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About Magic-CTF



Aim



Magic-CTF is a new CTF Game for Minetest. It is an important goal to have a strong magical component.

Therefore, the game tries to look & feel somehow magical-medieval - accordingly, the HUD has been altered.

Other than rubenwardy's CTF, it doesnt focus on removing stuff to keep the game focused, but instead aims at adding even more.

That should lead to a more interesting gameplay. Players should be encouraged to develop their own strategies.


GitHub



GitHub Organization


Logo



Magic-CTF Logo

Magic-CTF Logo


Setup



For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server

Go to the release section to download the Magic-CTF Minetest Subgame.

You can additionaly also get the High Contrast Texture Pack.


Required Minetest Version



Magic-CTF was developed & tested on Minetest 0.4.17.1, but should be compatible with 0.4.16.x as well, because 4.17 is said to be a bugfix-only release. It is most likely also usable on MT > 0.4.13.

It has several incompatibilities with 5.0.0, due to player position change.


Todos



Mentioned in "Content" section.



Feedback



Feedback on Minetest Forum, please : Magic-CTF Project Thread

+

About Magic-CTF



Aim



Magic-CTF is a new CTF Game for Minetest. It is an important goal to have a strong magical component.

Therefore, the game tries to look & feel somehow magical-medieval - accordingly, the HUD has been altered.

Other than rubenwardy's CTF, it doesnt focus on removing stuff to keep the game focused, but instead aims at adding even more.

That should lead to a more interesting gameplay. Players should be encouraged to develop their own strategies.


The long-term goal is to make Magic-CTF the best & most popular server game for Minetest.


Website Guide



It is strongly recommended to take a look at the Content of Magic-CTF. Also, please visit Credits, to get to know all the other contributors besides LMD and KGM whose contributions made this game possible. If you finally decide to give it a try on your server, go to the Releases.


GitHub



GitHub Organization


Website



Generated by an improved version of md-pypage. Website & md-pypage 100 % by LMD.


Logo



Magic-CTF Logo

Magic-CTF Logo


Setup



For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server

Go to the release section to download the Magic-CTF Minetest Subgame.

You can additionaly also get the High Contrast Texture Pack.


Required Minetest Version



Magic-CTF was developed & tested on Minetest 0.4.17.1, but should be compatible with 0.4.16.x as well, because 4.17 is said to be a bugfix-only release. It is most likely also usable on MT > 0.4.13.

It has several incompatibilities with 5.0.0, due to player position change.


Todos



Mentioned in "Content" section.



Feedback



Feedback on Minetest Forum, please : Magic-CTF Project Thread


diff --git a/about_us.html b/about_us.html index 1bd1d13..4430f8e 100644 --- a/about_us.html +++ b/about_us.html @@ -46,7 +46,7 @@
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About Us



LMD



E-Mail : appgurulars@gmx.de

MT Forum : LMD

GitHub : appgurueu


Image

Self portrait of LMD


KGM



E-Mail : kai_gerd_mueller@gmx.de

MT Forum : KGM

GitHub : KaiGerdMueller


Image

KGM's MT Forum Icon

+

About Us


The Magic-CTF main developers are LMD and KGM, although other contributions are included too. See the Credits.


LMD



E-Mail : appgurulars@gmx.de

MT Forum : LMD

GitHub : appgurueu


Image

Self portrait of LMD


KGM



E-Mail : kai_gerd_mueller@gmx.de

MT Forum : KGM

GitHub : KaiGerdMueller


Image

KGM's MT Forum Icon


diff --git a/content.html b/content.html index 65557f8..7cde914 100644 --- a/content.html +++ b/content.html @@ -36,7 +36,7 @@
@@ -46,7 +46,7 @@
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Content



Note : Some details may be left entirely out, as we don't have time to maintain the docs really well.


Texture Packs



It is planned to add multiple texture packs by just filtering the textures.

Currently there is only a High Contrast Texture Pack.


Crafting Recipes



No crafting recipes will be included in this content documentation, as it's irrelevant - in-game, there's a crafting guide.



