --print("generate_ore done")
+end
+
+function default.make_papyrus(pos, size)
+ for y=0,size-1 do
+ local p = {x=pos.x, y=pos.y+y, z=pos.z}
+ local nn = minetest.get_node(p).name
+ if minetest.registered_nodes[nn] and
+ minetest.registered_nodes[nn].buildable_to then
+ minetest.set_node(p, {name="default:papyrus"})
+ else
+ return
+ end
+ end
+end
+
+function default.make_cactus(pos, size)
+ for y=0,size-1 do
+ local p = {x=pos.x, y=pos.y+y, z=pos.z}
+ local nn = minetest.get_node(p).name
+ if minetest.registered_nodes[nn] and
+ minetest.registered_nodes[nn].buildable_to then
+ minetest.set_node(p, {name="default:cactus"})
+ else
+ return
+ end
+ end
+end
+
+-- facedir: 0/1/2/3 (head node facedir value)
+-- length: length of rainbow tail
+function default.make_nyancat(pos, facedir, length)
+ local tailvec = {x=0, y=0, z=0}
+ if facedir == 0 then
+ tailvec.z = 1
+ elseif facedir == 1 then
+ tailvec.x = 1
+ elseif facedir == 2 then
+ tailvec.z = -1
+ elseif facedir == 3 then
+ tailvec.x = -1
+ else
+ --print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
+ facedir = 0
+ tailvec.z = 1
+ end
+ local p = {x=pos.x, y=pos.y, z=pos.z}
+ minetest.set_node(p, {name="default:nyancat", param2=facedir})
+ for i=1,length do
+ p.x = p.x + tailvec.x
+ p.z = p.z + tailvec.z
+ minetest.set_node(p, {name="default:nyancat_rainbow", param2=facedir})
+ end
+end
+
+function generate_nyancats(seed, minp, maxp)
+ local height_min = -31000
+ local height_max = -32
+ if maxp.y < height_min or minp.y > height_max then
+ return
+ end
+ local y_min = math.max(minp.y, height_min)
+ local y_max = math.min(maxp.y, height_max)
+ local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
+ local pr = PseudoRandom(seed + 9324342)
+ local max_num_nyancats = math.floor(volume / (16*16*16))
+ for i=1,max_num_nyancats do
+ if pr:next(0, 1000) == 0 then
+ local x0 = pr:next(minp.x, maxp.x)
+ local y0 = pr:next(minp.y, maxp.y)
+ local z0 = pr:next(minp.z, maxp.z)
+ local p0 = {x=x0, y=y0, z=z0}
+ default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
+ end
+ end
+end
+
+minetest.register_on_generated(function(minp, maxp, seed)
+ if maxp.y >= 2 and minp.y <= 0 then
+ -- Generate papyrus
+ local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
+ -- Assume X and Z lengths are equal
+ local divlen = 8
+ local divs = (maxp.x-minp.x)/divlen+1;
+ for divx=0,divs-1 do
+ for divz=0,divs-1 do
+ local x0 = minp.x + math.floor((divx+0)*divlen)
+ local z0 = minp.z + math.floor((divz+0)*divlen)
+ local x1 = minp.x + math.floor((divx+1)*divlen)
+ local z1 = minp.z + math.floor((divz+1)*divlen)
+ -- Determine papyrus amount from perlin noise
+ local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
+ -- Find random positions for papyrus based on this random
+ local pr = PseudoRandom(seed+1)
+ for i=0,papyrus_amount do
+ local x = pr:next(x0, x1)
+ local z = pr:next(z0, z1)
+ if minetest.get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and
+ minetest.find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
+ default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4))
+ end
+ end
+ end
+ end
+ -- Generate cactuses
+ local perlin1 = minetest.get_perlin(230, 3, 0.6, 100)
+ -- Assume X and Z lengths are equal
+ local divlen = 16
+ local divs = (maxp.x-minp.x)/divlen+1;
+ for divx=0,divs-1 do
+ for divz=0,divs-1 do
+ local x0 = minp.x + math.floor((divx+0)*divlen)
+ local z0 = minp.z + math.floor((divz+0)*divlen)
+ local x1 = minp.x + math.floor((divx+1)*divlen)
+ local z1 = minp.z + math.floor((divz+1)*divlen)
+ -- Determine cactus amount from perlin noise
+ local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
+ -- Find random positions for cactus based on this random
+ local pr = PseudoRandom(seed+1)
+ for i=0,cactus_amount do
+ local x = pr:next(x0, x1)
+ local z = pr:next(z0, z1)
+ -- Find ground level (0...15)
+ local ground_y = nil
+ for y=30,0,-1 do
+ if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
+ ground_y = y
+ break
+ end
+ end
+ -- If desert sand, make cactus
+ if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then
+ default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
+ end
+ end
+ end
+ end
+ -- Generate grass
+ local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
+ -- Assume X and Z lengths are equal
+ local divlen = 16
+ local divs = (maxp.x-minp.x)/divlen+1;
+ for divx=0,divs-1 do
+ for divz=0,divs-1 do
+ local x0 = minp.x + math.floor((divx+0)*divlen)
+ local z0 = minp.z + math.floor((divz+0)*divlen)
+ local x1 = minp.x + math.floor((divx+1)*divlen)
+ local z1 = minp.z + math.floor((divz+1)*divlen)
+ -- Determine grass amount from perlin noise
+ local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
+ -- Find random positions for grass based on this random
+ local pr = PseudoRandom(seed+1)
+ for i=0,grass_amount do
+ local x = pr:next(x0, x1)
+ local z = pr:next(z0, z1)
+ -- Find ground level (0...15)
+ local ground_y = nil
+ for y=30,0,-1 do
+ if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
+ ground_y = y
+ break
+ end
+ end
+
+ if ground_y then
+ local p = {x=x,y=ground_y+1,z=z}
+ local nn = minetest.get_node(p).name
+ -- Check if the node can be replaced
+ if minetest.registered_nodes[nn] and
+ minetest.registered_nodes[nn].buildable_to then
+ nn = minetest.get_node({x=x,y=ground_y,z=z}).name
+ -- If desert sand, add dry shrub
+ if nn == "default:desert_sand" then
+ minetest.set_node(p,{name="default:dry_shrub"})
+
+ -- If dirt with grass, add grass
+ elseif nn == "default:dirt_with_grass" then
+ minetest.set_node(p,{name="default:grass_"..pr:next(1, 5)})
+ end
+ end
+ end
+
+ end
+ end
+ end
+ end
+
+ -- Generate nyan cats
+ generate_nyancats(seed, minp, maxp)
+end)
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.blend b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.blend
new file mode 100644
index 0000000..cb1a670
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.blend differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.png
new file mode 100644
index 0000000..d794b87
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.x b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.x
new file mode 100644
index 0000000..bb5cec5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/models/character.x
@@ -0,0 +1,6557 @@
+xof 0303txt 0032
+
+template XSkinMeshHeader {
+ <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
+ WORD nMaxSkinWeightsPerVertex;
+ WORD nMaxSkinWeightsPerFace;
+ WORD nBones;
+}
+
+template SkinWeights {
+ <6f0d123b-bad2-4167-a0d0-80224f25fabb>
+ STRING transformNodeName;
+ DWORD nWeights;
+ array DWORD vertexIndices[nWeights];
+ array float weights[nWeights];
+ Matrix4x4 matrixOffset;
+}
+
+Frame Root {
+ FrameTransformMatrix {
+ 1.000000, 0.000000, 0.000000, 0.000000,
+ 0.000000, 0.000000, 1.000000, 0.000000,
+ 0.000000, 1.000000,-0.000000, 0.000000,
+ 0.000000, 0.000000, 0.000000, 1.000000;;
+ }
+ Frame Armature {
+ FrameTransformMatrix {
+ 1.000000, 0.000000, 0.000000, 0.000000,
+ 0.000000, 1.000000, 0.000000, 0.000000,
+ 0.000000, 0.000000, 1.000000, 0.000000,
+ 0.000000, 0.000000,-10.000000, 1.000000;;
+ }
+ Frame Armature_Body {
+ FrameTransformMatrix {
+ 1.000000, 0.000000, 0.000000, 0.000000,
+ 0.000000, 0.000000, 1.000000, 0.000000,
+ 0.000000,-1.000000, 0.000000, 0.000000,
+ -0.000000, 0.000000, 6.750000, 1.000000;;
+ }
+ Frame Armature_Head {
+ FrameTransformMatrix {
+ -1.000000,-0.000000, 0.000000, 0.000000,
+ 0.000000, 1.000000, 0.000000, 0.000000,
+ -0.000000, 0.000000,-1.000000, 0.000000,
+ 0.000000, 6.750000, 0.000000, 1.000000;;
+ }
+ } //End of Armature_Head
+ Frame Armature_Arm_Left {
+ FrameTransformMatrix {
+ 0.989214,-0.143886,-0.027450, 0.000000,
+ -0.143940,-0.989586,-0.000000, 0.000000,
+ -0.027164, 0.003951,-0.999623, 0.000000,
+ -2.000000, 6.750000, 0.000000, 1.000000;;
+ }
+ } //End of Armature_Arm_Left
+ Frame Armature_Arm_Right {
+ FrameTransformMatrix {
+ 0.989214, 0.143886, 0.027450, 0.000000,
+ 0.143940,-0.989586,-0.000000, 0.000000,
+ 0.027164, 0.003951,-0.999623, 0.000000,
+ 2.000000, 6.750000, 0.000000, 1.000000;;
+ }
+ } //End of Armature_Arm_Right
+ Frame Armature_Leg_Right {
+ FrameTransformMatrix {
+ 1.000000, 0.000000,-0.000000, 0.000000,
+ -0.000000,-1.000000,-0.000000, 0.000000,
+ -0.000000, 0.000000,-1.000000, 0.000000,
+ 1.000000, 0.000000,-0.000001, 1.000000;;
+ }
+ } //End of Armature_Leg_Right
+ Frame Armature_Leg_Left {
+ FrameTransformMatrix {
+ 1.000000, 0.000000,-0.000000, 0.000000,
+ -0.000000,-1.000000,-0.000000, 0.000000,
+ -0.000000, 0.000000,-1.000000, 0.000000,
+ -1.000000, 0.000000,-0.000001, 1.000000;;
+ }
+ } //End of Armature_Leg_Left
+ } //End of Armature_Body
+ Frame Player {
+ FrameTransformMatrix {
+ 1.000000, 0.000000, 0.000000, 0.000000,
+ 0.000000, 1.000000, 0.000000, 0.000000,
+ 0.000000, 0.000000, 1.000000, 0.000000,
+ 0.000000, 0.000000, 0.000000, 1.000000;;
+ }
+ Mesh { //Cube_001 Mesh
+ 168;
+ 2.000000;-1.000000; 6.750000;,
+ -2.000000;-1.000000; 6.750000;,
+ -2.000000;-1.000000;13.500000;,
+ 2.000000;-1.000000;13.500000;,
+ -2.000000;-1.000000; 6.750000;,
+ -2.000000; 1.000000; 6.750000;,
+ -2.000000; 1.000000;13.500000;,
+ -2.000000;-1.000000;13.500000;,
+ -2.000000; 1.000000; 6.750000;,
+ 2.000000; 1.000000; 6.750000;,
+ 2.000000; 1.000000;13.500000;,
+ -2.000000; 1.000000;13.500000;,
+ -2.000000; 1.000000; 6.750000;,
+ -2.000000;-1.000000; 6.750000;,
+ 2.000000;-1.000000; 6.750000;,
+ 2.000000; 1.000000; 6.750000;,
+ 2.000000; 1.000000;13.500000;,
+ 2.000000;-1.000000;13.500000;,
+ -2.000000;-1.000000;13.500000;,
+ -2.000000; 1.000000;13.500000;,
+ 0.000000;-1.000000; 6.750000;,
+ 0.000000;-1.000000; 0.000000;,
+ 0.000000; 1.000000; 0.000000;,
+ 0.000000; 1.000000; 6.750000;,
+ -2.000000;-1.000000; 6.750000;,
+ -4.000000;-1.000000; 6.750000;,
+ -4.000000;-1.000000;13.500000;,
+ -2.000000;-1.000000;13.500000;,
+ -2.000000; 1.000000; 6.750000;,
+ -2.000000;-1.000000; 6.750000;,
+ -2.000000;-1.000000;13.500000;,
+ -2.000000; 1.000000;13.500000;,
+ -2.000000; 1.000000; 0.000000;,
+ -2.000000;-1.000000; 0.000000;,
+ -0.000000;-1.000000; 0.000000;,
+ 0.000000; 1.000000; 0.000000;,
+ -2.000000;-1.000000; 0.000000;,
+ -2.000000; 1.000000; 0.000000;,
+ -2.000000; 1.000000; 6.750000;,
+ -2.000000;-1.000000; 6.750000;,
+ 2.000000;-2.000000;13.500000;,
+ -2.000000;-2.000000;13.500000;,
+ -2.000000;-2.000000;17.500000;,
+ 2.000000;-2.000000;17.500000;,
+ -2.000000;-2.000000;13.500000;,
+ -2.000000; 2.000000;13.500000;,
+ -2.000000; 2.000000;17.500000;,
+ -2.000000;-2.000000;17.500000;,
+ -2.000000; 2.000000;13.500000;,
+ 2.000000; 2.000000;13.500000;,
+ 2.000000; 2.000000;17.500000;,
+ -2.000000; 2.000000;17.500000;,
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+ -2.000000;-2.000000;13.500000;,
+ 2.000000;-2.000000;13.500000;,
+ 2.000000; 2.000000;13.500000;,
+ 2.000000; 2.000000;17.500000;,
+ 2.000000;-2.000000;17.500000;,
+ -2.000000;-2.000000;17.500000;,
+ -2.000000; 2.000000;17.500000;,
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+ 0.000000; 1.000000; 6.750000;,
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+ 2.000000;-1.000000; 6.750000;,
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+ 2.000000; 1.000000; 6.750000;,
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+ 2.000000; 2.000000;13.500000;,
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+ -2.000000;-1.000000; 6.750000;,
+ -2.000000; 1.000000; 6.750000;,
+ -4.000000; 1.000000; 6.750000;,
+ -2.000000; 1.000000; 6.750000;,
+ -2.000000; 1.000000;13.500000;,
+ -4.000000; 1.000000;13.500000;,
+ -4.000000;-1.000000; 6.750000;,
+ -4.000000; 1.000000; 6.750000;,
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+ -4.000000;-1.000000;13.500000;,
+ 4.000000; 1.000000;13.500000;,
+ 4.000000; 1.000000; 6.750000;,
+ 4.000000;-1.000000; 6.750000;,
+ 4.000000;-1.000000;13.500000;,
+ -2.000000; 1.000000;13.500000;,
+ -2.000000;-1.000000;13.500000;,
+ -4.000000;-1.000000;13.500000;,
+ -4.000000; 1.000000;13.500000;,
+ 2.000000; 1.000000;13.500000;,
+ 2.000000; 1.000000; 6.750000;,
+ 4.000000; 1.000000; 6.750000;,
+ 4.000000; 1.000000;13.500000;,
+ 0.000000;-1.000000; 0.000000;,
+ 2.000000;-1.000000; 0.000000;,
+ 2.000000; 1.000000; 0.000000;,
+ 0.000000; 1.000000; 0.000000;,
+ 2.000000;-1.000000;13.500000;,
+ 2.000000;-1.000000; 6.750000;,
+ 2.000000; 1.000000; 6.750000;,
+ 2.000000; 1.000000;13.500000;,
+ -4.000000; 1.000000; 6.750000;,
+ -4.000000;-1.000000; 6.750000;,
+ -2.000000;-1.000000; 6.750000;,
+ -2.000000; 1.000000; 6.750000;,
+ 4.000000;-1.000000;13.500000;,
+ 4.000000;-1.000000; 6.750000;,
+ 2.000000;-1.000000; 6.750000;,
+ 2.000000;-1.000000;13.500000;,
+ 2.000000;-1.000000; 6.750000;,
+ 0.000000;-1.000000; 6.750000;,
+ 0.000000; 1.000000; 6.750000;,
+ 2.000000; 1.000000; 6.750000;,
+ 2.200000;-2.200000;13.300000;,
+ -2.200000;-2.200000;13.300000;,
+ -2.200000;-2.200000;17.700001;,
+ 2.200000;-2.200000;17.700001;,
+ -2.200000;-2.200000;13.300000;,
+ -2.200000; 2.200000;13.300000;,
+ -2.200000; 2.200000;17.700001;,
+ -2.200000;-2.200000;17.700001;,
+ -2.200000; 2.200000;13.300000;,
+ 2.200000; 2.200000;13.300000;,
+ 2.200000; 2.200000;17.700001;,
+ -2.200000; 2.200000;17.700001;,
+ -2.200000; 2.200000;13.300000;,
+ -2.200000;-2.200000;13.300000;,
+ 2.200000;-2.200000;13.300000;,
+ 2.200000; 2.200000;13.300000;,
+ 2.200000; 2.200000;17.700001;,
+ 2.200000;-2.200000;17.700001;,
+ -2.200000;-2.200000;17.700001;,
+ -2.200000; 2.200000;17.700001;,
+ 2.200000; 2.200000;17.700001;,
+ 2.200000; 2.200000;13.300000;,
+ 2.200000;-2.200000;13.300000;,
+ 2.200000;-2.200000;17.700001;;
+ 42;
+ 4;0;1;2;3;,
+ 4;4;5;6;7;,
+ 4;8;9;10;11;,
+ 4;12;13;14;15;,
+ 4;16;17;18;19;,
+ 4;20;21;22;23;,
+ 4;24;25;26;27;,
+ 4;28;29;30;31;,
+ 4;32;33;34;35;,
+ 4;36;37;38;39;,
+ 4;40;41;42;43;,
+ 4;44;45;46;47;,
+ 4;48;49;50;51;,
+ 4;52;53;54;55;,
+ 4;56;57;58;59;,
+ 4;60;61;62;63;,
+ 4;64;65;66;67;,
+ 4;68;69;70;71;,
+ 4;72;73;74;75;,
+ 4;76;77;78;79;,
+ 4;80;81;82;83;,
+ 4;84;85;86;87;,
+ 4;88;89;90;91;,
+ 4;92;93;94;95;,
+ 4;96;97;98;99;,
+ 4;100;101;102;103;,
+ 4;104;105;106;107;,
+ 4;108;109;110;111;,
+ 4;112;113;114;115;,
+ 4;116;117;118;119;,
+ 4;120;121;122;123;,
+ 4;124;125;126;127;,
+ 4;128;129;130;131;,
+ 4;132;133;134;135;,
+ 4;136;137;138;139;,
+ 4;140;141;142;143;,
+ 4;144;145;146;147;,
+ 4;148;149;150;151;,
+ 4;152;153;154;155;,
+ 4;156;157;158;159;,
+ 4;160;161;162;163;,
+ 4;164;165;166;167;;
+ MeshNormals { //Cube_001 Normals
+ 168;
+ -0.000000;-1.000000; 0.000000;,
+ -0.000000;-1.000000; 0.000000;,
+ -0.000000;-1.000000; 0.000000;,
+ -0.000000;-1.000000; 0.000000;,
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+ 0.000000; 0.000000; 1.000000;,
+ 0.000000; 0.000000; 1.000000;,
+ 0.000000; 0.000000; 1.000000;,
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+ -0.000000; 1.000000; 0.000000;,
+ -0.000000; 1.000000; 0.000000;,
+ -0.000000; 1.000000; 0.000000;,
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+ 219;3; 1.000000, 1.000000, 1.000000;;,
+ 220;3; 1.000000, 1.000000, 1.000000;;;
+ }
+ }
+} //End of AnimationSet
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/nodes.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/nodes.lua
new file mode 100644
index 0000000..227a26b
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/nodes.lua
@@ -0,0 +1,1369 @@
+-- mods/default/nodes.lua
+
+minetest.register_node("default:stone", {
+ description = "Stone",
+ tiles = {"default_stone.png"},
+ is_ground_content = true,
+ groups = {cracky=3, stone=1},
+ drop = 'default:cobble',
+ legacy_mineral = true,
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_stone", {
+ description = "Desert Stone",
+ tiles = {"default_desert_stone.png"},
+ is_ground_content = true,
+ groups = {cracky=3, stone=1},
+ drop = 'default:desert_stone',
+ legacy_mineral = true,
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_coal", {
+ description = "Coal Ore",
+ tiles = {"default_stone.png^default_mineral_coal.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:coal_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_iron", {
+ description = "Iron Ore",
+ tiles = {"default_stone.png^default_mineral_iron.png"},
+ is_ground_content = true,
+ groups = {cracky=2},
+ drop = 'default:iron_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_copper", {
+ description = "Copper Ore",
+ tiles = {"default_stone.png^default_mineral_copper.png"},
+ is_ground_content = true,
+ groups = {cracky=2},
+ drop = 'default:copper_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_mese", {
+ description = "Mese Ore",
+ tiles = {"default_stone.png^default_mineral_mese.png"},
+ is_ground_content = true,
+ groups = {cracky=1},
+ drop = "default:mese_crystal",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_gold", {
+ description = "Gold Ore",
+ tiles = {"default_stone.png^default_mineral_gold.png"},
+ is_ground_content = true,
+ groups = {cracky=2},
+ drop = "default:gold_lump",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_diamond", {
+ description = "Diamond Ore",
+ tiles = {"default_stone.png^default_mineral_diamond.png"},
+ is_ground_content = true,
+ groups = {cracky=1},
+ drop = "default:diamond",
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stonebrick", {
+ description = "Stone Brick",
+ tiles = {"default_stone_brick.png"},
+ groups = {cracky=2, stone=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:desert_stonebrick", {
+ description = "Desert Stone Brick",
+ tiles = {"default_desert_stone_brick.png"},
+ groups = {cracky=2, stone=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:dirt_with_grass", {
+ description = "Dirt with Grass",
+ tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3,soil=1},
+ drop = 'default:dirt',
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_grass_footstep", gain=0.25},
+ }),
+})
+
+minetest.register_node("default:dirt_with_grass_footsteps", {
+ description = "Dirt with Grass and Footsteps",
+ tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
+ drop = 'default:dirt',
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_grass_footstep", gain=0.25},
+ }),
+})
+
+minetest.register_node("default:dirt_with_snow", {
+ description = "Dirt with Snow",
+ tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+ drop = 'default:dirt',
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_snow_footstep", gain=0.25},
+ }),
+})
+
+minetest.register_node("default:dirt", {
+ description = "Dirt",
+ tiles = {"default_dirt.png"},
+ is_ground_content = true,
+ groups = {crumbly=3,soil=1},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_abm({
+ nodenames = {"default:dirt"},
+ interval = 2,
+ chance = 200,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none"
+ and (minetest.get_node_light(above) or 0) >= 13 then
+ if name == "default:snow" or name == "default:snowblock" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ else
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ end
+ end
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"default:dirt_with_grass"},
+ interval = 2,
+ chance = 20,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if name ~= "ignore" and nodedef
+ and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none") then
+ minetest.set_node(pos, {name = "default:dirt"})
+ end
+ end
+})
+
+minetest.register_node("default:sand", {
+ description = "Sand",
+ tiles = {"default_sand.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, falling_node=1, sand=1},
+ sounds = default.node_sound_sand_defaults(),
+})
+
+minetest.register_node("default:desert_sand", {
+ description = "Desert Sand",
+ tiles = {"default_desert_sand.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, falling_node=1, sand=1},
+ sounds = default.node_sound_sand_defaults(),
+})
+
+minetest.register_node("default:gravel", {
+ description = "Gravel",
+ tiles = {"default_gravel.png"},
+ is_ground_content = true,
+ groups = {crumbly=2, falling_node=1},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_gravel_footstep", gain=0.5},
+ dug = {name="default_gravel_footstep", gain=1.0},
+ }),
+})
+
+minetest.register_node("default:sandstone", {
+ description = "Sandstone",
+ tiles = {"default_sandstone.png"},
+ is_ground_content = true,
+ groups = {crumbly=2,cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:sandstonebrick", {
+ description = "Sandstone Brick",
+ tiles = {"default_sandstone_brick.png"},
+ is_ground_content = true,
+ groups = {cracky=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:clay", {
+ description = "Clay",
+ tiles = {"default_clay.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+ drop = 'default:clay_lump 4',
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("default:brick", {
+ description = "Brick Block",
+ tiles = {"default_brick.png"},
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:tree", {
+ description = "Tree",
+ tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
+ paramtype2 = "facedir",
+ groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:jungletree", {
+ description = "Jungle Tree",
+ tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+ paramtype2 = "facedir",
+ groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:junglewood", {
+ description = "Junglewood Planks",
+ tiles = {"default_junglewood.png"},
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:jungleleaves", {
+ description = "Jungle Leaves",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles = {"default_jungleleaves.png"},
+ paramtype = "light",
+ groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ -- player will get sapling with 1/20 chance
+ items = {'default:junglesapling'},
+ rarity = 20,
+ },
+ {
+ -- player will get leaves only if he get no saplings,
+ -- this is because max_items is 1
+ items = {'default:jungleleaves'},
+ }
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:junglesapling", {
+ description = "Jungle Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_junglesapling.png"},
+ inventory_image = "default_junglesapling.png",
+ wield_image = "default_junglesapling.png",
+ paramtype = "light",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ },
+ groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:junglegrass", {
+ description = "Jungle Grass",
+ drawtype = "plantlike",
+ visual_scale = 1.3,
+ tiles = {"default_junglegrass.png"},
+ inventory_image = "default_junglegrass.png",
+ wield_image = "default_junglegrass.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ groups = {snappy=3,flammable=2,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+
+minetest.register_node("default:leaves", {
+ description = "Leaves",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles = {"default_leaves.png"},
+ paramtype = "light",
+ groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ -- player will get sapling with 1/20 chance
+ items = {'default:sapling'},
+ rarity = 20,
+ },
+ {
+ -- player will get leaves only if he get no saplings,
+ -- this is because max_items is 1
+ items = {'default:leaves'},
+ }
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:cactus", {
+ description = "Cactus",
+ tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = {snappy=1,choppy=3,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+ on_place = minetest.rotate_node
+})
+
+minetest.register_node("default:papyrus", {
+ description = "Papyrus",
+ drawtype = "plantlike",
+ tiles = {"default_papyrus.png"},
+ inventory_image = "default_papyrus.png",
+ wield_image = "default_papyrus.png",
+ paramtype = "light",
+ walkable = false,
+ is_ground_content = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
+ },
+ groups = {snappy=3,flammable=2},
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:bookshelf", {
+ description = "Bookshelf",
+ tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:glass", {
+ description = "Glass",
+ drawtype = "glasslike",
+ tiles = {"default_glass.png"},
+ inventory_image = minetest.inventorycube("default_glass.png"),
+ paramtype = "light",
+ sunlight_propagates = true,
+ groups = {cracky=3,oddly_breakable_by_hand=3},
+ sounds = default.node_sound_glass_defaults(),
+})
+
+minetest.register_node("default:fence_wood", {
+ description = "Wooden Fence",
+ drawtype = "fencelike",
+ tiles = {"default_wood.png"},
+ inventory_image = "default_fence.png",
+ wield_image = "default_fence.png",
+ paramtype = "light",
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+ },
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:rail", {
+ description = "Rail",
+ drawtype = "raillike",
+ tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+ inventory_image = "default_rail.png",
+ wield_image = "default_rail.png",
+ paramtype = "light",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ -- but how to specify the dimensions for curved and sideways rails?
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ groups = {bendy=2,dig_immediate=2,attached_node=1},
+})
+
+minetest.register_node("default:ladder", {
+ description = "Ladder",
+ drawtype = "signlike",
+ tiles = {"default_ladder.png"},
+ inventory_image = "default_ladder.png",
+ wield_image = "default_ladder.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ climbable = true,
+ selection_box = {
+ type = "wallmounted",
+ --wall_top = =
+ --wall_bottom = =
+ --wall_side = =
+ },
+ groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:wood", {
+ description = "Wooden Planks",
+ tiles = {"default_wood.png"},
+ groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:cloud", {
+ description = "Cloud",
+ tiles = {"default_cloud.png"},
+ sounds = default.node_sound_defaults(),
+ groups = {not_in_creative_inventory=1},
+})
+
+minetest.register_node("default:water_flowing", {
+ description = "Flowing Water",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "flowingliquid",
+ tiles = {"default_water.png"},
+ special_tiles = {
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
+ },
+ {
+ image="default_water_flowing_animated.png",
+ backface_culling=true,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
+ },
+ },
+ alpha = WATER_ALPHA,
+ paramtype = "light",
+ paramtype2 = "flowingliquid",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ drowning = 1,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "default:water_flowing",
+ liquid_alternative_source = "default:water_source",
+ liquid_viscosity = WATER_VISC,
+ freezemelt = "default:snow",
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1},
+})
+
+minetest.register_node("default:water_source", {
+ description = "Water Source",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "liquid",
+ tiles = {
+ {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
+ },
+ special_tiles = {
+ -- New-style water source material (mostly unused)
+ {
+ name="default_water_source_animated.png",
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
+ backface_culling = false,
+ }
+ },
+ alpha = WATER_ALPHA,
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ drowning = 1,
+ liquidtype = "source",
+ liquid_alternative_flowing = "default:water_flowing",
+ liquid_alternative_source = "default:water_source",
+ liquid_viscosity = WATER_VISC,
+ freezemelt = "default:ice",
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ groups = {water=3, liquid=3, puts_out_fire=1, freezes=1},
+})
+
+minetest.register_node("default:lava_flowing", {
+ description = "Flowing Lava",
+ inventory_image = minetest.inventorycube("default_lava.png"),
+ drawtype = "flowingliquid",
+ tiles = {"default_lava.png"},
+ special_tiles = {
+ {
+ image="default_lava_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+ },
+ {
+ image="default_lava_flowing_animated.png",
+ backface_culling=true,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+ },
+ },
+ paramtype = "light",
+ paramtype2 = "flowingliquid",
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ drowning = 1,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "default:lava_flowing",
+ liquid_alternative_source = "default:lava_source",
+ liquid_viscosity = LAVA_VISC,
+ liquid_renewable = false,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
+})
+
+minetest.register_node("default:lava_source", {
+ description = "Lava Source",
+ inventory_image = minetest.inventorycube("default_lava.png"),
+ drawtype = "liquid",
+ tiles = {
+ {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
+ },
+ special_tiles = {
+ -- New-style lava source material (mostly unused)
+ {
+ name="default_lava_source_animated.png",
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
+ backface_culling = false,
+ }
+ },
+ paramtype = "light",
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drop = "",
+ drowning = 1,
+ liquidtype = "source",
+ liquid_alternative_flowing = "default:lava_flowing",
+ liquid_alternative_source = "default:lava_source",
+ liquid_viscosity = LAVA_VISC,
+ liquid_renewable = false,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ groups = {lava=3, liquid=2, hot=3, igniter=1},
+})
+
+minetest.register_node("default:torch", {
+ description = "Torch",
+ drawtype = "torchlike",
+ --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
+ tiles = {
+ {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
+ {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
+ {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
+ },
+ inventory_image = "default_torch_on_floor.png",
+ wield_image = "default_torch_on_floor.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ light_source = LIGHT_MAX-1,
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+ wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+ wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+ },
+ groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1,hot=2},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:sign_wall", {
+ description = "Sign",
+ drawtype = "signlike",
+ tiles = {"default_sign_wall.png"},
+ inventory_image = "default_sign_wall.png",
+ wield_image = "default_sign_wall.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "wallmounted",
+ --wall_top =
+ --wall_bottom =
+ --wall_side =
+ },
+ groups = {choppy=2,dig_immediate=2,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
+ on_construct = function(pos)
+ --local n = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", "field[text;;${text}]")
+ meta:set_string("infotext", "\"\"")
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+ local meta = minetest.get_meta(pos)
+ fields.text = fields.text or ""
+ minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
+ "\" to sign at "..minetest.pos_to_string(pos))
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
+ end,
+})
+
+default.chest_formspec =
+ "size[8,9]"..
