#include #include #include #include "config.h" #include "viewer.h" int main() { Config *conf = new Config("../bin/config.ini"); std::map defaults = { {"model_mesh", "character.b3d"}, {"model_position", "0,-10,0"}, {"model_rotation", "0,0,0"}, {"model_scale", "100"}, {"model_material", "14"}, {"model_texture_1", "character.png"}, {"model_texture_2", "blank.png"}, {"model_texture_3", "blank.png"}, {"model_texture_4", "blank.png"}, {"model_texture_5", "blank.png"}, {"model_texture_6", "blank.png"}, {"wield_mesh", "pickaxe.obj"}, {"wield_position", "0,5,0"}, {"wield_rotation", "0,0,0"}, {"wield_scale", "400"}, {"wield_material", "14"}, {"wield_show", "true"}, {"wield_bone", "Arm_Right"}, {"wield_texture_1", "pickaxe.png"}, {"wield_texture_2", "blank.png"}, {"wield_texture_3", "blank.png"}, {"wield_texture_4", "blank.png"}, {"wield_texture_5", "blank.png"}, {"wield_texture_6", "blank.png"}, {"anim_start", "168"}, {"anim_end", "187"}, {"anim_speed", "15"}, {"ortho", "false"}, {"bilinear", "false"}, {"trilinear", "false"}, {"anisotropic", "false"}, {"backface_cull", "true"}, {"bg_color", "808080"}, {"grid_color", "404040"}, {"screen_width", "800"}, {"screen_height","600"}, {"debug_info", "false"}, {"debug_flags", "1"}, }; conf->load(); for (std::map::iterator it = defaults.begin(); it != defaults.end(); it++) { if (!conf->hasKey(it->first)) conf->set(it->first, it->second); } conf->save(); u32 width = conf->getInt("screen_width"); u32 height = conf->getInt("screen_height"); IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d(width, height), 16, false, false, false); if (device && conf) { Viewer *viewer = new Viewer(conf); viewer->run(device); device->drop(); delete viewer; delete conf; } return 1; }