Tiers



Following, Tiers stands for those material ranks/tiers :

  • Mithril

  • Galvorn

  • Diamond

  • Mese

  • Bronze

  • Steel

  • Stone

  • Wood


In relation to the tiers, "more precious" means higher tier, eg Mithril is more precious than Galvorn.



Mod compatibility



As this is a subgame, most mods depend on other mods' functions. Therefore, it may not be easy to extract certain mods.



Status



If not otherwise stated, you may assume that every contained mod is considered finished, eg most likely won't be improved in future versions.



Skill selection(select_skills)



When you join a Magic-CTF server, a popup formspec will force you to configurate your skills.

It consist out of 3 control buttons :

  • Cancel(red X) : Reset current config

  • Ready(green checkmark) : Approve config and start playing. Can only be used if all skill points have been used.

  • Load last config(yellow arrow) : Load last configuration


Many skill buttons : Click on one to select that skill.

A + and a - button to improve/downgrade certain skills.



Skills



Registers the skills. If certain skills give you items, such as Magic Wands/Staves, you won't be able to drop them. Also, they won't be dropped on death.



Bones(bones)



Added a flag for items which are not to be dropped on death.



Screwdriver(screwdriver)



Only obtainable in creative.



Player Regeneration(player_regen)



Title says it all : Gives health regen to all players.



Advanced Firearms(adv_arms)



This mod adds the following firearms to Magic-CTF :


Launchers :

  • Single

  • Dual

  • Hedgehog


Types :

  • Grenades

    • Smoke

    • Blend

    • Gas

    • Normal/Explosive

  • Rockets

    • Small, fast

    • Medium, moderate speed

    • Large, slow

  • TNTA Bombs

    • All TNTA Bombs/Explosives


Guns :

  • Laser Guns, Laser Beam Guns

  • Small

  • Medium

  • Large

  • Normal Guns


Variations :

  • High reload, lack of accuracy, good speed

  • High accuracy, bad reload, better speed


Bows :

  • Shortbow

  • Longbow - better shortbow

  • Crossbow - faster than longbow but worse reload


Arrows come in all tiers. They can't break blocks; when they hit a block, they either break or can be picked up by punching them. Less precious arrows have a higher chance of breaking.


How they work :

  • Place ammo on the left side of them

  • Click to make them reload

  • If you want to get the ammo out of them during reloading, right-click

  • To abort the reload, just switch wield item before reloading has finished. You can still get the ammo out with the method mentioned above.


Maybe further stuff will get added to this...



Advanced Boats(adv_boats)



Advanced Boats are a fork of the default Minetest boat Mod.


As in real life, it's not possible to obtain a boat once placed.

To prevent players from spamming boats, placing a boat takes time.

While placing a boat, player must wield boat item. Else, he has to restart the placing process.


There are the following boat tiers :


  • Steel - 0.8x speed, 20 hp

  • Bronze - 0.7x speed, 25 hp

  • Mese - 1.1x speed, 40 hp

  • Diamond - 1.2x speed, 45 hp

  • Galvorn - 0.8x speed, 50 hp

  • Mithril - 1.5x speed, 60 hp


Each boat can take up to 3 people, with one of them being the driver.

People can only join a boat if they are in the same team as the driver, eg a blue player cant join a boat if the driver is red.



Gliders(airships)



Gliders work pretty much like boats. The only difference is that they can accelerate on water, land and in-air.

On water, they can accelerate the fastest, slower on land, and slowest in air.


Once they have accelerated enough, they will rise high.

But they will always lose speed due to friction.


Plus, down key doesnt work as "backwards" anymore - its kinda brake.



Potions(potions)



Adds potions with Tiers(Strength) from 1 to 3 and Level(Duration) from 5s to 15s.

HUD Bars show you your potion stats. You can drink up to 5 potions at a time.

Particle Effects appear when somebody uses a potion.


Potions :

  • Antigravity

  • Jump

  • Speed

  • Regen


More potions are planned.




