diff --git a/about.html b/about.html index 3ad6846..4f5bf92 100644 --- a/about.html +++ b/about.html @@ -36,7 +36,7 @@
About Magic-CTF
Aim
Magic-CTF is a new CTF Game for Minetest. It is an important goal to have a strong magical component.
Therefore, the game tries to look & feel somehow magical-medieval - accordingly, the HUD has been altered.
Other than rubenwardy's CTF, it doesnt focus on removing stuff to keep the game focused, but instead aims at adding even more.
That should lead to a more interesting gameplay. Players should be encouraged to develop their own strategies.
GitHub
Logo
Magic-CTF Logo
Setup
For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server
Go to the release section to download the Magic-CTF Minetest Subgame.
You can additionaly also get the High Contrast Texture Pack.
Required Minetest Version
Magic-CTF was developed & tested on Minetest 0.4.17.1
, but should be compatible with 0.4.16.x
as well, because 4.17
is said to be a bugfix-only release. It is most likely also usable on MT > 0.4.13
.
It has several incompatibilities with 5.0.0
, due to player position change.
Todos
Mentioned in "Content" section.
Feedback
Feedback on Minetest Forum, please : Magic-CTF Project Thread
+About Magic-CTF
Aim
Magic-CTF is a new CTF Game for Minetest. It is an important goal to have a strong magical component.
Therefore, the game tries to look & feel somehow magical-medieval - accordingly, the HUD has been altered.
Other than rubenwardy's CTF, it doesnt focus on removing stuff to keep the game focused, but instead aims at adding even more.
That should lead to a more interesting gameplay. Players should be encouraged to develop their own strategies.
The long-term goal is to make Magic-CTF the best & most popular server game for Minetest.
Website Guide
It is strongly recommended to take a look at the Content of Magic-CTF. Also, please visit Credits, to get to know all the other contributors besides LMD and KGM whose contributions made this game possible. If you finally decide to give it a try on your server, go to the Releases.
GitHub
Website
Generated by an improved version of md-pypage. Website & md-pypage 100 % by LMD.
Logo
Magic-CTF Logo
Setup
For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server
Go to the release section to download the Magic-CTF Minetest Subgame.
You can additionaly also get the High Contrast Texture Pack.
Required Minetest Version
Magic-CTF was developed & tested on Minetest 0.4.17.1
, but should be compatible with 0.4.16.x
as well, because 4.17
is said to be a bugfix-only release. It is most likely also usable on MT > 0.4.13
.
It has several incompatibilities with 5.0.0
, due to player position change.
Todos
Mentioned in "Content" section.
Feedback
Feedback on Minetest Forum, please : Magic-CTF Project Thread
About Us
LMD
E-Mail : appgurulars@gmx.de
MT Forum : LMD
GitHub : appgurueu
Self portrait of LMD
KGM
E-Mail : kai_gerd_mueller@gmx.de
MT Forum : KGM
GitHub : KaiGerdMueller
KGM's MT Forum Icon
About Us
The Magic-CTF main developers are LMD and KGM, although other contributions are included too. See the Credits.
LMD
E-Mail : appgurulars@gmx.de
MT Forum : LMD
GitHub : appgurueu
Self portrait of LMD
KGM
E-Mail : kai_gerd_mueller@gmx.de
MT Forum : KGM
GitHub : KaiGerdMueller
KGM's MT Forum Icon
Content
Note : Some details may be left entirely out, as we don't have time to maintain the docs really well.
Texture Packs
It is planned to add multiple texture packs by just filtering the textures.
Currently there is only a High Contrast Texture Pack.
Crafting Recipes
No crafting recipes will be included in this content documentation, as it's irrelevant - in-game, there's a crafting guide.
Tiers
Following, Tiers stands for those material ranks/tiers :
Mithril
Galvorn
Diamond
Mese
Bronze
Steel
Stone
Wood
In relation to the tiers, "more precious" means higher tier, eg Mithril is more precious than Galvorn.
Mod compatibility
As this is a subgame, most mods depend on other mods' functions. Therefore, it may not be easy to extract certain mods.
Status
If not otherwise stated, you may assume that every contained mod is considered finished, eg most likely won't be improved in future versions.