+ "list[current_name;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+function default.get_locked_chest_formspec(pos)
+ local spos = pos.x .. "," .. pos.y .. "," ..pos.z
+ local formspec =
+ "size[8,9]"..
+ "list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]"
+ return formspec
+end
+
+
+minetest.register_node("default:chest", {
+ description = "Chest",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",default.chest_formspec)
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from chest at "..minetest.pos_to_string(pos))
+ end,
+})
+
+local function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
+
+minetest.register_node("default:chest_locked", {
+ description = "Locked Chest",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
+ paramtype2 = "facedir",
+ groups = {choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Locked Chest (owned by "..
+ meta:get_string("owner")..")")
+ end,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return count
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_rightclick = function(pos, node, clicker)
+ local meta = minetest.get_meta(pos)
+ if has_locked_chest_privilege(meta, clicker) then
+ minetest.show_formspec(
+ clicker:get_player_name(),
+ "default:chest_locked",
+ default.get_locked_chest_formspec(pos)
+ )
+ end
+ end,
+})
+
+function default.get_furnace_active_formspec(pos, percent)
+ local formspec =
+ "size[8,9]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (100-percent)..":default_furnace_fire_fg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+ return formspec
+end
+
+default.furnace_inactive_formspec =
+ "size[8,9]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node("default:furnace", {
+ description = "Furnace",
+ tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
+ "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ meta:set_string("infotext", "Furnace")
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("fuel") then
+ return false
+ elseif not inv:is_empty("dst") then
+ return false
+ elseif not inv:is_empty("src") then
+ return false
+ end
+ return true
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ if listname == "fuel" then
+ if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
+ if inv:is_empty("src") then
+ meta:set_string("infotext","Furnace is empty")
+ end
+ return stack:get_count()
+ else
+ return 0
+ end
+ elseif listname == "src" then
+ return stack:get_count()
+ elseif listname == "dst" then
+ return 0
+ end
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local stack = inv:get_stack(from_list, from_index)
+ if to_list == "fuel" then
+ if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
+ if inv:is_empty("src") then
+ meta:set_string("infotext","Furnace is empty")
+ end
+ return count
+ else
+ return 0
+ end
+ elseif to_list == "src" then
+ return count
+ elseif to_list == "dst" then
+ return 0
+ end
+ end,
+})
+
+minetest.register_node("default:furnace_active", {
+ description = "Furnace",
+ tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
+ "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "default:furnace",
+ groups = {cracky=2, not_in_creative_inventory=1,hot=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ meta:set_string("infotext", "Furnace");
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("fuel") then
+ return false
+ elseif not inv:is_empty("dst") then
+ return false
+ elseif not inv:is_empty("src") then
+ return false
+ end
+ return true
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ if listname == "fuel" then
+ if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
+ if inv:is_empty("src") then
+ meta:set_string("infotext","Furnace is empty")
+ end
+ return stack:get_count()
+ else
+ return 0
+ end
+ elseif listname == "src" then
+ return stack:get_count()
+ elseif listname == "dst" then
+ return 0
+ end
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local stack = inv:get_stack(from_list, from_index)
+ if to_list == "fuel" then
+ if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
+ if inv:is_empty("src") then
+ meta:set_string("infotext","Furnace is empty")
+ end
+ return count
+ else
+ return 0
+ end
+ elseif to_list == "src" then
+ return count
+ elseif to_list == "dst" then
+ return 0
+ end
+ end,
+})
+
+function hacky_swap_node(pos,name)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local meta0 = meta:to_table()
+ if node.name == name then
+ return
+ end
+ node.name = name
+ local meta0 = meta:to_table()
+ minetest.set_node(pos,node)
+ meta = minetest.get_meta(pos)
+ meta:from_table(meta0)
+end
+
+minetest.register_abm({
+ nodenames = {"default:furnace","default:furnace_active"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ for i, name in ipairs({
+ "fuel_totaltime",
+ "fuel_time",
+ "src_totaltime",
+ "src_time"
+ }) do
+ if meta:get_string(name) == "" then
+ meta:set_float(name, 0.0)
+ end
+ end
+
+ local inv = meta:get_inventory()
+
+ local srclist = inv:get_list("src")
+ local cooked = nil
+ local aftercooked
+
+ if srclist then
+ cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
+ end
+
+ local was_active = false
+
+ if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+ was_active = true
+ meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
+ meta:set_float("src_time", meta:get_float("src_time") + 1)
+ if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
+ -- check if there's room for output in "dst" list
+ if inv:room_for_item("dst",cooked.item) then
+ -- Put result in "dst" list
+ inv:add_item("dst", cooked.item)
+ -- take stuff from "src" list
+ inv:set_stack("src", 1, aftercooked.items[1])
+ else
+ --print("Could not insert '"..cooked.item:to_string().."'")
+ end
+ meta:set_string("src_time", 0)
+ end
+ end
+
+ if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+ local percent = math.floor(meta:get_float("fuel_time") /
+ meta:get_float("fuel_totaltime") * 100)
+ meta:set_string("infotext","Furnace active: "..percent.."%")
+ hacky_swap_node(pos,"default:furnace_active")
+ meta:set_string("formspec",default.get_furnace_active_formspec(pos, percent))
+ return
+ end
+
+ local fuel = nil
+ local afterfuel
+ local cooked = nil
+ local fuellist = inv:get_list("fuel")
+ local srclist = inv:get_list("src")
+
+ if srclist then
+ cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
+ end
+ if fuellist then
+ fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
+ end
+
+ if fuel.time <= 0 then
+ meta:set_string("infotext","Furnace out of fuel")
+ hacky_swap_node(pos,"default:furnace")
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ return
+ end
+
+ if cooked.item:is_empty() then
+ if was_active then
+ meta:set_string("infotext","Furnace is empty")
+ hacky_swap_node(pos,"default:furnace")
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ end
+ return
+ end
+
+ meta:set_string("fuel_totaltime", fuel.time)
+ meta:set_string("fuel_time", 0)
+
+ inv:set_stack("fuel", 1, afterfuel.items[1])
+ end,
+})
+
+minetest.register_node("default:cobble", {
+ description = "Cobblestone",
+ tiles = {"default_cobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3, stone=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:mossycobble", {
+ description = "Mossy Cobblestone",
+ tiles = {"default_mossycobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coalblock", {
+ description = "Coal Block",
+ tiles = {"default_coal_block.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:steelblock", {
+ description = "Steel Block",
+ tiles = {"default_steel_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:copperblock", {
+ description = "Copper Block",
+ tiles = {"default_copper_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:bronzeblock", {
+ description = "Bronze Block",
+ tiles = {"default_bronze_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:mese", {
+ description = "Mese Block",
+ tiles = {"default_mese_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+minetest.register_alias("default:mese_block", "default:mese")
+
+minetest.register_node("default:goldblock", {
+ description = "Gold Block",
+ tiles = {"default_gold_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:diamondblock", {
+ description = "Diamond Block",
+ tiles = {"default_diamond_block.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:obsidian_glass", {
+ description = "Obsidian Glass",
+ drawtype = "glasslike",
+ tiles = {"default_obsidian_glass.png"},
+ paramtype = "light",
+ sunlight_propagates = true,
+ sounds = default.node_sound_glass_defaults(),
+ groups = {cracky=3,oddly_breakable_by_hand=3},
+})
+
+minetest.register_node("default:obsidian", {
+ description = "Obsidian",
+ tiles = {"default_obsidian.png"},
+ is_ground_content = true,
+ sounds = default.node_sound_stone_defaults(),
+ groups = {cracky=1,level=2},
+})
+
+minetest.register_node("default:nyancat", {
+ description = "Nyan Cat",
+ tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
+ "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:nyancat_rainbow", {
+ description = "Nyan Cat Rainbow",
+ tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
+ "default_nc_rb.png", "default_nc_rb.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:sapling", {
+ description = "Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_sapling.png"},
+ inventory_image = "default_sapling.png",
+ wield_image = "default_sapling.png",
+ paramtype = "light",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+ },
+ groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:apple", {
+ description = "Apple",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_apple.png"},
+ inventory_image = "default_apple.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
+ },
+ groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
+ on_use = minetest.item_eat(1),
+ sounds = default.node_sound_leaves_defaults(),
+ after_place_node = function(pos, placer, itemstack)
+ if placer:is_player() then
+ minetest.set_node(pos, {name="default:apple", param2=1})
+ end
+ end,
+})
+
+minetest.register_node("default:dry_shrub", {
+ description = "Dry Shrub",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles = {"default_dry_shrub.png"},
+ inventory_image = "default_dry_shrub.png",
+ wield_image = "default_dry_shrub.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=3,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+
+minetest.register_node("default:grass_1", {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_1.png"},
+ -- use a bigger inventory image
+ inventory_image = "default_grass_3.png",
+ wield_image = "default_grass_3.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random grass node
+ local stack = ItemStack("default:grass_"..math.random(1,5))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+ end,
+})
+
+minetest.register_node("default:grass_2", {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_2.png"},
+ inventory_image = "default_grass_2.png",
+ wield_image = "default_grass_2.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+minetest.register_node("default:grass_3", {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_3.png"},
+ inventory_image = "default_grass_3.png",
+ wield_image = "default_grass_3.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+
+minetest.register_node("default:grass_4", {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_4.png"},
+ inventory_image = "default_grass_4.png",
+ wield_image = "default_grass_4.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+
+minetest.register_node("default:grass_5", {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_5.png"},
+ inventory_image = "default_grass_5.png",
+ wield_image = "default_grass_5.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = "default:grass_1",
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+
+minetest.register_node("default:ice", {
+ description = "Ice",
+ tiles = {"default_ice.png"},
+ is_ground_content = true,
+ paramtype = "light",
+ freezemelt = "default:water_source",
+ groups = {cracky=3, melts=1},
+ sounds = default.node_sound_glass_defaults(),
+})
+
+minetest.register_node("default:snow", {
+ description = "Snow",
+ tiles = {"default_snow.png"},
+ inventory_image = "default_snowball.png",
+ wield_image = "default_snowball.png",
+ is_ground_content = true,
+ paramtype = "light",
+ buildable_to = true,
+ leveled = 7,
+ drawtype = "nodebox",
+ freezemelt = "default:water_flowing",
+ node_box = {
+ type = "leveled",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
+ },
+ },
+ groups = {crumbly=3,falling_node=1, melts=1, float=1},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_snow_footstep", gain=0.25},
+ dug = {name="default_snow_footstep", gain=0.75},
+ }),
+ on_construct = function(pos)
+ pos.y = pos.y - 1
+ if minetest.get_node(pos).name == "default:dirt_with_grass" then
+ minetest.set_node(pos, {name="default:dirt_with_snow"})
+ end
+ end,
+})
+minetest.register_alias("snow", "default:snow")
+
+minetest.register_node("default:snowblock", {
+ description = "Snow Block",
+ tiles = {"default_snow.png"},
+ is_ground_content = true,
+ freezemelt = "default:water_source",
+ groups = {crumbly=3, melts=1},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_snow_footstep", gain=0.25},
+ dug = {name="default_snow_footstep", gain=0.75},
+ }),
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/player.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/player.lua
new file mode 100644
index 0000000..cad1105
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/player.lua
@@ -0,0 +1,190 @@
+-- Minetest 0.4 mod: player
+-- See README.txt for licensing and other information.
+
+--[[
+
+API
+---
+
+default.player_register_model(name, def)
+^ Register a new model to be used by players.
+^ is the model filename such as "character.x", "foo.b3d", etc.
+^ See Model Definition below for format of .
+
+default.registered_player_models[name]
+^ See Model Definition below for format.
+
+default.player_set_model(player, model_name)
+^ is a PlayerRef.
+^ is a model registered with player_register_model.
+
+default.player_set_animation(player, anim_name [, speed])
+^ is a PlayerRef.
+^ is the name of the animation.
+^ is in frames per second. If nil, default from the model is used
+
+default.player_set_textures(player, textures)
+^ is a PlayerRef.
+^ is an array of textures
+^ If is nil, the default textures from the model def are used
+
+default.player_get_animation(player)
+^ is a PlayerRef.
+^ Returns a table containing fields "model", "textures" and "animation".
+^ Any of the fields of the returned table may be nil.
+
+Model Definition
+----------------
+
+model_def = {
+ animation_speed = 30, -- Default animation speed, in FPS.
+ textures = {"character.png", }, -- Default array of textures.
+ visual_size = {x=1, y=1,}, -- Used to scale the model.
+ animations = {
+ -- = { x=, y=, },
+ foo = { x= 0, y=19, },
+ bar = { x=20, y=39, },
+ -- ...
+ },
+}
+
+]]
+
+-- Player animation blending
+-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
+local animation_blend = 0
+
+default.registered_player_models = { }
+
+-- Local for speed.
+local models = default.registered_player_models
+
+function default.player_register_model(name, def)
+ models[name] = def
+end
+
+-- Default player appearance
+default.player_register_model("character.x", {
+ animation_speed = 30,
+ textures = {"character.png", },
+ animations = {
+ -- Standard animations.
+ stand = { x= 0, y= 79, },
+ lay = { x=162, y=166, },
+ walk = { x=168, y=187, },
+ mine = { x=189, y=198, },
+ walk_mine = { x=200, y=219, },
+ -- Extra animations (not currently used by the game).
+ sit = { x= 81, y=160, },
+ },
+})
+
+-- Player stats and animations
+local player_model = {}
+local player_textures = {}
+local player_anim = {}
+local player_sneak = {}
+
+function default.player_get_animation(player)
+ local name = player:get_player_name()
+ return {
+ model = player_model[name],
+ textures = player_textures[name],
+ animation = player_anim[name],
+ }
+end
+
+-- Called when a player's appearance needs to be updated
+function default.player_set_model(player, model_name)
+ local name = player:get_player_name()
+ local model = models[model_name]
+ if model then
+ if player_model[name] == model_name then
+ return
+ end
+ player:set_properties({
+ mesh = model_name,
+ textures = player_textures[name] or model.textures,
+ visual = "mesh",
+ visual_size = model.visual_size or {x=1, y=1},
+ })
+ default.player_set_animation(player, "stand")
+ else
+ player:set_properties({
+ textures = { "player.png", "player_back.png", },
+ visual = "upright_sprite",
+ })
+ end
+ player_model[name] = model_name
+end
+
+function default.player_set_textures(player, textures)
+ local name = player:get_player_name()
+ player_textures[name] = textures
+ player:set_properties({textures = textures,})
+end
+
+function default.player_set_animation(player, anim_name, speed)
+ local name = player:get_player_name()
+ if player_anim[name] == anim_name then
+ return
+ end
+ local model = player_model[name] and models[player_model[name]]
+ if not (model and model.animations[anim_name]) then
+ return
+ end
+ local anim = model.animations[anim_name]
+ player_anim[name] = anim_name
+ player:set_animation(anim, speed or model.animation_speed, animation_blend)
+end
+
+-- Update appearance when the player joins
+minetest.register_on_joinplayer(function(player)
+ default.player_set_model(player, "character.x")
+end)
+
+-- Localize for better performance.
+local player_set_animation = default.player_set_animation
+
+-- Check each player and apply animations
+minetest.register_globalstep(function(dtime)
+ for _, player in pairs(minetest.get_connected_players()) do
+ local name = player:get_player_name()
+ local model_name = player_model[name]
+ local model = model_name and models[model_name]
+ if model then
+ local controls = player:get_player_control()
+ local walking = false
+ local animation_speed_mod = model.animation_speed or 30
+
+ -- Determine if the player is walking
+ if controls.up or controls.down or controls.left or controls.right then
+ walking = true
+ end
+
+ -- Determine if the player is sneaking, and reduce animation speed if so
+ if controls.sneak then
+ animation_speed_mod = animation_speed_mod / 2
+ end
+
+ -- Apply animations based on what the player is doing
+ if player:get_hp() == 0 then
+ player_set_animation(player, "lay")
+ elseif walking then
+ if player_sneak[name] ~= controls.sneak then
+ player_anim[name] = nil
+ player_sneak[name] = controls.sneak
+ end
+ if controls.LMB then
+ player_set_animation(player, "walk_mine", animation_speed_mod)
+ else
+ player_set_animation(player, "walk", animation_speed_mod)
+ end
+ elseif controls.LMB then
+ player_set_animation(player, "mine")
+ else
+ player_set_animation(player, "stand", animation_speed_mod)
+ end
+ end
+ end
+end)
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/tools.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/tools.lua
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--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/tools.lua
@@ -0,0 +1,332 @@
+-- mods/default/tools.lua
+
+-- The hand
+minetest.register_item(":", {
+ type = "none",
+ wield_image = "wieldhand.png",
+ wield_scale = {x=1,y=1,z=2.5},
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level = 0,
+ groupcaps = {
+ crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
+ snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
+ oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0}
+ },
+ damage_groups = {fleshy=1},
+ }
+})
+
+--
+-- Picks
+--
+
+minetest.register_tool("default:pick_wood", {
+ description = "Wooden Pickaxe",
+ inventory_image = "default_tool_woodpick.png",
+ tool_capabilities = {
+ full_punch_interval = 1.2,
+ max_drop_level=0,
+ groupcaps={
+ cracky = {times={[3]=1.60}, uses=10, maxlevel=1},
+ },
+ damage_groups = {fleshy=2},
+ },
+})
+minetest.register_tool("default:pick_stone", {
+ description = "Stone Pickaxe",
+ inventory_image = "default_tool_stonepick.png",
+ tool_capabilities = {
+ full_punch_interval = 1.3,
+ max_drop_level=0,
+ groupcaps={
+ cracky = {times={[2]=2.0, [3]=1.20}, uses=20, maxlevel=1},
+ },
+ damage_groups = {fleshy=3},
+ },
+})
+minetest.register_tool("default:pick_steel", {
+ description = "Steel Pickaxe",
+ inventory_image = "default_tool_steelpick.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ groupcaps={
+ cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=20, maxlevel=2},
+ },
+ damage_groups = {fleshy=4},
+ },
+})
+minetest.register_tool("default:pick_bronze", {
+ description = "Bronze Pickaxe",
+ inventory_image = "default_tool_bronzepick.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ groupcaps={
+ cracky = {times={[1]=4.00, [2]=1.60, [3]=0.80}, uses=30, maxlevel=2},
+ },
+ damage_groups = {fleshy=4},
+ },
+})
+minetest.register_tool("default:pick_mese", {
+ description = "Mese Pickaxe",
+ inventory_image = "default_tool_mesepick.png",
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level=3,
+ groupcaps={
+ cracky = {times={[1]=2.4, [2]=1.2, [3]=0.60}, uses=20, maxlevel=3},
+ },
+ damage_groups = {fleshy=5},
+ },
+})
+minetest.register_tool("default:pick_diamond", {
+ description = "Diamond Pickaxe",
+ inventory_image = "default_tool_diamondpick.png",
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level=3,
+ groupcaps={
+ cracky = {times={[1]=2.0, [2]=1.0, [3]=0.50}, uses=30, maxlevel=3},
+ },
+ damage_groups = {fleshy=5},
+ },
+})
+
+--
+-- Shovels
+--
+
+minetest.register_tool("default:shovel_wood", {
+ description = "Wooden Shovel",
+ inventory_image = "default_tool_woodshovel.png",
+ wield_image = "default_tool_woodshovel.png^[transformR90",
+ tool_capabilities = {
+ full_punch_interval = 1.2,
+ max_drop_level=0,
+ groupcaps={
+ crumbly = {times={[1]=3.00, [2]=1.60, [3]=0.60}, uses=10, maxlevel=1},
+ },
+ damage_groups = {fleshy=2},
+ },
+})
+minetest.register_tool("default:shovel_stone", {
+ description = "Stone Shovel",
+ inventory_image = "default_tool_stoneshovel.png",
+ wield_image = "default_tool_stoneshovel.png^[transformR90",
+ tool_capabilities = {
+ full_punch_interval = 1.4,
+ max_drop_level=0,
+ groupcaps={
+ crumbly = {times={[1]=1.80, [2]=1.20, [3]=0.50}, uses=20, maxlevel=1},
+ },
+ damage_groups = {fleshy=2},
+ },
+})
+minetest.register_tool("default:shovel_steel", {
+ description = "Steel Shovel",
+ inventory_image = "default_tool_steelshovel.png",
+ wield_image = "default_tool_steelshovel.png^[transformR90",
+ tool_capabilities = {
+ full_punch_interval = 1.1,
+ max_drop_level=1,
+ groupcaps={
+ crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=30, maxlevel=2},
+ },
+ damage_groups = {fleshy=3},
+ },
+})
+minetest.register_tool("default:shovel_bronze", {
+ description = "Bronze Shovel",
+ inventory_image = "default_tool_bronzeshovel.png",
+ wield_image = "default_tool_bronzeshovel.png^[transformR90",
+ tool_capabilities = {
+ full_punch_interval = 1.1,
+ max_drop_level=1,
+ groupcaps={
+ crumbly = {times={[1]=1.50, [2]=0.90, [3]=0.40}, uses=40, maxlevel=2},
+ },
+ damage_groups = {fleshy=3},
+ },
+})
+minetest.register_tool("default:shovel_mese", {
+ description = "Mese Shovel",
+ inventory_image = "default_tool_meseshovel.png",
+ wield_image = "default_tool_meseshovel.png^[transformR90",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=3,
+ groupcaps={
+ crumbly = {times={[1]=1.20, [2]=0.60, [3]=0.30}, uses=20, maxlevel=3},
+ },
+ damage_groups = {fleshy=4},
+ },
+})
+minetest.register_tool("default:shovel_diamond", {
+ description = "Diamond Shovel",
+ inventory_image = "default_tool_diamondshovel.png",
+ wield_image = "default_tool_diamondshovel.png^[transformR90",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ groupcaps={
+ crumbly = {times={[1]=1.10, [2]=0.50, [3]=0.30}, uses=30, maxlevel=3},
+ },
+ damage_groups = {fleshy=4},
+ },
+})
+
+--
+-- Axes
+--
+
+minetest.register_tool("default:axe_wood", {
+ description = "Wooden Axe",
+ inventory_image = "default_tool_woodaxe.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ groupcaps={
+ choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
+ },
+ damage_groups = {fleshy=2},
+ },
+})
+minetest.register_tool("default:axe_stone", {
+ description = "Stone Axe",
+ inventory_image = "default_tool_stoneaxe.png",
+ tool_capabilities = {
+ full_punch_interval = 1.2,
+ max_drop_level=0,
+ groupcaps={
+ choppy={times={[1]=3.00, [2]=2.00, [3]=1.50}, uses=20, maxlevel=1},
+ },
+ damage_groups = {fleshy=3},
+ },
+})
+minetest.register_tool("default:axe_steel", {
+ description = "Steel Axe",
+ inventory_image = "default_tool_steelaxe.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
+ },
+ damage_groups = {fleshy=4},
+ },
+})
+minetest.register_tool("default:axe_bronze", {
+ description = "Bronze Axe",
+ inventory_image = "default_tool_bronzeaxe.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=30, maxlevel=2},
+ },
+ damage_groups = {fleshy=4},
+ },
+})
+minetest.register_tool("default:axe_mese", {
+ description = "Mese Axe",
+ inventory_image = "default_tool_meseaxe.png",
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},
+ },
+ damage_groups = {fleshy=6},
+ },
+})
+minetest.register_tool("default:axe_diamond", {
+ description = "Diamond Axe",
+ inventory_image = "default_tool_diamondaxe.png",
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},
+ },
+ damage_groups = {fleshy=7},
+ },
+})
+
+--
+-- Swords
+--
+
+minetest.register_tool("default:sword_wood", {
+ description = "Wooden Sword",
+ inventory_image = "default_tool_woodsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1,
+ max_drop_level=0,
+ groupcaps={
+ snappy={times={[2]=1.6, [3]=0.40}, uses=10, maxlevel=1},
+ },
+ damage_groups = {fleshy=2},
+ }
+})
+minetest.register_tool("default:sword_stone", {
+ description = "Stone Sword",
+ inventory_image = "default_tool_stonesword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.2,
+ max_drop_level=0,
+ groupcaps={
+ snappy={times={[2]=1.4, [3]=0.40}, uses=20, maxlevel=1},
+ },
+ damage_groups = {fleshy=4},
+ }
+})
+minetest.register_tool("default:sword_steel", {
+ description = "Steel Sword",
+ inventory_image = "default_tool_steelsword.png",
+ tool_capabilities = {
+ full_punch_interval = 0.8,
+ max_drop_level=1,
+ groupcaps={
+ snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=30, maxlevel=2},
+ },
+ damage_groups = {fleshy=6},
+ }
+})
+minetest.register_tool("default:sword_bronze", {
+ description = "Bronze Sword",
+ inventory_image = "default_tool_bronzesword.png",
+ tool_capabilities = {
+ full_punch_interval = 0.8,
+ max_drop_level=1,
+ groupcaps={
+ snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=40, maxlevel=2},
+ },
+ damage_groups = {fleshy=6},
+ }
+})
+minetest.register_tool("default:sword_mese", {
+ description = "Mese Sword",
+ inventory_image = "default_tool_mesesword.png",
+ tool_capabilities = {
+ full_punch_interval = 0.7,
+ max_drop_level=1,
+ groupcaps={
+ snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
+ },
+ damage_groups = {fleshy=7},
+ }
+})
+minetest.register_tool("default:sword_diamond", {
+ description = "Diamond Sword",
+ inventory_image = "default_tool_diamondsword.png",
+ tool_capabilities = {
+ full_punch_interval = 0.7,
+ max_drop_level=1,
+ groupcaps={
+ snappy={times={[1]=1.90, [2]=0.90, [3]=0.30}, uses=40, maxlevel=3},
+ },
+ damage_groups = {fleshy=8},
+ }
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/trees.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/trees.lua
new file mode 100644
index 0000000..e68c055
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/default/trees.lua
@@ -0,0 +1,150 @@
+local c_air = minetest.get_content_id("air")
+local c_ignore = minetest.get_content_id("ignore")
+local c_tree = minetest.get_content_id("default:tree")
+local c_leaves = minetest.get_content_id("default:leaves")
+local c_apple = minetest.get_content_id("default:apple")
+
+function default.grow_tree(data, a, pos, is_apple_tree, seed)
+ --[[
+ NOTE: Tree-placing code is currently duplicated in the engine
+ and in games that have saplings; both are deprecated but not
+ replaced yet
+ ]]--
+ local pr = PseudoRandom(seed)
+ local th = pr:next(4, 5)
+ local x, y, z = pos.x, pos.y, pos.z
+ for yy = y, y+th-1 do
+ local vi = a:index(x, yy, z)
+ if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
+ data[vi] = c_tree
+ end
+ end
+ y = y+th-1 -- (x, y, z) is now last piece of trunk
+ local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
+ local leaves_buffer = {}
+
+ -- Force leaves near the trunk
+ local d = 1
+ for xi = -d, d do
+ for yi = -d, d do
+ for zi = -d, d do
+ leaves_buffer[leaves_a:index(xi, yi, zi)] = true
+ end
+ end
+ end
+
+ -- Add leaves randomly
+ for iii = 1, 8 do
+ local d = 1
+ local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
+ local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
+ local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
+
+ for xi = 0, d do
+ for yi = 0, d do
+ for zi = 0, d do
+ leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
+ end
+ end
+ end
+ end
+
+ -- Add the leaves
+ for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
+ for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
+ for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
+ if a:contains(x+xi, y+yi, z+zi) then
+ local vi = a:index(x+xi, y+yi, z+zi)
+ if data[vi] == c_air or data[vi] == c_ignore then
+ if leaves_buffer[leaves_a:index(xi, yi, zi)] then
+ if is_apple_tree and pr:next(1, 100) <= 10 then
+ data[vi] = c_apple
+ else
+ data[vi] = c_leaves
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+end
+
+local c_jungletree = minetest.get_content_id("default:jungletree")
+local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
+
+function default.grow_jungletree(data, a, pos, seed)
+ --[[
+ NOTE: Tree-placing code is currently duplicated in the engine
+ and in games that have saplings; both are deprecated but not
+ replaced yet
+ ]]--
+ local pr = PseudoRandom(seed)
+ local x, y, z = pos.x, pos.y, pos.z
+ for xi = -1, 1 do
+ for zi = -1, 1 do
+ if pr:next(1, 3) >= 2 then
+ local vi1 = a:index(x+xi, y, z+zi)
+ local vi2 = a:index(x+xi, y-1, z+zi)
+ if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
+ data[vi2] = c_jungletree
+ elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
+ data[vi1] = c_jungletree
+ end
+ end
+ end
+ end
+
+ local th = pr:next(8, 12)
+ for yy = y, y+th-1 do
+ local vi = a:index(x, yy, z)
+ if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
+ data[vi] = c_jungletree
+ end
+ end
+ y = y+th-1 -- (x, y, z) is now last piece of trunk
+ local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
+ local leaves_buffer = {}
+
+ -- Force leaves near the trunk
+ local d = 1
+ for xi = -d, d do
+ for yi = -d, d do
+ for zi = -d, d do
+ leaves_buffer[leaves_a:index(xi, yi, zi)] = true
+ end
+ end
+ end
+
+ -- Add leaves randomly
+ for iii = 1, 30 do
+ local d = 1
+ local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
+ local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
+ local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
+
+ for xi = 0, d do
+ for yi = 0, d do
+ for zi = 0, d do
+ leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
+ end
+ end
+ end
+ end
+
+ -- Add the leaves
+ for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
+ for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
+ for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
+ if a:contains(x+xi, y+yi, z+zi) then
+ local vi = a:index(x+xi, y+yi, z+zi)
+ if data[vi] == c_air or data[vi] == c_ignore then
+ if leaves_buffer[leaves_a:index(xi, yi, zi)] then
+ data[vi] = c_jungleleaves
+ end
+ end
+ end
+ end
+ end
+ end
+end
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/README.txt
new file mode 100644
index 0000000..f1d6ab2
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/README.txt
@@ -0,0 +1,23 @@
+Minetest 0.4 mod: doors
+=======================
+
+License of source code:
+-----------------------
+Copyright (C) 2012 PilzAdam
+
+This program is free software. It comes without any warranty, to
+the extent permitted by applicable law. You can redistribute it
+and/or modify it under the terms of the Do What The Fuck You Want
+To Public License, Version 2, as published by Sam Hocevar. See
+http://sam.zoy.org/wtfpl/COPYING for more details.