Advanced Traps(adv_traps)



Spikes


Spikes come in all Tiers. The higher the tier, the harder they are to dig and the more damage they deal.


Parasite Egg


Parasite Eggs are triggered if an enemy goes next to them or a Rune Signal reaches them.


Drainers


Drainers lower enemies' stats in radius.


There are two drainers :

  • Mana

  • HP


Rune Signal System


A rune ore, comparable to coal, can be dug to craft Rune Stones.

Rune Signals can trigger :

  • Rune Stones

  • Advanced TNT Bombs

  • Parasite Eggs


It is planned to add more features.


There are the following Rune Stones :

  • Connector - will trigger nearby Rune Stones when triggered - kinda wiring

  • And-Gate - will only trigger Rune Stones below and above if all x-z Plane nearby Rune Stones are one, like a logic and.

  • Not-Gate - triggers when a Rune Stone above/below switches off.

  • Stepper - triggers when somebody steps on or when it is right clicked

  • Detector - triggers when somebody is in radius or when it is right clicked

  • Disappear Block - becomes invisible when triggered. Reappears when triggered again.


Advanced TNT(tnta)



A well-known and quite popular mod by KGM, modified by LMD.


It adds lots of explosives :


  • Bombs - the well-known bomb. It explodes, deals damage to nearby players and blasts 'em away.

  • Blenders - did you ever want to make your enemy see nothing ? If your enemy sees the bright light, he'll be blind for some time(uses minetest.line_of_sight)

  • Smoke Bombs - smoke particles allow you to prevent everybody from seeing too muchn radius

  • Gas Bombs - no explosion, sorry - but major damage dealt to anybody in radius


And many of them come in different types.



World Edit(worldedit, worldedit_(short-)commands)



Mods by the WorldEdit Team.

Provides a reliable and easy to use voxel manipulation mod. Really useful for map-making, and therefore included herein.

Please note that the GUI is not present.



3D Armor(3d_armor, 3d_armor_sfinv, shields)



Mods by stu.

3d_armor_sfinv was left idle.

Provides armor to protect the player from taking damage. A popular and well known mod.

If you want to look at it's documentation, visit MT Forum : deadlink

Was slightly modified by LMD to add Galvorn Armor, add magical protection and alter Mithril Armor textures. Some stats were tweaked, too, and a "Wear" label was added, showing the player how much his armor will last.


I unfortunately had to disable the preview as I couldn't get it to work with MT texture modifiers...


Hudbars & Mana(hudbars, mana)



Mods by Wuzzy.

Improves hudbar look. A mana bar is added, too.

If you want to look at it's documentation, visit MT Forum : deadlink



Sprint(sprint)



Mod by GunshipPenguin.

Adds a sprint bar. Allows you to sprint while pressing E if you have enough stamina. Was slightly modified to make it compatible with potions.



Kill History(deathlist)



Shows kill messages :

Player X Used item killed Player Y


Also handles ELO & K/D System.


Furthermore, handles knockback.




Magic Tables(magicbooks)



CTF core. Provides Magic Tables, responsible for messages, map system, etc.


Magic Tables


Magic Tables are all-in-one :

  • Item Spawner

  • Team Chest

  • Flag


The inventory has got three sections :

  • A shared one, which can be acessed by every team member.

  • A low-elo section(3x4 slots) - can only be accessed & seen by low elo players

  • A high-elo section(2x4 slots) - can only be accessed & seen by high elo players


The flag equivalent are magic books.

The item spawning works similar as for Treasure Spawners.


CTF mechanics work pretty common : When the flag holder is killed, the flag returns. You can only score if your flag is at home.

It's not possible to punch a player next to his magic table.


Colored messages will tell you what to do in-game.


Message System


Messaging works pretty easy :

  • When you type something, it becomes a secret message, which only your team can see.

  • If you want to write a global message, use @all before your message : @all Hello everybody !

  • If you want to write a message to a certain player, use @playername : @singleplayer How is it goin', singleplayer ?