Skill selection(select_skills)
When you join a Magic-CTF server, a popup formspec will force you to configurate your skills.
It consist out of 3 control buttons :
Cancel(red X) : Reset current config
Ready(green checkmark) : Approve config and start playing. Can only be used if all skill points have been used.
Load last config(yellow arrow) : Load last configuration
Many skill buttons : Click on one to select that skill.
A +
and a -
button to improve/downgrade certain skills.
Skills
Registers the skills. If certain skills give you items, such as Magic Wands/Staves, you won't be able to drop them. Also, they won't be dropped on death.
Bones(bones)
Added a flag for items which are not to be dropped on death.
Screwdriver(screwdriver)
Only obtainable in creative.
Player Regeneration(player_regen)
Title says it all : Gives health regen to all players.
Advanced Firearms(adv_arms)
This mod adds the following firearms to Magic-CTF :
Launchers :
Single
Dual
Hedgehog
Types :
Grenades
Smoke
Blend
Gas
Normal/Explosive
Rockets
Small, fast
Medium, moderate speed
Large, slow
TNTA Bombs
All TNTA Bombs/Explosives
Guns :
Laser Guns, Laser Beam Guns
Small
Medium
Large
Normal Guns
Variations :
High reload, lack of accuracy, good speed
High accuracy, bad reload, better speed
Bows :
Shortbow
Longbow - better shortbow
Crossbow - faster than longbow but worse reload
Arrows come in all tiers. They can't break blocks; when they hit a block, they either break or can be picked up by punching them. Less precious arrows have a higher chance of breaking.
How they work :
Place ammo on the left side of them
Click to make them reload
If you want to get the ammo out of them during reloading, right-click
To abort the reload, just switch wield item before reloading has finished. You can still get the ammo out with the method mentioned above.
Maybe further stuff will get added to this...
Advanced Boats(adv_boats)
Advanced Boats are a fork of the default Minetest boat Mod.
As in real life, it's not possible to obtain a boat once placed.
To prevent players from spamming boats, placing a boat takes time.
While placing a boat, player must wield boat item. Else, he has to restart the placing process.
There are the following boat tiers :
Steel - 0.8x speed, 20 hp
Bronze - 0.7x speed, 25 hp
Mese - 1.1x speed, 40 hp
Diamond - 1.2x speed, 45 hp
Galvorn - 0.8x speed, 50 hp
Mithril - 1.5x speed, 60 hp
Each boat can take up to 3 people, with one of them being the driver.
People can only join a boat if they are in the same team as the driver, eg a blue player cant join a boat if the driver is red.
Gliders(airships)
Gliders work pretty much like boats. The only difference is that they can accelerate on water, land and in-air.
On water, they can accelerate the fastest, slower on land, and slowest in air.
Once they have accelerated enough, they will rise high.
But they will always lose speed due to friction.
Plus, down key doesnt work as "backwards" anymore - its kinda brake.
Potions(potions)
Adds potions with Tiers(Strength) from 1 to 3 and Level(Duration) from 5s to 15s.
HUD Bars show you your potion stats. You can drink up to 5 potions at a time.
Particle Effects appear when somebody uses a potion.
Potions :
Antigravity
Jump
Speed
Regen
More potions are planned.
Advanced Traps(adv_traps)
Spikes
Spikes come in all Tiers. The higher the tier, the harder they are to dig and the more damage they deal.
Parasite Egg
Parasite Eggs are triggered if an enemy goes next to them or a Rune Signal reaches them.
Drainers
Drainers lower enemies' stats in radius.
There are two drainers :
Mana
HP
Rune Signal System
A rune ore, comparable to coal, can be dug to craft Rune Stones.
Rune Signals can trigger :
Rune Stones
Advanced TNT Bombs
Parasite Eggs
It is planned to add more features.
There are the following Rune Stones :
Connector - will trigger nearby Rune Stones when triggered - kinda wiring
And-Gate - will only trigger Rune Stones below and above if all x-z Plane nearby Rune Stones are one, like a logic and.
Not-Gate - triggers when a Rune Stone above/below switches off.
Stepper - triggers when somebody steps on or when it is right clicked
Detector - triggers when somebody is in radius or when it is right clicked
Disappear Block - becomes invisible when triggered. Reappears when triggered again.