+
+License of media (textures and sounds)
+--------------------------------------
+Textures created by Fernando Zapata (CC BY-SA 3.0):
+ door_wood.png
+ door_wood_a.png
+ door_wood_a_r.png
+ door_wood_b.png
+ door_wood_b_r.png
+
+All other textures (created by PilzAdam): WTFPL
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/init.lua
new file mode 100644
index 0000000..4093899
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/init.lua
@@ -0,0 +1,295 @@
+doors = {}
+
+-- Registers a door
+-- name: The name of the door
+-- def: a table with the folowing fields:
+-- description
+-- inventory_image
+-- groups
+-- tiles_bottom: the tiles of the bottom part of the door {front, side}
+-- tiles_top: the tiles of the bottom part of the door {front, side}
+-- If the following fields are not defined the default values are used
+-- node_box_bottom
+-- node_box_top
+-- selection_box_bottom
+-- selection_box_top
+-- only_placer_can_open: if true only the player who placed the door can
+-- open it
+function doors:register_door(name, def)
+ def.groups.not_in_creative_inventory = 1
+
+ local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
+
+ if not def.node_box_bottom then
+ def.node_box_bottom = box
+ end
+ if not def.node_box_top then
+ def.node_box_top = box
+ end
+ if not def.selection_box_bottom then
+ def.selection_box_bottom= box
+ end
+ if not def.selection_box_top then
+ def.selection_box_top = box
+ end
+
+ minetest.register_craftitem(name, {
+ description = def.description,
+ inventory_image = def.inventory_image,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return itemstack
+ end
+
+ local ptu = pointed_thing.under
+ local nu = minetest.get_node(ptu)
+ if minetest.registered_nodes[nu.name].on_rightclick then
+ return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
+ end
+
+ local pt = pointed_thing.above
+ local pt2 = {x=pt.x, y=pt.y, z=pt.z}
+ pt2.y = pt2.y+1
+ if
+ not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
+ not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
+ not placer or
+ not placer:is_player()
+ then
+ return itemstack
+ end
+
+ local p2 = minetest.dir_to_facedir(placer:get_look_dir())
+ local pt3 = {x=pt.x, y=pt.y, z=pt.z}
+ if p2 == 0 then
+ pt3.x = pt3.x-1
+ elseif p2 == 1 then
+ pt3.z = pt3.z+1
+ elseif p2 == 2 then
+ pt3.x = pt3.x+1
+ elseif p2 == 3 then
+ pt3.z = pt3.z-1
+ end
+ if not string.find(minetest.get_node(pt3).name, name.."_b_") then
+ minetest.set_node(pt, {name=name.."_b_1", param2=p2})
+ minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
+ else
+ minetest.set_node(pt, {name=name.."_b_2", param2=p2})
+ minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
+ end
+
+ if def.only_placer_can_open then
+ local pn = placer:get_player_name()
+ local meta = minetest.get_meta(pt)
+ meta:set_string("doors_owner", pn)
+ meta:set_string("infotext", "Owned by "..pn)
+ meta = minetest.get_meta(pt2)
+ meta:set_string("doors_owner", pn)
+ meta:set_string("infotext", "Owned by "..pn)
+ end
+
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+ end,
+ })
+
+ local tt = def.tiles_top
+ local tb = def.tiles_bottom
+
+ local function after_dig_node(pos, name)
+ if minetest.get_node(pos).name == name then
+ minetest.remove_node(pos)
+ end
+ end
+
+ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
+ pos.y = pos.y+dir
+ if not minetest.get_node(pos).name == check_name then
+ return
+ end
+ local p2 = minetest.get_node(pos).param2
+ p2 = params[p2+1]
+
+ local meta = minetest.get_meta(pos):to_table()
+ minetest.set_node(pos, {name=replace_dir, param2=p2})
+ minetest.get_meta(pos):from_table(meta)
+
+ pos.y = pos.y-dir
+ meta = minetest.get_meta(pos):to_table()
+ minetest.set_node(pos, {name=replace, param2=p2})
+ minetest.get_meta(pos):from_table(meta)
+ end
+
+ local function check_player_priv(pos, player)
+ if not def.only_placer_can_open then
+ return true
+ end
+ local meta = minetest.get_meta(pos)
+ local pn = player:get_player_name()
+ return meta:get_string("doors_owner") == pn
+ end
+
+ minetest.register_node(name.."_b_1", {
+ tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_bottom
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_bottom
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y+1
+ after_dig_node(pos, name.."_t_1")
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if check_player_priv(pos, clicker) then
+ on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
+ minetest.register_node(name.."_t_1", {
+ tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_top
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_top
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y-1
+ after_dig_node(pos, name.."_b_1")
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if check_player_priv(pos, clicker) then
+ on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
+ minetest.register_node(name.."_b_2", {
+ tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_bottom
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_bottom
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y+1
+ after_dig_node(pos, name.."_t_2")
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if check_player_priv(pos, clicker) then
+ on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
+ minetest.register_node(name.."_t_2", {
+ tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = name,
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = def.node_box_top
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = def.selection_box_top
+ },
+ groups = def.groups,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ pos.y = pos.y-1
+ after_dig_node(pos, name.."_b_2")
+ end,
+
+ on_rightclick = function(pos, node, clicker)
+ if check_player_priv(pos, clicker) then
+ on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
+ end
+ end,
+
+ can_dig = check_player_priv,
+ })
+
+end
+
+doors:register_door("doors:door_wood", {
+ description = "Wooden Door",
+ inventory_image = "door_wood.png",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
+ tiles_bottom = {"door_wood_b.png", "door_brown.png"},
+ tiles_top = {"door_wood_a.png", "door_brown.png"},
+})
+
+minetest.register_craft({
+ output = "doors:door_wood",
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"}
+ }
+})
+
+doors:register_door("doors:door_steel", {
+ description = "Steel Door",
+ inventory_image = "door_steel.png",
+ groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
+ tiles_bottom = {"door_steel_b.png", "door_grey.png"},
+ tiles_top = {"door_steel_a.png", "door_grey.png"},
+ only_placer_can_open = true,
+})
+
+minetest.register_craft({
+ output = "doors:door_steel",
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot"}
+ }
+})
+
+minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1")
+minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1")
+minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1")
+minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1")
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/textures/door_brown.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/doors/textures/door_brown.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/README.txt
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--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/README.txt
@@ -0,0 +1,15 @@
+Minetest 0.4 mod: dye
+======================
+
+See init.lua for documentation.
+
+License of source code and media files:
+---------------------------------------
+Copyright (C) 2012 Perttu Ahola (celeron55)
+
+This program is free software. It comes without any warranty, to
+the extent permitted by applicable law. You can redistribute it
+and/or modify it under the terms of the Do What The Fuck You Want
+To Public License, Version 2, as published by Sam Hocevar. See
+http://sam.zoy.org/wtfpl/COPYING for more details.
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/depends.txt
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/init.lua
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--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/dye/init.lua
@@ -0,0 +1,139 @@
+-- minetest/dye/init.lua
+
+-- To make recipes that will work with any dye ever made by anybody, define
+-- them based on groups.
+-- You can select any group of groups, based on your need for amount of colors.
+-- basecolor: 9, excolor: 17, unicolor: 89
+--
+-- Example of one shapeless recipe using a color group:
+-- Note: As this uses basecolor_*, you'd need 9 of these.
+-- minetest.register_craft({
+-- type = "shapeless",
+-- output = ':item_yellow',
+-- recipe = {':item_no_color', 'group:basecolor_yellow'},
+-- })
+
+-- Other mods can use these for looping through available colors
+local dye = {}
+dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
+dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
+
+-- Base color groups:
+-- - basecolor_white
+-- - basecolor_grey
+-- - basecolor_black
+-- - basecolor_red
+-- - basecolor_yellow
+-- - basecolor_green
+-- - basecolor_cyan
+-- - basecolor_blue
+-- - basecolor_magenta
+
+-- Extended color groups (* = equal to a base color):
+-- * excolor_white
+-- - excolor_lightgrey
+-- * excolor_grey
+-- - excolor_darkgrey
+-- * excolor_black
+-- * excolor_red
+-- - excolor_orange
+-- * excolor_yellow
+-- - excolor_lime
+-- * excolor_green
+-- - excolor_aqua
+-- * excolor_cyan
+-- - excolor_sky_blue
+-- * excolor_blue
+-- - excolor_violet
+-- * excolor_magenta
+-- - excolor_red_violet
+
+-- The whole unifieddyes palette as groups:
+-- - unicolor_
+-- For the following, no white/grey/black is allowed:
+-- - unicolor_medium_
+-- - unicolor_dark_
+-- - unicolor_light_
+-- - unicolor__s50
+-- - unicolor_medium__s50
+-- - unicolor_dark__s50
+
+-- Local stuff
+local dyelocal = {}
+
+-- This collection of colors is partly a historic thing, partly something else.
+dyelocal.dyes = {
+ {"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
+ {"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
+ {"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
+ {"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
+ {"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
+ {"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
+ {"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
+ {"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
+ {"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
+ {"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
+ {"brown", "Brown dye", {dye=1, basecolor_yellow=1, excolor_orange=1, unicolor_dark_orange=1}},
+ {"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
+ {"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
+ {"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
+ {"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
+}
+
+-- Define items
+for _, row in ipairs(dyelocal.dyes) do
+ local name = row[1]
+ local description = row[2]
+ local groups = row[3]
+ local item_name = "dye:"..name
+ local item_image = "dye_"..name..".png"
+ minetest.register_craftitem(item_name, {
+ inventory_image = item_image,
+ description = description,
+ groups = groups
+ })
+ minetest.register_craft({
+ type = "shapeless",
+ output = item_name.." 4",
+ recipe = {"group:flower,color_"..name},
+ })
+end
+
+-- Mix recipes
+-- Just mix everything to everything somehow sanely
+
+dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"}
+
+dyelocal.mixes = {
+ -- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white
+ white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"},
+ grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"},
+ dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"},
+ black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"},
+ violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
+ blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"},
+ cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"},
+ dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"},
+ green = {"brown", "yellow","yellow","dark_green","green","green"},
+ yellow= {"red", "orange", "yellow","orange", "yellow"},
+ brown = {"brown", "brown","orange", "brown"},
+ orange= {"red", "orange","orange"},
+ red = {"magenta","red"},
+ magenta={"magenta"},
+}
+
+for one,results in pairs(dyelocal.mixes) do
+ for i,result in ipairs(results) do
+ local another = dyelocal.mixbases[i]
+ minetest.register_craft({
+ type = "shapeless",
+ output = 'dye:'..result..' 2',
+ recipe = {'dye:'..one, 'dye:'..another},
+ })
+ end
+end
+
+-- Hide dyelocal
+dyelocal = nil
+
+-- EOF
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/external_legacy/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/external_legacy/README.txt
new file mode 100644
index 0000000..6451fec
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/external_legacy/README.txt
@@ -0,0 +1,18 @@
+Minetest 0.4 mod: external_legacy
+=================================
+
+License of source code:
+-----------------------
+Copyright (C) 2013 celeron55, Perttu Ahola
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/lgpl-2.1.html
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/external_legacy/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/external_legacy/init.lua
new file mode 100644
index 0000000..c4d8bb0
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/external_legacy/init.lua
@@ -0,0 +1,24 @@
+-- Minetest 0.4 mod: external_legacy
+-- See README.txt for licensing and other information.
+
+-- Aliases to support moreores' ores
+minetest.register_alias("moreores:mineral_gold", "default:stone_with_gold")
+minetest.register_alias("moreores:gold_block", "default:goldblock")
+minetest.register_alias("moreores:gold_lump", "default:gold_lump")
+minetest.register_alias("moreores:gold_ingot", "default:gold_ingot")
+minetest.register_alias("moreores:mineral_copper", "default:stone_with_copper")
+minetest.register_alias("moreores:copper_lump", "default:copper_lump")
+minetest.register_alias("moreores:copper_ingot", "default:copper_ingot")
+minetest.register_alias("moreores:copper_block", "default:copperblock")
+minetest.register_alias("moreores:bronze_ingot", "default:bronze_ingot")
+minetest.register_alias("moreores:bronze_block", "default:bronzeblock")
+
+-- Aliases for the diamonds mod by InfinityProject
+minetest.register_alias("diamonds:diamond_in_ground", "default:stone_with_diamond")
+minetest.register_alias("diamonds:block", "default:diamondblock")
+minetest.register_alias("diamonds:sword", "default:sword_diamond")
+minetest.register_alias("diamonds:pick", "default:pick_diamond")
+minetest.register_alias("diamonds:shovel", "default:shovel_diamond")
+minetest.register_alias("diamonds:axe", "default:axe_diamond")
+minetest.register_alias("diamonds:diamond", "default:diamond")
+minetest.register_alias("diamonds:ingot", "default:diamond")
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/README.txt
new file mode 100644
index 0000000..b92e0be
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/README.txt
@@ -0,0 +1,57 @@
+Minetest 0.4 mod: farming
+=========================
+
+License of source code:
+-----------------------
+Copyright (C) 2012-2013 PilzAdam
+
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+ Version 2, December 2004
+
+ Copyright (C) 2004 Sam Hocevar
+
+ Everyone is permitted to copy and distribute verbatim or modified
+ copies of this license document, and changing it is allowed as long
+ as the name is changed.
+
+ DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. You just DO WHAT THE FUCK YOU WANT TO.
+
+License of media (textures):
+----------------------------
+Created by PilzAdam (License: WTFPL):
+ farming_bread.png
+ farming_soil.png
+ farming_soil_wet.png
+ farming_soil_wet_side.png
+ farming_string.png
+
+Created by Calinou (License: CC BY-SA):
+ farming_tool_bronzehoe.png
+ farming_tool_steelhoe.png
+ farming_tool_stonehoe.png
+ farming_tool_woodhoe.png
+
+Created by VanessaE (License: WTFPL):
+ farming_cotton_seed.png
+ farming_wheat_seed.png
+ farming_flour.png
+ farming_wheat.png
+ farming_wheat_1.png
+ farming_wheat_2.png
+ farming_wheat_3.png
+ farming_wheat_4.png
+ farming_wheat_5.png
+ farming_wheat_5.png
+ farming_wheat_7.png
+ farming_wheat_8.png
+ farming_cotton_1.png
+ farming_cotton_2.png
+ farming_cotton_3.png
+ farming_cotton_4.png
+ farming_cotton_5.png
+ farming_cotton_6.png
+ farming_cotton_7.png
+ farming_cotton_8.png
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/depends.txt
new file mode 100644
index 0000000..470ec30
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/depends.txt
@@ -0,0 +1,2 @@
+default
+wool
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/init.lua
new file mode 100644
index 0000000..275eb64
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/init.lua
@@ -0,0 +1,497 @@
+-- Minetest 0.4 mod: farming
+-- See README.txt for licensing and other information.
+
+farming = {}
+
+--
+-- Soil
+--
+minetest.register_node("farming:soil", {
+ description = "Soil",
+ tiles = {"farming_soil.png", "default_dirt.png"},
+ drop = "default:dirt",
+ is_ground_content = true,
+ groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("farming:soil_wet", {
+ description = "Wet Soil",
+ tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
+ drop = "default:dirt",
+ is_ground_content = true,
+ groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_abm({
+ nodenames = {"farming:soil", "farming:soil_wet"},
+ interval = 15,
+ chance = 4,
+ action = function(pos, node)
+ pos.y = pos.y+1
+ local nn = minetest.get_node(pos).name
+ pos.y = pos.y-1
+ if minetest.registered_nodes[nn] and
+ minetest.registered_nodes[nn].walkable and
+ minetest.get_item_group(nn, "plant") == 0
+ then
+ minetest.set_node(pos, {name="default:dirt"})
+ end
+ -- check if there is water nearby
+ if minetest.find_node_near(pos, 3, {"group:water"}) then
+ -- if it is dry soil turn it into wet soil
+ if node.name == "farming:soil" then
+ minetest.set_node(pos, {name="farming:soil_wet"})
+ end
+ else
+ -- turn it back into dirt if it is already dry
+ if node.name == "farming:soil" then
+ -- only turn it back if there is no plant on top of it
+ if minetest.get_item_group(nn, "plant") == 0 then
+ minetest.set_node(pos, {name="default:dirt"})
+ end
+
+ -- if its wet turn it back into dry soil
+ elseif node.name == "farming:soil_wet" then
+ minetest.set_node(pos, {name="farming:soil"})
+ end
+ end
+ end,
+})
+
+--
+-- Hoes
+--
+-- turns nodes with group soil=1 into soil
+function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
+ local pt = pointed_thing
+ -- check if pointing at a node
+ if not pt then
+ return
+ end
+ if pt.type ~= "node" then
+ return
+ end
+
+ local under = minetest.get_node(pt.under)
+ local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
+ local above = minetest.get_node(p)
+
+ -- return if any of the nodes is not registered
+ if not minetest.registered_nodes[under.name] then
+ return
+ end
+ if not minetest.registered_nodes[above.name] then
+ return
+ end
+
+ -- check if the node above the pointed thing is air
+ if above.name ~= "air" then
+ return
+ end
+
+ -- check if pointing at dirt
+ if minetest.get_item_group(under.name, "soil") ~= 1 then
+ return
+ end
+
+ -- turn the node into soil, wear out item and play sound
+ minetest.set_node(pt.under, {name="farming:soil"})
+ minetest.sound_play("default_dig_crumbly", {
+ pos = pt.under,
+ gain = 0.5,
+ })
+ itemstack:add_wear(65535/(uses-1))
+ return itemstack
+end
+
+minetest.register_tool("farming:hoe_wood", {
+ description = "Wooden Hoe",
+ inventory_image = "farming_tool_woodhoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return farming.hoe_on_use(itemstack, user, pointed_thing, 30)
+ end,
+})
+
+minetest.register_tool("farming:hoe_stone", {
+ description = "Stone Hoe",
+ inventory_image = "farming_tool_stonehoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return farming.hoe_on_use(itemstack, user, pointed_thing, 90)
+ end,
+})
+
+minetest.register_tool("farming:hoe_steel", {
+ description = "Steel Hoe",
+ inventory_image = "farming_tool_steelhoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return farming.hoe_on_use(itemstack, user, pointed_thing, 200)
+ end,
+})
+
+minetest.register_tool("farming:hoe_bronze", {
+ description = "Bronze Hoe",
+ inventory_image = "farming_tool_bronzehoe.png",
+
+ on_use = function(itemstack, user, pointed_thing)
+ return farming.hoe_on_use(itemstack, user, pointed_thing, 220)
+ end,
+})
+
+minetest.register_craft({
+ output = "farming:hoe_wood",
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+minetest.register_craft({
+ output = "farming:hoe_stone",
+ recipe = {
+ {"group:stone", "group:stone"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+minetest.register_craft({
+ output = "farming:hoe_steel",
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+minetest.register_craft({
+ output = "farming:hoe_bronze",
+ recipe = {
+ {"default:bronze_ingot", "default:bronze_ingot"},
+ {"", "group:stick"},
+ {"", "group:stick"},
+ }
+})
+
+--
+-- Override grass for drops
+--
+minetest.register_node(":default:grass_1", {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_1.png"},
+ -- use a bigger inventory image
+ inventory_image = "default_grass_3.png",
+ wield_image = "default_grass_3.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed_wheat'},rarity = 5},
+ {items = {'default:grass_1'}},
+ }
+ },
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ on_place = function(itemstack, placer, pointed_thing)
+ -- place a random grass node
+ local stack = ItemStack("default:grass_"..math.random(1,5))
+ local ret = minetest.item_place(stack, placer, pointed_thing)
+ return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+ end,
+})
+
+for i=2,5 do
+ minetest.register_node(":default:grass_"..i, {
+ description = "Grass",
+ drawtype = "plantlike",
+ tiles = {"default_grass_"..i..".png"},
+ inventory_image = "default_grass_"..i..".png",
+ wield_image = "default_grass_"..i..".png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed_wheat'},rarity = 5},
+ {items = {'default:grass_1'}},
+ }
+ },
+ groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ })
+end
+
+minetest.register_node(":default:junglegrass", {
+ description = "Jungle Grass",
+ drawtype = "plantlike",
+ visual_scale = 1.3,
+ tiles = {"default_junglegrass.png"},
+ inventory_image = "default_junglegrass.png",
+ wield_image = "default_junglegrass.png",
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = {
+ max_items = 1,
+ items = {
+ {items = {'farming:seed_cotton'},rarity = 8},
+ {items = {'default:junglegrass'}},
+ }
+ },
+ groups = {snappy=3,flammable=2,flora=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+})
+
+--
+-- Place seeds
+--
+local function place_seed(itemstack, placer, pointed_thing, plantname)
+ local pt = pointed_thing
+ -- check if pointing at a node
+ if not pt then
+ return
+ end
+ if pt.type ~= "node" then
+ return
+ end
+
+ local under = minetest.get_node(pt.under)
+ local above = minetest.get_node(pt.above)
+
+ -- return if any of the nodes is not registered
+ if not minetest.registered_nodes[under.name] then
+ return
+ end
+ if not minetest.registered_nodes[above.name] then
+ return
+ end
+
+ -- check if pointing at the top of the node
+ if pt.above.y ~= pt.under.y+1 then
+ return
+ end
+
+ -- check if you can replace the node above the pointed node
+ if not minetest.registered_nodes[above.name].buildable_to then
+ return
+ end
+
+ -- check if pointing at soil
+ if minetest.get_item_group(under.name, "soil") <= 1 then
+ return
+ end
+
+ -- add the node and remove 1 item from the itemstack
+ minetest.add_node(pt.above, {name=plantname})
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+end
+
+--
+-- Wheat
+--
+minetest.register_craftitem("farming:seed_wheat", {
+ description = "Wheat Seed",
+ inventory_image = "farming_wheat_seed.png",
+ on_place = function(itemstack, placer, pointed_thing)
+ return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
+ end,
+})
+
+minetest.register_craftitem("farming:wheat", {
+ description = "Wheat",
+ inventory_image = "farming_wheat.png",
+})
+
+minetest.register_craftitem("farming:flour", {
+ description = "Flour",
+ inventory_image = "farming_flour.png",
+})
+
+minetest.register_craftitem("farming:bread", {
+ description = "Bread",
+ inventory_image = "farming_bread.png",
+ on_use = minetest.item_eat(4),
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = "farming:flour",
+ recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
+})
+
+minetest.register_craft({
+ type = "cooking",
+ cooktime = 15,
+ output = "farming:bread",
+ recipe = "farming:flour"
+})
+
+for i=1,8 do
+ local drop = {
+ items = {
+ {items = {'farming:wheat'},rarity=9-i},
+ {items = {'farming:wheat'},rarity=18-i*2},
+ {items = {'farming:seed_wheat'},rarity=9-i},
+ {items = {'farming:seed_wheat'},rarity=18-i*2},
+ }
+ }
+ minetest.register_node("farming:wheat_"..i, {
+ drawtype = "plantlike",
+ tiles = {"farming_wheat_"..i..".png"},
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = drop,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ })
+end
+
+minetest.register_abm({
+ nodenames = {"group:wheat"},
+ neighbors = {"group:soil"},
+ interval = 90,
+ chance = 2,
+ action = function(pos, node)
+ -- return if already full grown
+ if minetest.get_item_group(node.name, "wheat") == 8 then
+ return
+ end
+
+ -- check if on wet soil
+ pos.y = pos.y-1
+ local n = minetest.get_node(pos)
+ if minetest.get_item_group(n.name, "soil") < 3 then
+ return
+ end
+ pos.y = pos.y+1
+
+ -- check light
+ if not minetest.get_node_light(pos) then
+ return
+ end
+ if minetest.get_node_light(pos) < 13 then
+ return
+ end
+
+ -- grow
+ local height = minetest.get_item_group(node.name, "wheat") + 1
+ minetest.set_node(pos, {name="farming:wheat_"..height})
+ end
+})
+
+--
+-- Cotton
+--
+minetest.register_craftitem("farming:seed_cotton", {
+ description = "Cotton Seed",
+ inventory_image = "farming_cotton_seed.png",
+ on_place = function(itemstack, placer, pointed_thing)
+ return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
+ end,
+})
+
+minetest.register_craftitem("farming:string", {
+ description = "String",
+ inventory_image = "farming_string.png",
+})
+
+minetest.register_craft({
+ output = "wool:white",
+ recipe = {
+ {"farming:string", "farming:string"},
+ {"farming:string", "farming:string"},
+ }
+})
+
+for i=1,8 do
+ local drop = {
+ items = {
+ {items = {'farming:string'},rarity=9-i},
+ {items = {'farming:string'},rarity=18-i*2},
+ {items = {'farming:string'},rarity=27-i*3},
+ {items = {'farming:seed_cotton'},rarity=9-i},
+ {items = {'farming:seed_cotton'},rarity=18-i*2},
+ {items = {'farming:seed_cotton'},rarity=27-i*3},
+ }
+ }
+ minetest.register_node("farming:cotton_"..i, {
+ drawtype = "plantlike",
+ tiles = {"farming_cotton_"..i..".png"},
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ is_ground_content = true,
+ drop = drop,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+ },
+ groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+ })
+end
+
+minetest.register_abm({
+ nodenames = {"group:cotton"},
+ neighbors = {"group:soil"},
+ interval = 80,
+ chance = 2,
+ action = function(pos, node)
+ -- return if already full grown
+ if minetest.get_item_group(node.name, "cotton") == 8 then
+ return
+ end
+
+ -- check if on wet soil
+ pos.y = pos.y-1
+ local n = minetest.get_node(pos)
+ if minetest.get_item_group(n.name, "soil") < 3 then
+ return
+ end
+ pos.y = pos.y+1
+
+ -- check light
+ if not minetest.get_node_light(pos) then
+ return
+ end
+ if minetest.get_node_light(pos) < 13 then
+ return
+ end
+
+ -- grow
+ local height = minetest.get_item_group(node.name, "cotton") + 1
+ minetest.set_node(pos, {name="farming:cotton_"..height})
+ end
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/textures/farming_bread.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/farming/textures/farming_bread.png
new file mode 100644
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/README.txt
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--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/README.txt
@@ -0,0 +1,32 @@
+Minetest 0.4 mod: fire
+======================
+
+License of source code:
+-----------------------
+Copyright (C) 2012 Perttu Ahola (celeron55)
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/lgpl-2.1.html
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2012 Perttu Ahola (celeron55)
+
+fire_small.ogg sampled from:
+ http://www.freesound.org/people/dobroide/sounds/4211/
+
+fire_large.ogg sampled from:
+ http://www.freesound.org/people/Dynamicell/sounds/17548/
+
+fire_basic_flame_animated.png:
+ Muadtralk
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/init.lua
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--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/init.lua
@@ -0,0 +1,192 @@
+-- minetest/fire/init.lua
+
+minetest.register_node("fire:basic_flame", {
+ description = "Fire",
+ drawtype = "plantlike",
+ tiles = {{
+ name="fire_basic_flame_animated.png",
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
+ }},
+ inventory_image = "fire_basic_flame.png",
+ light_source = 14,
+ groups = {igniter=2,dig_immediate=3,hot=3},
+ drop = '',
+ walkable = false,
+ buildable_to = true,
+ damage_per_second = 4,
+
+ after_place_node = function(pos, placer)
+ fire.on_flame_add_at(pos)
+ end,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ fire.on_flame_remove_at(pos)
+ end,
+})
+
+fire = {}
+fire.D = 6
+-- key: position hash of low corner of area
+-- value: {handle=sound handle, name=sound name}
+fire.sounds = {}
+
+function fire.get_area_p0p1(pos)
+ local p0 = {
+ x=math.floor(pos.x/fire.D)*fire.D,
+ y=math.floor(pos.y/fire.D)*fire.D,
+ z=math.floor(pos.z/fire.D)*fire.D,
+ }
+ local p1 = {
+ x=p0.x+fire.D-1,
+ y=p0.y+fire.D-1,
+ z=p0.z+fire.D-1
+ }
+ return p0, p1
+end
+
+function fire.update_sounds_around(pos)
+ local p0, p1 = fire.get_area_p0p1(pos)
+ local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
+ local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
+ --print("number of flames at "..minetest.pos_to_string(p0).."/"
+ -- ..minetest.pos_to_string(p1)..": "..#flames_p)
+ local should_have_sound = (#flames_p > 0)
+ local wanted_sound = nil
+ if #flames_p >= 9 then
+ wanted_sound = {name="fire_large", gain=1.5}
+ elseif #flames_p > 0 then
+ wanted_sound = {name="fire_small", gain=1.5}
+ end
+ local p0_hash = minetest.hash_node_position(p0)
+ local sound = fire.sounds[p0_hash]
+ if not sound then
+ if should_have_sound then
+ fire.sounds[p0_hash] = {
+ handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
+ name = wanted_sound.name,
+ }
+ end
+ else
+ if not wanted_sound then
+ minetest.sound_stop(sound.handle)
+ fire.sounds[p0_hash] = nil
+ elseif sound.name ~= wanted_sound.name then
+ minetest.sound_stop(sound.handle)
+ fire.sounds[p0_hash] = {
+ handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
+ name = wanted_sound.name,
+ }
+ end
+ end
+end
+
+function fire.on_flame_add_at(pos)
+ --print("flame added at "..minetest.pos_to_string(pos))
+ fire.update_sounds_around(pos)
+end
+
+function fire.on_flame_remove_at(pos)
+ --print("flame removed at "..minetest.pos_to_string(pos))
+ fire.update_sounds_around(pos)
+end
+
+function fire.find_pos_for_flame_around(pos)
+ return minetest.find_node_near(pos, 1, {"air"})
+end
+
+function fire.flame_should_extinguish(pos)
+ if minetest.setting_getbool("disable_fire") then return true end
+ --return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
+ local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
+ local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2}
+ local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
+ return (#ps ~= 0)
+end
+
+-- Ignite neighboring nodes
+minetest.register_abm({
+ nodenames = {"group:flammable"},
+ neighbors = {"group:igniter"},
+ interval = 1,
+ chance = 2,
+ action = function(p0, node, _, _)
+ -- If there is water or stuff like that around flame, don't ignite
+ if fire.flame_should_extinguish(p0) then
+ return
+ end
+ local p = fire.find_pos_for_flame_around(p0)
+ if p then
+ minetest.set_node(p, {name="fire:basic_flame"})
+ fire.on_flame_add_at(p)
+ end
+ end,
+})
+
+-- Rarely ignite things from far
+minetest.register_abm({
+ nodenames = {"group:igniter"},
+ neighbors = {"air"},
+ interval = 2,
+ chance = 10,
+ action = function(p0, node, _, _)
+ local reg = minetest.registered_nodes[node.name]
+ if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
+ return
+ end
+ local d = reg.groups.igniter
+ local p = minetest.find_node_near(p0, d, {"group:flammable"})
+ if p then
+ -- If there is water or stuff like that around flame, don't ignite
+ if fire.flame_should_extinguish(p) then
+ return
+ end
+ local p2 = fire.find_pos_for_flame_around(p)
+ if p2 then
+ minetest.set_node(p2, {name="fire:basic_flame"})
+ fire.on_flame_add_at(p2)
+ end
+ end
+ end,
+})
+
+-- Remove flammable nodes and flame
+minetest.register_abm({
+ nodenames = {"fire:basic_flame"},
+ interval = 1,
+ chance = 2,
+ action = function(p0, node, _, _)
+ -- If there is water or stuff like that around flame, remove flame
+ if fire.flame_should_extinguish(p0) then
+ minetest.remove_node(p0)
+ fire.on_flame_remove_at(p0)
+ return
+ end
+ -- Make the following things rarer
+ if math.random(1,3) == 1 then
+ return
+ end
+ -- If there are no flammable nodes around flame, remove flame
+ if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
+ minetest.remove_node(p0)
+ fire.on_flame_remove_at(p0)
+ return
+ end
+ if math.random(1,4) == 1 then
+ -- remove a flammable node around flame
+ local p = minetest.find_node_near(p0, 1, {"group:flammable"})
+ if p then
+ -- If there is water or stuff like that around flame, don't remove
+ if fire.flame_should_extinguish(p0) then
+ return
+ end
+ minetest.remove_node(p)
+ nodeupdate(p)
+ end
+ else
+ -- remove flame
+ minetest.remove_node(p0)
+ fire.on_flame_remove_at(p0)
+ end
+ end,
+})
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/sounds/fire_large.ogg b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/sounds/fire_large.ogg
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/sounds/fire_small.ogg b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/sounds/fire_small.ogg
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/textures/fire_basic_flame.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/textures/fire_basic_flame.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/textures/fire_basic_flame_animated.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/textures/fire_basic_flame_animated.png
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Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/fire/textures/fire_basic_flame_animated.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/README.txt
new file mode 100644
index 0000000..04f96d9
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/README.txt
@@ -0,0 +1,16 @@
+Minetest 0.4 mod: flowers
+=========================
+
+License of source code:
+-----------------------
+Copyright (C) 2012-2013 Ironzorg, VanessaE
+
+This program is free software. It comes without any warranty, to
+the extent permitted by applicable law. You can redistribute it
+and/or modify it under the terms of the Do What The Fuck You Want
+To Public License, Version 2, as published by Sam Hocevar. See
+http://sam.zoy.org/wtfpl/COPYING for more details.
