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Content



Note : Some details may be left entirely out, as we don't have time to maintain the docs really well.

So if you want to know all the content, have a try on Magic-CTF and discover it by yourself ;)


Texture Packs



It is planned to add multiple texture packs by just filtering the textures.

Currently there is a High Contrast Texture Pack.

It includes a rune progress bar.

However, the Rune Progress Bar is also available standalone.


Maps



Visit the official map repository on GitHub for Minetest Schematics : Magic-CTF Map Repository.


Included Mods



Overview



Image

Mod overview


Icons :

  • Green folder : Mod was forked to fit better into Magic-CTF

  • Orange folder : Mod is a default mod, which was left idle

  • Blue folder with heart : Mod is by us

  • Other blue folders : Mod was taken from elsewhere. See "Credits" section for details.


Exceptions :

  • Advanced Boats(adv_boats) : A fork of the MTG boat mod, but totally different.

  • Same goes for Gliders(airships) : A fork of the adv_boats mod, but shows almost no resemblance to the boats mod from MTG.


About the forks :

Look the content documentation below.


Mod compatibility



As this is a subgame, most mods depend on other mods' functions. Therefore, it may not be easy to extract certain mods.



Status



If not otherwise stated, you may assume that every contained mod is considered finished, eg most likely won't be improved in future versions.


Changelog



Randomly, changes will be posted here(according to our mood).


Crafting Recipes



No crafting recipes will be included in this content documentation, as it's irrelevant - in-game, there's a crafting guide.


API



At this point I'd like to cite the signature of Minetest Forum Member Byakuren :

Every time a mod API is left undocumented, a koala dies.

HOUSTON we have a problem !

However, the code should be quite clear, and easy to understand. If you have got questions or feature requests, just open an issue on GitHub or reply on Minetest Forum.


Tiers



Following, Tiers stands for those material ranks/tiers :

  • Mithril

  • Galvorn

  • Diamond

  • Mese

  • Bronze

  • Steel

  • Stone

  • Wood


In relation to the tiers, "more precious" means higher tier, eg Mithril is more precious than Galvorn.


Skill selection(select_skills)



When you join a Magic-CTF server, a popup formspec will force you to configurate your skills.

It consist out of 3 control buttons :

  • Cancel(red X) : Reset current config

  • Ready(green checkmark) : Approve config and start playing. Can only be used if all skill points have been used.

  • Load last config(yellow arrow) : Load last configuration


Many skill buttons : Click on one to select that skill.

A + and a - button to improve/downgrade certain skills.



Skills




Items obtained by upgrading skills, such as magic wands/staves, won't be able to be dropped. Also, they won't be dropped on death.



Magical(magical)



Mod by KGM. Responsible for some magic in this game. Magic can only be obtained by upgrading the appropriate skills.


Creatures

This adds two creatures, (big) parasites and small ones.

They are pretty similar, however, a big parasite will kill you instantly.

Small parasites on the other hand will infect you, which means they lay eggs inside you, and after some time, you'll die and new small parasites will spawn.

Therefore, keep a look at the n00bs in your team, to make sure they don't carry the plague to your base !

Both are spawned using magic staves, which you can obtain by upgrading the appropriate skills in the skill selection dialog.

When using such a stave, you'll create a Hell Portal, which can't be destroyed and will spawn certain parasites one by one, after time.

Parasites don't belong to any team, so it would be a bad idea to open such a portal next to your base.


Staves

There are many magic spells which can be casted using magic staves/wands. To be able to use them, upgrade them in the skill selection dialog.

For casting spells, sufficient Mana is required. Spells will be stronger if you cast them using more mana.

Spells can deal floating point damage which is summed up.

Physical armor can't protect against spells, while magical can. Galvorn & Diamond armor offer magical protection.

All magic ignores any nodes. Probably magic barricades will get added to this.


Parasites

Comes in two variants, one for spawning big parasites and one for small ones. See "Creatures".


Fire

Kinda basic ? Set enemies on fire using this stave.


