-- Based on https://github.com/minetest-mods/realchess -- WTFPL by kilbith local realchess = {} local function index_to_xy(idx) idx = idx - 1 local x = idx % 8 local y = (idx - x) / 8 return x, y end local function xy_to_index(x, y) return x + y * 8 + 1 end function realchess.move(data, pos, from_list, from_index, to_list, to_index, _, player) if from_list ~= "board" and to_list ~= "board" then return 0 end local playerName = player:get_player_name() local meta = minetest.get_meta(pos) if data.winner ~= "" then data.messageOther = "This game is over." return 0 end local inv = meta:get_inventory() local pieceFrom = inv:get_stack(from_list, from_index):get_name():sub(8) --:sub(8) cuts "laptop:" local pieceTo = inv:get_stack(to_list, to_index):get_name():sub(8) --:sub(8) cuts "laptop:" local thisMove -- will replace lastMove when move is legal if pieceFrom:find("white") then if data.playerWhite ~= "" and data.playerWhite ~= playerName then data.messageOther = "Someone else plays white pieces!" return 0 end if data.lastMove ~= "" and data.lastMove ~= "black" then data.messageWhite = "It's not your turn, wait for your opponent to play." return 0 end if pieceTo:find("white") then -- Don't replace pieces of same color return 0 end data.playerWhite = playerName thisMove = "white" elseif pieceFrom:find("black") then if data.playerBlack ~= "" and data.playerBlack ~= playerName then data.messageOther = "Someone else plays white pieces!" return 0 end if data.lastMove ~= "" and data.lastMove ~= "white" then data.messageBlack = "It's not your turn, wait for your opponent to play." return 0 end if pieceTo:find("black") then -- Don't replace pieces of same color return 0 end data.playerBlack = playerName thisMove = "black" end -- DETERMINISTIC MOVING local from_x, from_y = index_to_xy(from_index) local to_x, to_y = index_to_xy(to_index) if pieceFrom:sub(11,14) == "pawn" then if thisMove == "white" then local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name() -- white pawns can go up only if from_y - 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_white") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_white") end else return 0 end elseif from_y - 2 == to_y then if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then return 0 end else return 0 end -- if x not changed, -- ensure that destination cell is empty -- elseif x changed one unit left or right -- ensure the pawn is killing opponent piece -- else -- move is not legal - abort if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 end else return 0 end elseif thisMove == "black" then local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name() -- black pawns can go down only if from_y + 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_black") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_black") end else return 0 end elseif from_y + 2 == to_y then if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then return 0 end else return 0 end -- if x not changed, -- ensure that destination cell is empty -- elseif x changed one unit left or right -- ensure the pawn is killing opponent piece -- else -- move is not legal - abort if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 end else return 0 end else return 0 end elseif pieceFrom:sub(11,14) == "rook" then if from_x == to_x then -- moving vertically if from_y < to_y then -- moving down -- ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end else -- mocing up -- ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end end elseif from_y == to_y then -- mocing horizontally if from_x < to_x then -- mocing right -- ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end else -- mocing left -- ensure that no piece disturbs the way for i = to_x + 1, from_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end end else -- attempt to move arbitrarily -> abort return 0 end if thisMove == "white" or thisMove == "black" then if pieceFrom:sub(-1) == "1" then data.castlingWhiteL = 0 elseif pieceFrom:sub(-1) == "2" then data.castlingWhiteR = 0 end end elseif pieceFrom:sub(11,16) == "knight" then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- sort x and y if dx > dy then dx, dy = dy, dx end -- ensure that dx == 1 and dy == 2 if dx ~= 1 or dy ~= 2 