+
+License of media (textures and sounds)
+--------------------------------------
+WTFPL
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/init.lua
new file mode 100644
index 0000000..b409647
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/init.lua
@@ -0,0 +1,167 @@
+-- Minetest 0.4 mod: default
+-- See README.txt for licensing and other information.
+
+-- Map Generation
+dofile(minetest.get_modpath("flowers").."/mapgen.lua")
+
+-- Aliases for original flowers mod
+minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white")
+minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow")
+minetest.register_alias("flowers:flower_geranium", "flowers:geranium")
+minetest.register_alias("flowers:flower_rose", "flowers:rose")
+minetest.register_alias("flowers:flower_tulip", "flowers:tulip")
+minetest.register_alias("flowers:flower_viola", "flowers:viola")
+
+minetest.register_node("flowers:dandelion_white", {
+ description = "White Dandelion",
+ drawtype = "plantlike",
+ tiles = { "flowers_dandelion_white.png" },
+ inventory_image = "flowers_dandelion_white.png",
+ wield_image = "flowers_dandelion_white.png",
+ sunlight_propagates = true,
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
+ },
+})
+
+minetest.register_node("flowers:dandelion_yellow", {
+ description = "Yellow Dandelion",
+ drawtype = "plantlike",
+ tiles = { "flowers_dandelion_yellow.png" },
+ inventory_image = "flowers_dandelion_yellow.png",
+ wield_image = "flowers_dandelion_yellow.png",
+ sunlight_propagates = true,
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
+ },
+})
+
+minetest.register_node("flowers:geranium", {
+ description = "Blue Geranium",
+ drawtype = "plantlike",
+ tiles = { "flowers_geranium.png" },
+ inventory_image = "flowers_geranium.png",
+ wield_image = "flowers_geranium.png",
+ sunlight_propagates = true,
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
+ },
+})
+
+minetest.register_node("flowers:rose", {
+ description = "Rose",
+ drawtype = "plantlike",
+ tiles = { "flowers_rose.png" },
+ inventory_image = "flowers_rose.png",
+ wield_image = "flowers_rose.png",
+ sunlight_propagates = true,
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
+ },
+})
+
+minetest.register_node("flowers:tulip", {
+ description = "Tulip",
+ drawtype = "plantlike",
+ tiles = { "flowers_tulip.png" },
+ inventory_image = "flowers_tulip.png",
+ wield_image = "flowers_tulip.png",
+ sunlight_propagates = true,
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
+ },
+})
+
+minetest.register_node("flowers:viola", {
+ description = "Viola",
+ drawtype = "plantlike",
+ tiles = { "flowers_viola.png" },
+ inventory_image = "flowers_viola.png",
+ wield_image = "flowers_viola.png",
+ sunlight_propagates = true,
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1},
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 },
+ },
+})
+
+minetest.register_abm({
+ nodenames = {"group:flora"},
+ neighbors = {"default:dirt_with_grass", "default:desert_sand"},
+ interval = 50,
+ chance = 25,
+ action = function(pos, node)
+ pos.y = pos.y - 1
+ local under = minetest.get_node(pos)
+ pos.y = pos.y + 1
+ if under.name == "default:desert_sand" then
+ minetest.set_node(pos, {name="default:dry_shrub"})
+ elseif under.name ~= "default:dirt_with_grass" then
+ return
+ end
+
+ local light = minetest.get_node_light(pos)
+ if not light or light < 13 then
+ return
+ end
+
+ local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4}
+ local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4}
+ if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
+ return
+ end
+
+ local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
+ if #flowers > 3 then
+ return
+ end
+
+ local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
+ if #seedling > 0 then
+ seedling = seedling[math.random(#seedling)]
+ seedling.y = seedling.y + 1
+ light = minetest.get_node_light(seedling)
+ if not light or light < 13 then
+ return
+ end
+ if minetest.get_node(seedling).name == "air" then
+ minetest.set_node(seedling, {name=node.name})
+ end
+ end
+ end,
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/mapgen.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/mapgen.lua
new file mode 100644
index 0000000..7148f6e
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/flowers/mapgen.lua
@@ -0,0 +1,62 @@
+minetest.register_on_generated(function(minp, maxp, seed)
+ if maxp.y >= 2 and minp.y <= 0 then
+ -- Generate flowers
+ local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
+ -- Assume X and Z lengths are equal
+ local divlen = 16
+ local divs = (maxp.x-minp.x)/divlen+1;
+ for divx=0,divs-1 do
+ for divz=0,divs-1 do
+ local x0 = minp.x + math.floor((divx+0)*divlen)
+ local z0 = minp.z + math.floor((divz+0)*divlen)
+ local x1 = minp.x + math.floor((divx+1)*divlen)
+ local z1 = minp.z + math.floor((divz+1)*divlen)
+ -- Determine flowers amount from perlin noise
+ local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
+ -- Find random positions for flowers based on this random
+ local pr = PseudoRandom(seed+456)
+ for i=0,grass_amount do
+ local x = pr:next(x0, x1)
+ local z = pr:next(z0, z1)
+ -- Find ground level (0...15)
+ local ground_y = nil
+ for y=30,0,-1 do
+ if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
+ ground_y = y
+ break
+ end
+ end
+
+ if ground_y then
+ local p = {x=x,y=ground_y+1,z=z}
+ local nn = minetest.get_node(p).name
+ -- Check if the node can be replaced
+ if minetest.registered_nodes[nn] and
+ minetest.registered_nodes[nn].buildable_to then
+ nn = minetest.get_node({x=x,y=ground_y,z=z}).name
+ if nn == "default:dirt_with_grass" then
+ local flower_choice = pr:next(1, 6)
+ local flower
+ if flower_choice == 1 then
+ flower = "flowers:tulip"
+ elseif flower_choice == 2 then
+ flower = "flowers:rose"
+ elseif flower_choice == 3 then
+ flower = "flowers:dandelion_yellow"
+ elseif flower_choice == 4 then
+ flower = "flowers:dandelion_white"
+ elseif flower_choice == 5 then
+ flower = "flowers:geranium"
+ elseif flower_choice == 6 then
+ flower = "flowers:viola"
+ end
+ minetest.set_node(p, {name=flower})
+ end
+ end
+ end
+
+ end
+ end
+ end
+ end
+end)
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/give_initial_stuff/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/give_initial_stuff/depends.txt
new file mode 100644
index 0000000..3a7daa1
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/give_initial_stuff/depends.txt
@@ -0,0 +1,2 @@
+default
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/give_initial_stuff/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/give_initial_stuff/init.lua
new file mode 100644
index 0000000..c65ddea
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/give_initial_stuff/init.lua
@@ -0,0 +1,12 @@
+minetest.register_on_newplayer(function(player)
+ --print("on_newplayer")
+ if minetest.setting_getbool("give_initial_stuff") then
+ minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
+ player:get_inventory():add_item('main', 'default:pick_steel')
+ player:get_inventory():add_item('main', 'default:torch 99')
+ player:get_inventory():add_item('main', 'default:axe_steel')
+ player:get_inventory():add_item('main', 'default:shovel_steel')
+ player:get_inventory():add_item('main', 'default:cobble 99')
+ end
+end)
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/depends.txt
new file mode 100644
index 0000000..3a7daa1
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/depends.txt
@@ -0,0 +1,2 @@
+default
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/init.lua
new file mode 100644
index 0000000..1cb99ef
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/init.lua
@@ -0,0 +1,107 @@
+-- legacy (Minetest 0.4 mod)
+-- Provides as much backwards-compatibility as feasible
+
+--
+-- Aliases to support loading 0.3 and old 0.4 worlds and inventories
+--
+
+minetest.register_alias("stone", "default:stone")
+minetest.register_alias("stone_with_coal", "default:stone_with_coal")
+minetest.register_alias("stone_with_iron", "default:stone_with_iron")
+minetest.register_alias("dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
+minetest.register_alias("dirt", "default:dirt")
+minetest.register_alias("sand", "default:sand")
+minetest.register_alias("gravel", "default:gravel")
+minetest.register_alias("sandstone", "default:sandstone")
+minetest.register_alias("clay", "default:clay")
+minetest.register_alias("brick", "default:brick")
+minetest.register_alias("tree", "default:tree")
+minetest.register_alias("jungletree", "default:jungletree")
+minetest.register_alias("junglegrass", "default:junglegrass")
+minetest.register_alias("leaves", "default:leaves")
+minetest.register_alias("cactus", "default:cactus")
+minetest.register_alias("papyrus", "default:papyrus")
+minetest.register_alias("bookshelf", "default:bookshelf")
+minetest.register_alias("glass", "default:glass")
+minetest.register_alias("wooden_fence", "default:fence_wood")
+minetest.register_alias("rail", "default:rail")
+minetest.register_alias("ladder", "default:ladder")
+minetest.register_alias("wood", "default:wood")
+minetest.register_alias("mese", "default:mese")
+minetest.register_alias("cloud", "default:cloud")
+minetest.register_alias("water_flowing", "default:water_flowing")
+minetest.register_alias("water_source", "default:water_source")
+minetest.register_alias("lava_flowing", "default:lava_flowing")
+minetest.register_alias("lava_source", "default:lava_source")
+minetest.register_alias("torch", "default:torch")
+minetest.register_alias("sign_wall", "default:sign_wall")
+minetest.register_alias("furnace", "default:furnace")
+minetest.register_alias("chest", "default:chest")
+minetest.register_alias("locked_chest", "default:chest_locked")
+minetest.register_alias("cobble", "default:cobble")
+minetest.register_alias("mossycobble", "default:mossycobble")
+minetest.register_alias("steelblock", "default:steelblock")
+minetest.register_alias("nyancat", "default:nyancat")
+minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
+minetest.register_alias("sapling", "default:sapling")
+minetest.register_alias("apple", "default:apple")
+
+minetest.register_alias("WPick", "default:pick_wood")
+minetest.register_alias("STPick", "default:pick_stone")
+minetest.register_alias("SteelPick", "default:pick_steel")
+minetest.register_alias("MesePick", "default:pick_mese")
+minetest.register_alias("WShovel", "default:shovel_wood")
+minetest.register_alias("STShovel", "default:shovel_stone")
+minetest.register_alias("SteelShovel", "default:shovel_steel")
+minetest.register_alias("WAxe", "default:axe_wood")
+minetest.register_alias("STAxe", "default:axe_stone")
+minetest.register_alias("SteelAxe", "default:axe_steel")
+minetest.register_alias("WSword", "default:sword_wood")
+minetest.register_alias("STSword", "default:sword_stone")
+minetest.register_alias("SteelSword", "default:sword_steel")
+
+minetest.register_alias("Stick", "default:stick")
+minetest.register_alias("paper", "default:paper")
+minetest.register_alias("book", "default:book")
+minetest.register_alias("lump_of_coal", "default:coal_lump")
+minetest.register_alias("lump_of_iron", "default:iron_lump")
+minetest.register_alias("lump_of_clay", "default:clay_lump")
+minetest.register_alias("steel_ingot", "default:steel_ingot")
+minetest.register_alias("clay_brick", "default:clay_brick")
+minetest.register_alias("scorched_stuff", "default:scorched_stuff")
+
+--
+-- Old items
+--
+
+minetest.register_craftitem(":rat", {
+ description = "Rat",
+ inventory_image = "rat.png",
+})
+
+minetest.register_craftitem(":cooked_rat", {
+ description = "Cooked rat",
+ inventory_image = "cooked_rat.png",
+ on_use = minetest.item_eat(6),
+})
+
+minetest.register_craftitem(":firefly", {
+ description = "Firefly",
+ inventory_image = "firefly.png",
+ groups = {not_in_creative_inventory=1},
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "cooked_rat",
+ recipe = "rat",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "scorched_stuff",
+ recipe = "cooked_rat",
+})
+
+-- END
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/apple_iron.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/apple_iron.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/cooked_rat.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/cooked_rat.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/dungeon_master.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/dungeon_master.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/fireball.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/fireball.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/firefly.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/firefly.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/oerkki1.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/oerkki1.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/oerkki1_damaged.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/oerkki1_damaged.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/rat.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/legacy/textures/rat.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/init.lua
new file mode 100644
index 0000000..af40d09
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/init.lua
@@ -0,0 +1,210 @@
+minetest.register_tool("screwdriver:screwdriver", {
+ description = "Screwdriver",
+ inventory_image = "screwdriver.png",
+ on_use = function(itemstack, user, pointed_thing)
+ screwdriver_handler(itemstack,user,pointed_thing)
+ return itemstack
+ end,
+})
+
+for i=1,4,1 do
+minetest.register_tool("screwdriver:screwdriver"..i, {
+ description = "Screwdriver in Mode "..i,
+ inventory_image = "screwdriver.png^tool_mode"..i..".png",
+ wield_image = "screwdriver.png",
+ groups = {not_in_creative_inventory=1},
+ on_use = function(itemstack, user, pointed_thing)
+ screwdriver_handler(itemstack,user,pointed_thing)
+ return itemstack
+ end,
+})
+end
+faces_table=
+{
+--look dir +X +Y +Z -Z -Y -X
+ 2 , 0 , 4 , 5 , 1 , 3 , -- rotate around y+ 0 - 3
+ 4 , 0 , 3 , 2 , 1 , 5 ,
+ 3 , 0 , 5 , 4 , 1 , 2 ,
+ 5 , 0 , 2 , 3 , 1 , 4 ,
+
+ 2 , 5 , 0 , 1 , 4 , 3 , -- rotate around z+ 4 - 7
+ 4 , 2 , 0 , 1 , 3 , 5 ,
+ 3 , 4 , 0 , 1 , 5 , 2 ,
+ 5 , 3 , 0 , 1 , 2 , 4 ,
+
+ 2 , 4 , 1 , 0 , 5 , 3 , -- rotate around z- 8 - 11
+ 4 , 3 , 1 , 0 , 2 , 5 ,
+ 3 , 5 , 1 , 0 , 4 , 2 ,
+ 5 , 2 , 1 , 0 , 3 , 4 ,
+
+ 0 , 3 , 4 , 5 , 2 , 1 , -- rotate around x+ 12 - 15
+ 0 , 5 , 3 , 2 , 4 , 1 ,
+ 0 , 2 , 5 , 4 , 3 , 1 ,
+ 0 , 4 , 2 , 3 , 5 , 1 ,
+
+ 1 , 2 , 4 , 5 , 3 , 0 , -- rotate around x- 16 - 19
+ 1 , 4 , 3 , 2 , 5 , 0 ,
+ 1 , 3 , 5 , 4 , 2 , 0 ,
+ 1 , 5 , 2 , 3 , 4 , 0 ,
+
+ 3 , 1 , 4 , 5 , 0 , 2 , -- rotate around y- 20 - 23
+ 5 , 1 , 3 , 2 , 0 , 4 ,
+ 2 , 1 , 5 , 4 , 0 , 3 ,
+ 4 , 1 , 2 , 3 , 0 , 5
+}
+
+function screwdriver_handler (itemstack,user,pointed_thing)
+ local keys=user:get_player_control()
+ local player_name=user:get_player_name()
+ local item=itemstack:to_table()
+ if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end
+ local mode=tonumber((item["metadata"]))
+ if pointed_thing.type~="node" then return end
+ local pos=minetest.get_pointed_thing_position(pointed_thing,above)
+ local node=minetest.get_node(pos)
+ local node_name=node.name
+ if minetest.registered_nodes[node_name].paramtype2 == "facedir" then
+ if minetest.registered_nodes[node_name].drawtype == "nodebox" then
+ if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end
+ end
+ if node.param2==nil then return end
+ -- Get ready to set the param2
+ local n = node.param2
+ local axisdir=math.floor(n/4)
+ local rotation=n-axisdir*4
+ if mode==1 then
+ rotation=rotation+1
+ if rotation>3 then rotation=0 end
+ n=axisdir*4+rotation
+ end
+
+ if mode==2 then
+ local ppos=user:getpos()
+ local pvect=user:get_look_dir()
+ local face=get_node_face(pos,ppos,pvect)
+ if face == nil then return end
+ local index=convertFaceToIndex(face)
+ local face1=faces_table[n*6+index+1]
+ local found = 0
+ while found == 0 do
+ n=n+1
+ if n>23 then n=0 end
+ if faces_table[n*6+index+1]==face1 then found=1 end
+ end
+ end
+
+ if mode==3 then
+ axisdir=axisdir+1
+ if axisdir>5 then axisdir=0 end
+ n=axisdir*4
+ end
+
+ if mode==4 then
+ local ppos=user:getpos()
+ local pvect=user:get_look_dir()
+ local face=get_node_face(pos,ppos,pvect)
+ if face == nil then return end
+ if axisdir == face then
+ rotation=rotation+1
+ if rotation>3 then rotation=0 end
+ n=axisdir*4+rotation
+ else
+ n=face*4
+ end
+ end
+ --print (dump(axisdir..", "..rotation))
+ local meta = minetest.get_meta(pos)
+ local meta0 = meta:to_table()
+ node.param2 = n
+ minetest.set_node(pos,node)
+ meta = minetest.get_meta(pos)
+ meta:from_table(meta0)
+ local item=itemstack:to_table()
+ local item_wear=tonumber((item["wear"]))
+ item_wear=item_wear+327
+ if item_wear>65535 then itemstack:clear() return itemstack end
+ item["wear"]=tostring(item_wear)
+ itemstack:replace(item)
+ return itemstack
+ end
+end
+
+mode_text={
+{"Change rotation, Don't change axisdir."},
+{"Keep choosen face in front then rotate it."},
+{"Change axis dir, Reset rotation."},
+{"Bring top in front then rotate it."},
+}
+
+function screwdriver_setmode(user,itemstack)
+local player_name=user:get_player_name()
+local item=itemstack:to_table()
+local mode
+if item["metadata"]=="" then
+ minetest.chat_send_player(player_name,"Hold shift and use to change screwdriwer modes.")
+ mode=0
+else mode=tonumber((item["metadata"]))
+end
+mode=mode+1
+if mode==5 then mode=1 end
+minetest.chat_send_player(player_name, "Screwdriver mode : "..mode.." - "..mode_text[mode][1] )
+item["name"]="screwdriver:screwdriver"..mode
+item["metadata"]=tostring(mode)
+itemstack:replace(item)
+return itemstack
+end
+
+minetest.register_craft({
+output = "screwdriver:screwdriver",
+recipe = {
+{"default:steel_ingot"},
+{"group:stick"}
+}
+})
+
+function get_node_face(pos,ppos,pvect)
+ ppos={x=ppos.x-pos.x,y=ppos.y-pos.y+1.5,z=ppos.z-pos.z}
+ if pvect.x>0 then
+ local t=(-0.5-ppos.x)/pvect.x
+ local y_int=ppos.y+t*pvect.y
+ local z_int=ppos.z+t*pvect.z
+ if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 4 end
+ elseif pvect.x<0 then
+ local t=(0.5-ppos.x)/pvect.x
+ local y_int=ppos.y+t*pvect.y
+ local z_int=ppos.z+t*pvect.z
+ if y_int>-0.4 and y_int<0.4 and z_int>-0.4 and z_int<0.4 then return 3 end
+ end
+ if pvect.y>0 then
+ local t=(-0.5-ppos.y)/pvect.y
+ local x_int=ppos.x+t*pvect.x
+ local z_int=ppos.z+t*pvect.z
+ if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 5 end
+ elseif pvect.y<0 then
+ local t=(0.5-ppos.y)/pvect.y
+ local x_int=ppos.x+t*pvect.x
+ local z_int=ppos.z+t*pvect.z
+ if x_int>-0.4 and x_int<0.4 and z_int>-0.4 and z_int<0.4 then return 0 end
+ end
+ if pvect.z>0 then
+ local t=(-0.5-ppos.z)/pvect.z
+ local x_int=ppos.x+t*pvect.x
+ local y_int=ppos.y+t*pvect.y
+ if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 2 end
+ elseif pvect.z<0 then
+ local t=(0.5-ppos.z)/pvect.z
+ local x_int=ppos.x+t*pvect.x
+ local y_int=ppos.y+t*pvect.y
+ if x_int>-0.4 and x_int<0.4 and y_int>-0.4 and y_int<0.4 then return 1 end
+ end
+end
+
+function convertFaceToIndex (face)
+if face==0 then return 1 end
+if face==1 then return 2 end
+if face==2 then return 3 end
+if face==3 then return 0 end
+if face==4 then return 5 end
+if face==5 then return 4 end
+end
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/readme.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/readme.txt
new file mode 100644
index 0000000..d0b10e0
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/readme.txt
@@ -0,0 +1,18 @@
+Minetest mod: screwdriver
+=========================
+
+License of source code:
+-----------------------
+Copyright (C) 2013 RealBadAngel, Maciej Kasatkin
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/lgpl-2.1.html
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/screwdriver.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/screwdriver.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode1.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode1.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode2.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode2.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode3.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode3.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode4.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/screwdriver/textures/tool_mode4.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/README.txt
new file mode 100644
index 0000000..716a677
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/README.txt
@@ -0,0 +1,26 @@
+Minetest 0.4 mod: stairs
+=========================
+
+License of source code:
+-----------------------
+Copyright (C) 2011-2012 Kahrl
+Copyright (C) 2011-2012 celeron55, Perttu Ahola
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/lgpl-2.1.html
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2010-2012 celeron55, Perttu Ahola
+
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/init.lua
new file mode 100644
index 0000000..179cf15
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/stairs/init.lua
@@ -0,0 +1,262 @@
+-- Minetest 0.4 mod: stairs
+-- See README.txt for licensing and other information.
+
+stairs = {}
+
+-- Node will be called stairs:stair_
+function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
+ minetest.register_node(":stairs:stair_" .. subname, {
+ description = description,
+ drawtype = "nodebox",
+ tiles = images,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = groups,
+ sounds = sounds,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ on_place = function(itemstack, placer, pointed_thing)
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+
+ local p0 = pointed_thing.under
+ local p1 = pointed_thing.above
+ local param2 = 0
+
+ local placer_pos = placer:getpos()
+ if placer_pos then
+ local dir = {
+ x = p1.x - placer_pos.x,
+ y = p1.y - placer_pos.y,
+ z = p1.z - placer_pos.z
+ }
+ param2 = minetest.dir_to_facedir(dir)
+ end
+
+ if p0.y-1 == p1.y then
+ param2 = param2 + 20
+ if param2 == 21 then
+ param2 = 23
+ elseif param2 == 23 then
+ param2 = 21
+ end
+ end
+
+ return minetest.item_place(itemstack, placer, pointed_thing, param2)
+ end,
+ })
+
+ -- for replace ABM
+ minetest.register_node(":stairs:stair_" .. subname.."upside_down", {
+ replace_name = "stairs:stair_" .. subname,
+ groups = {slabs_replace=1},
+ })
+
+ minetest.register_craft({
+ output = 'stairs:stair_' .. subname .. ' 4',
+ recipe = {
+ {recipeitem, "", ""},
+ {recipeitem, recipeitem, ""},
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+
+ -- Flipped recipe for the silly minecrafters
+ minetest.register_craft({
+ output = 'stairs:stair_' .. subname .. ' 4',
+ recipe = {
+ {"", "", recipeitem},
+ {"", recipeitem, recipeitem},
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+end
+
+-- Node will be called stairs:slab_
+function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
+ minetest.register_node(":stairs:slab_" .. subname, {
+ description = description,
+ drawtype = "nodebox",
+ tiles = images,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = groups,
+ sounds = sounds,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ on_place = function(itemstack, placer, pointed_thing)
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+
+ -- If it's being placed on an another similar one, replace it with
+ -- a full block
+ local slabpos = nil
+ local slabnode = nil
+ local p0 = pointed_thing.under
+ local p1 = pointed_thing.above
+ local n0 = minetest.get_node(p0)
+ local n1 = minetest.get_node(p1)
+ local param2 = 0
+
+ local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
+ n0.param2 >= 20)
+
+ if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
+ slabpos = p0
+ slabnode = n0
+ elseif n1.name == "stairs:slab_" .. subname then
+ slabpos = p1
+ slabnode = n1
+ end
+ if slabpos then
+ -- Remove the slab at slabpos
+ minetest.remove_node(slabpos)
+ -- Make a fake stack of a single item and try to place it
+ local fakestack = ItemStack(recipeitem)
+ fakestack:set_count(itemstack:get_count())
+
+ pointed_thing.above = slabpos
+ local success
+ fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
+ -- If the item was taken from the fake stack, decrement original
+ if success then
+ itemstack:set_count(fakestack:get_count())
+ -- Else put old node back
+ else
+ minetest.set_node(slabpos, slabnode)
+ end
+ return itemstack
+ end
+
+ -- Upside down slabs
+ if p0.y-1 == p1.y then
+ -- Turn into full block if pointing at a existing slab
+ if n0_is_upside_down then
+ -- Remove the slab at the position of the slab
+ minetest.remove_node(p0)
+ -- Make a fake stack of a single item and try to place it
+ local fakestack = ItemStack(recipeitem)
+ fakestack:set_count(itemstack:get_count())
+
+ pointed_thing.above = p0
+ local success
+ fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
+ -- If the item was taken from the fake stack, decrement original
+ if success then
+ itemstack:set_count(fakestack:get_count())
+ -- Else put old node back
+ else
+ minetest.set_node(p0, n0)
+ end
+ return itemstack
+ end
+
+ -- Place upside down slab
+ param2 = 20
+ end
+
+ -- If pointing at the side of a upside down slab
+ if n0_is_upside_down and p0.y+1 ~= p1.y then
+ param2 = 20
+ end
+
+ return minetest.item_place(itemstack, placer, pointed_thing, param2)
+ end,
+ })
+
+ -- for replace ABM
+ minetest.register_node(":stairs:slab_" .. subname.."upside_down", {
+ replace_name = "stairs:slab_"..subname,
+ groups = {slabs_replace=1},
+ })
+
+ minetest.register_craft({
+ output = 'stairs:slab_' .. subname .. ' 6',
+ recipe = {
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+end
+
+-- Replace old "upside_down" nodes with new param2 versions
+minetest.register_abm({
+ nodenames = {"group:slabs_replace"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node)
+ node.name = minetest.registered_nodes[node.name].replace_name
+ node.param2 = node.param2 + 20
+ if node.param2 == 21 then
+ node.param2 = 23
+ elseif node.param2 == 23 then
+ node.param2 = 21
+ end
+ minetest.set_node(pos, node)
+ end,
+})
+
+-- Nodes will be called stairs:{stair,slab}_
+function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
+ stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
+ stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
+end
+
+stairs.register_stair_and_slab("wood", "default:wood",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ {"default_wood.png"},
+ "Wooden Stair",
+ "Wooden Slab",
+ default.node_sound_wood_defaults())
+
+stairs.register_stair_and_slab("stone", "default:stone",
+ {cracky=3},
+ {"default_stone.png"},
+ "Stone Stair",
+ "Stone Slab",
+ default.node_sound_stone_defaults())
+
+stairs.register_stair_and_slab("cobble", "default:cobble",
+ {cracky=3},
+ {"default_cobble.png"},
+ "Cobble Stair",
+ "Cobble Slab",
+ default.node_sound_stone_defaults())
+
+stairs.register_stair_and_slab("brick", "default:brick",
+ {cracky=3},
+ {"default_brick.png"},
+ "Brick Stair",
+ "Brick Slab",
+ default.node_sound_stone_defaults())
+
+stairs.register_stair_and_slab("sandstone", "default:sandstone",
+ {crumbly=2,cracky=2},
+ {"default_sandstone.png"},
+ "Sandstone Stair",
+ "Sandstone Slab",
+ default.node_sound_stone_defaults())
+
+stairs.register_stair_and_slab("junglewood", "default:junglewood",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ {"default_junglewood.png"},
+ "Junglewood Stair",
+ "Junglewood Slab",
+ default.node_sound_wood_defaults())
+
+stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
+ {cracky=3},
+ {"default_stone_brick.png"},
+ "Stone Brick Stair",
+ "Stone Brick Slab",
+ default.node_sound_stone_defaults())
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/README.txt
new file mode 100644
index 0000000..150b501
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/README.txt
@@ -0,0 +1,45 @@
+Minetest 0.4 mod: vessels
+==========================
+
+Crafts
+-------
+Glass bottle (yields 10)
+
+ G - G
+ G - G
+ - G -
+
+Drinking Glass (yields 14)
+
+ G - G
+ G - G
+ G G G
+
+Heavy Steel Bottle (yields 5)
+
+ S - S
+ S - S
+ - S -
+
+License of source code:
+-----------------------
+Copyright (C) 2012 Vanessa Ezekowitz
+Version 2012-09-02
+Modifications by Perttu Ahola
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+http://www.gnu.org/licenses/lgpl-2.1.html
+
+License of media (textures and sounds)
+--------------------------------------
+WTFPL
+
+Authors of media files
+-----------------------
+Unless specifically noted,
+Copyright (C) 2012 Vanessa Ezekowitz
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/init.lua
new file mode 100644
index 0000000..6ca8771
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/init.lua
@@ -0,0 +1,116 @@
+-- Minetest 0.4 mod: vessels
+-- See README.txt for licensing and other information.
+
+minetest.register_node("vessels:glass_bottle", {
+ description = "Glass Bottle (empty)",
+ drawtype = "plantlike",
+ tiles = {"vessels_glass_bottle.png"},
+ inventory_image = "vessels_glass_bottle_inv.png",
+ wield_image = "vessels_glass_bottle.png",
+ paramtype = "light",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ },
+ groups = {vessel=1,dig_immediate=3,attached_node=1},
+ sounds = default.node_sound_glass_defaults(),
+})
+
+minetest.register_craft( {
+ output = "vessels:glass_bottle 10",
+ recipe = {
+ { "default:glass", "", "default:glass" },
+ { "default:glass", "", "default:glass" },
+ { "", "default:glass", "" }
+ }
+})
+
+minetest.register_node("vessels:drinking_glass", {
+ description = "Drinking Glass (empty)",
+ drawtype = "plantlike",
+ tiles = {"vessels_drinking_glass.png"},
+ inventory_image = "vessels_drinking_glass_inv.png",
+ wield_image = "vessels_drinking_glass.png",
+ paramtype = "light",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ },
+ groups = {vessel=1,dig_immediate=3,attached_node=1},
+ sounds = default.node_sound_glass_defaults(),
+})
+
+minetest.register_craft( {
+ output = "vessels:drinking_glass 14",
+ recipe = {
+ { "default:glass", "", "default:glass" },
+ { "default:glass", "", "default:glass" },
+ { "default:glass", "default:glass", "default:glass" }
+ }
+})
+
+minetest.register_node("vessels:steel_bottle", {
+ description = "Heavy Steel Bottle (empty)",
+ drawtype = "plantlike",
+ tiles = {"vessels_steel_bottle.png"},
+ inventory_image = "vessels_steel_bottle_inv.png",
+ wield_image = "vessels_steel_bottle.png",
+ paramtype = "light",
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
+ },
+ groups = {vessel=1,dig_immediate=3,attached_node=1},
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_craft( {
+ output = "vessels:steel_bottle 5",
+ recipe = {
+ { "default:steel_ingot", "", "default:steel_ingot" },
+ { "default:steel_ingot", "", "default:steel_ingot" },
+ { "", "default:steel_ingot", "" }
+ }
+})
+
+
+-- Make sure we can recycle them
+
+minetest.register_craftitem("vessels:glass_fragments", {
+ description = "Pile of Glass Fragments",
+ inventory_image = "vessels_glass_fragments.png",
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "vessels:glass_fragments",
+ recipe = {
+ "vessels:glass_bottle",
+ "vessels:glass_bottle",
+ },
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "vessels:glass_fragments",
+ recipe = {
+ "vessels:drinking_glass",
+ "vessels:drinking_glass",
+ },
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:glass",
+ recipe = "vessels:glass_fragments",
+})
+
+minetest.register_craft( {
+ type = "cooking",
+ output = "default:steel_ingot",
+ recipe = "vessels:steel_bottle",
+})
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/textures/alternates/vessels_drinking_glass.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/vessels/textures/alternates/vessels_drinking_glass.png
new file mode 100644
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/README.txt
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+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/README.txt
@@ -0,0 +1,28 @@
+Minetest 0.4 mod: wool
+======================
+
+Mostly backward-compatible with jordach's 16-color wool mod.