Poison

Pretty much like fire, but deals more damage. Why ? Because it's a risk for the caster to use : Poison inflicts nearby players. So never use such a stave if the enemy is too close...


Exile

Having a problem with the parasite plague ? Ban them into exile ! After a time, they'll bother you again, unfortunately...


Heal

Running out of HP ? Heals yourself.


Teamheal

Good for supporting your mates, as it's far stronger than normal heal stave. Also, the more allies you reach, the more it heals yourself !


Dazzling

Go ask KGM.


Curse

Curses you and your enemy, the enemy stronger. You are also cursed if you don't hit anybody. Vengeance needed ?


Bless

Protects you and allies from damage of any kind for some time. You are protected more the more allies you reach.


Lifesteal

Steals life from the victim, healing the caster.


Manadrain

Drains an enemies mana.


Air

Remember the 4 elements ? Blasts enemy players into air.


Survey

Additional information required, commander ? This stave will show additional infos using runes in the air, which are pointing towards parasites or enemies.


Freeze

Covers enemies up in an iceprison. Prison disappears after some time.


Of course this can need some more magic !


Bones(bones)



Added a flag for items which are not to be dropped on death. Examples of such items are initial items or magic wands.



Screwdriver(screwdriver)



Only obtainable in creative.



Player Regeneration(player_regen)



Title says it all : Gives health regen to all players.



Advanced Firearms & Weapons(adv_arms)



This mod adds the following ranged weapons to Magic-CTF :


Launchers :

  • Single - launches 1

  • Dual - 2

  • Hedgehog - 4 in real life, hedgehogs are launchers that spread many watermines over a large area

  • Rapid Fire - can load 3


Types :

  • Grenades - explode after fixed time(7.5 s), can be thrown

    • Smoke

    • Blend

    • Gas

    • Normal/Explosive

  • Rockets - explode immediately on hit, huge particle effect behind entity, can only be launched

    • Small, fast

    • Medium, moderate speed

    • Large, slow

  • TNTA Bombs

    • All TNTA Bombs/Explosives - see below


Guns :

  • Laser Guns, Laser Beam Guns

  • Small

  • Medium

  • Large

  • Firearms

  • stujones' shooter-like

    • Pistol

    • Shotgun

    • Rifle

    • Submachinegun(SMG)

  • Sniper Rifle

  • Machinegun

  • Colt

  • Flamethrower


Bows :

  • Shortbow

  • Longbow - better shortbow

  • Crossbow - faster than longbow but worse reload


Arrows come in all tiers. They can't break blocks; when they hit a block, they either break or can be picked up by punching them. Arrows can't hit multiple entities/players. Less precious arrows have a higher chance of breaking.


How they work :

  • Place ammo on the left side of them

  • Click to make them reload

  • If you want to get the ammo out of them during reloading, right-click

  • To abort the reload, just switch wield item before reloading has finished. You can still get the ammo out with the method mentioned above.


Maybe further stuff will get added to this...



Advanced Boats(adv_boats)



Advanced Boats are a fork of the default Minetest boat Mod.


As in real life, it's not possible to obtain a boat once placed.

To prevent players from spamming boats, placing a boat takes time.

While placing a boat, player must wield boat item. Else, he has to restart the placing process.


There are the following boat tiers :


  • Steel - 0.8x speed, 20 hp

  • Bronze - 0.7x speed, 25 hp

  • Mese - 1.1x speed, 40 hp

  • Diamond - 1.2x speed, 45 hp

  • Galvorn - 0.8x speed, 50 hp

  • Mithril - 1.5x speed, 60 hp


Each boat can take up to 3 people, with one of them being the driver.

People can only join a boat if they are in the same team as the driver, eg a blue player cant join a boat if the driver is red.



Gliders(airships)



Gliders work pretty much like boats. The only difference is that they can accelerate on water, land and in-air.

On water, they can accelerate the fastest, slower on land, and slowest in air.


Once they have accelerated enough, they will rise high.

But they will always lose speed due to friction.


Plus, down key doesnt work as "backwards" anymore - its kinda brake.