Advanced TNT(tnta)
A well-known and quite popular mod by KGM, modified by LMD.
It adds lots of explosives :
Bombs - the well-known bomb. It explodes, deals damage to nearby players and blasts 'em away.
Blenders - did you ever want to make your enemy see nothing ? If your enemy sees the bright light, he'll be blind for some time(uses minetest.line_of_sight
)
Smoke Bombs - smoke particles allow you to prevent everybody from seeing too muchn radius
Gas Bombs - no explosion, sorry - but major damage dealt to anybody in radius
And many of them come in different types.
World Edit(worldedit, worldedit_(short-)commands)
Mods by the WorldEdit Team.
Provides a reliable and easy to use voxel manipulation mod. Really useful for map-making, and therefore included herein.
Please note that the GUI is not present.
3D Armor(3d_armor, 3d_armor_sfinv, shields)
Mods by stu.
3d_armor_sfinv was left idle.
Provides armor to protect the player from taking damage. A popular and well known mod.
If you want to look at it's documentation, visit MT Forum : deadlink
Was slightly modified by LMD to add Galvorn Armor, add magical protection and alter Mithril Armor textures. Some stats were tweaked, too, and a "Wear" label was added, showing the player how much his armor will last.
I unfortunately had to disable the preview as I couldn't get it to work with MT texture modifiers...
Hudbars & Mana(hudbars, mana)
Mods by Wuzzy.
Improves hudbar look. A mana bar is added, too.
If you want to look at it's documentation, visit MT Forum : deadlink
Sprint(sprint)
Mod by GunshipPenguin.
Adds a sprint bar. Allows you to sprint while pressing E if you have enough stamina. Was slightly modified to make it compatible with potions.
Kill History(deathlist)
Shows kill messages :
Player X Used item killed Player Y
Also handles ELO & K/D System.
Furthermore, handles knockback.
Magic Tables(magicbooks)
CTF core. Provides Magic Tables, responsible for messages, map system, etc.
Magic Tables
Magic Tables are all-in-one :
Item Spawner
Team Chest
Flag
The inventory has got three sections :
A shared one, which can be acessed by every team member.
A low-elo section(3x4 slots) - can only be accessed & seen by low elo players
A high-elo section(2x4 slots) - can only be accessed & seen by high elo players
The flag equivalent are magic books.
The item spawning works similar as for Treasure Spawners.
CTF mechanics work pretty common : When the flag holder is killed, the flag returns. You can only score if your flag is at home.
It's not possible to punch a player next to his magic table.
Colored messages will tell you what to do in-game.
Message System
Messaging works pretty easy :
When you type something, it becomes a secret message, which only your team can see.
If you want to write a global message, use @all before your message : @all Hello everybody !
If you want to write a message to a certain player, use @playername : @singleplayer How is it goin', singleplayer ?
Health Rune
A rune on your front showing your health. Can be hidden using armor(chestplate).
Crafting Guide
An intuitive crafting guide, using sfinv. Entirely made by LMD.
Player Nametags(playertags)
Shows player names above players.
More Weapons(more_weapons)
More Weapons ! An altered version of some code by KGM. Adds :
New materials :
Mithril
Galvorn
And new tools using all materials :
Spears
Battleaxes
Scythe
Warhammer
Mace
Halberd
Treasure Chests(treasure_chests)
Adds :
Treasure Chest Spawners for map-making
Treasure Chests, which come in the following tiers :
Golden(4x8 slots)
Iron(2x8 slots)
Wooden(1x8 slots)
A price calculation system estimates the price of items which is the chance of obtaining them.
Precious items are the ones that are more rare.
Treasure Spawners(treasure_spawners)
Adds Treasure Spawners. Uses same "price calculation" system as Treasure Chests. When they spawn treasure, a green particle effect appears.
+Content
Note : Some details may be left entirely out, as we don't have time to maintain the docs really well.
So if you want to know all the content, have a try on Magic-CTF and discover it by yourself ;)
Overview
Mod overview
Icons :
Green folder : Mod was forked to fit better into Magic-CTF
Orange folder : Mod is a default mod, which was left idle
Blue folder with heart : Mod is by us
Other blue folders : Mod was taken from elsewhere. See "Credits" section for details.