+
+License of source code:
+-----------------------
+Copyright (C) 2012 Perttu Ahola (celeron55)
+
+This program is free software. It comes without any warranty, to
+the extent permitted by applicable law. You can redistribute it
+and/or modify it under the terms of the Do What The Fuck You Want
+To Public License, Version 2, as published by Sam Hocevar. See
+http://sam.zoy.org/wtfpl/COPYING for more details.
+
+License of media (textures and sounds)
+--------------------------------------
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+-----------------------
+Cisoun:
+- wool_black.png wool_brown.png wool_dark_green.png wool_green.png
+- wool_magenta.png wool_pink.png wool_violet.png wool_yellow.png wool_blue.png
+- wool_cyan.png wool_dark_grey.png wool_grey.png wool_orange.png wool_red.png
+- wool_white.png
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/depends.txt
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+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/init.lua
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+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minetest_game/mods/wool/init.lua
@@ -0,0 +1,49 @@
+-- minetest/wool/init.lua
+
+-- Backwards compatibility with jordach's 16-color wool mod
+minetest.register_alias("wool:dark_blue", "wool:blue")
+minetest.register_alias("wool:gold", "wool:yellow")
+
+local wool = {}
+-- This uses a trick: you can first define the recipes using all of the base
+-- colors, and then some recipes using more specific colors for a few non-base
+-- colors available. When crafting, the last recipes will be checked first.
+wool.dyes = {
+ {"white", "White", nil},
+ {"grey", "Grey", "basecolor_grey"},
+ {"black", "Black", "basecolor_black"},
+ {"red", "Red", "basecolor_red"},
+ {"yellow", "Yellow", "basecolor_yellow"},
+ {"green", "Green", "basecolor_green"},
+ {"cyan", "Cyan", "basecolor_cyan"},
+ {"blue", "Blue", "basecolor_blue"},
+ {"magenta", "Magenta", "basecolor_magenta"},
+ {"orange", "Orange", "excolor_orange"},
+ {"violet", "Violet", "excolor_violet"},
+ {"brown", "Brown", "unicolor_dark_orange"},
+ {"pink", "Pink", "unicolor_light_red"},
+ {"dark_grey", "Dark Grey", "unicolor_darkgrey"},
+ {"dark_green", "Dark Green", "unicolor_dark_green"},
+}
+
+for _, row in ipairs(wool.dyes) do
+ local name = row[1]
+ local desc = row[2]
+ local craft_color_group = row[3]
+ -- Node Definition
+ minetest.register_node("wool:"..name, {
+ description = desc.." Wool",
+ tiles = {"wool_"..name..".png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
+ sounds = default.node_sound_defaults(),
+ })
+ if craft_color_group then
+ -- Crafting from dye and white wool
+ minetest.register_craft({
+ type = "shapeless",
+ output = 'wool:'..name,
+ recipe = {'group:dye,'..craft_color_group, 'group:wool'},
+ })
+ end
+end
+
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/game.conf b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/game.conf
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+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/game.conf
@@ -0,0 +1,2 @@
+name = Minimal development test
+
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+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/depends.txt
@@ -0,0 +1,2 @@
+default
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/init.lua
new file mode 100644
index 0000000..dcd59ed
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/init.lua
@@ -0,0 +1,95 @@
+-- bucket (Minetest 0.4 mod)
+-- A bucket, which can pick up water and lava
+
+minetest.register_alias("bucket", "bucket:bucket_empty")
+minetest.register_alias("bucket_water", "bucket:bucket_water")
+minetest.register_alias("bucket_lava", "bucket:bucket_lava")
+
+minetest.register_craft({
+ output = 'bucket:bucket_empty 1',
+ recipe = {
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ {'', 'default:steel_ingot', ''},
+ }
+})
+
+bucket = {}
+bucket.liquids = {}
+
+-- Register a new liquid
+-- source = name of the source node
+-- flowing = name of the flowing node
+-- itemname = name of the new bucket item (or nil if liquid is not takeable)
+-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
+-- This function can be called from any mod (that depends on bucket).
+function bucket.register_liquid(source, flowing, itemname, inventory_image)
+ bucket.liquids[source] = {
+ source = source,
+ flowing = flowing,
+ itemname = itemname,
+ }
+ bucket.liquids[flowing] = bucket.liquids[source]
+
+ if itemname ~= nil then
+ minetest.register_craftitem(itemname, {
+ inventory_image = inventory_image,
+ stack_max = 1,
+ liquids_pointable = true,
+ on_use = function(itemstack, user, pointed_thing)
+ -- Must be pointing to node
+ if pointed_thing.type ~= "node" then
+ return
+ end
+ -- Check if pointing to a liquid
+ n = minetest.get_node(pointed_thing.under)
+ if bucket.liquids[n.name] == nil then
+ -- Not a liquid
+ minetest.add_node(pointed_thing.above, {name=source})
+ elseif n.name ~= source then
+ -- It's a liquid
+ minetest.add_node(pointed_thing.under, {name=source})
+ end
+ return {name="bucket:bucket_empty"}
+ end
+ })
+ end
+end
+
+minetest.register_craftitem("bucket:bucket_empty", {
+ inventory_image = "bucket.png",
+ stack_max = 1,
+ liquids_pointable = true,
+ on_use = function(itemstack, user, pointed_thing)
+ -- Must be pointing to node
+ if pointed_thing.type ~= "node" then
+ return
+ end
+ -- Check if pointing to a liquid source
+ n = minetest.get_node(pointed_thing.under)
+ liquiddef = bucket.liquids[n.name]
+ if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
+ minetest.add_node(pointed_thing.under, {name="air"})
+ return {name=liquiddef.itemname}
+ end
+ end,
+})
+
+bucket.register_liquid(
+ "default:water_source",
+ "default:water_flowing",
+ "bucket:bucket_water",
+ "bucket_water.png"
+)
+
+bucket.register_liquid(
+ "default:lava_source",
+ "default:lava_flowing",
+ "bucket:bucket_lava",
+ "bucket_lava.png"
+)
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "bucket:bucket_lava",
+ burntime = 60,
+})
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket.png
new file mode 100644
index 0000000..b775a9f
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket_lava.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket_lava.png
new file mode 100644
index 0000000..889ed61
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket_lava.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket_water.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket_water.png
new file mode 100644
index 0000000..a3c9d72
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/bucket/textures/bucket_water.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/default/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/default/init.lua
new file mode 100644
index 0000000..eae1fab
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/default/init.lua
@@ -0,0 +1,1820 @@
+-- default (Minetest 0.4 mod)
+-- Most default stuff
+
+-- The API documentation in here was moved into doc/lua_api.txt
+
+WATER_ALPHA = 160
+WATER_VISC = 1
+LAVA_VISC = 7
+LIGHT_MAX = 14
+
+-- Definitions made by this mod that other mods can use too
+default = {}
+
+-- Load other files
+dofile(minetest.get_modpath("default").."/mapgen.lua")
+
+-- Set a noticeable inventory formspec for players
+minetest.register_on_joinplayer(function(player)
+ local cb = function(player)
+ minetest.chat_send_player(player:get_player_name(), "This is the [minimal] \"Minimal Development Test\" game. Use [minetest_game] for the real thing.")
+ end
+ minetest.after(2.0, cb, player)
+end)
+
+--
+-- Tool definition
+--
+
+-- The hand
+minetest.register_item(":", {
+ type = "none",
+ wield_image = "wieldhand.png",
+ wield_scale = {x=1,y=1,z=2.5},
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level = 0,
+ groupcaps = {
+ fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1},
+ crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
+ snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
+ oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3},
+ }
+ }
+})
+
+minetest.register_tool("default:pick_wood", {
+ description = "Wooden Pickaxe",
+ inventory_image = "default_tool_woodpick.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:pick_stone", {
+ description = "Stone Pickaxe",
+ inventory_image = "default_tool_stonepick.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:pick_steel", {
+ description = "Steel Pickaxe",
+ inventory_image = "default_tool_steelpick.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2}
+ }
+ },
+})
+minetest.register_tool("default:pick_mese", {
+ description = "Mese Pickaxe",
+ inventory_image = "default_tool_mesepick.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=3,
+ groupcaps={
+ cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
+ crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3},
+ snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}
+ }
+ },
+})
+minetest.register_tool("default:shovel_wood", {
+ description = "Wooden Shovel",
+ inventory_image = "default_tool_woodshovel.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ crumbly={times={[1]=2.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:shovel_stone", {
+ description = "Stone Shovel",
+ inventory_image = "default_tool_stoneshovel.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ crumbly={times={[1]=1.20, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:shovel_steel", {
+ description = "Steel Shovel",
+ inventory_image = "default_tool_steelshovel.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=10, maxlevel=2}
+ }
+ },
+})
+minetest.register_tool("default:axe_wood", {
+ description = "Wooden Axe",
+ inventory_image = "default_tool_woodaxe.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1},
+ fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:axe_stone", {
+ description = "Stone Axe",
+ inventory_image = "default_tool_stoneaxe.png",
+ tool_capabilities = {
+ max_drop_level=0,
+ groupcaps={
+ choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1},
+ fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:axe_steel", {
+ description = "Steel Axe",
+ inventory_image = "default_tool_steelaxe.png",
+ tool_capabilities = {
+ max_drop_level=1,
+ groupcaps={
+ choppy={times={[1]=2.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2},
+ fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1}
+ }
+ },
+})
+minetest.register_tool("default:sword_wood", {
+ description = "Wooden Sword",
+ inventory_image = "default_tool_woodsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ groupcaps={
+ fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1},
+ snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1},
+ choppy={times={[3]=1.00}, uses=20, maxlevel=0}
+ }
+ }
+})
+minetest.register_tool("default:sword_stone", {
+ description = "Stone Sword",
+ inventory_image = "default_tool_stonesword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ groupcaps={
+ fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
+ snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1},
+ choppy={times={[3]=0.90}, uses=20, maxlevel=0}
+ }
+ }
+})
+minetest.register_tool("default:sword_steel", {
+ description = "Steel Sword",
+ inventory_image = "default_tool_steelsword.png",
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=1,
+ groupcaps={
+ fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
+ snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
+ choppy={times={[3]=0.70}, uses=40, maxlevel=0}
+ }
+ }
+})
+
+--
+-- Crafting definition
+--
+
+minetest.register_craft({
+ output = 'default:wood 4',
+ recipe = {
+ {'default:tree'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:stick 4',
+ recipe = {
+ {'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:fence_wood 2',
+ recipe = {
+ {'default:stick', 'default:stick', 'default:stick'},
+ {'default:stick', 'default:stick', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sign_wall',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:torch 4',
+ recipe = {
+ {'default:coal_lump'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_wood',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_stone',
+ recipe = {
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_steel',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:pick_mese',
+ recipe = {
+ {'default:mese', 'default:mese', 'default:mese'},
+ {'', 'default:stick', ''},
+ {'', 'default:stick', ''},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_wood',
+ recipe = {
+ {'default:wood'},
+ {'default:stick'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_stone',
+ recipe = {
+ {'default:cobble'},
+ {'default:stick'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:shovel_steel',
+ recipe = {
+ {'default:steel_ingot'},
+ {'default:stick'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_wood',
+ recipe = {
+ {'default:wood', 'default:wood'},
+ {'default:wood', 'default:stick'},
+ {'', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_stone',
+ recipe = {
+ {'default:cobble', 'default:cobble'},
+ {'default:cobble', 'default:stick'},
+ {'', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:axe_steel',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:stick'},
+ {'', 'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_wood',
+ recipe = {
+ {'default:wood'},
+ {'default:wood'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_stone',
+ recipe = {
+ {'default:cobble'},
+ {'default:cobble'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sword_steel',
+ recipe = {
+ {'default:steel_ingot'},
+ {'default:steel_ingot'},
+ {'default:stick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:rail 15',
+ recipe = {
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
+ {'default:steel_ingot', '', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:chest',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:wood', '', 'default:wood'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:chest_locked',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:wood', 'default:steel_ingot', 'default:wood'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:furnace',
+ recipe = {
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ {'default:cobble', '', 'default:cobble'},
+ {'default:cobble', 'default:cobble', 'default:cobble'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:steelblock',
+ recipe = {
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:sandstone',
+ recipe = {
+ {'default:sand', 'default:sand'},
+ {'default:sand', 'default:sand'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:clay',
+ recipe = {
+ {'default:clay_lump', 'default:clay_lump'},
+ {'default:clay_lump', 'default:clay_lump'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:brick',
+ recipe = {
+ {'default:clay_brick', 'default:clay_brick'},
+ {'default:clay_brick', 'default:clay_brick'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:paper',
+ recipe = {
+ {'default:papyrus', 'default:papyrus', 'default:papyrus'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:book',
+ recipe = {
+ {'default:paper'},
+ {'default:paper'},
+ {'default:paper'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:bookshelf',
+ recipe = {
+ {'default:wood', 'default:wood', 'default:wood'},
+ {'default:book', 'default:book', 'default:book'},
+ {'default:wood', 'default:wood', 'default:wood'},
+ }
+})
+
+minetest.register_craft({
+ output = 'default:ladder',
+ recipe = {
+ {'default:stick', '', 'default:stick'},
+ {'default:stick', 'default:stick', 'default:stick'},
+ {'default:stick', '', 'default:stick'},
+ }
+})
+
+--
+-- Crafting (tool repair)
+--
+minetest.register_craft({
+ type = "toolrepair",
+ additional_wear = -0.02,
+})
+
+--
+-- Cooking recipes
+--
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:glass",
+ recipe = "default:sand",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:coal_lump",
+ recipe = "default:tree",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:coal_lump",
+ recipe = "default:jungletree",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:stone",
+ recipe = "default:cobble",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:steel_ingot",
+ recipe = "default:iron_lump",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "default:clay_brick",
+ recipe = "default:clay_lump",
+})
+
+--
+-- Fuels
+--
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:tree",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:jungletree",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:junglegrass",
+ burntime = 2,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:leaves",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:cactus",
+ burntime = 15,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:papyrus",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:bookshelf",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:fence_wood",
+ burntime = 15,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:ladder",
+ burntime = 5,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:wood",
+ burntime = 7,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:mese",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:lava_source",
+ burntime = 60,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:torch",
+ burntime = 4,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:sign_wall",
+ burntime = 10,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:chest",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:chest_locked",
+ burntime = 30,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:nyancat",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:nyancat_rainbow",
+ burntime = 1,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:sapling",
+ burntime = 10,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:apple",
+ burntime = 3,
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "default:coal_lump",
+ burntime = 40,
+})
+
+--
+-- Node definitions
+--
+
+-- Default node sounds
+
+function default.node_sound_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="", gain=1.0}
+ table.dug = table.dug or
+ {name="default_dug_node", gain=1.0}
+ return table
+end
+
+function default.node_sound_stone_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_hard_footstep", gain=0.2}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_dirt_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="", gain=0.5}
+ --table.dug = table.dug or
+ -- {name="default_dirt_break", gain=0.5}
+ table.place = table.place or
+ {name="default_grass_footstep", gain=0.5}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_sand_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_grass_footstep", gain=0.25}
+ --table.dug = table.dug or
+ -- {name="default_dirt_break", gain=0.25}
+ table.dug = table.dug or
+ {name="", gain=0.25}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_wood_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_hard_footstep", gain=0.3}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_leaves_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_grass_footstep", gain=0.25}
+ table.dig = table.dig or
+ {name="default_dig_crumbly", gain=0.4}
+ table.dug = table.dug or
+ {name="", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_glass_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name="default_stone_footstep", gain=0.25}
+ table.dug = table.dug or
+ {name="default_break_glass", gain=1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+--
+
+minetest.register_node("default:stone", {
+ description = "Stone",
+ tiles ={"default_stone.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:cobble',
+ legacy_mineral = true,
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_coal", {
+ description = "Stone with coal",
+ tiles ={"default_stone.png^default_mineral_coal.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:coal_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stone_with_iron", {
+ description = "Stone with iron",
+ tiles ={"default_stone.png^default_mineral_iron.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:iron_lump',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:dirt_with_grass", {
+ description = "Dirt with grass",
+ tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, soil=1},
+ drop = 'default:dirt',
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_grass_footstep", gain=0.4},
+ }),
+})
+
+minetest.register_node("default:dirt_with_grass_footsteps", {
+ description = "Dirt with grass and footsteps",
+ tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, soil=1},
+ drop = 'default:dirt',
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_grass_footstep", gain=0.4},
+ }),
+})
+
+minetest.register_node("default:dirt", {
+ description = "Dirt",
+ tiles ={"default_dirt.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, soil=1},
+ sounds = default.node_sound_dirt_defaults(),
+})
+
+minetest.register_node("default:sand", {
+ description = "Sand",
+ tiles ={"default_sand.png"},
+ is_ground_content = true,
+ groups = {crumbly=3, falling_node=1},
+ sounds = default.node_sound_sand_defaults(),
+})
+
+minetest.register_node("default:gravel", {
+ description = "Gravel",
+ tiles ={"default_gravel.png"},
+ is_ground_content = true,
+ groups = {crumbly=2, falling_node=1},
+ sounds = default.node_sound_dirt_defaults({
+ footstep = {name="default_gravel_footstep", gain=0.45},
+ }),
+})
+
+minetest.register_node("default:sandstone", {
+ description = "Sandstone",
+ tiles ={"default_sandstone.png"},
+ is_ground_content = true,
+ groups = {crumbly=2,cracky=2},
+ drop = 'default:sand',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:clay", {
+ description = "Clay",
+ tiles ={"default_clay.png"},
+ is_ground_content = true,
+ groups = {crumbly=3},
+ drop = 'default:clay_lump 4',
+ sounds = default.node_sound_dirt_defaults({
+ footstep = "",
+ }),
+})
+
+minetest.register_node("default:brick", {
+ description = "Brick",
+ tiles ={"default_brick.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ drop = 'default:clay_brick 4',
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:tree", {
+ description = "Tree",
+ tiles ={"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:jungletree", {
+ description = "Jungle Tree",
+ tiles ={"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:junglegrass", {
+ description = "Jungle Grass",
+ drawtype = "plantlike",
+ visual_scale = 1.3,
+ tiles ={"default_junglegrass.png"},
+ inventory_image = "default_junglegrass.png",
+ wield_image = "default_junglegrass.png",
+ paramtype = "light",
+ walkable = false,
+ groups = {snappy=3,attached_node=1},
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:leaves", {
+ description = "Leaves",
+ drawtype = "allfaces_optional",
+ visual_scale = 1.3,
+ tiles ={"default_leaves.png"},
+ paramtype = "light",
+ groups = {snappy=3},
+ drop = {
+ max_items = 1,
+ items = {
+ {
+ -- player will get sapling with 1/20 chance
+ items = {'default:sapling'},
+ rarity = 20,
+ },
+ {
+ -- player will get leaves only if he get no saplings,
+ -- this is because max_items is 1
+ items = {'default:leaves'},
+ }
+ }
+ },
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:cactus", {
+ description = "Cactus",
+ tiles ={"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=3},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:papyrus", {
+ description = "Papyrus",
+ drawtype = "plantlike",
+ tiles ={"default_papyrus.png"},
+ inventory_image = "default_papyrus.png",
+ wield_image = "default_papyrus.png",
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ groups = {snappy=3},
+ sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:bookshelf", {
+ description = "Bookshelf",
+ tiles ={"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:glass", {
+ description = "Glass",
+ drawtype = "glasslike",
+ tiles ={"default_glass.png"},
+ inventory_image = minetest.inventorycube("default_glass.png"),
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = true,
+ groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
+ sounds = default.node_sound_glass_defaults(),
+})
+
+minetest.register_node("default:fence_wood", {
+ description = "Wooden Fence",
+ drawtype = "fencelike",
+ tiles ={"default_wood.png"},
+ inventory_image = "default_fence.png",
+ wield_image = "default_fence.png",
+ paramtype = "light",
+ is_ground_content = true,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+ },
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:rail", {
+ description = "Rail",
+ drawtype = "raillike",
+ tiles ={"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+ inventory_image = "default_rail.png",
+ wield_image = "default_rail.png",
+ paramtype = "light",
+ is_ground_content = true,
+ walkable = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+ },
+ groups = {bendy=2,snappy=1,dig_immediate=2},
+})
+
+minetest.register_node("default:ladder", {
+ description = "Ladder",
+ drawtype = "signlike",
+ tiles ={"default_ladder.png"},
+ inventory_image = "default_ladder.png",
+ wield_image = "default_ladder.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ is_ground_content = true,
+ walkable = false,
+ climbable = true,
+ selection_box = {
+ type = "wallmounted",
+ --wall_top = =
+ --wall_bottom = =
+ --wall_side = =
+ },
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:wood", {
+ description = "Wood",
+ tiles ={"default_wood.png"},
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:mese", {
+ description = "Mese",
+ tiles ={"default_mese.png"},
+ is_ground_content = true,
+ groups = {cracky=1,level=2},
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:cloud", {
+ description = "Cloud",
+ tiles ={"default_cloud.png"},
+ is_ground_content = true,
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:water_flowing", {
+ description = "Water (flowing)",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "flowingliquid",
+ tiles ={"default_water.png"},
+ special_tiles = {
+ {name="default_water.png", backface_culling=false},
+ {name="default_water.png", backface_culling=true},
+ },
+ alpha = WATER_ALPHA,
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drowning = 1,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "default:water_flowing",
+ liquid_alternative_source = "default:water_source",
+ liquid_viscosity = WATER_VISC,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ groups = {water=3, liquid=3},
+})
+
+minetest.register_node("default:water_source", {
+ description = "Water",
+ inventory_image = minetest.inventorycube("default_water.png"),
+ drawtype = "liquid",
+ tiles ={"default_water.png"},
+ special_tiles = {
+ -- New-style water source material (mostly unused)
+ {name="default_water.png", backface_culling=false},
+ },
+ alpha = WATER_ALPHA,
+ paramtype = "light",
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drowning = 1,
+ liquidtype = "source",
+ liquid_alternative_flowing = "default:water_flowing",
+ liquid_alternative_source = "default:water_source",
+ liquid_viscosity = WATER_VISC,
+ post_effect_color = {a=64, r=100, g=100, b=200},
+ groups = {water=3, liquid=3},
+})
+
+minetest.register_node("default:lava_flowing", {
+ description = "Lava (flowing)",
+ inventory_image = minetest.inventorycube("default_lava.png"),
+ drawtype = "flowingliquid",
+ tiles ={"default_lava.png"},
+ special_tiles = {
+ {
+ image="default_lava_flowing_animated.png",
+ backface_culling=false,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+ },
+ {
+ image="default_lava_flowing_animated.png",
+ backface_culling=true,
+ animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+ },
+ },
+ paramtype = "light",
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drowning = 1,
+ liquidtype = "flowing",
+ liquid_alternative_flowing = "default:lava_flowing",
+ liquid_alternative_source = "default:lava_source",
+ liquid_viscosity = LAVA_VISC,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ groups = {lava=3, liquid=2, hot=3},
+})
+
+minetest.register_node("default:lava_source", {
+ description = "Lava",
+ inventory_image = minetest.inventorycube("default_lava.png"),
+ drawtype = "liquid",
+ --tiles ={"default_lava.png"},
+ tiles ={
+ {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
+ },
+ special_tiles = {
+ -- New-style lava source material (mostly unused)
+ {name="default_lava.png", backface_culling=false},
+ },
+ paramtype = "light",
+ light_source = LIGHT_MAX - 1,
+ walkable = false,
+ pointable = false,
+ diggable = false,
+ buildable_to = true,
+ drowning = 1,
+ liquidtype = "source",
+ liquid_alternative_flowing = "default:lava_flowing",
+ liquid_alternative_source = "default:lava_source",
+ liquid_viscosity = LAVA_VISC,
+ damage_per_second = 4*2,
+ post_effect_color = {a=192, r=255, g=64, b=0},
+ groups = {lava=3, liquid=2, hot=3},
+})
+
+minetest.register_node("default:torch", {
+ description = "Torch",
+ drawtype = "torchlike",
+ tiles ={"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
+ inventory_image = "default_torch_on_floor.png",
+ wield_image = "default_torch_on_floor.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ light_source = LIGHT_MAX-1,
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+ wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+ wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+ },
+ groups = {choppy=2,dig_immediate=3,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:sign_wall", {
+ description = "Sign",
+ drawtype = "signlike",
+ tiles ={"default_sign_wall.png"},
+ inventory_image = "default_sign_wall.png",
+ wield_image = "default_sign_wall.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "wallmounted",
+ --wall_top =
+ --wall_bottom =
+ --wall_side =
+ },
+ groups = {choppy=2,dig_immediate=2,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
+ on_construct = function(pos)
+ --local n = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", "field[text;;${text}]")
+ meta:set_string("infotext", "\"\"")
+ end,
+ on_receive_fields = function(pos, formname, fields, sender)
+ --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+ local meta = minetest.get_meta(pos)
+ fields.text = fields.text or ""
+ print((sender:get_player_name() or "").." wrote \""..fields.text..
+ "\" to sign at "..minetest.pos_to_string(pos))
+ meta:set_string("text", fields.text)
+ meta:set_string("infotext", '"'..fields.text..'"')
+ end,
+})
+
+minetest.register_node("default:chest", {
+ description = "Chest",
+ tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "list[current_name;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+})
+
+local function has_locked_chest_privilege(meta, player)
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return false
+ end
+ return true
+end
+
+minetest.register_node("default:chest_locked", {
+ description = "Locked Chest",
+ tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Locked Chest (owned by "..
+ meta:get_string("owner")..")")
+ end,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "list[current_name;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return count
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if not has_locked_chest_privilege(meta, player) then
+ minetest.log("action", player:get_player_name()..
+ " tried to access a locked chest belonging to "..
+ meta:get_string("owner").." at "..
+ minetest.pos_to_string(pos))
+ return 0
+ end
+ return stack:get_count()
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to locked chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from locked chest at "..minetest.pos_to_string(pos))
+ end,
+})
+
+default.furnace_inactive_formspec =
+ "size[8,9]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node("default:furnace", {
+ description = "Furnace",
+ tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
+ "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ meta:set_string("infotext", "Furnace")
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("fuel") then
+ return false
+ elseif not inv:is_empty("dst") then
+ return false
+ elseif not inv:is_empty("src") then
+ return false
+ end
+ return true
+ end,
+})
+
+minetest.register_node("default:furnace_active", {
+ description = "Furnace",
+ tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
+ "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "default:furnace",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ meta:set_string("infotext", "Furnace");
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("fuel") then
+ return false
+ elseif not inv:is_empty("dst") then
+ return false
+ elseif not inv:is_empty("src") then
+ return false
+ end
+ return true
+ end,
+})
+
+function hacky_swap_node(pos,name)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local meta0 = meta:to_table()
+ if node.name == name then
+ return
+ end
+ node.name = name
+ local meta0 = meta:to_table()
+ minetest.set_node(pos,node)
+ meta = minetest.get_meta(pos)
+ meta:from_table(meta0)
+end
+
+minetest.register_abm({
+ nodenames = {"default:furnace","default:furnace_active"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ for i, name in ipairs({
+ "fuel_totaltime",
+ "fuel_time",
+ "src_totaltime",
+ "src_time"
+ }) do
+ if meta:get_string(name) == "" then
+ meta:set_float(name, 0.0)
+ end
+ end
+
+ local inv = meta:get_inventory()
+
+ local srclist = inv:get_list("src")
+ local cooked = nil
+
+ if srclist then
+ cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
+ end
+
+ local was_active = false
+
+ if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+ was_active = true
+ meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
+ meta:set_float("src_time", meta:get_float("src_time") + 1)
+ if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
+ -- check if there's room for output in "dst" list
+ if inv:room_for_item("dst",cooked.item) then
+ -- Put result in "dst" list
+ inv:add_item("dst", cooked.item)
+ -- take stuff from "src" list
+ srcstack = inv:get_stack("src", 1)
+ srcstack:take_item()
+ inv:set_stack("src", 1, srcstack)
+ else
+ print("Could not insert '"..cooked.item:to_string().."'")