Potions(potions)



Adds potions with Tiers(Strength) from 1 to 3 and Level(Duration) from 5s to 15s.

HUD Bars show you your potion stats. You can drink up to 5 potions at a time.

Particle Effects appear when somebody uses a potion.


Potions :

  • Antigravity

  • Jump

  • Speed

  • Regen


More potions are planned.




Advanced Traps(adv_traps)



Spikes


Spikes come in all Tiers. The higher the tier, the harder they are to dig and the more damage they deal.


Parasite Egg


Parasite Eggs are triggered if an enemy goes next to them or a Rune Signal reaches them. They spawned - guess what - parasites.


Drainers


Drainers lower enemies' stats in radius.


There are two drainers :

  • Mana

  • HP


Rune Signal System


A rune ore, comparable to coal, can be dug to craft Rune Stones.

Rune Signals can trigger :

  • Rune Stones

  • Advanced TNT Bombs

  • Parasite Eggs


It is planned to add more features.


There are the following Rune Stones :

  • Connector - will trigger nearby Rune Stones when triggered - kinda wiring

  • And-Gate - will only trigger Rune Stones below and above if all x-z Plane nearby Rune Stones are one, like a logic and.

  • Not-Gate - triggers when a Rune Stone above/below switches off.

  • Stepper - triggers when somebody steps on or when it is right clicked

  • Detector - triggers when somebody is in radius or when it is right clicked

  • Disappear Block - becomes invisible when triggered. Reappears when triggered again.


Advanced TNT(tnta)



A well-known and quite popular mod by KGM, modified by LMD. Fast due to the use of VoxelManip.


It adds lots of explosives :


  • Bombs - the well-known bomb. It explodes, deals damage to nearby players and blasts 'em away.

  • Blenders - did you ever want to make your enemy see nothing ? If your enemy sees the bright light, he'll be blind for some time(uses minetest.line_of_sight)

  • Smoke Bombs - smoke particles allow you to prevent everybody from seeing too muchn radius

  • Gas Bombs - no explosion, sorry - but major damage dealt to anybody in radius


And many of them come in different types.

Here is a link to the (outdated) Minetest Forum Thread : TNTA++ Mod.

Nukes have been removed as they have far too big explosions to suit in here.



World Edit(worldedit, worldedit_(short-)commands)



Mods by the WorldEdit Team.

Provides a reliable and easy to use voxel manipulation mod. Really useful for map-making, and therefore included herein.

Please note that the GUI is not present.



3D Armor(3d_armor, 3d_armor_sfinv, shields)



Mods by stu.

3d_armor_sfinv was left idle.

Provides armor to protect the player from taking damage. A popular and well known mod.

If you want to look at it's documentation, visit MT Forum : 3D Armor Modpack

Was slightly modified by LMD to add Galvorn Armor, add magical protection and alter Mithril Armor textures. Some stats were tweaked, too, and a "Wear" label was added, showing the player how much his armor will last.

Fun fact : In order to create Mithril & Galvorn Armor Textures, I wrote a littl' Java Helper...


HUD bars & Mana(hudbars, mana)



Mods by Wuzzy.

Improves hudbar look. A mana bar is added, too.

If you want to look at it's documentation, visit MT Forum : HUD bars Mod, Mana Mod.



Sprint(sprint)



Mod by GunshipPenguin.

Adds a sprint bar. Allows you to sprint while pressing E if you have enough stamina. Was slightly modified to make it compatible with potions. MT Forum Reference : Sprint Mod



Kill History(deathlist)



Shows kill messages :

Player X Used item killed Player Y


Also handles ELO & K/D System.


Furthermore, handles knockback.




Magic Tables(magicbooks)



CTF core. Provides Magic Tables, responsible for messages, map system, etc.


Magic Tables


Magic Tables are all-in-one :

  • Item Spawner

  • Team Chest

  • Flag


The inventory has got three sections :

  • A shared one, which can be acessed by every team member.