Exceptions :
Advanced Boats(adv_boats) : A fork of the MTG boat mod, but totally different.
Same goes for Gliders(airships) : A fork of the adv_boats mod, but shows almost no resemblance to the boats mod from MTG.
About the forks :
Look the content documentation below.
Texture Packs
It is planned to add multiple texture packs by just filtering the textures.
Currently there is a High Contrast Texture Pack.
It includes a rune progress bar.
However, the Rune Progress Bar is also available standalone.
Crafting Recipes
No crafting recipes will be included in this content documentation, as it's irrelevant - in-game, there's a crafting guide.
Tiers
Following, Tiers stands for those material ranks/tiers :
Mithril
Galvorn
Diamond
Mese
Bronze
Steel
Stone
Wood
In relation to the tiers, "more precious" means higher tier, eg Mithril is more precious than Galvorn.
Mod compatibility
As this is a subgame, most mods depend on other mods' functions. Therefore, it may not be easy to extract certain mods.
Status
If not otherwise stated, you may assume that every contained mod is considered finished, eg most likely won't be improved in future versions.
Skill selection(select_skills)
When you join a Magic-CTF server, a popup formspec will force you to configurate your skills.
It consist out of 3 control buttons :
Cancel(red X) : Reset current config
Ready(green checkmark) : Approve config and start playing. Can only be used if all skill points have been used.
Load last config(yellow arrow) : Load last configuration
Many skill buttons : Click on one to select that skill.
A +
and a -
button to improve/downgrade certain skills.
Skills
Registers the skills. If certain skills give you items, such as magic wands/staves, you won't be able to drop them. Also, they won't be dropped on death.
Magical(magical)
Mod by KGM. Responsible for some magic in this game.
Creatures
This adds two creatures, (big) parasites and small ones.
They are pretty similar, however, a big parasite will kill you instantly.
Small parasites on the other hand will infect you, which means they lay eggs inside you, and after some time, you'll die and new small parasites will spawn.
Therefore, keep a look at the n00bs in your team, to make sure they don't carry the plague to your base !
Both are spawned using magic staves, which you can obtain by upgrading the appropriate skills in the skill selection dialog.
When using such a stave, you'll create a Hell Portal, which can't be destroyed and will spawn certain parasites one by one, after time.
Parasites don't belong to any team, so it would be a bad idea to open such a portal next to your base.
Staves
There are many magic spells which can be casted using magic staves/wands. To be able to use them, upgrade them in the skill selection dialog.
For casting spells, sufficient Mana is required. Spells will be stronger if you cast them using more mana.
Spells can deal floating point damage which is summed up.
Physical armor can't protect against spells, while magical can. Galvorn & Diamond armor offer magical protection.
All magic ignores any nodes. Probably magic barricades will get added to this.
Parasites
Comes in two variants, one for spawning big parasites and one for small ones. See "Creatures".
Fire
Kinda basic ? Set enemies on fire using this stave.
Poison
Pretty much like fire, but deals more damage. Why ? Because it's a risk for the caster to use : Poison inflicts nearby players. So never use such a stave if the enemy is too close...
Exile
Having a problem with the parasite plague ? Ban them into exile ! After a time, they'll bother you again, unfortunately...
Heal
Running out of HP ? Heals yourself.
Teamheal
Good for supporting your mates, as it's far stronger than normal heal stave. Also, the more allies you reach, the more it heals yourself !
Dazzling
Go ask KGM.
Curse
Curses you and your enemy, the enemy stronger. You are also cursed if you don't hit anybody. Vengeance needed ?
Bless
Protects you and allies from damage of any kind for some time. You are protected more the more allies you reach.
Lifesteal
Steals life from the victim, healing the caster.
Manadrain
Drains an enemies mana.
Air
Remember the 4 elements ? Blasts enemy players into air.
Survey
Additional information required, commander ? This stave will show additional infos using runes in the air, which are pointing towards parasites or enemies.
Freeze
Covers enemies up in an iceprison. Prison disappears after some time.
Of course this can need some more magic !