+ end
+ meta:set_string("src_time", 0)
+ end
+ end
+
+ if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
+ local percent = math.floor(meta:get_float("fuel_time") /
+ meta:get_float("fuel_totaltime") * 100)
+ meta:set_string("infotext","Furnace active: "..percent.."%")
+ hacky_swap_node(pos,"default:furnace_active")
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ (100-percent)..":default_furnace_fire_fg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]")
+ return
+ end
+
+ local fuel = nil
+ local cooked = nil
+ local fuellist = inv:get_list("fuel")
+ local srclist = inv:get_list("src")
+
+ if srclist then
+ cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
+ end
+ if fuellist then
+ fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
+ end
+
+ if fuel.time <= 0 then
+ meta:set_string("infotext","Furnace out of fuel")
+ hacky_swap_node(pos,"default:furnace")
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ return
+ end
+
+ if cooked.item:is_empty() then
+ if was_active then
+ meta:set_string("infotext","Furnace is empty")
+ hacky_swap_node(pos,"default:furnace")
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ end
+ return
+ end
+
+ meta:set_string("fuel_totaltime", fuel.time)
+ meta:set_string("fuel_time", 0)
+
+ local stack = inv:get_stack("fuel", 1)
+ stack:take_item()
+ inv:set_stack("fuel", 1, stack)
+ end,
+})
+
+minetest.register_node("default:cobble", {
+ description = "Cobble",
+ tiles ={"default_cobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:mossycobble", {
+ description = "Mossy Cobble",
+ tiles ={"default_mossycobble.png"},
+ is_ground_content = true,
+ groups = {cracky=3},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:steelblock", {
+ description = "Steel Block",
+ tiles ={"default_steel_block.png"},
+ is_ground_content = true,
+ groups = {snappy=1,bendy=2},
+ sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:nyancat", {
+ description = "Nyancat",
+ tiles ={"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
+ "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
+ inventory_image = "default_nc_front.png",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:nyancat_rainbow", {
+ description = "Nyancat Rainbow",
+ tiles ={"default_nc_rb.png"},
+ inventory_image = "default_nc_rb.png",
+ groups = {cracky=2},
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:sapling", {
+ description = "Sapling",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles ={"default_sapling.png"},
+ inventory_image = "default_sapling.png",
+ wield_image = "default_sapling.png",
+ paramtype = "light",
+ walkable = false,
+ groups = {snappy=2,dig_immediate=3,attached_node=1},
+ sounds = default.node_sound_defaults(),
+})
+
+minetest.register_node("default:apple", {
+ description = "Apple",
+ drawtype = "plantlike",
+ visual_scale = 1.0,
+ tiles ={"default_apple.png"},
+ inventory_image = "default_apple.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ groups = {fleshy=3,dig_immediate=3},
+ on_use = minetest.item_eat(4),
+ sounds = default.node_sound_defaults(),
+})
+
+
+local c_air = minetest.get_content_id("air")
+local c_ignore = minetest.get_content_id("ignore")
+local c_tree = minetest.get_content_id("default:tree")
+local c_leaves = minetest.get_content_id("default:leaves")
+local c_apple = minetest.get_content_id("default:apple")
+function default.grow_tree(data, a, pos, is_apple_tree, seed)
+ --[[
+ NOTE: Tree-placing code is currently duplicated in the engine
+ and in games that have saplings; both are deprecated but not
+ replaced yet
+ ]]--
+ local pr = PseudoRandom(seed)
+ local th = pr:next(4, 5)
+ local x, y, z = pos.x, pos.y, pos.z
+ for yy = y, y+th-1 do
+ local vi = a:index(x, yy, z)
+ if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
+ data[vi] = c_tree
+ end
+ end
+ y = y+th-1 -- (x, y, z) is now last piece of trunk
+ local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
+ local leaves_buffer = {}
+
+ -- Force leaves near the trunk
+ local d = 1
+ for xi = -d, d do
+ for yi = -d, d do
+ for zi = -d, d do
+ leaves_buffer[leaves_a:index(xi, yi, zi)] = true
+ end
+ end
+ end
+
+ -- Add leaves randomly
+ for iii = 1, 8 do
+ local d = 1
+ local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
+ local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
+ local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
+
+ for xi = 0, d do
+ for yi = 0, d do
+ for zi = 0, d do
+ leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
+ end
+ end
+ end
+ end
+
+ -- Add the leaves
+ for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
+ for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
+ for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
+ if a:contains(x+xi, y+yi, z+zi) then
+ local vi = a:index(x+xi, y+yi, z+zi)
+ if data[vi] == c_air or data[vi] == c_ignore then
+ if leaves_buffer[leaves_a:index(xi, yi, zi)] then
+ if is_apple_tree and pr:next(1, 100) <= 10 then
+ data[vi] = c_apple
+ else
+ data[vi] = c_leaves
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+end
+
+minetest.register_abm({
+ nodenames = {"default:sapling"},
+ interval = 10,
+ chance = 50,
+ action = function(pos, node)
+ local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
+ if is_soil == nil or is_soil == 0 then return end
+ print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
+ local vm = minetest.get_voxel_manip()
+ local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
+ local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
+ local data = vm:get_data()
+ default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
+ vm:set_data(data)
+ vm:write_to_map(data)
+ vm:update_map()
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"default:dirt"},
+ interval = 2,
+ chance = 200,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none"
+ and (minetest.get_node_light(above) or 0) >= 13 then
+ if name == "default:snow" or name == "default:snowblock" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ else
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
+ end
+ end
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"default:dirt_with_grass"},
+ interval = 2,
+ chance = 20,
+ action = function(pos, node)
+ local above = {x=pos.x, y=pos.y+1, z=pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if name ~= "ignore" and nodedef
+ and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none") then
+ minetest.set_node(pos, {name = "default:dirt"})
+ end
+ end
+})
+
+--
+-- Crafting items
+--
+
+minetest.register_craftitem("default:stick", {
+ description = "Stick",
+ inventory_image = "default_stick.png",
+})
+
+minetest.register_craftitem("default:paper", {
+ description = "Paper",
+ inventory_image = "default_paper.png",
+})
+
+minetest.register_craftitem("default:book", {
+ description = "Book",
+ inventory_image = "default_book.png",
+})
+
+minetest.register_craftitem("default:coal_lump", {
+ description = "Lump of coal",
+ inventory_image = "default_coal_lump.png",
+})
+
+minetest.register_craftitem("default:iron_lump", {
+ description = "Lump of iron",
+ inventory_image = "default_iron_lump.png",
+})
+
+minetest.register_craftitem("default:clay_lump", {
+ description = "Lump of clay",
+ inventory_image = "default_clay_lump.png",
+})
+
+minetest.register_craftitem("default:steel_ingot", {
+ description = "Steel ingot",
+ inventory_image = "default_steel_ingot.png",
+})
+
+minetest.register_craftitem("default:clay_brick", {
+ description = "Clay brick",
+ inventory_image = "default_steel_ingot.png",
+ inventory_image = "default_clay_brick.png",
+})
+
+minetest.register_craftitem("default:scorched_stuff", {
+ description = "Scorched stuff",
+ inventory_image = "default_scorched_stuff.png",
+})
+
+--
+-- Aliases for the current map generator outputs
+--
+
+minetest.register_alias("mapgen_air", "air")
+minetest.register_alias("mapgen_stone", "default:stone")
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_apple", "default:apple")
+minetest.register_alias("mapgen_water_source", "default:water_source")
+minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_sand", "default:sand")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_lava_source", "default:lava_source")
+minetest.register_alias("mapgen_cobble", "default:cobble")
+minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
+minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
+minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
+minetest.register_alias("mapgen_mese", "default:mese")
+
+-- Support old code
+function default.spawn_falling_node(p, nodename)
+ spawn_falling_node(p, nodename)
+end
+
+-- Horrible crap to support old code
+-- Don't use this and never do what this does, it's completely wrong!
+-- (More specifically, the client and the C++ code doesn't get the group)
+function default.register_falling_node(nodename, texture)
+ minetest.log("error", debug.traceback())
+ minetest.log('error', "WARNING: default.register_falling_node is deprecated")
+ if minetest.registered_nodes[nodename] then
+ minetest.registered_nodes[nodename].groups.falling_node = 1
+ end
+end
+
+--
+-- Global callbacks
+--
+
+-- Global environment step function
+function on_step(dtime)
+ -- print("on_step")
+end
+minetest.register_globalstep(on_step)
+
+function on_placenode(p, node)
+ --print("on_placenode")
+end
+minetest.register_on_placenode(on_placenode)
+
+function on_dignode(p, node)
+ --print("on_dignode")
+end
+minetest.register_on_dignode(on_dignode)
+
+function on_punchnode(p, node)
+end
+minetest.register_on_punchnode(on_punchnode)
+
+--
+-- Test some things
+--
+
+local function test_get_craft_result()
+ minetest.log("info", "test_get_craft_result()")
+ -- normal
+ local input = {
+ method = "normal",
+ width = 2,
+ items = {"", "default:coal_lump", "", "default:stick"}
+ }
+ minetest.log("info", "torch crafting input: "..dump(input))
+ local output, decremented_input = minetest.get_craft_result(input)
+ minetest.log("info", "torch crafting output: "..dump(output))
+ minetest.log("info", "torch crafting decremented input: "..dump(decremented_input))
+ assert(output.item)
+ minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table()))
+ assert(output.item:get_name() == "default:torch")
+ assert(output.item:get_count() == 4)
+ -- fuel
+ local input = {
+ method = "fuel",
+ width = 1,
+ items = {"default:coal_lump"}
+ }
+ minetest.log("info", "coal fuel input: "..dump(input))
+ local output, decremented_input = minetest.get_craft_result(input)
+ minetest.log("info", "coal fuel output: "..dump(output))
+ minetest.log("info", "coal fuel decremented input: "..dump(decremented_input))
+ assert(output.time)
+ assert(output.time > 0)
+ -- cook
+ local input = {
+ method = "cooking",
+ width = 1,
+ items = {"default:cobble"}
+ }
+ minetest.log("info", "cobble cooking input: "..dump(output))
+ local output, decremented_input = minetest.get_craft_result(input)
+ minetest.log("info", "cobble cooking output: "..dump(output))
+ minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input))
+ assert(output.time)
+ assert(output.time > 0)
+ assert(output.item)
+ minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table()))
+ assert(output.item:get_name() == "default:stone")
+ assert(output.item:get_count() == 1)
+end
+test_get_craft_result()
+
+--
+-- Done, print some random stuff
+--
+
+--print("minetest.registered_entities:")
+--dump2(minetest.registered_entities)
+
+-- END
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/default/mapgen.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/default/mapgen.lua
new file mode 100644
index 0000000..8ff259c
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/default/mapgen.lua
@@ -0,0 +1,136 @@
+-- minetest/default/mapgen.lua
+
+--
+-- Aliases for map generator outputs
+--
+
+minetest.register_alias("mapgen_stone", "default:stone")
+minetest.register_alias("mapgen_tree", "default:tree")
+minetest.register_alias("mapgen_leaves", "default:leaves")
+minetest.register_alias("mapgen_apple", "default:apple")
+minetest.register_alias("mapgen_water_source", "default:water_source")
+minetest.register_alias("mapgen_dirt", "default:dirt")
+minetest.register_alias("mapgen_sand", "default:sand")
+minetest.register_alias("mapgen_gravel", "default:gravel")
+minetest.register_alias("mapgen_clay", "default:clay")
+minetest.register_alias("mapgen_lava_source", "default:lava_source")
+minetest.register_alias("mapgen_cobble", "default:cobble")
+minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
+minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
+minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
+minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
+minetest.register_alias("mapgen_mese", "default:mese")
+minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
+
+--
+-- Ore generation
+--
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_coal",
+ wherein = "default:stone",
+ clust_scarcity = 8*8*8,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = 64,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 16*16*16,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -5,
+ height_max = 7,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 12*12*12,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -16,
+ height_max = -5,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 9*9*9,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = -31000,
+ height_max = -17,
+})
+
+-- for float islands and far scaled
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_coal",
+ wherein = "default:stone",
+ clust_scarcity = 8*8*8,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = 200,
+ height_max = 31000,
+})
+
+minetest.register_ore({
+ ore_type = "scatter",
+ ore = "default:stone_with_iron",
+ wherein = "default:stone",
+ clust_scarcity = 9*9*9,
+ clust_num_ores = 5,
+ clust_size = 3,
+ height_min = 200,
+ height_max = 31000,
+})
+
+minetest.register_on_generated(function(minp, maxp, seed)
+ -- Generate clay
+ if maxp.y >= 2 and minp.y <= 0 then
+ -- Assume X and Z lengths are equal
+ local divlen = 4
+ local divs = (maxp.x-minp.x)/divlen+1;
+ for divx=0+1,divs-1-1 do
+ for divz=0+1,divs-1-1 do
+ local cx = minp.x + math.floor((divx+0.5)*divlen)
+ local cz = minp.z + math.floor((divz+0.5)*divlen)
+ if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
+ minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
+ local is_shallow = true
+ local num_water_around = 0
+ if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
+ num_water_around = num_water_around + 1 end
+ if num_water_around >= 2 then
+ is_shallow = false
+ end
+ if is_shallow then
+ for x1=-divlen,divlen do
+ for z1=-divlen,divlen do
+ if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
+ minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+end)
+
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/depends.txt
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--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/depends.txt
@@ -0,0 +1,2 @@
+default
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/init.lua
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--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/init.lua
@@ -0,0 +1,592 @@
+--
+-- Experimental things
+--
+
+-- For testing random stuff
+
+experimental = {}
+
+function experimental.print_to_everything(msg)
+ minetest.log("action", msg)
+ minetest.chat_send_all(msg)
+end
+
+--[[
+experimental.player_visual_index = 0
+function switch_player_visual()
+ for _, obj in pairs(minetest.get_connected_players()) do
+ if experimental.player_visual_index == 0 then
+ obj:set_properties({visual="upright_sprite"})
+ else
+ obj:set_properties({visual="cube"})
+ end
+ end
+ experimental.player_visual_index = (experimental.player_visual_index + 1) % 2
+ minetest.after(1.0, switch_player_visual)
+end
+minetest.after(1.0, switch_player_visual)
+]]
+
+minetest.register_node("experimental:soundblock", {
+ tile_images = {"unknown_node.png", "default_tnt_bottom.png",
+ "default_tnt_side.png", "default_tnt_side.png",
+ "default_tnt_side.png", "default_tnt_side.png"},
+ inventory_image = minetest.inventorycube("unknown_node.png",
+ "default_tnt_side.png", "default_tnt_side.png"),
+ groups = {dig_immediate=3},
+})
+
+minetest.register_alias("sb", "experimental:soundblock")
+
+minetest.register_abm({
+ nodenames = {"experimental:soundblock"},
+ interval = 1,
+ chance = 1,
+ action = function(p0, node, _, _)
+ minetest.sound_play("default_grass_footstep", {pos=p0, gain=0.5})
+ end,
+})
+
+--[[
+stepsound = -1
+function test_sound()
+ print("test_sound")
+ stepsound = minetest.sound_play("default_grass_footstep", {gain=1.0})
+ minetest.after(2.0, test_sound)
+ --minetest.after(0.1, test_sound_stop)
+end
+function test_sound_stop()
+ print("test_sound_stop")
+ minetest.sound_stop(stepsound)
+ minetest.after(2.0, test_sound)
+end
+test_sound()
+--]]
+
+function on_step(dtime)
+ -- print("experimental on_step")
+ --[[
+ objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
+ for k, obj in pairs(objs) do
+ name = obj:get_player_name()
+ if name then
+ print(name.." at "..dump(obj:getpos()))
+ print(name.." dir: "..dump(obj:get_look_dir()))
+ print(name.." pitch: "..dump(obj:get_look_pitch()))
+ print(name.." yaw: "..dump(obj:get_look_yaw()))
+ else
+ print("Some object at "..dump(obj:getpos()))
+ end
+ end
+ --]]
+ --[[
+ if experimental.t1 == nil then
+ experimental.t1 = 0
+ end
+ experimental.t1 = experimental.t1 + dtime
+ if experimental.t1 >= 2 then
+ experimental.t1 = experimental.t1 - 2
+ minetest.log("time of day is "..minetest.get_timeofday())
+ if experimental.day then
+ minetest.log("forcing day->night")
+ experimental.day = false
+ minetest.set_timeofday(0.0)
+ else
+ minetest.log("forcing night->day")
+ experimental.day = true
+ minetest.set_timeofday(0.5)
+ end
+ minetest.log("time of day is "..minetest.get_timeofday())
+ end
+ --]]
+end
+minetest.register_globalstep(on_step)
+
+--
+-- Random stuff
+--
+
+--
+-- TNT (not functional)
+--
+
+minetest.register_craft({
+ output = 'experimental:tnt',
+ recipe = {
+ {'default:wood'},
+ {'default:coal_lump'},
+ {'default:wood'}
+ }
+})
+
+minetest.register_node("experimental:tnt", {
+ tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
+ "default_tnt_side.png", "default_tnt_side.png",
+ "default_tnt_side.png", "default_tnt_side.png"},
+ inventory_image = minetest.inventorycube("default_tnt_top.png",
+ "default_tnt_side.png", "default_tnt_side.png"),
+ drop = '', -- Get nothing
+ material = {
+ diggability = "not",
+ },
+})
+
+minetest.register_on_punchnode(function(p, node)
+ if node.name == "experimental:tnt" then
+ minetest.remove_node(p)
+ minetest.add_entity(p, "experimental:tnt")
+ nodeupdate(p)
+ end
+end)
+
+local TNT = {
+ -- Static definition
+ physical = true, -- Collides with things
+ -- weight = 5,
+ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "cube",
+ textures = {"default_tnt_top.png", "default_tnt_bottom.png",
+ "default_tnt_side.png", "default_tnt_side.png",
+ "default_tnt_side.png", "default_tnt_side.png"},
+ -- Initial value for our timer
+ timer = 0,
+ -- Number of punches required to defuse
+ health = 1,
+ blinktimer = 0,
+ blinkstatus = true,
+}
+
+-- Called when a TNT object is created
+function TNT:on_activate(staticdata)
+ print("TNT:on_activate()")
+ self.object:setvelocity({x=0, y=4, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.object:settexturemod("^[brighten")
+ self.object:set_armor_groups({immortal=1})
+end
+
+-- Called periodically
+function TNT:on_step(dtime)
+ --print("TNT:on_step()")
+ self.timer = self.timer + dtime
+ self.blinktimer = self.blinktimer + dtime
+ if self.blinktimer > 0.5 then
+ self.blinktimer = self.blinktimer - 0.5
+ if self.blinkstatus then
+ self.object:settexturemod("")
+ else
+ self.object:settexturemod("^[brighten")
+ end
+ self.blinkstatus = not self.blinkstatus
+ end
+end
+
+-- Called when object is punched
+function TNT:on_punch(hitter)
+ print("TNT:on_punch()")
+ self.health = self.health - 1
+ if self.health <= 0 then
+ self.object:remove()
+ hitter:get_inventory():add_item("main", "experimental:tnt")
+ --hitter:set_hp(hitter:get_hp() - 1)
+ end
+end
+
+-- Called when object is right-clicked
+function TNT:on_rightclick(clicker)
+ --pos = self.object:getpos()
+ --pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
+ --self.object:moveto(pos, false)
+end
+
+--print("TNT dump: "..dump(TNT))
+--print("Registering TNT");
+minetest.register_entity("experimental:tnt", TNT)
+
+-- Add TNT's old name also
+minetest.register_alias("TNT", "experimental:tnt")
+
+--
+-- The dummyball!
+--
+
+minetest.register_entity("experimental:dummyball", {
+ initial_properties = {
+ hp_max = 20,
+ physical = false,
+ collisionbox = {-0.4,-0.4,-0.4, 0.4,0.4,0.4},
+ visual = "sprite",
+ visual_size = {x=1, y=1},
+ textures = {"experimental_dummyball.png"},
+ spritediv = {x=1, y=3},
+ initial_sprite_basepos = {x=0, y=0},
+ },
+
+ phase = 0,
+ phasetimer = 0,
+
+ on_activate = function(self, staticdata)
+ minetest.log("Dummyball activated!")
+ end,
+
+ on_step = function(self, dtime)
+ self.phasetimer = self.phasetimer + dtime
+ if self.phasetimer > 2.0 then
+ self.phasetimer = self.phasetimer - 2.0
+ self.phase = self.phase + 1
+ if self.phase >= 3 then
+ self.phase = 0
+ end
+ self.object:setsprite({x=0, y=self.phase})
+ phasearmor = {
+ [0]={cracky=3},
+ [1]={crumbly=3},
+ [2]={fleshy=3}
+ }
+ self.object:set_armor_groups(phasearmor[self.phase])
+ end
+ end,
+
+ on_punch = function(self, hitter)
+ end,
+})
+
+minetest.register_on_chat_message(function(name, message)
+ local cmd = "/dummyball"
+ if message:sub(0, #cmd) == cmd then
+ if not minetest.get_player_privs(name)["give"] then
+ minetest.chat_send_player(name, "you don't have permission to spawn (give)")
+ return true -- Handled chat message
+ end
+ if not minetest.get_player_privs(name)["interact"] then
+ minetest.chat_send_player(name, "you don't have permission to interact")
+ return true -- Handled chat message
+ end
+ local player = minetest.get_player_by_name(name)
+ if player == nil then
+ print("Unable to spawn entity, player is nil")
+ return true -- Handled chat message
+ end
+ local entityname = "experimental:dummyball"
+ local p = player:getpos()
+ p.y = p.y + 1
+ minetest.add_entity(p, entityname)
+ minetest.chat_send_player(name, '"'..entityname
+ ..'" spawned.');
+ return true -- Handled chat message
+ end
+end)
+
+--
+-- A test entity for testing animated and yaw-modulated sprites
+--
+
+minetest.register_entity("experimental:testentity", {
+ -- Static definition
+ physical = true, -- Collides with things
+ -- weight = 5,
+ collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
+ --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
+ visual = "sprite",
+ visual_size = {x=2, y=3},
+ textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
+ spritediv = {x=6, y=5},
+ initial_sprite_basepos = {x=0, y=0},
+
+ on_activate = function(self, staticdata)
+ print("testentity.on_activate")
+ self.object:setsprite({x=0,y=0}, 1, 0, true)
+ --self.object:setsprite({x=0,y=0}, 4, 0.3, true)
+
+ -- Set gravity
+ self.object:setacceleration({x=0, y=-10, z=0})
+ -- Jump a bit upwards
+ self.object:setvelocity({x=0, y=10, z=0})
+ end,
+
+ on_punch = function(self, hitter)
+ self.object:remove()
+ hitter:add_to_inventory('craft testobject1 1')
+ end,
+})
+
+--
+-- More random stuff
+--
+
+minetest.register_on_respawnplayer(function(player)
+ print("on_respawnplayer")
+ -- player:setpos({x=0, y=30, z=0})
+ -- return true
+end)
+
+minetest.register_on_generated(function(minp, maxp)
+ --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
+ --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
+ --minetest.add_node(cp, {name="sand"})
+end)
+
+-- Example setting get
+--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
+--print("setting asdf = " .. dump(minetest.setting_get("asdf")))
+
+minetest.register_on_chat_message(function(name, message)
+ --[[print("on_chat_message: name="..dump(name).." message="..dump(message))
+ local cmd = "/testcommand"
+ if message:sub(0, #cmd) == cmd then
+ print(cmd.." invoked")
+ return true
+ end
+ local cmd = "/help"
+ if message:sub(0, #cmd) == cmd then
+ print("script-overridden help command")
+ minetest.chat_send_all("script-overridden help command")
+ return true
+ end]]
+end)
+
+-- Grow papyrus on TNT every 10 seconds
+--[[minetest.register_abm({
+ nodenames = {"TNT"},
+ interval = 10.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ print("TNT ABM action")
+ pos.y = pos.y + 1
+ minetest.add_node(pos, {name="papyrus"})
+ end,
+})]]
+
+-- Replace texts of alls signs with "foo" every 10 seconds
+--[[minetest.register_abm({
+ nodenames = {"sign_wall"},
+ interval = 10.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ print("ABM: Sign text changed")
+ local meta = minetest.get_meta(pos)
+ meta:set_text("foo")
+ end,
+})]]
+
+--[[local ncpos = nil
+local ncq = 1
+local ncstuff = {
+ {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
+ {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
+ {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
+ {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
+ {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
+}
+local ncold = {}
+local nctime = nil
+
+minetest.register_abm({
+ nodenames = {"dirt_with_grass"},
+ interval = 100000.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if ncpos ~= nil then
+ return
+ end
+
+ if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
+ return
+ end
+
+ pos.y = pos.y + 1
+ n = minetest.get_node(pos)
+ print(dump(n))
+ if n.name ~= "air" then
+ return
+ end
+
+ pos.y = pos.y + 2
+ ncpos = pos
+ nctime = os.clock()
+ minetest.add_node(ncpos, {name="nyancat"})
+ end
+})
+
+minetest.register_abm({
+ nodenames = {"nyancat"},
+ interval = 1.0,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ if ncpos == nil then
+ return
+ end
+ if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
+ clock = os.clock()
+ if clock - nctime < 0.1 then
+ return
+ end
+ nctime = clock
+
+ s0 = ncstuff[ncq]
+ ncq = s0[1]
+ s1 = ncstuff[ncq]
+ p0 = pos
+ p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
+ p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
+ table.insert(ncold, 1, p0)
+ while #ncold >= 10 do
+ minetest.add_node(ncold[#ncold], {name="air"})
+ table.remove(ncold, #ncold)
+ end
+ minetest.add_node(p0, {name="nyancat_rainbow"})
+ minetest.add_node(p1, {name="nyancat", param1=s0[4]})
+ minetest.add_node(p2, {name="air"})
+ ncpos = p1
+ end
+ end,
+})--]]
+
+minetest.register_node("experimental:tester_node_1", {
+ description = "Tester Node 1 (construct/destruct/timer)",
+ tile_images = {"wieldhand.png"},
+ groups = {oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ -- This was known to cause a bug in minetest.item_place_node() when used
+ -- via minetest.place_node(), causing a placer with no position
+ paramtype2 = "facedir",
+
+ on_construct = function(pos)
+ experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
+ local meta = minetest.get_meta(pos)
+ meta:set_string("mine", "test")
+ local timer = minetest.get_node_timer(pos)
+ timer:start(4, 3)
+ end,
+
+ after_place_node = function(pos, placer)
+ experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
+ local meta = minetest.get_meta(pos)
+ if meta:get_string("mine") == "test" then
+ experimental.print_to_everything("correct metadata found")
+ else
+ experimental.print_to_everything("incorrect metadata found")
+ end
+ end,
+
+ on_destruct = function(pos)
+ experimental.print_to_everything("experimental:tester_node_1:on_destruct("..minetest.pos_to_string(pos)..")")
+ end,
+
+ after_destruct = function(pos)
+ experimental.print_to_everything("experimental:tester_node_1:after_destruct("..minetest.pos_to_string(pos)..")")
+ end,
+
+ after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ experimental.print_to_everything("experimental:tester_node_1:after_dig_node("..minetest.pos_to_string(pos)..")")
+ end,
+
+ on_timer = function(pos, elapsed)
+ experimental.print_to_everything("on_timer(): elapsed="..dump(elapsed))
+ return true
+ end,
+})
+
+minetest.register_craftitem("experimental:tester_tool_1", {
+ description = "Tester Tool 1",
+ inventory_image = "experimental_tester_tool_1.png",
+ on_use = function(itemstack, user, pointed_thing)
+ --print(dump(pointed_thing))
+ if pointed_thing.type == "node" then
+ if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
+ local p = pointed_thing.under
+ minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
+ minetest.dig_node(p)
+ else
+ local p = pointed_thing.above
+ minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
+ minetest.place_node(p, {name="experimental:tester_node_1"})
+ end
+ end
+ end,
+})
+
+minetest.register_craft({
+ output = 'experimental:tester_tool_1',
+ recipe = {
+ {'group:crumbly'},
+ {'group:crumbly'},
+ }
+})
+
+--[[minetest.register_on_joinplayer(function(player)
+ minetest.after(3, function()
+ player:set_inventory_formspec("size[8,7.5]"..
+ "image[1,0.6;1,2;player.png]"..
+ "list[current_player;main;0,3.5;8,4;]"..
+ "list[current_player;craft;3,0;3,3;]"..
+ "list[current_player;craftpreview;7,1;1,1;]")
+ end)
+end)]]
+
+-- Create a detached inventory
+local inv = minetest.create_detached_inventory("test_inventory", {
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ experimental.print_to_everything("allow move asked")
+ return count -- Allow all
+ end,
+ allow_put = function(inv, listname, index, stack, player)
+ experimental.print_to_everything("allow put asked")
+ return 1 -- Allow only 1
+ end,
+ allow_take = function(inv, listname, index, stack, player)
+ experimental.print_to_everything("allow take asked")
+ return 4 -- Allow 4 at max
+ end,
+ on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ experimental.print_to_everything(player:get_player_name().." moved items")
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ experimental.print_to_everything(player:get_player_name().." put items")
+ end,
+ on_take = function(inv, listname, index, stack, player)
+ experimental.print_to_everything(player:get_player_name().." took items")
+ end,
+})
+inv:set_size("main", 4*6)
+inv:add_item("main", "experimental:tester_tool_1")
+inv:add_item("main", "experimental:tnt 5")
+
+minetest.register_chatcommand("test1", {
+ params = "",
+ description = "Test 1: Modify player's inventory view",
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if not player then
+ return
+ end
+ player:set_inventory_formspec(
+ "size[13,7.5]"..
+ "image[6,0.6;1,2;player.png]"..
+ "list[current_player;main;5,3.5;8,4;]"..
+ "list[current_player;craft;8,0;3,3;]"..
+ "list[current_player;craftpreview;12,1;1,1;]"..
+ "list[detached:test_inventory;main;0,0;4,6;0]"..
+ "button[0.5,7;2,1;button1;Button 1]"..