  • A low-elo section(3x4 slots) - can only be accessed & seen by low elo players

  • A high-elo section(2x4 slots) - can only be accessed & seen by high elo players


The flag equivalent are magic books.

The item spawning works similar as for Treasure Spawners.


CTF mechanics work pretty common : When the flag holder is killed, the flag returns. You can only score if your flag is at home.

It's not possible to punch a player next to his magic table.


Colored messages will tell you what to do in-game.


Message System


Messaging works pretty easy :

  • When you type something, it becomes a secret message, which only your team can see.

  • If you want to write a global message, use @all before your message : @all Hello everybody !

  • If you want to write a message to a certain player, use @playername : @singleplayer How is it goin', singleplayer ?


Health Rune


A rune on your front showing your health. Can be hidden using armor(chestplate).


Crafting Guide


An intuitive crafting guide, using sfinv. Entirely made by LMD.




Player Nametags(playertags)



Shows player names above players.



More Weapons(more_weapons)



More Weapons ! An altered version of some code by KGM. Adds :


New materials :


  • Mithril

  • Galvorn


And new tools using all materials :


  • Spears

  • Battleaxes

  • Scythe

  • Warhammer

  • Mace

  • Halberd



Treasure Chests(treasure_chests)



Adds :


  • Treasure Chest Spawners for map-making

  • Treasure Chests, which come in the following tiers :

    • Golden(4x8 slots)

    • Iron(2x8 slots)

    • Wooden(1x8 slots)


A price calculation system estimates the price of items which is the chance of obtaining them.

Precious items are the ones that are more rare.




Treasure Spawners(treasure_spawners)



Adds Treasure Spawners. Uses same "price calculation" system as Treasure Chests. When they spawn treasure, a green particle effect appears.





+

Content



Note : Some details may be left entirely out, as we don't have time to maintain the docs really well.

So if you want to know all the content, have a try on Magic-CTF and discover it by yourself ;)


Texture Packs



It is planned to add multiple texture packs by just filtering the textures.

Currently there is a High Contrast Texture Pack.

It includes a rune progress bar.

However, the Rune Progress Bar is also available standalone.


Maps



Visit the official map repository on GitHub for Minetest Schematics : Magic-CTF Map Repository.


Included Mods



Overview



Image

Mod overview


Icons :

  • Green folder : Mod was forked to fit better into Magic-CTF

  • Orange folder : Mod is a default mod, which was left idle

  • Blue folder with heart : Mod is by us

  • Other blue folders : Mod was taken from elsewhere. See "Credits" section for details.


Exceptions :

  • Advanced Boats(adv_boats) : A fork of the MTG boat mod, but totally different.

  • Same goes for Gliders(airships) : A fork of the adv_boats mod, but shows almost no resemblance to the boats mod from MTG.


About the forks :

Look the content documentation below.


Mod compatibility



As this is a subgame, most mods depend on other mods' functions. Therefore, it may not be easy to extract certain mods.



Status



If not otherwise stated, you may assume that every contained mod is considered finished, eg most likely won't be improved in future versions.


Changelog



Randomly, changes will be posted here(according to our mood).


Crafting Recipes



No crafting recipes will be included in this content documentation, as it's irrelevant - in-game, there's a crafting guide.


API



At this point I'd like to cite the signature of Minetest Forum Member Byakuren :

Every time a mod API is left undocumented, a koala dies.

HOUSTON we have a problem !

However, the code should be quite clear, and easy to understand. If you have got questions or feature requests, just open an issue on GitHub or reply on Minetest Forum.


Tiers



Following, Tiers stands for those material ranks/tiers :

  • Mithril

  • Galvorn

  • Diamond

  • Mese

  • Bronze

  • Steel

  • Stone

  • Wood

  • chat

    In relation to the tiers, "more precious" means higher tier, eg Mithril is more precious than Galvorn.


Skill selection(select_skills)



When you join a Magic-CTF server, a popup formspec will force you to configurate your skills.

It consist out of 3 control buttons :

  • Cancel(red X) : Reset current config

  • Ready(green checkmark) : Approve config and start playing. Can only be used if all skill points have been used.