then return 0 end -- just ensure that destination cell does not contain friend piece -- ^ it was done already thus everything ok elseif pieceFrom:sub(11,16) == "bishop" then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure dx and dy are equal if dx ~= dy then return 0 end if from_x < to_x then if from_y < to_y then -- moving right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y < to_y then -- moving left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:sub(11,15) == "queen" then local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure valid relative move if dx ~= 0 and dy ~= 0 and dx ~= dy then return 0 end if from_x == to_x then if from_y < to_y then -- goes down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then return 0 end end else -- goes up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then return 0 end end end elseif from_x < to_x then if from_y == to_y then -- goes right -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y == to_y then -- goes left -- ensure that no piece disturbs the way and destination cell does for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:sub(11,14) == "king" then local dx = from_x - to_x local dy = from_y - to_y local check = true if thisMove == "white" then if from_y == 7 and to_y == 7 then if to_x == 1 then local idx57 = inv:get_stack(from_list, 57):get_name() if data.castlingWhiteL == 1 and idx57 == "laptop:realchess_rook_white_1" then for i = 58, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 57, "") inv:set_stack(from_list, 59, "laptop:realchess_rook_white_1") check = false end elseif to_x == 6 then local idx64 = inv:get_stack(from_list, 64):get_name() if data.castlingWhiteR == 1 and idx64 == "laptop:realchess_rook_white_2" then for i = from_index + 1, 63 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 62, "laptop:realchess_rook_white_2") inv:set_stack(from_list, 64, "") check = false end end end elseif thisMove == "black" then if from_y == 0 and to_y == 0 then if to_x == 1 then local idx1 = inv:get_stack(from_list, 1):get_name() if data.castlingBlackL == 1 and idx1 == "laptop:realchess_rook_black_1" then for i = 2, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 1, "") inv:set_stack(from_list, 3, "laptop:realchess_rook_black_1") check = false end elseif to_x == 6 then local idx8 = inv:get_stack(from_list, 1):get_name() if data.castlingBlackR == 1 and idx8 == "laptop:realchess_rook_black_2" then for i = from_index + 1, 7 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 6, "laptop:realchess_rook_black_2") inv:set_stack(from_list, 8, "") check = false end end end end if check then if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end if dx > 1 or dy > 1 then return 0 end end if thisMove == "white" then data.castlingWhiteL = 0 data.castlingWhiteR = 0 elseif thisMove == "black" then data.castlingBlackL = 0 data.castlingBlackR = 0 end end data.lastMove = thisMove data.lastMoveTime = minetest.get_gametime() if data.lastMove == "black" then data.messageWhite = "["..os.date("%H:%M:%S").."] ".. playerName.." moved a "..pieceFrom:match("_(%a+)")..", it's now your turn." elseif data.lastMove == "white" then data.messageBlack = "["..os.date("%H:%M:%S").."] ".. playerName.." moved a "..pieceFrom:match("_(%a+)")..", it's now your turn." end if pieceTo:sub(11,14) == "king" then data.messageWhite = playerName.." won the game." data.messageBlack = playerName.." won the game." data.winner = thisMove end return 1 end local function timeout_format(timeout_limit) local time_remaining = timeout_limit - minetest.get_gametime() local minutes = math.floor(time_remaining / 60) local seconds = time_remaining % 60 if minutes == 0 then return seconds.." sec." end return minutes.." min. "..seconds.." sec." end local function register_piece(name, count) for _, color in pairs({"black", "white"}) do if not count then minetest.register_craftitem("laptop:realchess_"..name.."_"..color, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = "laptop_realchess_"..name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) else for i = 1, count do minetest.register_craftitem("laptop:realchess_"..name.."_"..color.."