Health Rune


A rune on your front showing your health. Can be hidden using armor(chestplate).


Crafting Guide


An intuitive crafting guide, using sfinv. Entirely made by LMD.




Player Nametags(playertags)



Shows player names above players.



More Weapons(more_weapons)



More Weapons ! An altered version of some code by KGM. Adds :


New materials :


  • Mithril

  • Galvorn


And new tools using all materials :


  • Spears

  • Battleaxes

  • Scythe

  • Warhammer

  • Mace

  • Halberd



Treasure Chests(treasure_chests)



Adds :


  • Treasure Chest Spawners for map-making

  • Treasure Chests, which come in the following tiers :

    • Golden(4x8 slots)

    • Iron(2x8 slots)

    • Wooden(1x8 slots)


A price calculation system estimates the price of items which is the chance of obtaining them.

Precious items are the ones that are more rare.




Treasure Spawners(treasure_spawners)



Adds Treasure Spawners. Uses same "price calculation" system as Treasure Chests. When they spawn treasure, a green particle effect appears.

+

Content



Note : Some details may be left entirely out, as we don't have time to maintain the docs really well.

So if you want to know all the content, have a try on Magic-CTF and discover it by yourself ;)


Overview



Image

Mod overview


Icons :

  • Green folder : Mod was forked to fit better into Magic-CTF

  • Orange folder : Mod is a default mod, which was left idle

  • Blue folder with heart : Mod is by us

  • Other blue folders : Mod was taken from elsewhere. See "Credits" section for details.


Exceptions :

  • Advanced Boats(adv_boats) : A fork of the MTG boat mod, but totally different.

  • Same goes for Gliders(airships) : A fork of the adv_boats mod, but shows almost no resemblance to the boats mod from MTG.


About the forks :

Look the content documentation below.



Texture Packs



It is planned to add multiple texture packs by just filtering the textures.

Currently there is a High Contrast Texture Pack.

It includes a rune progress bar.

However, the Rune Progress Bar is also available standalone.


Crafting Recipes



No crafting recipes will be included in this content documentation, as it's irrelevant - in-game, there's a crafting guide.



Tiers



Following, Tiers stands for those material ranks/tiers :

  • Mithril

  • Galvorn

  • Diamond

  • Mese

  • Bronze

  • Steel

  • Stone

  • Wood


In relation to the tiers, "more precious" means higher tier, eg Mithril is more precious than Galvorn.



Mod compatibility



As this is a subgame, most mods depend on other mods' functions. Therefore, it may not be easy to extract certain mods.



Status



If not otherwise stated, you may assume that every contained mod is considered finished, eg most likely won't be improved in future versions.



Skill selection(select_skills)



When you join a Magic-CTF server, a popup formspec will force you to configurate your skills.

It consist out of 3 control buttons :

  • Cancel(red X) : Reset current config

  • Ready(green checkmark) : Approve config and start playing. Can only be used if all skill points have been used.

  • Load last config(yellow arrow) : Load last configuration


Many skill buttons : Click on one to select that skill.

A + and a - button to improve/downgrade certain skills.



Skills



Registers the skills. If certain skills give you items, such as magic wands/staves, you won't be able to drop them. Also, they won't be dropped on death.


Magical(magical)



Mod by KGM. Responsible for some magic in this game.


Creatures

This adds two creatures, (big) parasites and small ones.

They are pretty similar, however, a big parasite will kill you instantly.

Small parasites on the other hand will infect you, which means they lay eggs inside you, and after some time, you'll die and new small parasites will spawn.

Therefore, keep a look at the n00bs in your team, to make sure they don't carry the plague to your base !

Both are spawned using magic staves, which you can obtain by upgrading the appropriate skills in the skill selection dialog.

When using such a stave, you'll create a Hell Portal, which can't be destroyed and will spawn certain parasites one by one, after time.

Parasites don't belong to any team, so it would be a bad idea to open such a portal next to your base.