  • Load last config(yellow arrow) : Load last configuration


Many skill buttons : Click on one to select that skill.

A + and a - button to improve/downgrade certain skills.



Skills




Items obtained by upgrading skills, such as magic wands/staves, won't be able to be dropped. Also, they won't be dropped on death.



Magical(magical)



Mod by KGM. Responsible for some magic in this game. Magic can only be obtained by upgrading the appropriate skills.


Creatures

This adds two creatures, (big) parasites and small ones.

They are pretty similar, however, a big parasite will kill you instantly.

Small parasites on the other hand will infect you, which means they lay eggs inside you, and after some time, you'll die and new small parasites will spawn.

Therefore, keep a look at the n00bs in your team, to make sure they don't carry the plague to your base !

Both are spawned using magic staves, which you can obtain by upgrading the appropriate skills in the skill selection dialog.

When using such a stave, you'll create a Hell Portal, which can't be destroyed and will spawn certain parasites one by one, after time.

Parasites don't belong to any team, so it would be a bad idea to open such a portal next to your base.


Staves

There are many magic spells which can be casted using magic staves/wands. To be able to use them, upgrade them in the skill selection dialog.

For casting spells, sufficient Mana is required. Spells will be stronger if you cast them using more mana.

Spells can deal floating point damage which is summed up.

Physical armor can't protect against spells, while magical can. Galvorn & Diamond armor offer magical protection.

All magic ignores any nodes. Probably magic barricades will get added to this.


Parasites

Comes in two variants, one for spawning big parasites and one for small ones. See "Creatures".


Fire

Kinda basic ? Set enemies on fire using this stave.


Poison

Pretty much like fire, but deals more damage. Why ? Because it's a risk for the caster to use : Poison inflicts nearby players. So never use such a stave if the enemy is too close...


Exile

Having a problem with the parasite plague ? Ban them into exile ! After a time, they'll bother you again, unfortunately...


Heal

Running out of HP ? Heals yourself.


Teamheal

Good for supporting your mates, as it's far stronger than normal heal stave. Also, the more allies you reach, the more it heals yourself !


Dazzling

Go ask KGM.


Curse

Curses you and your enemy, the enemy stronger. You are also cursed if you don't hit anybody. Vengeance needed ?


Bless

Protects you and allies from damage of any kind for some time. You are protected more the more allies you reach.


Lifesteal

Steals life from the victim, healing the caster.


Manadrain

Drains an enemies mana.


Air

Remember the 4 elements ? Blasts enemy players into air.


Survey

Additional information required, commander ? This stave will show additional infos using runes in the air, which are pointing towards parasites or enemies.


Freeze

Covers enemies up in an iceprison. Prison disappears after some time.


Of course this can need some more magic !


Bones(bones)



Added a flag for items which are not to be dropped on death. Examples of such items are initial items or magic wands.


Default MTG Stuff(default)



Removed locked chests & improved item entities. Some other changes were made, too, but I can't recall them...



Screwdriver(screwdriver)



Only obtainable in creative.



Player Regeneration(player_regen)



Title says it all : Gives health regen to all players.



Advanced Firearms & Weapons(adv_arms)



This mod adds the following ranged weapons to Magic-CTF :


Launchers :

  • Single - launches 1

  • Dual - 2

  • Hedgehog - 4 in real life, hedgehogs are launchers that spread many watermines over a large area

  • Rapid Fire - can load 3


Types :

  • Grenades - explode after fixed time(7.5 s), can be thrown

    • Smoke

    • Blend

    • Gas

    • Normal/Explosive

  • Rockets - explode immediately on hit, huge particle effect behind entity, can only be launched

    • Small, fast

    • Medium, moderate speed

    • Large, slow

  • TNTA Bombs

    • All TNTA Bombs/Explosives - see below


Guns :

  • Laser Guns, Laser Beam Guns

  • Small

  • Medium

  • Large

  • Firearms

  • stujones' shooter-like

    • Pistol

    • Shotgun

    • Rifle

    • Submachinegun(SMG)

  • Sniper Rifle

  • Machinegun

  • Colt

  • Flamethrower


Bows :

  • Shortbow

  • Longbow - better shortbow

  • Crossbow - faster than longbow but worse reload


Arrows come in all tiers. They can't break blocks; when they hit a block, they either break or can be picked up by punching them. Arrows can't hit multiple entities/players. Less precious arrows have a higher chance of breaking.