_"..i, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = "laptop_realchess_"..name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) end end end end register_piece("pawn", 8) register_piece("rook", 2) register_piece("knight", 2) register_piece("bishop", 2) register_piece("queen") register_piece("king") -- Laptop app registration laptop.register_app("realchess", { app_name = "Realchess", app_icon = "laptop_realchess_chessboard_icon.png", app_info = "A Chess game", formspec_func = function(app, mtos) local data = mtos.bdev:get_app_storage('ram', 'realchess') if not data.init_done then data.init_done = true -- Initialize the game data.playerBlack = "" data.playerWhite = "" data.lastMove = "" data.winner = "" data.lastMoveTime = 0 data.castlingBlackL = 1 data.castlingBlackR = 1 data.castlingWhiteL = 1 data.castlingWhiteR = 1 local meta = minetest.get_meta(mtos.pos) local inv = meta:get_inventory() inv:set_size("board", 64) inv:set_list("board", { "laptop:realchess_rook_black_1", "laptop:realchess_knight_black_1", "laptop:realchess_bishop_black_1", "laptop:realchess_queen_black", "laptop:realchess_king_black", "laptop:realchess_bishop_black_2", "laptop:realchess_knight_black_2", "laptop:realchess_rook_black_2", "laptop:realchess_pawn_black_1", "laptop:realchess_pawn_black_2", "laptop:realchess_pawn_black_3", "laptop:realchess_pawn_black_4", "laptop:realchess_pawn_black_5", "laptop:realchess_pawn_black_6", "laptop:realchess_pawn_black_7", "laptop:realchess_pawn_black_8", '','','','','','','','','','','','','','','','', '','','','','','','','','','','','','','','','', "laptop:realchess_pawn_white_1", "laptop:realchess_pawn_white_2", "laptop:realchess_pawn_white_3", "laptop:realchess_pawn_white_4", "laptop:realchess_pawn_white_5", "laptop:realchess_pawn_white_6", "laptop:realchess_pawn_white_7", "laptop:realchess_pawn_white_8", "laptop:realchess_rook_white_1", "laptop:realchess_knight_white_1", "laptop:realchess_bishop_white_1", "laptop:realchess_queen_white", "laptop:realchess_king_white", "laptop:realchess_bishop_white_2", "laptop:realchess_knight_white_2", "laptop:realchess_rook_white_2" }) end local formspec = "bgcolor[#080808BB;true]background[3,1;8,8;laptop_realchess_chess_bg.png]".. mtos.theme:get_button('12,1;2,2', 'major', 'new', 'New Game', 'Start a new game').. "list[context;board;3,1;8,8;]".. "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]" if data.messageOther then formspec = formspec..mtos.theme:get_label('4,9.3', mtos.sysram.current_player.." "..data.messageOther) else formspec=formspec.. mtos.theme:get_label('2,0.3', data.playerBlack.." "..(data.messageBlack or "")).. mtos.theme:get_label('4,9.3', data.playerWhite.." "..(data.messageWhite or "")) end return formspec end, receive_fields_func = function(app, mtos, sender, fields) local data = mtos.bdev:get_app_storage('ram', 'realchess') local playerName = sender:get_player_name() local timeout_limit = (data.lastMoveTime or 0) + 300 if fields.quit then return end data.messageBlack = nil data.messageWhite = nil data.messageOther = nil -- timeout is 5 min. by default for resetting the game (non-players only) if fields.new and (data.playerWhite == playerName or data.playerBlack == playerName) then data.init_done = nil elseif fields.new and data.lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and (data.playerWhite ~= playerName or data.playerBlack ~= playerName) then data.init_done = nil else data.messageOther = "[!] You can't reset the chessboard, a game has been started.\n".. "If you are not a current player, try again in "..timeout_format(timeout_limit) end end, allow_metadata_inventory_move = function(app, mtos, player, from_list, from_index, to_list, to_index, count) local data = mtos.bdev:get_app_storage('ram', 'realchess') data.messageBlack = nil data.messageWhite = nil data.messageOther = nil local ret = realchess.move(data, mtos.pos, from_list, from_index, to_list, to_index, count, player), false --reshow = true minetest.after(0, mtos.set_app, mtos, mtos.sysram.current_app) -- refresh screen return ret end, on_metadata_inventory_move = function(app, mtos, player, from_list, from_index, to_list, to_index, count) local inv = minetest.get_meta(mtos.pos):get_inventory() inv:set_stack(from_list, from_index, '') return false end, allow_metadata_inventory_take = function() return 0 end, })