Staves

There are many magic spells which can be casted using magic staves/wands. To be able to use them, upgrade them in the skill selection dialog.

For casting spells, sufficient Mana is required. Spells will be stronger if you cast them using more mana.

Spells can deal floating point damage which is summed up.

Physical armor can't protect against spells, while magical can. Galvorn & Diamond armor offer magical protection.

All magic ignores any nodes. Probably magic barricades will get added to this.


Parasites

Comes in two variants, one for spawning big parasites and one for small ones. See "Creatures".


Fire

Kinda basic ? Set enemies on fire using this stave.


Poison

Pretty much like fire, but deals more damage. Why ? Because it's a risk for the caster to use : Poison inflicts nearby players. So never use such a stave if the enemy is too close...


Exile

Having a problem with the parasite plague ? Ban them into exile ! After a time, they'll bother you again, unfortunately...


Heal

Running out of HP ? Heals yourself.


Teamheal

Good for supporting your mates, as it's far stronger than normal heal stave. Also, the more allies you reach, the more it heals yourself !


Dazzling

Go ask KGM.


Curse

Curses you and your enemy, the enemy stronger. You are also cursed if you don't hit anybody. Vengeance needed ?


Bless

Protects you and allies from damage of any kind for some time. You are protected more the more allies you reach.


Lifesteal

Steals life from the victim, healing the caster.


Manadrain

Drains an enemies mana.


Air

Remember the 4 elements ? Blasts enemy players into air.


Survey

Additional information required, commander ? This stave will show additional infos using runes in the air, which are pointing towards parasites or enemies.


Freeze

Covers enemies up in an iceprison. Prison disappears after some time.


Of course this can need some more magic !


Bones(bones)



Added a flag for items which are not to be dropped on death. Examples of such items are initial items or magic wands.



Screwdriver(screwdriver)



Only obtainable in creative.



Player Regeneration(player_regen)



Title says it all : Gives health regen to all players.



Advanced Firearms & Weapons(adv_arms)



This mod adds the following ranged weapons to Magic-CTF :


Launchers :

  • Single - launches 1

  • Dual - 2

  • Hedgehog - 4 in real life, hedgehogs are launchers that spread many watermines over a large area

  • Rapid Fire - can load 3


Types :

  • Grenades - explode after fixed time(7.5 s), can be thrown

    • Smoke

    • Blend

    • Gas

    • Normal/Explosive

  • Rockets - explode immediately on hit, huge particle effect behind entity, can only be launched

    • Small, fast

    • Medium, moderate speed

    • Large, slow

  • TNTA Bombs

    • All TNTA Bombs/Explosives - see below


Guns :

  • Laser Guns, Laser Beam Guns

  • Small

  • Medium

  • Large

  • Firearms

  • stujones' shooter-like

    • Pistol

    • Shotgun

    • Rifle

    • Submachinegun(SMG)

  • Sniper Rifle

  • Machinegun

  • Colt

  • Flamethrower


Bows :

  • Shortbow

  • Longbow - better shortbow

  • Crossbow - faster than longbow but worse reload


Arrows come in all tiers. They can't break blocks; when they hit a block, they either break or can be picked up by punching them. Arrows can't hit multiple entities/players. Less precious arrows have a higher chance of breaking.


How they work :

  • Place ammo on the left side of them

  • Click to make them reload

  • If you want to get the ammo out of them during reloading, right-click

  • To abort the reload, just switch wield item before reloading has finished. You can still get the ammo out with the method mentioned above.


Maybe further stuff will get added to this...



Advanced Boats(adv_boats)



Advanced Boats are a fork of the default Minetest boat Mod.


As in real life, it's not possible to obtain a boat once placed.

To prevent players from spamming boats, placing a boat takes time.

While placing a boat, player must wield boat item. Else, he has to restart the placing process.


There are the following boat tiers :


  • Steel - 0.8x speed, 20 hp

  • Bronze - 0.7x speed, 25 hp

  • Mese - 1.1x speed, 40 hp

  • Diamond - 1.2x speed, 45 hp

  • Galvorn - 0.8x speed, 50 hp

  • Mithril - 1.5x speed, 60 hp


Each boat can take up to 3 people, with one of them being the driver.