How they work :

  • Place ammo on the left side of them

  • Click to make them reload

  • If you want to get the ammo out of them during reloading, right-click

  • To abort the reload, just switch wield item before reloading has finished. You can still get the ammo out with the method mentioned above.


Maybe further stuff will get added to this...



Advanced Boats(adv_boats)



Advanced Boats are a fork of the default Minetest boat Mod.


As in real life, it's not possible to obtain a boat once placed.

To prevent players from spamming boats, placing a boat takes time.

While placing a boat, player must wield boat item. Else, he has to restart the placing process.


There are the following boat tiers :


  • Steel - 0.8x speed, 20 hp

  • Bronze - 0.7x speed, 25 hp

  • Mese - 1.1x speed, 40 hp

  • Diamond - 1.2x speed, 45 hp

  • Galvorn - 0.8x speed, 50 hp

  • Mithril - 1.5x speed, 60 hp


Each boat can take up to 3 people, with one of them being the driver.

People can only join a boat if they are in the same team as the driver, eg a blue player cant join a boat if the driver is red.



Gliders(airships)



Gliders work pretty much like boats. The only difference is that they can accelerate on water, land and in-air.

On water, they can accelerate the fastest, slower on land, and slowest in air.


Once they have accelerated enough, they will rise high.

But they will always lose speed due to friction.


Plus, down key doesnt work as "backwards" anymore - its kinda brake.



Potions(potions)



Adds potions with Tiers(Strength) from 1 to 3 and Level(Duration) from 5s to 15s.

HUD Bars show you your potion stats. You can drink up to 5 potions at a time.

Particle Effects appear when somebody uses a potion.


Potions :

  • Antigravity

  • Jump

  • Speed

  • Regen


More potions are planned.




Advanced Traps(adv_traps)



Spikes


Spikes come in all Tiers. The higher the tier, the harder they are to dig and the more damage they deal.


Parasite Egg


Parasite Eggs are triggered if an enemy goes next to them or a Rune Signal reaches them. They spawned - guess what - parasites.


Drainers


Drainers lower enemies' stats in radius.


There are two drainers :

  • Mana

  • HP


Rune Signal System


A rune ore, comparable to coal, can be dug to craft Rune Stones.

Rune Signals can trigger :

  • Rune Stones

  • Advanced TNT Bombs

  • Parasite Eggs


It is planned to add more features.


There are the following Rune Stones :

  • Connector - will trigger nearby Rune Stones when triggered - kinda wiring

  • And-Gate - will only trigger Rune Stones below and above if all x-z Plane nearby Rune Stones are one, like a logic and.

  • Not-Gate - triggers when a Rune Stone above/below switches off.

  • Stepper - triggers when somebody steps on or when it is right clicked

  • Detector - triggers when somebody is in radius or when it is right clicked

  • Disappear Block - becomes invisible when triggered. Reappears when triggered again.


Advanced TNT(tnta)



A well-known and quite popular mod by KGM, modified by LMD. Fast due to the use of VoxelManip.


It adds lots of explosives :


  • Bombs - the well-known bomb. It explodes, deals damage to nearby players and blasts 'em away.

  • Blenders - did you ever want to make your enemy see nothing ? If your enemy sees the bright light, he'll be blind for some time(uses minetest.line_of_sight)

  • Smoke Bombs - smoke particles allow you to prevent everybody from seeing too muchn radius

  • Gas Bombs - no explosion, sorry - but major damage dealt to anybody in radius


And many of them come in different types.

Here is a link to the (outdated) Minetest Forum Thread : TNTA++ Mod.