+ "button_exit[2.5,7;2,1;button2;Exit Button]"
+ )
+ minetest.chat_send_player(name, "Done.");
+ end,
+})
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
+end)
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
+ return true -- Disable the first callback
+end)
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
+end)
+
+minetest.log("experimental modname="..dump(minetest.get_current_modname()))
+minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
+minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
+
+-- END
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/textures/experimental_dummyball.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/textures/experimental_dummyball.png
new file mode 100644
index 0000000..256414f
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/textures/experimental_dummyball.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png
new file mode 100644
index 0000000..587923c
Binary files /dev/null and b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/experimental/textures/experimental_tester_tool_1.png differ
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/give_initial_stuff/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/give_initial_stuff/depends.txt
new file mode 100644
index 0000000..3a7daa1
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/give_initial_stuff/depends.txt
@@ -0,0 +1,2 @@
+default
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/give_initial_stuff/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/give_initial_stuff/init.lua
new file mode 100644
index 0000000..29b835c
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/give_initial_stuff/init.lua
@@ -0,0 +1,16 @@
+minetest.register_on_newplayer(function(player)
+ print("[minimal] giving initial stuff to player")
+ player:get_inventory():add_item('main', 'default:pick_stone')
+ player:get_inventory():add_item('main', 'default:torch 99')
+ player:get_inventory():add_item('main', 'default:cobble 99')
+ player:get_inventory():add_item('main', 'default:wood 99')
+ player:get_inventory():add_item('main', 'default:axe_steel')
+ player:get_inventory():add_item('main', 'default:shovel_steel')
+ player:get_inventory():add_item('main', 'default:pick_wood')
+ player:get_inventory():add_item('main', 'default:pick_steel')
+ player:get_inventory():add_item('main', 'default:pick_mese')
+ player:get_inventory():add_item('main', 'default:mese 99')
+ player:get_inventory():add_item('main', 'default:water_source 99')
+ player:get_inventory():add_item('main', 'experimental:tester_tool_1')
+end)
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/depends.txt
new file mode 100644
index 0000000..3a7daa1
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/depends.txt
@@ -0,0 +1,2 @@
+default
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/init.lua
new file mode 100644
index 0000000..98ad69b
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/init.lua
@@ -0,0 +1,128 @@
+-- legacy (Minetest 0.4 mod)
+-- Provides as much backwards-compatibility as feasible
+
+--
+-- Aliases to support loading 0.3 and old 0.4 worlds and inventories
+--
+
+minetest.register_alias("stone", "default:stone")
+minetest.register_alias("stone_with_coal", "default:stone_with_coal")
+minetest.register_alias("stone_with_iron", "default:stone_with_iron")
+minetest.register_alias("dirt_with_grass", "default:dirt_with_grass")
+minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
+minetest.register_alias("dirt", "default:dirt")
+minetest.register_alias("sand", "default:sand")
+minetest.register_alias("gravel", "default:gravel")
+minetest.register_alias("sandstone", "default:sandstone")
+minetest.register_alias("clay", "default:clay")
+minetest.register_alias("brick", "default:brick")
+minetest.register_alias("tree", "default:tree")
+minetest.register_alias("jungletree", "default:jungletree")
+minetest.register_alias("junglegrass", "default:junglegrass")
+minetest.register_alias("leaves", "default:leaves")
+minetest.register_alias("cactus", "default:cactus")
+minetest.register_alias("papyrus", "default:papyrus")
+minetest.register_alias("bookshelf", "default:bookshelf")
+minetest.register_alias("glass", "default:glass")
+minetest.register_alias("wooden_fence", "default:fence_wood")
+minetest.register_alias("rail", "default:rail")
+minetest.register_alias("ladder", "default:ladder")
+minetest.register_alias("wood", "default:wood")
+minetest.register_alias("mese", "default:mese")
+minetest.register_alias("cloud", "default:cloud")
+minetest.register_alias("water_flowing", "default:water_flowing")
+minetest.register_alias("water_source", "default:water_source")
+minetest.register_alias("lava_flowing", "default:lava_flowing")
+minetest.register_alias("lava_source", "default:lava_source")
+minetest.register_alias("torch", "default:torch")
+minetest.register_alias("sign_wall", "default:sign_wall")
+minetest.register_alias("furnace", "default:furnace")
+minetest.register_alias("chest", "default:chest")
+minetest.register_alias("locked_chest", "default:chest_locked")
+minetest.register_alias("cobble", "default:cobble")
+minetest.register_alias("mossycobble", "default:mossycobble")
+minetest.register_alias("steelblock", "default:steelblock")
+minetest.register_alias("nyancat", "default:nyancat")
+minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
+minetest.register_alias("sapling", "default:sapling")
+minetest.register_alias("apple", "default:apple")
+
+minetest.register_alias("WPick", "default:pick_wood")
+minetest.register_alias("STPick", "default:pick_stone")
+minetest.register_alias("SteelPick", "default:pick_steel")
+minetest.register_alias("MesePick", "default:pick_mese")
+minetest.register_alias("WShovel", "default:shovel_wood")
+minetest.register_alias("STShovel", "default:shovel_stone")
+minetest.register_alias("SteelShovel", "default:shovel_steel")
+minetest.register_alias("WAxe", "default:axe_wood")
+minetest.register_alias("STAxe", "default:axe_stone")
+minetest.register_alias("SteelAxe", "default:axe_steel")
+minetest.register_alias("WSword", "default:sword_wood")
+minetest.register_alias("STSword", "default:sword_stone")
+minetest.register_alias("SteelSword", "default:sword_steel")
+
+minetest.register_alias("Stick", "default:stick")
+minetest.register_alias("paper", "default:paper")
+minetest.register_alias("book", "default:book")
+minetest.register_alias("lump_of_coal", "default:coal_lump")
+minetest.register_alias("lump_of_iron", "default:iron_lump")
+minetest.register_alias("lump_of_clay", "default:clay_lump")
+minetest.register_alias("steel_ingot", "default:steel_ingot")
+minetest.register_alias("clay_brick", "default:clay_brick")
+minetest.register_alias("scorched_stuff", "default:scorched_stuff")
+
+--
+-- Old items
+--
+
+minetest.register_craftitem(":rat", {
+ description = "Rat",
+ inventory_image = "rat.png",
+ on_drop = function(item, dropper, pos)
+ item:take_item()
+ return item
+ end,
+ on_place = function(item, dropped, pointed)
+ pos = minetest.get_pointed_thing_position(pointed, true)
+ if pos ~= nil then
+ item:take_item()
+ return item
+ end
+ end
+})
+
+minetest.register_craftitem(":cooked_rat", {
+ description = "Cooked rat",
+ inventory_image = "cooked_rat.png",
+ on_use = minetest.item_eat(6),
+})
+
+minetest.register_craftitem(":firefly", {
+ description = "Firefly",
+ inventory_image = "firefly.png",
+ on_drop = function(item, dropper, pos)
+ item:take_item()
+ return item
+ end,
+ on_place = function(item, dropped, pointed)
+ pos = minetest.get_pointed_thing_position(pointed, true)
+ if pos ~= nil then
+ item:take_item()
+ return item
+ end
+ end
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "cooked_rat",
+ recipe = "rat",
+})
+
+minetest.register_craft({
+ type = "cooking",
+ output = "scorched_stuff",
+ recipe = "cooked_rat",
+})
+
+-- END
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/apple_iron.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/apple_iron.png
new file mode 100644
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/firefly.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/firefly.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/oerkki1.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/oerkki1.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/oerkki1_damaged.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/oerkki1_damaged.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/rat.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/legacy/textures/rat.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/stairs/depends.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/stairs/depends.txt
new file mode 100644
index 0000000..4ad96d5
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/stairs/depends.txt
@@ -0,0 +1 @@
+default
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/stairs/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/stairs/init.lua
new file mode 100644
index 0000000..4929d13
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/stairs/init.lua
@@ -0,0 +1,93 @@
+stairs = {}
+
+-- Node will be called stairs:stair_
+function stairs.register_stair(subname, recipeitem, groups, images, description)
+ minetest.register_node("stairs:stair_" .. subname, {
+ description = description,
+ drawtype = "nodebox",
+ tile_images = images,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = groups,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ })
+
+ minetest.register_craft({
+ output = 'stairs:stair_' .. subname .. ' 4',
+ recipe = {
+ {recipeitem, "", ""},
+ {recipeitem, recipeitem, ""},
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+end
+
+-- Node will be called stairs:slab_
+function stairs.register_slab(subname, recipeitem, groups, images, description)
+ minetest.register_node("stairs:slab_" .. subname, {
+ description = description,
+ drawtype = "nodebox",
+ tile_images = images,
+ paramtype = "light",
+ is_ground_content = true,
+ groups = groups,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ })
+
+ minetest.register_craft({
+ output = 'stairs:slab_' .. subname .. ' 3',
+ recipe = {
+ {recipeitem, recipeitem, recipeitem},
+ },
+ })
+end
+
+-- Nodes will be called stairs:{stair,slab}_
+function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
+ stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
+ stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
+end
+
+stairs.register_stair_and_slab("wood", "default:wood",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ {"default_wood.png"},
+ "Wooden stair",
+ "Wooden slab")
+
+stairs.register_stair_and_slab("stone", "default:stone",
+ {cracky=3},
+ {"default_stone.png"},
+ "Stone stair",
+ "Stone slab")
+
+stairs.register_stair_and_slab("cobble", "default:cobble",
+ {cracky=3},
+ {"default_cobble.png"},
+ "Cobble stair",
+ "Cobble slab")
+
+stairs.register_stair_and_slab("brick", "default:brick",
+ {cracky=3},
+ {"default_brick.png"},
+ "Brick stair",
+ "Brick slab")
+
+stairs.register_stair_and_slab("sandstone", "default:sandstone",
+ {crumbly=2,cracky=2},
+ {"default_sandstone.png"},
+ "Sandstone stair",
+ "Sandstone slab")
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/test/init.lua b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/test/init.lua
new file mode 100644
index 0000000..051b479
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/games/minimal/mods/test/init.lua
@@ -0,0 +1,11 @@
+--
+-- Minimal Development Test
+-- Mod: test
+--
+
+-- Try out PseudoRandom
+pseudo = PseudoRandom(13)
+assert(pseudo:next() == 22290)
+assert(pseudo:next() == 13854)
+
+
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/logo.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/logo.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/smoke_puff.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/smoke_puff.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/sunrisebg.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/sunrisebg.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/unknown_node.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/unknown_node.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/unknown_object.png b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/bin/share/textures/base/pack/unknown_object.png
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diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/serverlist/.gitignore b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/serverlist/.gitignore
new file mode 100644
index 0000000..d6b7ef3
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/serverlist/.gitignore
@@ -0,0 +1,2 @@
+*
+!.gitignore
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/base.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/base.txt
new file mode 100644
index 0000000..1c26471
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/base.txt
@@ -0,0 +1 @@
+trans_alphach
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/opengl_fragment.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/opengl_fragment.glsl
new file mode 100644
index 0000000..bf6bbf0
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/opengl_fragment.glsl
@@ -0,0 +1,46 @@
+
+uniform sampler2D myTexture;
+uniform sampler2D normalTexture;
+
+uniform vec4 skyBgColor;
+uniform float fogDistance;
+
+varying vec3 vPosition;
+
+varying vec3 viewVec;
+
+void main (void)
+{
+ vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
+ float alpha = col.a;
+ vec2 uv = gl_TexCoord[0].st;
+ vec4 base = texture2D(myTexture, uv);
+ vec4 final_color = vec4(0.2, 0.2, 0.2, 1.0) * base;
+ vec3 vVec = normalize(viewVec);
+ vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
+ vec3 R = reflect(-vVec, bump);
+ vec3 lVec = normalize(vec3(0.0, -0.4, 0.5));
+ float diffuse = max(dot(lVec, bump), 0.0);
+
+ vec3 color = diffuse * texture2D(myTexture, gl_TexCoord[0].st).rgb;
+
+
+ float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
+ color += vec3(0.2*specular*diffuse);
+
+
+ col = vec4(color.r, color.g, color.b, alpha);
+ col *= gl_Color;
+ col = col * col; // SRGB -> Linear
+ col *= 1.8;
+ col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
+ col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
+ col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
+ col = sqrt(col); // Linear -> SRGB
+ if(fogDistance != 0.0){
+ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
+ alpha = mix(alpha, 0.0, d);
+ }
+
+ gl_FragColor = vec4(col.r, col.g, col.b, alpha);
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/opengl_vertex.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/opengl_vertex.glsl
new file mode 100644
index 0000000..99c208b
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_liquids/opengl_vertex.glsl
@@ -0,0 +1,98 @@
+
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform float dayNightRatio;
+
+varying vec3 vPosition;
+varying vec3 viewVec;
+
+void main(void)
+{
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ vPosition = (mWorldViewProj * gl_Vertex).xyz;
+
+ vec3 tangent;
+ vec3 binormal;
+
+ vec3 c1 = cross( gl_Normal, vec3(0.0, 0.0, 1.0) );
+ vec3 c2 = cross( gl_Normal, vec3(0.0, 1.0, 0.0) );
+
+ if( length(c1)>length(c2) )
+ {
+ tangent = c1;
+ }
+ else
+ {
+ tangent = c2;
+ }
+
+ tangent = normalize(tangent);
+
+//binormal = cross(gl_Normal, tangent);
+//binormal = normalize(binormal);
+
+ vec4 color;
+ //color = vec4(1.0, 1.0, 1.0, 1.0);
+
+ float day = gl_Color.r;
+ float night = gl_Color.g;
+ float light_source = gl_Color.b;
+
+ /*color.r = mix(night, day, dayNightRatio);
+ color.g = color.r;
+ color.b = color.r;*/
+
+ float rg = mix(night, day, dayNightRatio);
+ rg += light_source * 1.5; // Make light sources brighter
+ float b = rg;
+
+ // Moonlight is blue
+ b += (day - night) / 13.0;
+ rg -= (day - night) / 13.0;
+
+ // Emphase blue a bit in darker places
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
+
+ // Artificial light is yellow-ish
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
+
+ color.r = rg;
+ color.g = rg;
+ color.b = b;
+
+ // Make sides and bottom darker than the top
+ color = color * color; // SRGB -> Linear
+ if(gl_Normal.y <= 0.5)
+ color *= 0.6;
+ //color *= 0.7;
+ color = sqrt(color); // Linear -> SRGB
+
+ color.a = gl_Color.a;
+
+ gl_FrontColor = gl_BackColor = color;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+
+ vec3 n1 = normalize(gl_NormalMatrix * gl_Normal);
+ vec4 tangent1 = vec4(tangent.x, tangent.y, tangent.z, 0);
+ //vec3 t1 = normalize(gl_NormalMatrix * tangent1);
+ //vec3 b1 = cross(n1, t1);
+
+ vec3 v;
+ vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex);
+ vec3 vVec = -vVertex;
+ //v.x = dot(vVec, t1);
+ //v.y = dot(vVec, b1);
+ //v.z = dot(vVec, n1);
+ //viewVec = vVec;
+ viewVec = normalize(vec3(0.0, -0.4, 0.5));
+ //Vector representing the 0th texture coordinate passed to fragment shader
+//gl_TexCoord[0] = vec2(gl_MultiTexCoord0);
+
+// Transform the current vertex
+//gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/base.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/base.txt
new file mode 100644
index 0000000..080df30
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/base.txt
@@ -0,0 +1 @@
+trans_alphach_ref
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/opengl_fragment.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/opengl_fragment.glsl
new file mode 100644
index 0000000..c72e8cb
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/opengl_fragment.glsl
@@ -0,0 +1,45 @@
+
+uniform sampler2D myTexture;
+uniform sampler2D normalTexture;
+
+uniform vec4 skyBgColor;
+uniform float fogDistance;
+
+varying vec3 vPosition;
+
+varying vec3 viewVec;
+
+void main (void)
+{
+ vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
+ float alpha = col.a;
+ vec2 uv = gl_TexCoord[0].st;
+ vec4 base = texture2D(myTexture, uv);
+ vec4 final_color = vec4(0.2, 0.2, 0.2, 1.0) * base;
+ vec3 vVec = normalize(viewVec);
+ vec3 bump = normalize(texture2D(normalTexture, uv).xyz * 2.0 - 1.0);
+ vec3 R = reflect(-vVec, bump);
+ vec3 lVec = normalize(vec3(0.0, -0.4, 0.5));
+ float diffuse = max(dot(lVec, bump), 0.0);
+
+ vec3 color = diffuse * texture2D(myTexture, gl_TexCoord[0].st).rgb;
+
+
+ float specular = pow(clamp(dot(R, lVec), 0.0, 1.0),1.0);
+ color += vec3(0.2*specular*diffuse);
+
+
+ col = vec4(color.r, color.g, color.b, alpha);
+ col *= gl_Color;
+ col = col * col; // SRGB -> Linear
+ col *= 1.8;
+ col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
+ col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
+ col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
+ col = sqrt(col); // Linear -> SRGB
+ if(fogDistance != 0.0){
+ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
+ col = mix(col, skyBgColor, d);
+ }
+ gl_FragColor = vec4(col.r, col.g, col.b, alpha);
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/opengl_vertex.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/opengl_vertex.glsl
new file mode 100644
index 0000000..99c208b
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/bumpmaps_solids/opengl_vertex.glsl
@@ -0,0 +1,98 @@
+
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform float dayNightRatio;
+
+varying vec3 vPosition;
+varying vec3 viewVec;
+
+void main(void)
+{
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ vPosition = (mWorldViewProj * gl_Vertex).xyz;
+
+ vec3 tangent;
+ vec3 binormal;
+
+ vec3 c1 = cross( gl_Normal, vec3(0.0, 0.0, 1.0) );
+ vec3 c2 = cross( gl_Normal, vec3(0.0, 1.0, 0.0) );
+
+ if( length(c1)>length(c2) )
+ {
+ tangent = c1;
+ }
+ else
+ {
+ tangent = c2;
+ }
+
+ tangent = normalize(tangent);
+
+//binormal = cross(gl_Normal, tangent);
+//binormal = normalize(binormal);
+
+ vec4 color;
+ //color = vec4(1.0, 1.0, 1.0, 1.0);
+
+ float day = gl_Color.r;
+ float night = gl_Color.g;
+ float light_source = gl_Color.b;
+
+ /*color.r = mix(night, day, dayNightRatio);
+ color.g = color.r;
+ color.b = color.r;*/
+
+ float rg = mix(night, day, dayNightRatio);
+ rg += light_source * 1.5; // Make light sources brighter
+ float b = rg;
+
+ // Moonlight is blue
+ b += (day - night) / 13.0;
+ rg -= (day - night) / 13.0;
+
+ // Emphase blue a bit in darker places
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
+
+ // Artificial light is yellow-ish
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
+
+ color.r = rg;
+ color.g = rg;
+ color.b = b;
+
+ // Make sides and bottom darker than the top
+ color = color * color; // SRGB -> Linear
+ if(gl_Normal.y <= 0.5)
+ color *= 0.6;
+ //color *= 0.7;
+ color = sqrt(color); // Linear -> SRGB
+
+ color.a = gl_Color.a;
+
+ gl_FrontColor = gl_BackColor = color;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+
+ vec3 n1 = normalize(gl_NormalMatrix * gl_Normal);
+ vec4 tangent1 = vec4(tangent.x, tangent.y, tangent.z, 0);
+ //vec3 t1 = normalize(gl_NormalMatrix * tangent1);
+ //vec3 b1 = cross(n1, t1);
+
+ vec3 v;
+ vec3 vVertex = vec3(gl_ModelViewMatrix * gl_Vertex);
+ vec3 vVec = -vVertex;
+ //v.x = dot(vVec, t1);
+ //v.y = dot(vVec, b1);
+ //v.z = dot(vVec, n1);
+ //viewVec = vVec;
+ viewVec = normalize(vec3(0.0, -0.4, 0.5));
+ //Vector representing the 0th texture coordinate passed to fragment shader
+//gl_TexCoord[0] = vec2(gl_MultiTexCoord0);
+
+// Transform the current vertex
+//gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/base.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/base.txt
new file mode 100644
index 0000000..080df30
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/base.txt
@@ -0,0 +1 @@
+trans_alphach_ref
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/opengl_fragment.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/opengl_fragment.glsl
new file mode 100644
index 0000000..ebf943c
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/opengl_fragment.glsl
@@ -0,0 +1,25 @@
+
+uniform sampler2D myTexture;
+uniform vec4 skyBgColor;
+uniform float fogDistance;
+
+varying vec3 vPosition;
+
+void main (void)
+{
+ //vec4 col = vec4(1.0, 0.0, 0.0, 1.0);
+ vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
+ float a = col.a;
+ col *= gl_Color;
+ col = col * col; // SRGB -> Linear
+ col *= 1.8;
+ col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
+ col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
+ col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
+ col = sqrt(col); // Linear -> SRGB
+ if(fogDistance != 0.0){
+ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
+ col = mix(col, skyBgColor, d);
+ }
+ gl_FragColor = vec4(col.r, col.g, col.b, a);
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/opengl_vertex.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/opengl_vertex.glsl
new file mode 100644
index 0000000..3cf1f12
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_1/opengl_vertex.glsl
@@ -0,0 +1,58 @@
+
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform float dayNightRatio;
+
+varying vec3 vPosition;
+
+void main(void)
+{
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ vPosition = (mWorldViewProj * gl_Vertex).xyz;
+
+ vec4 color;
+ //color = vec4(1.0, 1.0, 1.0, 1.0);
+
+ float day = gl_Color.r;
+ float night = gl_Color.g;
+ float light_source = gl_Color.b;
+
+ /*color.r = mix(night, day, dayNightRatio);
+ color.g = color.r;
+ color.b = color.r;*/
+
+ float rg = mix(night, day, dayNightRatio);
+ rg += light_source * 1.0; // Make light sources brighter
+ float b = rg;
+
+ // Moonlight is blue
+ b += (day - night) / 13.0;
+ rg -= (day - night) / 13.0;
+
+ // Emphase blue a bit in darker places
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
+
+ // Artificial light is yellow-ish
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
+
+ color.r = rg;
+ color.g = rg;
+ color.b = b;
+
+ // Make sides and bottom darker than the top
+ color = color * color; // SRGB -> Linear
+ if(gl_Normal.y <= 0.5)
+ color *= 0.6;
+ //color *= 0.7;
+ color = sqrt(color); // Linear -> SRGB
+
+ color.a = gl_Color.a;
+
+ gl_FrontColor = gl_BackColor = color;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/base.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/base.txt
new file mode 100644
index 0000000..1c26471
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/base.txt
@@ -0,0 +1 @@
+trans_alphach
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/opengl_fragment.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/opengl_fragment.glsl
new file mode 100644
index 0000000..38bc943
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/opengl_fragment.glsl
@@ -0,0 +1,23 @@
+
+uniform sampler2D myTexture;
+uniform float fogDistance;
+
+varying vec3 vPosition;
+
+void main (void)
+{
+ vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
+ col *= gl_Color;
+ float a = gl_Color.a;
+ col = col * col; // SRGB -> Linear
+ col *= 1.8;
+ col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
+ col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
+ col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
+ col = sqrt(col); // Linear -> SRGB
+ if(fogDistance != 0.0){
+ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
+ a = mix(a, 0.0, d);
+ }
+ gl_FragColor = vec4(col.r, col.g, col.b, a);
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/opengl_vertex.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/opengl_vertex.glsl
new file mode 100644
index 0000000..2881bad
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_2/opengl_vertex.glsl
@@ -0,0 +1,51 @@
+
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform float dayNightRatio;
+
+varying vec3 vPosition;
+
+void main(void)
+{
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ vPosition = (mWorldViewProj * gl_Vertex).xyz;
+
+ vec4 color;
+ //color = vec4(1.0, 1.0, 1.0, 1.0);
+
+ float day = gl_Color.r;
+ float night = gl_Color.g;
+ float light_source = gl_Color.b;
+
+ /*color.r = mix(night, day, dayNightRatio);
+ color.g = color.r;
+ color.b = color.r;*/
+
+ float rg = mix(night, day, dayNightRatio);
+ rg += light_source * 1.0; // Make light sources brighter
+ float b = rg;
+
+ // Moonlight is blue
+ b += (day - night) / 13.0;
+ rg -= (day - night) / 13.0;
+
+ // Emphase blue a bit in darker places
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
+
+ // Artificial light is yellow-ish
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
+
+ color.r = rg;
+ color.g = rg;
+ color.b = b;
+
+ color.a = gl_Color.a;
+
+ gl_FrontColor = gl_BackColor = color;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/base.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/base.txt
new file mode 100644
index 0000000..1c26471
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/base.txt
@@ -0,0 +1 @@
+trans_alphach
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/opengl_fragment.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/opengl_fragment.glsl
new file mode 100644
index 0000000..535774c
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/opengl_fragment.glsl
@@ -0,0 +1,25 @@
+
+uniform sampler2D myTexture;
+uniform float fogDistance;
+
+varying vec3 vPosition;
+
+void main (void)
+{
+ vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
+ col *= gl_Color;
+ float a = col.a;
+ col = col * col; // SRGB -> Linear
+ col *= 1.8;
+ col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
+ col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
+ col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
+ col = sqrt(col); // Linear -> SRGB
+
+ if(fogDistance != 0.0){
+ float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
+ a = mix(a, 0.0, d);
+ }
+
+ gl_FragColor = vec4(col.r, col.g, col.b, a);
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/opengl_vertex.glsl b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/opengl_vertex.glsl
new file mode 100644
index 0000000..2881bad
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/client/shaders/test_shader_3/opengl_vertex.glsl
@@ -0,0 +1,51 @@
+
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform float dayNightRatio;
+
+varying vec3 vPosition;
+
+void main(void)
+{
+ gl_Position = mWorldViewProj * gl_Vertex;
+
+ vPosition = (mWorldViewProj * gl_Vertex).xyz;
+
+ vec4 color;
+ //color = vec4(1.0, 1.0, 1.0, 1.0);
+
+ float day = gl_Color.r;
+ float night = gl_Color.g;
+ float light_source = gl_Color.b;
+
+ /*color.r = mix(night, day, dayNightRatio);
+ color.g = color.r;
+ color.b = color.r;*/
+
+ float rg = mix(night, day, dayNightRatio);
+ rg += light_source * 1.0; // Make light sources brighter
+ float b = rg;
+
+ // Moonlight is blue
+ b += (day - night) / 13.0;
+ rg -= (day - night) / 13.0;
+
+ // Emphase blue a bit in darker places
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
+
+ // Artificial light is yellow-ish
+ // See C++ implementation in mapblock_mesh.cpp finalColorBlend()
+ rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
+
+ color.r = rg;
+ color.g = rg;
+ color.b = b;
+
+ color.a = gl_Color.a;
+
+ gl_FrontColor = gl_BackColor = color;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+}
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/doc/minetest/README.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/doc/minetest/README.txt
new file mode 100644
index 0000000..eb5dee1
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/doc/minetest/README.txt
@@ -0,0 +1,412 @@
+Minetest
+============
+
+An InfiniMiner/Minecraft inspired game.
+
+Copyright (c) 2010-2013 Perttu Ahola
+and contributors (see source file comments and the version control log)
+
+In case you downloaded the source code:
+---------------------------------------
+If you downloaded the Minetest Engine source code in which this file is
+contained, you probably want to download the minetest_game project too:
+ https://github.com/minetest/minetest_game/
+See the README.txt in it.
+
+Further documentation
+----------------------
+- Website: http://minetest.net/
+- Wiki: http://wiki.minetest.net/
+- Developer wiki: http://dev.minetest.net/
+- Forum: http://forum.minetest.net/
+- Github: https://github.com/minetest/minetest/
+- doc/ directory of source distribution
+
+This game is not finished
+--------------------------
+- Don't expect it to work as well as a finished game will.
+- Please report any bugs. When doing that, debug.txt is useful.
+
+Default Controls
+-----------------
+- WASD: move
+- Space: jump/climb
+- Shift: sneak/go down
+- Q: drop item
+- I: inventory
+- Mouse: turn/look
+- Mouse left: dig/punch
+- Mouse right: place/use
+- Mouse wheel: select item
+- Esc: pause menu
+- T: chat
+- Settable in the configuration file, see the section below.
+
+Paths
+------
+$bin - Compiled binaries
+$share - Distributed read-only data
+$user - User-created modifiable data
+
+Windows .zip / RUN_IN_PLACE source:
+$bin = bin
+$share = .
+$user = .
+
+Linux installed:
+$bin = /usr/bin
+$share = /usr/share/minetest
+$user = ~/.minetest
+
+OS X:
+$bin = ?
+$share = ?
+$user = ~/Library/Application Support/minetest
+
+World directory
+----------------
+- Worlds can be found as separate folders in:
+ $user/worlds/
+
+Configuration file:
+-------------------
+- Default location:
+ $user/minetest.conf
+- It is created by Minetest when it is ran the first time.
+- A specific file can be specified on the command line:
+ --config
+
+Command-line options:
+---------------------
+- Use --help
+
+Compiling on GNU/Linux:
+-----------------------
+
+Install dependencies. Here's an example for Debian/Ubuntu:
+$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
+
+Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
+$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
+$ tar xf master.tar.gz
+$ cd minetest-minetest-286edd4 (or similar)
+
+Download minetest_game (otherwise only the "Minimal development test" game is available)
+$ cd games/
+$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
+$ tar xf minetest_game.tar.gz
+$ mv minetest-minetest_game-* minetest_game
+$ cd ..
+
+Build a version that runs directly from the source directory:
+$ cmake . -DRUN_IN_PLACE=1
+$ make -j2
+
+Run it:
+$ cd bin
+$ ./minetest
+
+- Use cmake . -LH to see all CMake options and their current state
+- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
+- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
+- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=
+ - Debug build is slower, but gives much more useful output in a debugger
+- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
+
+Compiling on Windows:
+---------------------
+- This section is outdated. In addition to what is described here:
+ - In addition to minetest, you need to download minetest_game.
+ - If you wish to have sound support, you need libogg, libvorbis and libopenal
+
+- You need:
+ * CMake:
+ http://www.cmake.org/cmake/resources/software.html
+ * MinGW or Visual Studio
+ http://www.mingw.org/
+ http://msdn.microsoft.com/en-us/vstudio/default
+ * Irrlicht SDK 1.7:
+ http://irrlicht.sourceforge.net/downloads.html
+ * Zlib headers (zlib125.zip)
+ http://www.winimage.com/zLibDll/index.html
+ * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
+ http://www.winimage.com/zLibDll/index.html
+ * Optional: gettext library and tools:
+ http://gnuwin32.sourceforge.net/downlinks/gettext.php
+ - This is used for other UI languages. Feel free to leave it out.
+ * And, of course, Minetest:
+ http://minetest.net/download.php
+- Steps:
+ - Select a directory called DIR hereafter in which you will operate.
+ - Make sure you have CMake and a compiler installed.
+ - Download all the other stuff to DIR and extract them into there.
+ ("extract here", not "extract to packagename/")
+ NOTE: zlib125dll.zip needs to be extracted into zlib125dll
+ - All those packages contain a nice base directory in them, which
+ should end up being the direct subdirectories of DIR.
+ - You will end up with a directory structure like this (+=dir, -=file):
+ -----------------
+ + DIR
+ - zlib-1.2.5.tar.gz
+ - zlib125dll.zip
+ - irrlicht-1.7.1.zip
+ - 110214175330.zip (or whatever, this is the minetest source)
+ + zlib-1.2.5
+ - zlib.h
+ + win32
+ ...
+ + zlib125dll
+ - readme.txt
+ + dll32
+ ...
+ + irrlicht-1.7.1
+ + lib
+ + include
+ ...
+ + gettext (optional)
+ +bin
+ +include
+ +lib
+ + minetest
+ + src
+ + doc
+ - CMakeLists.txt
+ ...
+ -----------------
+ - Start up the CMake GUI
+ - Select "Browse Source..." and select DIR/minetest
+ - Now, if using MSVC:
+ - Select "Browse Build..." and select DIR/minetest-build
+ - Else if using MinGW:
+ - Select "Browse Build..." and select DIR/minetest
+ - Select "Configure"
+ - Select your compiler
+ - It will warn about missing stuff, ignore that at this point. (later don't)
+ - Make sure the configuration is as follows
+ (note that the versions may differ for you):
+ -----------------
+ BUILD_CLIENT [X]
+ BUILD_SERVER [ ]
+ CMAKE_BUILD_TYPE Release
+ CMAKE_INSTALL_PREFIX DIR/minetest-install
+ IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
+ RUN_IN_PLACE [X]
+ WARN_ALL [ ]
+ ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
+ ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
+ ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
+ GETTEXT_BIN_DIR DIR/gettext/bin
+ GETTEXT_INCLUDE_DIR DIR/gettext/include
+ GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
+ GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
+ -----------------
+ - Hit "Configure"
+ - Hit "Configure" once again 8)
+ - If something is still coloured red, you have a problem.
+ - Hit "Generate"
+ If using MSVC:
+ - Open the generated minetest.sln
+ - The project defaults to the "Debug" configuration. Make very sure to
+ select "Release", unless you want to debug some stuff (it's slower
+ and might not even work at all)
+ - Build the ALL_BUILD project
+ - Build the INSTALL project
+ - You should now have a working game with the executable in
+ DIR/minetest-install/bin/minetest.exe
+ - Additionally you may create a zip package by building the PACKAGE
+ project.
+ If using MinGW:
+ - Using the command line, browse to the build directory and run 'make'
+ (or mingw32-make or whatever it happens to be)
+ - You may need to copy some of the downloaded DLLs into bin/, see what
+ running the produced executable tells you it doesn't have.
+ - You should now have a working game with the executable in
+ DIR/minetest/bin/minetest.exe
+
+Windows releases of minetest are built using a bat script like this:
+--------------------------------------------------------------------
+
+set sourcedir=%CD%
+set installpath="C:\tmp\minetest_install"
+set irrlichtpath="C:\tmp\irrlicht-1.7.2"
+
+set builddir=%sourcedir%\bvc10
+mkdir %builddir%
+pushd %builddir%
+cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
+if %errorlevel% neq 0 goto fail
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
+if %errorlevel% neq 0 goto fail
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
+if %errorlevel% neq 0 goto fail
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
+if %errorlevel% neq 0 goto fail
+popd
+echo Finished.
+exit /b 0
+
+:fail
+popd
+echo Failed.
+exit /b 1
+
+License of Minetest textures and sounds
+---------------------------------------
+
+This applies to textures and sounds contained in the main Minetest
+distribution.
+
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+
+Authors of media files
+-----------------------
+Everything not listed in here:
+Copyright (C) 2010-2012 celeron55, Perttu Ahola
+
+BlockMen:
+ textures/base/pack/menuheader.png
+
+erlehmann:
+ misc/minetest-icon-24x24.png
+ misc/minetest-icon.ico
+ misc/minetest-icon.svg
+ textures/base/pack/logo.png
+
+License of Minetest source code
+-------------------------------
+
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Irrlicht
+---------------
+
+This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
+
+ The Irrlicht Engine License
+
+Copyright © 2002-2005 Nikolaus Gebhardt
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute
+it freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you
+ must not claim that you wrote the original software. If you use
+ this software in a product, an acknowledgment in the product
+ documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must
+ not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source
+ distribution.
+
+
+JThread
+---------------
+
+This program uses the JThread library. License for JThread follows:
+
+Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+IN THE SOFTWARE.
+
+Lua
+---------------
+
+Lua is licensed under the terms of the MIT license reproduced below.
+This means that Lua is free software and can be used for both academic
+and commercial purposes at absolutely no cost.
+
+For details and rationale, see http://www.lua.org/license.html .
+
+Copyright (C) 1994-2008 Lua.org, PUC-Rio.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+Fonts
+---------------
+
+DejaVu Sans Mono:
+
+ Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
+ Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
+
+Bitstream Vera Fonts Copyright:
+
+ Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
+ a trademark of Bitstream, Inc.