People can only join a boat if they are in the same team as the driver, eg a blue player cant join a boat if the driver is red.



Gliders(airships)



Gliders work pretty much like boats. The only difference is that they can accelerate on water, land and in-air.

On water, they can accelerate the fastest, slower on land, and slowest in air.


Once they have accelerated enough, they will rise high.

But they will always lose speed due to friction.


Plus, down key doesnt work as "backwards" anymore - its kinda brake.



Potions(potions)



Adds potions with Tiers(Strength) from 1 to 3 and Level(Duration) from 5s to 15s.

HUD Bars show you your potion stats. You can drink up to 5 potions at a time.

Particle Effects appear when somebody uses a potion.


Potions :

  • Antigravity

  • Jump

  • Speed

  • Regen


More potions are planned.




Advanced Traps(adv_traps)



Spikes


Spikes come in all Tiers. The higher the tier, the harder they are to dig and the more damage they deal.


Parasite Egg


Parasite Eggs are triggered if an enemy goes next to them or a Rune Signal reaches them.


Drainers


Drainers lower enemies' stats in radius.


There are two drainers :

  • Mana

  • HP


Rune Signal System


A rune ore, comparable to coal, can be dug to craft Rune Stones.

Rune Signals can trigger :

  • Rune Stones

  • Advanced TNT Bombs

  • Parasite Eggs


It is planned to add more features.


There are the following Rune Stones :

  • Connector - will trigger nearby Rune Stones when triggered - kinda wiring

  • And-Gate - will only trigger Rune Stones below and above if all x-z Plane nearby Rune Stones are one, like a logic and.

  • Not-Gate - triggers when a Rune Stone above/below switches off.

  • Stepper - triggers when somebody steps on or when it is right clicked

  • Detector - triggers when somebody is in radius or when it is right clicked

  • Disappear Block - becomes invisible when triggered. Reappears when triggered again.


Advanced TNT(tnta)



A well-known and quite popular mod by KGM, modified by LMD.


It adds lots of explosives :


  • Bombs - the well-known bomb. It explodes, deals damage to nearby players and blasts 'em away.

  • Blenders - did you ever want to make your enemy see nothing ? If your enemy sees the bright light, he'll be blind for some time(uses minetest.line_of_sight)

  • Smoke Bombs - smoke particles allow you to prevent everybody from seeing too muchn radius

  • Gas Bombs - no explosion, sorry - but major damage dealt to anybody in radius


And many of them come in different types.



World Edit(worldedit, worldedit_(short-)commands)



Mods by the WorldEdit Team.

Provides a reliable and easy to use voxel manipulation mod. Really useful for map-making, and therefore included herein.

Please note that the GUI is not present.



3D Armor(3d_armor, 3d_armor_sfinv, shields)



Mods by stu.

3d_armor_sfinv was left idle.

Provides armor to protect the player from taking damage. A popular and well known mod.

If you want to look at it's documentation, visit MT Forum : deadlink

Was slightly modified by LMD to add Galvorn Armor, add magical protection and alter Mithril Armor textures. Some stats were tweaked, too, and a "Wear" label was added, showing the player how much his armor will last.


I unfortunately had to disable the preview as I couldn't get it to work with MT texture modifiers...


Hudbars & Mana(hudbars, mana)



Mods by Wuzzy.

Improves hudbar look. A mana bar is added, too.

If you want to look at it's documentation, visit MT Forum : deadlink



Sprint(sprint)



Mod by GunshipPenguin.

Adds a sprint bar. Allows you to sprint while pressing E if you have enough stamina. Was slightly modified to make it compatible with potions.



Kill History(deathlist)



Shows kill messages :

Player X Used item killed Player Y


Also handles ELO & K/D System.


Furthermore, handles knockback.