Nukes have been removed as they have far too big explosions to suit in here.



World Edit(worldedit, worldedit_(short-)commands)



Mods by the WorldEdit Team.

Provides a reliable and easy to use voxel manipulation mod. Really useful for map-making, and therefore included herein.

Please note that the GUI is not present.



3D Armor(3d_armor, 3d_armor_sfinv, shields)



Mods by stu.

3d_armor_sfinv was left idle.

Provides armor to protect the player from taking damage. A popular and well known mod.

If you want to look at it's documentation, visit MT Forum : 3D Armor Modpack

Was slightly modified by LMD to add Galvorn Armor, add magical protection and alter Mithril Armor textures. Some stats were tweaked, too, and a "Wear" label was added, showing the player how much his armor will last.

Fun fact : In order to create Mithril & Galvorn Armor Textures, I wrote a littl' Java Helper...


HUD bars & Mana(hudbars, mana)



Mods by Wuzzy.

Improves hudbar look. A mana bar is added, too.

If you want to look at it's documentation, visit MT Forum : HUD bars Mod, Mana Mod.



Sprint(sprint)



Mod by GunshipPenguin.

Adds a sprint bar. Allows you to sprint while pressing E if you have enough stamina. Was slightly modified to make it compatible with potions. MT Forum Reference : Sprint Mod



Kill History(deathlist)



Shows kill messages :

Player X Used item killed Player Y


Also handles ELO & K/D System. Use the chatcommand /show_stats <playername> to show the players stats.


Furthermore, handles knockback.



Magic Tables(magicbooks)



CTF core. Provides Magic Tables, responsible for messages, map system, etc.


Magic Tables


Magic Tables are all-in-one :

  • Item Spawner

  • Team Chest

  • Flag


The inventory has got three sections :

  • A shared one, which can be accessed by every team member.

  • A low-elo section(3x4 slots) - can only be accessed & seen by low elo players

  • A high-elo section(2x4 slots) - can only be accessed & seen by high elo players


The flag equivalent are magic books.

The item spawning works similar as for Treasure Spawners.


CTF mechanics work pretty common : When the flag holder is killed, the flag returns. You can only score if your flag is at home.

It's not possible to punch a player next to his magic table.


Colored messages will tell you what to do in-game.


Message System


Messaging/Chatting works pretty easy :

  • When you type something, it becomes a secret message, which only your team can see.

  • If you want to write a global message, use @all before your message : @all Hello everybody !

  • If you want to write a message to a certain player, use @playername : @singleplayer How is it goin', singleplayer ?

  • /show_messages shows message history.


Health Rune


A rune on your front showing your health. Can be hidden using armor(chestplate).


Crafting Guide


An intuitive crafting guide, using sfinv. Entirely made by LMD.


Help


Basic in-game advice tab using sfinv.


Maps


Visit the "Videos" topic to learn about Magic-CTF's map system, which is also handled by this Mod.

Video introduces the /rtp <Mapname> command to mark a map as ready to play.




Player Nametags(playertags)



Shows player names above players.



More Weapons(more_weapons)



More Weapons ! An altered version of some code by KGM. Adds :


New materials :


  • Mithril

  • Galvorn


And new tools using all materials :


  • Spears

  • Battleaxes

  • Scythe

  • Warhammer

  • Mace

  • Halberd



Treasure Chests(treasure_chests)



Adds :


  • Treasure Chest Spawners for map-making

  • Treasure Chests, which come in the following tiers :

    • Golden(4x8 slots)

    • Iron(2x8 slots)

    • Wooden(1x8 slots)


A price calculation system estimates the price of items which is the chance of obtaining them.

Precious items are the ones that are more rare.