Bones(bones)
Added a flag for items which are not to be dropped on death. Examples of such items are initial items or magic wands.
Screwdriver(screwdriver)
Only obtainable in creative.
Player Regeneration(player_regen)
Title says it all : Gives health regen to all players.
Advanced Firearms & Weapons(adv_arms)
This mod adds the following ranged weapons to Magic-CTF :
Launchers :
Single - launches 1
Dual - 2
Hedgehog - 4 in real life, hedgehogs are launchers that spread many watermines over a large area
Rapid Fire - can load 3
Types :
Grenades - explode after fixed time(7.5 s), can be thrown
Smoke
Blend
Gas
Normal/Explosive
Rockets - explode immediately on hit, huge particle effect behind entity, can only be launched
Small, fast
Medium, moderate speed
Large, slow
TNTA Bombs
All TNTA Bombs/Explosives - see below
Guns :
Laser Guns, Laser Beam Guns
Small
Medium
Large
Firearms
stujones' shooter-like
Pistol
Shotgun
Rifle
Submachinegun(SMG)
Sniper Rifle
Machinegun
Colt
Flamethrower
Bows :
Shortbow
Longbow - better shortbow
Crossbow - faster than longbow but worse reload
Arrows come in all tiers. They can't break blocks; when they hit a block, they either break or can be picked up by punching them. Arrows can't hit multiple entities/players. Less precious arrows have a higher chance of breaking.
How they work :
Place ammo on the left side of them
Click to make them reload
If you want to get the ammo out of them during reloading, right-click
To abort the reload, just switch wield item before reloading has finished. You can still get the ammo out with the method mentioned above.
Maybe further stuff will get added to this...
Advanced Boats(adv_boats)
Advanced Boats are a fork of the default Minetest boat Mod.
As in real life, it's not possible to obtain a boat once placed.
To prevent players from spamming boats, placing a boat takes time.
While placing a boat, player must wield boat item. Else, he has to restart the placing process.
There are the following boat tiers :
Steel - 0.8x speed, 20 hp
Bronze - 0.7x speed, 25 hp
Mese - 1.1x speed, 40 hp
Diamond - 1.2x speed, 45 hp
Galvorn - 0.8x speed, 50 hp
Mithril - 1.5x speed, 60 hp
Each boat can take up to 3 people, with one of them being the driver.
People can only join a boat if they are in the same team as the driver, eg a blue player cant join a boat if the driver is red.
Gliders(airships)
Gliders work pretty much like boats. The only difference is that they can accelerate on water, land and in-air.
On water, they can accelerate the fastest, slower on land, and slowest in air.
Once they have accelerated enough, they will rise high.
But they will always lose speed due to friction.
Plus, down key doesnt work as "backwards" anymore - its kinda brake.
Potions(potions)
Adds potions with Tiers(Strength) from 1 to 3 and Level(Duration) from 5s to 15s.
HUD Bars show you your potion stats. You can drink up to 5 potions at a time.
Particle Effects appear when somebody uses a potion.
Potions :
Antigravity
Jump
Speed
Regen
More potions are planned.
Advanced Traps(adv_traps)
Spikes
Spikes come in all Tiers. The higher the tier, the harder they are to dig and the more damage they deal.
Parasite Egg
Parasite Eggs are triggered if an enemy goes next to them or a Rune Signal reaches them.
Drainers
Drainers lower enemies' stats in radius.
There are two drainers :
Mana
HP
Rune Signal System
A rune ore, comparable to coal, can be dug to craft Rune Stones.
Rune Signals can trigger :
Rune Stones
Advanced TNT Bombs
Parasite Eggs
It is planned to add more features.
There are the following Rune Stones :
Connector - will trigger nearby Rune Stones when triggered - kinda wiring
And-Gate - will only trigger Rune Stones below and above if all x-z Plane nearby Rune Stones are one, like a logic and.
Not-Gate - triggers when a Rune Stone above/below switches off.
Stepper - triggers when somebody steps on or when it is right clicked
Detector - triggers when somebody is in radius or when it is right clicked
Disappear Block - becomes invisible when triggered. Reappears when triggered again.
Advanced TNT(tnta)
A well-known and quite popular mod by KGM, modified by LMD.
