-- Font: 04.jp.org -- load characters map local chars_file = io.open(minetest.get_modpath("signs").."/characters", "r") local charmap = {} local charwidth = {} local max_chars = 16 if not chars_file then print("[signs] E: character map file not found") else while true do local char = chars_file:read("*l") if char == nil then break end local img = chars_file:read("*l") local width = chars_file:read("*n") chars_file:read("*l") charmap[char] = img charwidth[img] = width end end --local metas = {"line1", "line2", "line3", "line4", "line5", "line6", "line7"} local signs = { {delta = {x = 0, y = 0, z = 0.399}, yaw = 0}, {delta = {x = 0.399, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = -0.399}, yaw = math.pi}, {delta = {x = -0.399, y = 0, z = 0}, yaw = math.pi / 2}, } local signs_yard = { {delta = {x = 0, y = 0, z = -0.05}, yaw = 0}, {delta = {x = -0.05, y = 0, z = 0}, yaw = math.pi / -2}, {delta = {x = 0, y = 0, z = 0.05}, yaw = math.pi}, {delta = {x = 0.05, y = 0, z = 0}, yaw = math.pi / 2}, } local sign_groups = {choppy=2, dig_immediate=2} local construct_sign = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "") end local destruct_sign = function(pos) local objects = minetest.env:get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then v:remove() end end end local update_sign = function(pos, fields) local meta = minetest.env:get_meta(pos) meta:set_string("infotext", "") meta:set_string("text", fields.text) local text = meta:get_string("text") local objects = minetest.env:get_objects_inside_radius(pos, 0.5) for _, v in ipairs(objects) do if v:get_entity_name() == "signs:text" then v:set_properties({textures={generate_texture(create_lines(text))}}) return end end -- if there is no entity local sign_info if minetest.env:get_node(pos).name == "signs:sign_yard" then sign_info = signs_yard[minetest.env:get_node(pos).param2 + 1] elseif minetest.env:get_node(pos).name == "default:sign_wall" then sign_info = signs[minetest.env:get_node(pos).param2 + 1] end if sign_info == nil then return end local text = minetest.env:add_entity({x = pos.x + sign_info.delta.x, y = pos.y + sign_info.delta.y, z = pos.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) end minetest.register_node(":default:sign_wall", { description = "Sign", inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", node_placement_prediction = "", paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, walkable = false, groups = sign_groups, on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} local wdir = minetest.dir_to_wallmounted(dir) local placer_pos = placer:getpos() if placer_pos then dir = { x = above.x - placer_pos.x, y = above.y - placer_pos.y, z = above.z - placer_pos.z } end local fdir = minetest.dir_to_facedir(dir) local sign_info if wdir == 0 then --how would you add sign to ceiling? minetest.env:add_item(above, "default:sign_wall") return ItemStack("") elseif wdir == 1 then minetest.env:add_node(above, {name = "signs:sign_yard", param2 = fdir}) sign_info = signs_yard[fdir + 1] else minetest.env:add_node(above, {name = "default:sign_wall", param2 = fdir}) sign_info = signs[fdir + 1] end local text = minetest.env:add_entity({x = above.x + sign_info.delta.x, y = above.y + sign_info.delta.y, z = above.z + sign_info.delta.z}, "signs:text") text:setyaw(sign_info.yaw) return ItemStack("") end, on_construct = function(pos) construct_sign(pos) end, on_destruct = function(pos) destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) update_sign(pos, fields) end, }) minetest.register_node("signs:sign_yard", { paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", drawtype = "nodebox", node_box = {type = "fixed", fixed = { {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}, {-0.05, -0.5, -0.049, 0.05, -0.15, 0.049} }}, selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}}, tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"}, walkable = false, groups = {choppy=2, dig_immediate=2}, drop = "default:sign_wall", on_construct = function(pos) construct_sign(pos) end, on_destruct = function(pos) destruct_sign(pos) end, on_receive_fields = function(pos, formname, fields, sender) update_sign(pos, fields) end, }) minetest.register_entity("signs:text", { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = function(self) local meta = minetest.env:get_meta(self.object:getpos()) local text = meta:get_string("text") self.object:set_properties({textures={generate_texture(create_lines(text))}}) end }) local sign_width = 110 local sign_padding = 8 string_to_array = function(str) local tab = {} for i=1,string.len(str) do table.insert(tab, string.sub(str, i,i)) end return tab end string_to_word_array = function(str) local tab = {} local current = 1 tab[1] = "" for _,char in ipairs(string_to_array(str)) do if char ~= " " then tab[current] = tab[current]..char else current = current+1 tab[current] = "" end end return tab end LINE_LENGTH = 16 NUMBER_OF_LINES = 7 create_lines = function(text) local line = "" local line_num = 1 local tab = {} for _,word in ipairs(string_to_word_array(text)) do if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then if line ~= "" then line = line.." "..word else line = word end else table.insert(tab, line) if word ~= "|" then line = word else line = "" end line_num = line_num+1 if line_num > NUMBER_OF_LINES then return tab end end end table.insert(tab, line) return tab end generate_texture = function(lines) local texture = "[combine:"..sign_width.."x"..sign_width local ypos = 12 for i = 1, #lines do texture = texture..generate_line(lines[i], ypos) ypos = ypos + 8 end return texture end generate_line = function(s, ypos) local i = 1 local parsed = {} local width = 0 local chars = 0 while chars < max_chars and i <= #s do local file = nil if charmap[s:sub(i, i)] ~= nil then file = charmap[s:sub(i, i)] i = i + 1 elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then file = charmap[s:sub(i, i + 1)] i = i + 2 else print("[signs] W: unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")") i = i + 1 end if file ~= nil then width = width + charwidth[file] + 1 table.insert(parsed, file) chars = chars + 1 end end width = width - 1 local texture = "" local xpos = math.floor((sign_width - 2 * sign_padding - width) / 2 + sign_padding) for i = 1, #parsed do texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png" xpos = xpos + charwidth[parsed[i]] + 1 end return texture end