+
+Arev Fonts Copyright:
+
+ Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
+
+Liberation Fonts Copyright:
+
+ Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
+
+DroidSansFallback:
+
+ Copyright (C) 2008 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
diff --git a/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/doc/minetest/lua_api.txt b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/doc/minetest/lua_api.txt
new file mode 100644
index 0000000..d0090a8
--- /dev/null
+++ b/_CPack_Packages/Darwin/Bundle/minetest-0.4.8-dev-osx/minetest.app/Contents/Resources/doc/minetest/lua_api.txt
@@ -0,0 +1,2397 @@
+Minetest Lua Modding API Reference 0.4.8
+========================================
+More information at http://www.minetest.net/
+Developer Wiki: http://dev.minetest.net/
+
+Introduction
+-------------
+Content and functionality can be added to Minetest 0.4 by using Lua
+scripting in run-time loaded mods.
+
+A mod is a self-contained bunch of scripts, textures and other related
+things that is loaded by and interfaces with Minetest.
+
+Mods are contained and ran solely on the server side. Definitions and media
+files are automatically transferred to the client.
+
+If you see a deficiency in the API, feel free to attempt to add the
+functionality in the engine and API. You can send such improvements as
+source code patches to .
+
+Programming in Lua
+-------------------
+If you have any difficulty in understanding this, please read:
+ http://www.lua.org/pil/
+
+Startup
+--------
+Mods are loaded during server startup from the mod load paths by running
+the init.lua scripts in a shared environment.
+
+Paths
+-----
+RUN_IN_PLACE=1: (Windows release, local build)
+ $path_user: Linux:
+ Windows:
+ $path_share: Linux:
+ Windows:
+
+RUN_IN_PLACE=0: (Linux release)
+ $path_share: Linux: /usr/share/minetest
+ Windows: /minetest-0.4.x
+ $path_user: Linux: ~/.minetest
+ Windows: C:/users//AppData/minetest (maybe)
+
+Games
+-----
+Games are looked up from:
+ $path_share/games/gameid/
+ $path_user/games/gameid/
+where gameid is unique to each game.
+
+The game directory contains the file game.conf, which contains these fields:
+ name =
+eg.
+ name = Minetest
+
+The game directory can contain the file minetest.conf, which will be used
+to set default settings when running the particular game.
+
+Mod load path
+-------------
+Generic:
+ $path_share/games/gameid/mods/
+ $path_share/mods/
+ $path_user/games/gameid/mods/
+ $path_user/mods/ <-- User-installed mods
+ $worldpath/worldmods/
+
+In a run-in-place version (eg. the distributed windows version):
+ minetest-0.4.x/games/gameid/mods/
+ minetest-0.4.x/mods/gameid/ <-- User-installed mods
+ minetest-0.4.x/worlds/worldname/worldmods/
+
+On an installed version on linux:
+ /usr/share/minetest/games/gameid/mods/
+ ~/.minetest/mods/gameid/ <-- User-installed mods
+ ~/.minetest/worlds/worldname/worldmods
+
+Mod load path for world-specific games
+--------------------------------------
+It is possible to include a game in a world; in this case, no mods or
+games are loaded or checked from anywhere else.
+
+This is useful for eg. adventure worlds.
+
+This happens if the following directory exists:
+ $world/game/
+
+Mods should be then be placed in:
+ $world/game/mods/
+
+Modpack support
+----------------
+Mods can be put in a subdirectory, if the parent directory, which otherwise
+should be a mod, contains a file named modpack.txt. This file shall be
+empty, except for lines starting with #, which are comments.
+
+Mod directory structure
+------------------------
+mods
+|-- modname
+| |-- depends.txt
+| |-- screenshot.png
+| |-- description.txt
+| |-- init.lua
+| |-- textures
+| | |-- modname_stuff.png
+| | `-- modname_something_else.png
+| |-- sounds
+| |-- media
+| `--
+`-- another
+
+modname:
+ The location of this directory can be fetched by using
+ minetest.get_modpath(modname)
+
+depends.txt:
+ List of mods that have to be loaded before loading this mod.
+ A single line contains a single modname.
+
+ Optional dependencies can be defined by appending a question mark
+ to a single modname. Their meaning is that if the specified mod
+ is missing, that does not prevent this mod from being loaded.
+
+screenshot.png:
+ A screenshot shown in modmanager within mainmenu.
+
+description.txt:
+ File containing desctiption to be shown within mainmenu.
+
+optdepends.txt:
+ An alternative way of specifying optional dependencies.
+ Like depends.txt, a single line contains a single modname.
+
+ NOTE: This file exists for compatibility purposes only and
+ support for it will be removed from the engine by the end of 2013.
+
+init.lua:
+ The main Lua script. Running this script should register everything it
+ wants to register. Subsequent execution depends on minetest calling the
+ registered callbacks.
+
+ minetest.setting_get(name) and minetest.setting_getbool(name) can be used
+ to read custom or existing settings at load time, if necessary.
+
+textures, sounds, media:
+ Media files (textures, sounds, whatever) that will be transferred to the
+ client and will be available for use by the mod.
+
+Naming convention for registered textual names
+----------------------------------------------
+Registered names should generally be in this format:
+ "modname:" ( can have characters a-zA-Z0-9_)
+
+This is to prevent conflicting names from corrupting maps and is
+enforced by the mod loader.
+
+Example: mod "experimental", ideal item/node/entity name "tnt":
+ -> the name should be "experimental:tnt".
+
+Enforcement can be overridden by prefixing the name with ":". This can
+be used for overriding the registrations of some other mod.
+
+Example: Any mod can redefine experimental:tnt by using the name
+ ":experimental:tnt" when registering it.
+(also that mod is required to have "experimental" as a dependency)
+
+The ":" prefix can also be used for maintaining backwards compatibility.
+
+Aliases
+-------
+Aliases can be added by using minetest.register_alias(name, convert_to)
+
+This will make Minetest to convert things called name to things called
+convert_to.
+
+This can be used for maintaining backwards compatibility.
+
+This can be also used for setting quick access names for things, eg. if
+you have an item called epiclylongmodname:stuff, you could do
+ minetest.register_alias("stuff", "epiclylongmodname:stuff")
+and be able to use "/giveme stuff".
+
+Textures
+--------
+Mods should generally prefix their textures with modname_, eg. given
+the mod name "foomod", a texture could be called
+ "foomod_foothing.png"
+
+Textures are referred to by their complete name, or alternatively by
+stripping out the file extension:
+ eg. foomod_foothing.png
+ eg. foomod_foothing
+
+Sounds
+-------
+Only OGG files are supported.
+
+For positional playing of sounds, only single-channel (mono) files are
+supported. Otherwise OpenAL will play them non-positionally.
+
+Mods should generally prefix their sounds with modname_, eg. given
+the mod name "foomod", a sound could be called
+ "foomod_foosound.ogg"
+
+Sounds are referred to by their name with a dot, a single digit and the
+file extension stripped out. When a sound is played, the actual sound file
+is chosen randomly from the matching sounds.
+
+When playing the sound "foomod_foosound", the sound is chosen randomly
+from the available ones of the following files:
+ foomod_foosound.ogg
+ foomod_foosound.0.ogg
+ foomod_foosound.1.ogg
+ ...
+ foomod_foosound.9.ogg
+
+Examples of sound parameter tables:
+-- Play locationless on all clients
+{
+ gain = 1.0, -- default
+}
+-- Play locationless to a player
+{
+ to_player = name,
+ gain = 1.0, -- default
+}
+-- Play in a location
+{
+ pos = {x=1,y=2,z=3},
+ gain = 1.0, -- default
+ max_hear_distance = 32, -- default
+}
+-- Play connected to an object, looped
+{
+ object = ,
+ gain = 1.0, -- default
+ max_hear_distance = 32, -- default
+ loop = true, -- only sounds connected to objects can be looped
+}
+
+SimpleSoundSpec:
+eg. ""
+eg. "default_place_node"
+eg. {}
+eg. {name="default_place_node"}
+eg. {name="default_place_node", gain=1.0}
+
+Registered definitions of stuff
+--------------------------------
+Anything added using certain minetest.register_* functions get added to
+the global minetest.registered_* tables.
+
+minetest.register_entity(name, prototype table)
+ -> minetest.registered_entities[name]
+
+minetest.register_node(name, node definition)
+ -> minetest.registered_items[name]
+ -> minetest.registered_nodes[name]
+
+minetest.register_tool(name, item definition)
+ -> minetest.registered_items[name]
+
+minetest.register_craftitem(name, item definition)
+ -> minetest.registered_items[name]
+
+Note that in some cases you will stumble upon things that are not contained
+in these tables (eg. when a mod has been removed). Always check for
+existence before trying to access the fields.
+
+Example: If you want to check the drawtype of a node, you could do:
+
+local function get_nodedef_field(nodename, fieldname)
+ if not minetest.registered_nodes[nodename] then
+ return nil
+ end
+ return minetest.registered_nodes[nodename][fieldname]
+end
+local drawtype = get_nodedef_field(nodename, "drawtype")
+
+Example: minetest.get_item_group(name, group) has been implemented as:
+
+function minetest.get_item_group(name, group)
+ if not minetest.registered_items[name] or not
+ minetest.registered_items[name].groups[group] then
+ return 0
+ end
+ return minetest.registered_items[name].groups[group]
+end
+
+Nodes
+------
+Nodes are the bulk data of the world: cubes and other things that take the
+space of a cube. Huge amounts of them are handled efficiently, but they
+are quite static.
+
+The definition of a node is stored and can be accessed by name in
+ minetest.registered_nodes[node.name]
+See "Registered definitions of stuff".
+
+Nodes are passed by value between Lua and the engine.
+They are represented by a table:
+ {name="name", param1=num, param2=num}
+
+param1 and param2 are 8 bit integers. The engine uses them for certain
+automated functions. If you don't use these functions, you can use them to
+store arbitrary values.
+
+The functions of param1 and param2 are determined by certain fields in the
+node definition:
+param1 is reserved for the engine when paramtype != "none":
+ paramtype = "light"
+ ^ The value stores light with and without sun in it's
+ upper and lower 4 bits.
+param2 is reserved for the engine when any of these are used:
+ liquidtype == "flowing"
+ ^ The level and some flags of the liquid is stored in param2
+ drawtype == "flowingliquid"
+ ^ The drawn liquid level is read from param2
+ drawtype == "torchlike"
+ drawtype == "signlike"
+ paramtype2 == "wallmounted"
+ ^ The rotation of the node is stored in param2. You can make this value
+ by using minetest.dir_to_wallmounted().
+ paramtype2 == "facedir"
+ ^ The rotation of the node is stored in param2. Furnaces and chests are
+ rotated this way. Can be made by using minetest.dir_to_facedir().
+ Values range 0 - 23
+ facedir modulo 4 = axisdir
+ 0 = y+ 1 = z+ 2 = z- 3 = x+ 4 = x- 5 = y-
+ facedir's two less significant bits are rotation around the axis
+ paramtype2 == "leveled"
+ ^ The drawn node level is read from param2, like flowingliquid
+
+Nodes can also contain extra data. See "Node Metadata".
+
+Node drawtypes
+---------------
+There are a bunch of different looking node types. These are mostly just
+copied from Minetest 0.3; more may be made in the future.
+
+Look for examples in games/minimal or games/minetest_game.
+
+- normal
+- airlike
+- liquid
+- flowingliquid
+- glasslike
+- glasslike_framed
+- allfaces
+- allfaces_optional
+- torchlike
+- signlike
+- plantlike
+- fencelike
+- raillike
+- nodebox -- See below. EXPERIMENTAL
+
+Node boxes
+-----------
+Node selection boxes are defined using "node boxes"
+
+The "nodebox" node drawtype allows defining visual of nodes consisting of
+arbitrary number of boxes. It allows defining stuff like stairs. Only the
+"fixed" and "leveled" box type is supported for these.
+^ Please note that this is still experimental, and may be incompatibly
+ changed in the future.
+
+A nodebox is defined as any of:
+{
+ -- A normal cube; the default in most things
+ type = "regular"
+}
+{
+ -- A fixed box (facedir param2 is used, if applicable)
+ type = "fixed",
+ fixed = box OR {box1, box2, ...}
+}
+{
+ -- A box like the selection box for torches
+ -- (wallmounted param2 is used, if applicable)
+ type = "wallmounted",
+ wall_top = box,
+ wall_bottom = box,
+ wall_side = box
+}
+
+A box is defined as:
+ {x1, y1, z1, x2, y2, z2}
+A box of a regular node would look like:
+ {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+
+type = "leveled" is same as "fixed", but y2 will be automaticaly setted to level from param2
+
+Ore types
+---------------
+These tell in what manner the ore is generated.
+All default ores are of the uniformly-distributed scatter type.
+
+- scatter
+ Randomly chooses a location and generates a cluster of ore.
+ If noise_params is specified, the ore will be placed if the 3d perlin noise at
+ that point is greater than the noise_threshhold, giving the ability to create a non-equal
+ distribution of ore.
+- sheet
+ Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params.
+ The relative height of the sheet can be controlled by the same perlin noise as well, by specifying
+ a non-zero 'scale' parameter in noise_params. IMPORTANT: The noise is not transformed by offset or
+ scale when comparing against the noise threshhold, but scale is used to determine relative height.
+ The height of the blob is randomly scattered, with a maximum height of clust_size.
+ clust_scarcity and clust_num_ores are ignored.
+ This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
+- claylike - NOT YET IMPLEMENTED
+ Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
+ neighborhood of clust_size radius.
+
+Ore attributes
+-------------------
+Currently supported flags: absheight
+ - absheight
+ Also produce this same ore between the height range of -height_max and -height_min.
+ Useful for having ore in sky realms without having to duplicate ore entries.
+
+Decoration types
+-------------------
+The varying types of decorations that can be placed.
+The default value is simple, and is currently the only type supported.
+
+- simple
+ Creates a 1xHx1 column of a specified node (or a random node from a list, if a decoration
+ list is specified). Can specify a certain node it must spawn next to, such as water or lava,
+ for example. Can also generate a decoration of random height between a specified lower and
+ upper bound. This type of decoration is intended for placement of grass, flowers, cacti,
+ papyrus, and so on.
+- schematic
+ Copies a box of MapNodes from a specified schematic file (or raw description). Can specify a
+ probability of a node randomly appearing when placed. This decoration type is intended to be used
+ for multi-node sized discrete structures, such as trees, cave spikes, rocks, and so on.
+
+Schematic specifier
+--------------------
+ A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (.mts)
+or through raw data supplied through Lua, in the form of a table. This table must specify two fields:
+ - The 'size' field is a 3d vector containing the dimensions of the provided schematic.
+ - The 'data' field is a flat table of MapNodes making up the schematic, in the order of [z [y [x]]].
+Important: The default value for param1 in MapNodes here is 255, which represents "always place".
+
+In the bulk MapNode data, param1, instead of the typical light values, instead represents the
+probability of that node appearing in the structure.
+When passed to minetest.create_schematic, probability is an integer value ranging from 0 to 255:
+ - A probability value of 0 means that node will never appear (0% chance).
+ - A probability value of 255 means the node will always appear (100% chance).
+ - If the probability value p is greater than 0, then there is a (p / 256 * 100)% chance that node
+ will appear when the schematic is placed on the map.
+
+Important note: Node aliases cannot be used for a raw schematic provided when registering as a decoration.
+
+Schematic attributes
+---------------------
+Currently supported flags: place_center_x, place_center_y, place_center_z
+ - place_center_x
+ Placement of this decoration is centered along the X axis.
+ - place_center_y
+ Placement of this decoration is centered along the Y axis.
+ - place_center_z
+ Placement of this decoration is centered along the Z axis.
+
+HUD element types
+-------------------
+The position field is used for all element types.
+To account for differing resolutions, the position coordinates are the percentage of the screen,
+ranging in value from 0 to 1.
+The name field is not yet used, but should contain a description of what the HUD element represents.
+The direction field is the direction in which something is drawn.
+0 draws from left to right, 1 draws from right to left, 2 draws from top to bottom, and 3 draws from bottom to top.
+The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
+with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
+values can be used.
+The offset field specifies a pixel offset from the position. Contrary to position,
+the offset is not scaled to screen size. This allows for some precisely-positioned
+items in the HUD.
+Below are the specific uses for fields in each type; fields not listed for that type are ignored.
+
+Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
+
+- image
+ Displays an image on the HUD.
+ - scale: The scale of the image, with 1 being the original texture size.
+ Only the X coordinate scale is used (positive values)
+ Negative values represent that percentage of the screen it
+ should take; e.g. x=-100 means 100% (width)
+ - text: The name of the texture that is displayed.
+ - alignment: The alignment of the image.
+ - offset: offset in pixels from position.
+- text
+ Displays text on the HUD.
+ - scale: Defines the bounding rectangle of the text.
+ A value such as {x=100, y=100} should work.
+ - text: The text to be displayed in the HUD element.
+ - number: An integer containing the RGB value of the color used to draw the text.
+ Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
+ - alignment: The alignment of the text.
+ - offset: offset in pixels from position.
+- statbar
+ Displays a horizontal bar made up of half-images.
+ - text: The name of the texture that is used.
+ - number: The number of half-textures that are displayed.
+ If odd, will end with a vertically center-split texture.
+ - direction
+ - offset: offset in pixels from position.
+- inventory
+ - text: The name of the inventory list to be displayed.
+ - number: Number of items in the inventory to be displayed.
+ - item: Position of item that is selected.
+ - direction
+
+Representations of simple things
+--------------------------------
+Position/vector:
+ {x=num, y=num, z=num}
+For helper functions see "Vector helpers".
+
+pointed_thing:
+ {type="nothing"}
+ {type="node", under=pos, above=pos}
+ {type="object", ref=ObjectRef}
+
+Items
+------
+Node (register_node):
+ A node from the world
+Tool (register_tool):
+ A tool/weapon that can dig and damage things according to tool_capabilities
+Craftitem (register_craftitem):
+ A miscellaneous item
+
+Items and item stacks can exist in three formats:
+
+Serialized; This is called stackstring or itemstring:
+eg. 'default:dirt 5'
+eg. 'default:pick_wood 21323'
+eg. 'default:apple'
+
+Table format:
+eg. {name="default:dirt", count=5, wear=0, metadata=""}
+ ^ 5 dirt nodes
+eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
+ ^ a wooden pick about 1/3 weared out
+eg. {name="default:apple", count=1, wear=0, metadata=""}
+ ^ an apple.
+
+ItemStack:
+C++ native format with many helper methods. Useful for converting between
+formats. See the Class reference section for details.
+
+When an item must be passed to a function, it can usually be in any of
+these formats.
+
+Groups
+-------
+In a number of places, there is a group table. Groups define the
+properties of a thing (item, node, armor of entity, capabilities of
+tool) in such a way that the engine and other mods can can interact with
+the thing without actually knowing what the thing is.
+
+Usage:
+- Groups are stored in a table, having the group names with keys and the
+ group ratings as values. For example:
+ groups = {crumbly=3, soil=1}
+ ^ Default dirt
+ groups = {crumbly=2, soil=1, level=2, outerspace=1}
+ ^ A more special dirt-kind of thing
+- Groups always have a rating associated with them. If there is no
+ useful meaning for a rating for an enabled group, it shall be 1.
+- When not defined, the rating of a group defaults to 0. Thus when you
+ read groups, you must interpret nil and 0 as the same value, 0.
+
+You can read the rating of a group for an item or a node by using
+ minetest.get_item_group(itemname, groupname)
+
+Groups of items
+----------------
+Groups of items can define what kind of an item it is (eg. wool).
+
+Groups of nodes
+----------------
+In addition to the general item things, groups are used to define whether
+a node is destroyable and how long it takes to destroy by a tool.
+
+Groups of entities
+-------------------
+For entities, groups are, as of now, used only for calculating damage.
+The rating is the percentage of damage caused by tools with this damage group.
+See "Entity damage mechanism".
+
+object.get_armor_groups() -> a group-rating table (eg. {fleshy=100})
+object.set_armor_groups({fleshy=30, cracky=80})
+
+Groups of tools
+----------------
+Groups in tools define which groups of nodes and entities they are
+effective towards.
+
+Groups in crafting recipes
+---------------------------
+An example: Make meat soup from any meat, any water and any bowl
+{
+ output = 'food:meat_soup_raw',
+ recipe = {
+ {'group:meat'},
+ {'group:water'},
+ {'group:bowl'},
+ },
+ -- preserve = {'group:bowl'}, -- Not implemented yet (TODO)
+}
+An another example: Make red wool from white wool and red dye
+{
+ type = 'shapeless',
+ output = 'wool:red',
+ recipe = {'wool:white', 'group:dye,basecolor_red'},
+}
+
+Special groups
+---------------
+- immortal: Disables the group damage system for an entity
+- level: Can be used to give an additional sense of progression in the game.
+ - A larger level will cause eg. a weapon of a lower level make much less
+ damage, and get weared out much faster, or not be able to get drops
+ from destroyed nodes.
+ - 0 is something that is directly accessible at the start of gameplay
+ - There is no upper limit
+- dig_immediate: (player can always pick up node without tool wear)
+ - 2: node is removed without tool wear after 0.5 seconds or so
+ (rail, sign)
+ - 3: node is removed without tool wear immediately (torch)
+- disable_jump: Player (and possibly other things) cannot jump from node
+- fall_damage_add_percent: damage speed = speed * (1 + value/100)
+- bouncy: value is bounce speed in percent
+- falling_node: if there is no walkable block under the node it will fall
+- attached_node: if the node under it is not a walkable block the node will be
+ dropped as an item. If the node is wallmounted the
+ wallmounted direction is checked.
+- soil: saplings will grow on nodes in this group
+- connect_to_raillike: makes nodes of raillike drawtype connect to
+ other group members with same drawtype
+
+Known damage and digging time defining groups
+----------------------------------------------
+- crumbly: dirt, sand
+- cracky: tough but crackable stuff like stone.
+- snappy: something that can be cut using fine tools; eg. leaves, small
+ plants, wire, sheets of metal
+- choppy: something that can be cut using force; eg. trees, wooden planks
+- fleshy: Living things like animals and the player. This could imply
+ some blood effects when hitting.
+- explody: Especially prone to explosions
+- oddly_breakable_by_hand:
+ Can be added to nodes that shouldn't logically be breakable by the
+ hand but are. Somewhat similar to dig_immediate, but times are more
+ like {[1]=3.50,[2]=2.00,[3]=0.70} and this does not override the
+ speed of a tool if the tool can dig at a faster speed than this
+ suggests for the hand.
+
+Examples of custom groups
+--------------------------
+Item groups are often used for defining, well, //groups of items//.
+- meat: any meat-kind of a thing (rating might define the size or healing
+ ability or be irrelevant - it is not defined as of yet)
+- eatable: anything that can be eaten. Rating might define HP gain in half
+ hearts.
+- flammable: can be set on fire. Rating might define the intensity of the
+ fire, affecting eg. the speed of the spreading of an open fire.
+- wool: any wool (any origin, any color)
+- metal: any metal
+- weapon: any weapon
+- heavy: anything considerably heavy
+
+Digging time calculation specifics
+-----------------------------------
+Groups such as **crumbly**, **cracky** and **snappy** are used for this
+purpose. Rating is 1, 2 or 3. A higher rating for such a group implies
+faster digging time.
+
+The **level** group is used to limit the toughness of nodes a tool can dig
+and to scale the digging times / damage to a greater extent.
+
+^ PLEASE DO UNDERSTAND THIS, otherwise you cannot use the system to it's
+ full potential.
+
+Tools define their properties by a list of parameters for groups. They
+cannot dig other groups; thus it is important to use a standard bunch of
+groups to enable interaction with tools.
+
+**Tools define:**
+ * Full punch interval
+ * Maximum drop level
+ * For an arbitrary list of groups:
+ * Uses (until the tool breaks)
+ * Maximum level (usually 0, 1, 2 or 3)
+ * Digging times
+ * Damage groups
+
+**Full punch interval**:
+When used as a weapon, the tool will do full damage if this time is spent
+between punches. If eg. half the time is spent, the tool will do half
+damage.
+
+**Maximum drop level**
+Suggests the maximum level of node, when dug with the tool, that will drop
+it's useful item. (eg. iron ore to drop a lump of iron).
+- This is not automated; it is the responsibility of the node definition
+ to implement this
+
+**Uses**
+Determines how many uses the tool has when it is used for digging a node,
+of this group, of the maximum level. For lower leveled nodes, the use count
+is multiplied by 3^leveldiff.
+- uses=10, leveldiff=0 -> actual uses: 10
+- uses=10, leveldiff=1 -> actual uses: 30
+- uses=10, leveldiff=2 -> actual uses: 90
+
+**Maximum level**
+Tells what is the maximum level of a node of this group that the tool will
+be able to dig.
+
+**Digging times**
+List of digging times for different ratings of the group, for nodes of the
+maximum level.
+ * For example, as a lua table, ''times={2=2.00, 3=0.70}''. This would
+ result in the tool to be able to dig nodes that have a rating of 2 or 3
+ for this group, and unable to dig the rating 1, which is the toughest.
+ Unless there is a matching group that enables digging otherwise.
+
+**Damage groups**
+List of damage for groups of entities. See "Entity damage mechanism".
+
+Example definition of the capabilities of a tool
+-------------------------------------------------
+tool_capabilities = {
+ full_punch_interval=1.5,
+ max_drop_level=1,
+ groupcaps={
+ crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
+ }
+ damage_groups = {fleshy=2},
+}
+
+This makes the tool be able to dig nodes that fullfill both of these:
+- Have the **crumbly** group
+- Have a **level** group less or equal to 2
+
+Table of resulting digging times:
+crumbly 0 1 2 3 4 <- level
+ -> 0 - - - - -
+ 1 0.80 1.60 1.60 - -
+ 2 0.60 1.20 1.20 - -
+ 3 0.40 0.80 0.80 - -
+
+level diff: 2 1 0 -1 -2
+
+Table of resulting tool uses:
+ -> 0 - - - - -
+ 1 180 60 20 - -
+ 2 180 60 20 - -
+ 3 180 60 20 - -
+
+Notes:
+- At crumbly=0, the node is not diggable.
+- At crumbly=3, the level difference digging time divider kicks in and makes
+ easy nodes to be quickly breakable.
+- At level > 2, the node is not diggable, because it's level > maxlevel
+
+Entity damage mechanism
+------------------------
+Damage calculation:
+damage = 0
+foreach group in cap.damage_groups:
+ damage += cap.damage_groups[group] * limit(actual_interval / cap.full_punch_interval, 0.0, 1.0)
+ * (object.armor_groups[group] / 100.0)
+ -- Where object.armor_groups[group] is 0 for inexisting values
+return damage
+
+Client predicts damage based on damage groups. Because of this, it is able to
+give an immediate response when an entity is damaged or dies; the response is
+pre-defined somehow (eg. by defining a sprite animation) (not implemented;
+TODO).
+- Currently a smoke puff will appear when an entity dies.
+
+The group **immortal** completely disables normal damage.
+
+Entities can define a special armor group, which is **punch_operable**. This
+group disables the regular damage mechanism for players punching it by hand or
+a non-tool item, so that it can do something else than take damage.
+
+On the Lua side, every punch calls ''entity:on_punch(puncher,
+time_from_last_punch, tool_capabilities, direction)''. This should never be
+called directly, because damage is usually not handled by the entity itself.
+ * ''puncher'' is the object performing the punch. Can be nil. Should never be
+ accessed unless absolutely required, to encourage interoperability.
+ * ''time_from_last_punch'' is time from last punch (by puncher) or nil.
+ * ''tool_capabilities'' can be nil.
+ * ''direction'' is a unit vector, pointing from the source of the punch to
+ the punched object.
+
+To punch an entity/object in Lua, call ''object:punch(puncher,
+time_from_last_punch, tool_capabilities, direction)''.
+ * Return value is tool wear.
+ * Parameters are equal to the above callback.
+ * If ''direction'' is nil and ''puncher'' is not nil, ''direction'' will be
+ automatically filled in based on the location of ''puncher''.
+
+Node Metadata
+-------------
+The instance of a node in the world normally only contains the three values
+mentioned in "Nodes". However, it is possible to insert extra data into a
+node. It is called "node metadata"; See "NodeMetaRef".
+
+Metadata contains two things:
+- A key-value store
+- An inventory
+
+Some of the values in the key-value store are handled specially:
+- formspec: Defines a right-click inventory menu. See "Formspec".
+- infotext: Text shown on the screen when the node is pointed at
+
+Example stuff:
+
+local meta = minetest.get_meta(pos)
+meta:set_string("formspec",
+ "invsize[8,9;]"..
+ "list[context;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+meta:set_string("infotext", "Chest");
+local inv = meta:get_inventory()
+inv:set_size("main", 8*4)
+print(dump(meta:to_table()))
+meta:from_table({
+ inventory = {
+ main = {[1] = "default:dirt", [2] = "", [3] = "", [4] = "", [5] = "", [6] = "", [7] = "", [8] = "", [9] = "", [10] = "", [11] = "", [12] = "", [13] = "", [14] = "default:cobble", [15] = "", [16] = "", [17] = "", [18] = "", [19] = "", [20] = "default:cobble", [21] = "", [22] = "", [23] = "", [24] = "", [25] = "", [26] = "", [27] = "", [28] = "", [29] = "", [30] = "", [31] = "", [32] = ""}
+ },
+ fields = {
+ formspec = "invsize[8,9;]list[context;main;0,0;8,4;]list[current_player;main;0,5;8,4;]",
+ infotext = "Chest"
+ }
+})
+
+Formspec
+--------
+Formspec defines a menu. Currently not much else than inventories are
+supported. It is a string, with a somewhat strange format.
+
+Spaces and newlines can be inserted between the blocks, as is used in the
+examples.
+
+Examples:
+- Chest:
+ invsize[8,9;]
+ list[context;main;0,0;8,4;]
+ list[current_player;main;0,5;8,4;]
+- Furnace:
+ invsize[8,9;]
+ list[context;fuel;2,3;1,1;]
+ list[context;src;2,1;1,1;]
+ list[context;dst;5,1;2,2;]
+ list[current_player;main;0,5;8,4;]
+- Minecraft-like player inventory
+ invsize[8,7.5;]
+ image[1,0.6;1,2;player.png]
+ list[current_player;main;0,3.5;8,4;]
+ list[current_player;craft;3,0;3,3;]
+ list[current_player;craftpreview;7,1;1,1;]
+
+Elements:
+
+size[,]
+^ Define the size of the menu in inventory slots
+^ deprecated: invsize[,;]
+
+list[;;,;,;]
+list[;;,;,;]
+^ Show an inventory list
+
+listcolors[;]
+^ Sets background color of slots in HEX-Color format
+^ Sets background color of slots on mouse hovering
+
+listcolors[;;]
+^ Sets background color of slots in HEX-Color format
+^ Sets background color of slots on mouse hovering
+^ Sets color of slots border
+
+listcolors[;;;;]
+^ Sets background color of slots in HEX-Color format
+^ Sets background color of slots on mouse hovering
+^ Sets color of slots border
+^ Sets background color of tooltips
+^ Sets font color of tooltips
+
+image[,;,;]
+^ Show an image
+^ Position and size units are inventory slots
+
+item_image[,;,;- ]
+^ Show an inventory image of registered item/node
+^ Position and size units are inventory slots
+
+bgcolor[;]
+^ Sets background color of formspec in HEX-Color format
+^ If true the background color is drawn fullscreen (does not effect the size of the formspec)
+
+background[,;,;]
+^ Use a background. Inventory rectangles are not drawn then.
+^ Position and size units are inventory slots
+^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px
+
+background[,;,;;]
+^ Use a background. Inventory rectangles are not drawn then.
+^ Position and size units are inventory slots
+^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px
+^ If true the background is clipped to formspec size (x and y are used as offset values, w and h are ignored)
+
+pwdfield[,;,;;