Treasure Spawners(treasure_spawners)



Adds Treasure Spawners. Uses same "price calculation" system as Treasure Chests. When they spawn treasure, a green particle effect appears.






diff --git a/credits.html b/credits.html index 9ca72cf..44ce2aa 100644 --- a/credits.html +++ b/credits.html @@ -6,7 +6,11 @@ - + + + + +
diff --git a/favicon.ico b/favicon.ico index 16b6e7a..e554c26 100644 Binary files a/favicon.ico and b/favicon.ico differ diff --git a/gallery.html b/gallery.html index 92c8156..b340d40 100644 --- a/gallery.html +++ b/gallery.html @@ -6,7 +6,11 @@ - + + + + +
diff --git a/index.html b/index.html index b6cf327..16b5f7c 100644 --- a/index.html +++ b/index.html @@ -6,7 +6,12 @@ - + + + + + +
diff --git a/licensing.html b/licensing.html index 24ec9e2..1772237 100644 --- a/licensing.html +++ b/licensing.html @@ -6,7 +6,11 @@ - + + + + +
@@ -46,7 +50,7 @@
-

Licensing



The Minetest Game content, as well as the mods by external contributors(hudbars & mana(Wuzzy), sprint(Gunship Penguin), 3d_armor modpack(stu)), of course remain under their licences.


Content by KGM(magical, tnta & more_weapons base) is licensed under a custom license :


===================================================================

KGM RD License v 1.0

===================================================================

0.

This software comes without any warranty,

to the extent permitted by applicable law.

1.

you are allowed to use this mod for personal use only.

2.

(taken out of gnu GPL)

This License applies to any program or other work which contains a notice placed by the copyright

holder saying it may be distributed under the terms of this General Public License. The

"Program", below, refers to any such program or work, and a "work based on the Program" means

either the Program or any derivative work under copyright law: that is to say, a work containing

the Program or a portion of it, either verbatim or with modifications and/or translated into

another language. (Hereinafter, translation is included without limitation in the term

"modification".) Each licensee is addressed as "you".

3.

you are allowed to create derivative works for personal use only.

4.

You are not allowed to distribute any copy or work based on this programm unless the copyright

holder declares his consent.


which was fully compatible with the Minetest forum rules.


All other stuff was made by LMD and is licensed under GPLv3, if not otherwise stated.

As the Gullskoen font is licensed under CC-BY-NC, all textures of this game that are based on that font are therefore also licensed under CC-BY-NC.

The textures based on jp's enchantment table texture(magic tables, treasure spawners) keeps the license.


+

Licensing



The Minetest Game content, as well as the mods by external contributors(hudbars & mana(Wuzzy), sprint(Gunship Penguin), 3d_armor modpack(stu)), of course remain under their licenses.


Content by KGM(magical, tnta & more_weapons base) is licensed under a custom license :


===================================================================

KGM RD License v 1.0

===================================================================

0.

This software comes without any warranty,

to the extent permitted by applicable law.

1.

you are allowed to use this mod for personal use only.

2.

(taken out of gnu GPL)

This License applies to any program or other work which contains a notice placed by the copyright

holder saying it may be distributed under the terms of this General Public License. The

"Program", below, refers to any such program or work, and a "work based on the Program" means

either the Program or any derivative work under copyright law: that is to say, a work containing

the Program or a portion of it, either verbatim or with modifications and/or translated into

another language. (Hereinafter, translation is included without limitation in the term

"modification".) Each licensee is addressed as "you".

3.

you are allowed to create derivative works for personal use only.

4.

You are not allowed to distribute any copy or work based on this programm unless the copyright

holder declares his consent.


which was fully compatible with the Minetest forum rules.


All other stuff was made by LMD and is licensed under GPLv3, if not otherwise stated.

As the Gullskoen font is licensed under CC-BY-NC, all textures of this game that are based on that font are therefore also licensed under CC-BY-NC.

The textures based on jp's enchantment table texture(magic tables, treasure spawners) inherit the license.



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diff --git a/releases.html b/releases.html index e696f5a..36f7b41 100644 --- a/releases.html +++ b/releases.html @@ -6,7 +6,11 @@ - + + + + +
diff --git a/videos.html b/videos.html index 1a800f0..d959fbe 100644 --- a/videos.html +++ b/videos.html @@ -6,7 +6,11 @@ - + + + + +