Magic Tables(magicbooks)



CTF core. Provides Magic Tables, responsible for messages, map system, etc.


Magic Tables


Magic Tables are all-in-one :

  • Item Spawner

  • Team Chest

  • Flag


The inventory has got three sections :

  • A shared one, which can be acessed by every team member.

  • A low-elo section(3x4 slots) - can only be accessed & seen by low elo players

  • A high-elo section(2x4 slots) - can only be accessed & seen by high elo players


The flag equivalent are magic books.

The item spawning works similar as for Treasure Spawners.


CTF mechanics work pretty common : When the flag holder is killed, the flag returns. You can only score if your flag is at home.

It's not possible to punch a player next to his magic table.


Colored messages will tell you what to do in-game.


Message System


Messaging works pretty easy :

  • When you type something, it becomes a secret message, which only your team can see.

  • If you want to write a global message, use @all before your message : @all Hello everybody !

  • If you want to write a message to a certain player, use @playername : @singleplayer How is it goin', singleplayer ?


Health Rune


A rune on your front showing your health. Can be hidden using armor(chestplate).


Crafting Guide


An intuitive crafting guide, using sfinv. Entirely made by LMD.




Player Nametags(playertags)



Shows player names above players.



More Weapons(more_weapons)



More Weapons ! An altered version of some code by KGM. Adds :


New materials :


  • Mithril

  • Galvorn


And new tools using all materials :


  • Spears

  • Battleaxes

  • Scythe

  • Warhammer

  • Mace

  • Halberd



Treasure Chests(treasure_chests)



Adds :


  • Treasure Chest Spawners for map-making

  • Treasure Chests, which come in the following tiers :

    • Golden(4x8 slots)

    • Iron(2x8 slots)

    • Wooden(1x8 slots)


A price calculation system estimates the price of items which is the chance of obtaining them.

Precious items are the ones that are more rare.




Treasure Spawners(treasure_spawners)



Adds Treasure Spawners. Uses same "price calculation" system as Treasure Chests. When they spawn treasure, a green particle effect appears.


diff --git a/credits.html b/credits.html index 0cd975e..dbcf5f6 100644 --- a/credits.html +++ b/credits.html @@ -46,7 +46,7 @@
-

Credits



Magic-CTF is being developed by KGM and LMD. But of course, it's not only our work - much stuff is by other contributors.

Note : We don't even dare to compare the contributions of the people listed below, so please don't take anything wrong.

Furthermore, of course there are far more people I'd have to give thanks to; developers, artists and many other contributors all over the world - but unfortunately, that's not possible in here.


The contributions of the following people are included here :


  • Wuzzy : hudbars and mana mod

  • stu : arrow model & code, 3d_armor mod

  • GunshipPenguin : sprint mod

  • jp : Enchantment Table Texture

  • The Minetest Game Contributors : Magic-CTF is based on MTG.

  • The World Edit Contributors : As an important voxel area manipulation modpack, WorldEdit is included to allow the admins to create beautiful maps.


jp



Your Enchantment Table Texture was very useful as it looks really good and offered a nice base :)

The following textures are based on it :

  • Red Magic Table : just copied

  • Blue Magic Table : copied and colorized

  • Treasure Spawner : copied but simplified & colorized



Wuzzy



Your hudbars mod is very stable and looks magnificient. The mana bar is an addition that is very useful for a magical themed (sub)game. Great work ! Thank you very much for that.


stu(jones)



The arrow model & code and your shooter textures are a nice help ! And 3d_armor is a complex mod that does it job really well, so : Just amazing !

Thanks alot.


GunshipPenguin



Your sprint mod comes in very handy ! Neat and well balanced ! Works perfect.


Minetest Game Contributors



  • insert



MTG is just basic when creating a (sub)game. It's overwhelming stable & well made. Good job !


WorldEdit Contributors



  • sfan5

  • insert


I guess I don't have to give any explanations why WorldEdit is essential for large buildings. For sure one of the most popular mods on MT servers ! Keep up the good work !