It adds lots of explosives :
Bombs - the well-known bomb. It explodes, deals damage to nearby players and blasts 'em away.
Blenders - did you ever want to make your enemy see nothing ? If your enemy sees the bright light, he'll be blind for some time(uses minetest.line_of_sight
)
Smoke Bombs - smoke particles allow you to prevent everybody from seeing too muchn radius
Gas Bombs - no explosion, sorry - but major damage dealt to anybody in radius
And many of them come in different types.
World Edit(worldedit, worldedit_(short-)commands)
Mods by the WorldEdit Team.
Provides a reliable and easy to use voxel manipulation mod. Really useful for map-making, and therefore included herein.
Please note that the GUI is not present.
3D Armor(3d_armor, 3d_armor_sfinv, shields)
Mods by stu.
3d_armor_sfinv was left idle.
Provides armor to protect the player from taking damage. A popular and well known mod.
If you want to look at it's documentation, visit MT Forum : deadlink
Was slightly modified by LMD to add Galvorn Armor, add magical protection and alter Mithril Armor textures. Some stats were tweaked, too, and a "Wear" label was added, showing the player how much his armor will last.
I unfortunately had to disable the preview as I couldn't get it to work with MT texture modifiers...
Hudbars & Mana(hudbars, mana)
Mods by Wuzzy.
Improves hudbar look. A mana bar is added, too.
If you want to look at it's documentation, visit MT Forum : deadlink
Sprint(sprint)
Mod by GunshipPenguin.
Adds a sprint bar. Allows you to sprint while pressing E if you have enough stamina. Was slightly modified to make it compatible with potions.
Kill History(deathlist)
Shows kill messages :
Player X Used item killed Player Y
Also handles ELO & K/D System.
Furthermore, handles knockback.
Magic Tables(magicbooks)
CTF core. Provides Magic Tables, responsible for messages, map system, etc.
Magic Tables
Magic Tables are all-in-one :
Item Spawner
Team Chest
Flag
The inventory has got three sections :
A shared one, which can be acessed by every team member.
A low-elo section(3x4 slots) - can only be accessed & seen by low elo players
A high-elo section(2x4 slots) - can only be accessed & seen by high elo players
The flag equivalent are magic books.
The item spawning works similar as for Treasure Spawners.
CTF mechanics work pretty common : When the flag holder is killed, the flag returns. You can only score if your flag is at home.
It's not possible to punch a player next to his magic table.
Colored messages will tell you what to do in-game.
Message System
Messaging works pretty easy :
When you type something, it becomes a secret message, which only your team can see.
If you want to write a global message, use @all before your message : @all Hello everybody !
If you want to write a message to a certain player, use @playername : @singleplayer How is it goin', singleplayer ?
Health Rune
A rune on your front showing your health. Can be hidden using armor(chestplate).
Crafting Guide
An intuitive crafting guide, using sfinv. Entirely made by LMD.
Player Nametags(playertags)
Shows player names above players.
More Weapons(more_weapons)
More Weapons ! An altered version of some code by KGM. Adds :
New materials :
Mithril
Galvorn
And new tools using all materials :
Spears
Battleaxes
Scythe
Warhammer
Mace
Halberd
Treasure Chests(treasure_chests)
Adds :
Treasure Chest Spawners for map-making
Treasure Chests, which come in the following tiers :
Golden(4x8 slots)
Iron(2x8 slots)
Wooden(1x8 slots)
A price calculation system estimates the price of items which is the chance of obtaining them.
Precious items are the ones that are more rare.
Treasure Spawners(treasure_spawners)
Adds Treasure Spawners. Uses same "price calculation" system as Treasure Chests. When they spawn treasure, a green particle effect appears.
Credits
Magic-CTF is being developed by KGM and LMD. But of course, it's not only our work - much stuff is by other contributors.
Note : We don't even dare to compare the contributions of the people listed below, so please don't take anything wrong.
Furthermore, of course there are far more people I'd have to give thanks to; developers, artists and many other contributors all over the world - but unfortunately, that's not possible in here.
The contributions of the following people are included here :
Wuzzy : hudbars and mana mod
stu : arrow model & code, 3d_armor mod
GunshipPenguin : sprint mod
jp : Enchantment Table Texture
The Minetest Game Contributors : Magic-CTF is based on MTG.
The World Edit Contributors : As an important voxel area manipulation modpack, WorldEdit is included to allow the admins to create beautiful maps.
jp
Your Enchantment Table Texture was very useful as it looks really good and offered a nice base :)
The following textures are based on it :
Red Magic Table : just copied
Blue Magic Table : copied and colorized
Treasure Spawner : copied but simplified & colorized
Wuzzy
Your hudbars mod is very stable and looks magnificient. The mana bar is an addition that is very useful for a magical themed (sub)game. Great work ! Thank you very much for that.
stu(jones)
The arrow model & code and your shooter textures are a nice help ! And 3d_armor is a complex mod that does it job really well, so : Just amazing !
Thanks alot.
GunshipPenguin
Your sprint mod comes in very handy ! Neat and well balanced ! Works perfect.
Minetest Game Contributors
insert
MTG is just basic when creating a (sub)game. It's overwhelming stable & well made. Good job !
WorldEdit Contributors
sfan5
insert
I guess I don't have to give any explanations why WorldEdit is essential for large buildings. For sure one of the most popular mods on MT servers ! Keep up the good work !
Further thanks
rubenwardy for inspiring us to do this
celeron55 and the Minetest Core Developers & Contributors, which all helped creating this impressive engine !
Stix and ManElevation for encouragement
Credits
Magic-CTF is mainly being developed by KGM and LMD. But of course, it's not only our work - much stuff is by other contributors.
Note : We don't even dare to compare the contributions of the people listed below, so please don't take anything wrong.
Furthermore, of course there are far more people I'd have to give thanks to; developers, artists and many other contributors all over the world - but unfortunately, that's not possible in here.
The contributions of the following people are included here :
Wuzzy : hudbars and mana mod
stu : arrow model & code, 3d_armor mod
GunshipPenguin : sprint mod
jp : Enchantment Table Texture
The Minetest Game Contributors : Magic-CTF is based on MTG.
The World Edit Contributors : As an important voxel area manipulation modpack, WorldEdit is included to allow the admins to create beautiful maps.
jp
Your Enchantment Table Texture was very useful as it looks really good and offered a nice base :)
The following textures are based on it :
Red Magic Table : just copied
Blue Magic Table : copied and colorized
Treasure Spawner : copied but simplified & colorized
Wuzzy
Your hudbars mod is very stable and looks magnificient. The mana bar is an addition that is very useful for a magical themed (sub)game. Great work ! Thank you very much for that.
stu(jones)
The arrow model & code and your shooter textures are a nice help ! And 3d_armor is a complex mod that does it job really well, so : Just amazing !
Thanks alot.
GunshipPenguin
Your sprint mod comes in very handy ! Neat and well balanced ! Works perfect.
Minetest Game Contributors
insert
MTG is just basic when creating a (sub)game. It's overwhelming stable & well made. Good job !
WorldEdit Contributors
sfan5
insert
I guess I don't have to give any explanations why WorldEdit is essential for large buildings. For sure one of the most popular mods on MT servers ! Keep up the good work !
Further thanks
rubenwardy for inspiring us to do this
celeron55 and the Minetest Core Developers & Contributors, which all helped creating this impressive engine !
Stix and ManElevation for encouragement
Gallery
Magic-CTF Logo
Gallery
Unfortunately, this gallery is far from complete and needs many more screenshots. If you would like to provide support, you can send us good screenshots.
Magic-CTF Icon
Magic-CTF Logo
Default Textures vs High Contrast TP
Rune Progress Bar
Magic-CTF Directory, explanation provided in Content section.
Releases
Here you can find the newest Magic-CTF releases.
For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server
Magic-CTF 1.0.5 "Mystic Merlin" Release :
High Contrast Texture Pack with full Magic-CTF support :
Releases
Here you can find the newest Magic-CTF releases & additional resources, such as Texture Packs.
For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server
Magic-CTF 1.0.5 "Mystic Merlin" Release :
High Contrast Texture Pack with full Magic-CTF support, including Rune Progress Bar :
Rune Progress Bar standalone :
Magic-CTF Website :
Sources :
HTML Site :