Further thanks



  • rubenwardy for inspiring us to do this

  • celeron55 and the Minetest Core Developers & Contributors, which all helped creating this impressive engine !

  • Stix and ManElevation for encouragement

  • +

    Credits



    Magic-CTF is mainly being developed by KGM and LMD. But of course, it's not only our work - much stuff is by other contributors.

    Note : We don't even dare to compare the contributions of the people listed below, so please don't take anything wrong.

    Furthermore, of course there are far more people I'd have to give thanks to; developers, artists and many other contributors all over the world - but unfortunately, that's not possible in here.


    The contributions of the following people are included here :


    • Wuzzy : hudbars and mana mod

    • stu : arrow model & code, 3d_armor mod

    • GunshipPenguin : sprint mod

    • jp : Enchantment Table Texture

    • The Minetest Game Contributors : Magic-CTF is based on MTG.

    • The World Edit Contributors : As an important voxel area manipulation modpack, WorldEdit is included to allow the admins to create beautiful maps.


    jp



    Your Enchantment Table Texture was very useful as it looks really good and offered a nice base :)

    The following textures are based on it :

    • Red Magic Table : just copied

    • Blue Magic Table : copied and colorized

    • Treasure Spawner : copied but simplified & colorized



    Wuzzy



    Your hudbars mod is very stable and looks magnificient. The mana bar is an addition that is very useful for a magical themed (sub)game. Great work ! Thank you very much for that.


    stu(jones)



    The arrow model & code and your shooter textures are a nice help ! And 3d_armor is a complex mod that does it job really well, so : Just amazing !

    Thanks alot.


    GunshipPenguin



    Your sprint mod comes in very handy ! Neat and well balanced ! Works perfect.


    Minetest Game Contributors



    • insert



    MTG is just basic when creating a (sub)game. It's overwhelming stable & well made. Good job !


    WorldEdit Contributors



    • sfan5

    • insert


    I guess I don't have to give any explanations why WorldEdit is essential for large buildings. For sure one of the most popular mods on MT servers ! Keep up the good work !


    Further thanks



    • rubenwardy for inspiring us to do this

    • celeron55 and the Minetest Core Developers & Contributors, which all helped creating this impressive engine !

    • Stix and ManElevation for encouragement


diff --git a/gallery.html b/gallery.html index cac3a07..c88477f 100644 --- a/gallery.html +++ b/gallery.html @@ -46,7 +46,7 @@
-

Gallery



Magic-CTF Logo

Magic-CTF Logo


+

Gallery



Unfortunately, this gallery is far from complete and needs many more screenshots. If you would like to provide support, you can send us good screenshots.


Image

Magic-CTF Icon

Image

Magic-CTF Logo

Image

Default Textures vs High Contrast TP

Image

Rune Progress Bar

Image

Magic-CTF Directory, explanation provided in Content section.



diff --git a/mctf_dir.png b/mctf_dir.png new file mode 100644 index 0000000..18a8ff7 Binary files /dev/null and b/mctf_dir.png differ diff --git a/releases.html b/releases.html index 3224e49..4595457 100644 --- a/releases.html +++ b/releases.html @@ -46,7 +46,7 @@
-

Releases



Here you can find the newest Magic-CTF releases.

For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server


Magic-CTF 1.0.5 "Mystic Merlin" Release :

Download .zip

Browse source


High Contrast Texture Pack with full Magic-CTF support :

Download .zip

Browse source



+

Releases



Here you can find the newest Magic-CTF releases & additional resources, such as Texture Packs.

For information on how to run a server or install a subgame, please visit Minetest Forum : Setting up, running, and maintaining a server


Magic-CTF 1.0.5 "Mystic Merlin" Release :

Download .zip

Browse source


High Contrast Texture Pack with full Magic-CTF support, including Rune Progress Bar :

Download .zip

Browse textures


Rune Progress Bar standalone :

Download .zip

Browse textures


Magic-CTF Website :


Sources :

Download .zip

Browse source


HTML Site :

Download .zip

Browse source




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