commit 91a932f9ee9090ec16a736562631d08e41aa374f Author: PilzAdam Date: Wed Oct 28 19:16:46 2015 +0100 Initial content diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..94a9ed0 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..02787e2 --- /dev/null +++ b/README.txt @@ -0,0 +1,43 @@ +Score game for the Minetest engine +=================================== + +Installation: +------------- +Place it in $path_user/games/ and select it in the main menu. + +Gameplay: +--------- +- The main goal is to mine Score +- Mine iron to upgrade your pick +- Mine coal to get more light +- Move farther away from the spawn to get to advanced "levels" + +License of sourcecode: +---------------------- +Score +Copyright (C) 2013 PilzAdam + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +License of media (textures, sounds and models): +----------------------------------------------- +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media (textures, sounds and models): +----------------------------------------------- +Everything not listed here: Copyright (C) 2013 PilzAdam + +Copyright (C) 2013 Mito551: + All soundfiles (*.ogg) diff --git a/game.conf b/game.conf new file mode 100644 index 0000000..01e7741 --- /dev/null +++ b/game.conf @@ -0,0 +1 @@ +name = Score diff --git a/menu/header.png b/menu/header.png new file mode 100644 index 0000000..9467476 Binary files /dev/null and b/menu/header.png differ diff --git a/menu/icon.png b/menu/icon.png new file mode 100644 index 0000000..f30ec14 Binary files /dev/null and b/menu/icon.png differ diff --git a/menu/overlay.png b/menu/overlay.png new file mode 100644 index 0000000..c77e6b7 Binary files /dev/null and b/menu/overlay.png differ diff --git a/mods/score/init.lua b/mods/score/init.lua new file mode 100644 index 0000000..f635c7d --- /dev/null +++ b/mods/score/init.lua @@ -0,0 +1,470 @@ + +-- +-- Content +-- + +local LEVEL_EXTENT = 300 +local LEVEL_MAX = 100 +for level = 1, LEVEL_MAX do + + local image + if level % 2 == 1 then + image = 1 + else + image = 2 + end + + minetest.register_node("score:stone_" .. level, { + description = "Stone Level " .. level, + tiles = { "score_stone_" .. image .. ".png" }, + groups = { stone = level }, + light_source = 1, + sounds = { + footstep = { name = "score_footstep", gain = 1.0 }, + place = { name=" score_place ", gain = 1.0 }, + dig = { name="score_dig", gain = 0.5 }, + }, + }) + + minetest.register_node("score:iron_" .. level, { + description = "Iron Level " .. level, + tiles = { "score_stone_" .. image .. ".png^score_iron.png" }, + groups = { stone = level + 1 }, + light_source = 1, + sounds = { + footstep = { name = "score_footstep", gain = 1.0 }, + place = { name=" score_place ", gain = 1.0 }, + dig = { name="score_dig", gain = 0.5 }, + }, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "score:iron_" .. level, + wherein = "score:stone_" .. level, + clust_scarcity = 8 * 8 * 8, + clust_num_ores = 5, + clust_size = 3, + }) + + minetest.register_node("score:coal_" .. level, { + description = "Coal Level " .. level, + tiles = { "score_stone_" .. image .. ".png^score_coal.png" }, + groups = { stone = level + 1 }, + light_source = 1, + sounds = { + footstep = { name = "score_footstep", gain = 1.0 }, + place = { name=" score_place ", gain = 1.0 }, + dig = { name="score_dig", gain = 0.5 }, + }, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "score:coal_" .. level, + wherein = "score:stone_" .. level, + clust_scarcity = 8 * 8 * 8, + clust_num_ores = 8, + clust_size = 4, + }) + + minetest.register_node("score:score_ore_" .. level, { + tiles = { "score_stone_" .. image .. ".png^score_score.png" }, + groups = { stone = level + 1 }, + drop = "score:score " .. level, + light_source = 1, + sounds = { + footstep = { name = "score_footstep", gain = 1.0 }, + place = { name=" score_place ", gain = 1.0 }, + dig = { name="score_dig", gain = 0.5 }, + }, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "score:score_ore_" .. level, + wherein = "score:stone_" .. level, + clust_scarcity = 12 * 12 * 12, + clust_num_ores = 1, + clust_size = 1, + }) + + local pick_capabilities = { + groupcaps = { + stone = { times = {}, uses = 0 }, + }, + } + + for i = 1, level do + pick_capabilities.groupcaps.stone.times[i] = math.max(0.6 ^ (level - i), 0.2) + end + pick_capabilities.groupcaps.stone.times[level + 1] = 1.0 + + minetest.register_tool("score:pick_" .. level, { + description = "Pick Level " .. level, + inventory_image = "score_pick_" .. image .. ".png", + tool_capabilities = pick_capabilities, + on_drop = function(itemstack, dropper, pos) + return itemstack + end, + }) + +end + +minetest.register_node("score:light", { + description = "Light", + tiles = { "score_light.png" }, + groups = { dig_immediate = 3 }, + light_source = 15, + sounds = { + footstep = { name = "score_footstep", gain = 1.0 }, + place = { name=" score_dig ", gain = 0.5 }, + dug = { name="score_dig", gain = 0.5 }, + }, + on_drop = function(itemstack, dropper, pos) + return itemstack + end, +}) + +minetest.register_craftitem("score:score", { + description = "Score", +}) + +minetest.register_tool(":", { + type = "none", + wield_image = "hand.png", + wield_scale = {x=1,y=1,z=1.5}, + range = 4, +}) + +-- +-- Player +-- + +local INV_PICK_INDEX = 1 +local INV_LIGHT_INDEX = 2 +local INV_SIZE = 2 + +local inventories = { + --[[ + playername = { + itemname = count, + }, + ]] +} + +local function save_inventories() + local file = io.open(minetest.get_worldpath() .. "/score_inventory", "w") + if not file then + minetest.log("error", "Can't save inventories") + return + end + file:write(minetest.serialize(inventories)) + file:close() +end + +local function load_inventories() + local file = io.open(minetest.get_worldpath() .. "/score_inventory", "r") + if not file then + minetest.log("error", "Can't load inventories") + return + end + inventories = minetest.deserialize(file:read("*all")) + file:close() +end + +local function get_level(player) + local hud_inv = player:get_inventory() + local pick = hud_inv:get_stack("main", INV_PICK_INDEX) + local current_level = math.min(tonumber(pick:get_name():match("^score:pick_([%d]+)$")) or 1, LEVEL_MAX) + return current_level +end + +local function get_pick_cost(level) + local cost = {} + cost["score:iron_" .. level] = math.ceil(45 * 1.1 ^ (level - 1)) + return cost +end + +local function get_light_cost(level) + local cost = {} + for i = level - 1, level do + if i > 0 then + cost["score:coal_" .. i] = math.ceil((50 + 5 * level) * 1.5 ^ (level - i)) + end + end + return cost +end + +local function update_formspec(player, not_enough_resources) + local inv = inventories[player:get_player_name()] + local hud_inv = player:get_inventory() + + local formspec = "size[5,7]" + formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]" + formspec = formspec .. "tablecolumns[text;text]" + formspec = formspec .. "table[0,0;5,5;;" + + local pick = hud_inv:get_stack("main", INV_PICK_INDEX) + local light = hud_inv:get_stack("main", INV_LIGHT_INDEX) + formspec = formspec .. pick:get_definition().description .. ",1," + formspec = formspec .. light:get_definition().description .. "," .. light:get_count() .. "," + + local lines = {} + for itemname,count in pairs(inv) do + table.insert(lines, { + minetest.formspec_escape(minetest.registered_items[itemname].description), + count, + }) + end + + table.sort(lines, function(a, b) + if b[1] == "Score" then + return false + end + if a[1] == "Score" then + return true + end + local a_level = tonumber(a[1]:match(".* Level ([%d]+)$")) + local b_level = tonumber(b[1]:match(".* Level ([%d]+)$")) + if not a_level or not b_level or a_level == b_level then + return a[1] < b[1] + end + return a_level > b_level + end) + + for _,line in ipairs(lines) do + formspec = formspec .. line[1] .. "," .. line[2] .. "," + end + + -- remove trailing comma + if formspec:match(",$") then + formspec = formspec:sub(1, -2) + end + + formspec = formspec .. ";0]" + + formspec = formspec .. "button[0,5;2,1;btn_upgrade;Upgrade Pick]" + formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]" + formspec = formspec .. "tablecolumns[color;text;text]" + if not_enough_resources == "pick" then + formspec = formspec .. "table[2,5;3,1;;#FF0000,Requires:,," + else + formspec = formspec .. "table[2,5;3,1;;,Requires:,," + end + local pick_cost = get_pick_cost(get_level(player)) + for item, required in pairs(pick_cost) do + local name = minetest.registered_items[item].description + formspec = formspec .. "," .. name .. "," .. required .. "," + end + -- remove trailing comma + if formspec:match(",$") then + formspec = formspec:sub(1, -2) + end + formspec = formspec .. ";0]" + + formspec = formspec .. "button[0,6;2,1;btn_light;Craft Light]" + formspec = formspec .. "tableoptions[background=#00000000;border=false;highlight=#00000000]" + formspec = formspec .. "tablecolumns[color;text;text]" + if not_enough_resources == "light" then + formspec = formspec .. "table[2,6;3,1;;#FF0000,Requires:,," + else + formspec = formspec .. "table[2,6;3,1;;,Requires:,," + end + local light_cost = get_light_cost(get_level(player)) + for item, required in pairs(light_cost) do + local name = minetest.registered_items[item].description + formspec = formspec .. "," .. name .. "," .. required .. "," + end + -- remove trailing comma + if formspec:match(",$") then + formspec = formspec:sub(1, -2) + end + formspec = formspec .. ";0]" + + if formspec ~= player:get_inventory_formspec() then + player:set_inventory_formspec(formspec) + end +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if fields["btn_upgrade"] then + local inv = inventories[player:get_player_name()] + local hud_inv = player:get_inventory() + + local current_level = get_level(player) + + local pick_cost = get_pick_cost(current_level) + for item, required in pairs(pick_cost) do + if not inv[item] or inv[item] < required then + update_formspec(player, "pick") + return true + end + end + for item, required in pairs(pick_cost) do + inv[item] = inv[item] - required + end + + hud_inv:set_stack("main", INV_PICK_INDEX, ItemStack("score:pick_" .. (current_level + 1))) + + update_formspec(player) + return true + end + + if fields["btn_light"] then + local inv = inventories[player:get_player_name()] + local hud_inv = player:get_inventory() + + local current_level = get_level(player) + local light_cost = get_light_cost(current_level) + for item, required in pairs(light_cost) do + if not inv[item] or inv[item] < required then + update_formspec(player, "light") + return true + end + end + for item, required in pairs(light_cost) do + inv[item] = inv[item] - required + end + + local light = hud_inv:get_stack("main", INV_LIGHT_INDEX) + light:add_item(ItemStack("score:light")) + hud_inv:set_stack("main", INV_LIGHT_INDEX, light) + + update_formspec(player) + return true + end + + if fields["quit"] then + update_formspec(player) + end +end) + +minetest.register_on_joinplayer(function(player) + player:set_properties({ textures = {} }) + player:set_sky("0x000000", "plain", {}) + player:hud_set_hotbar_itemcount(INV_SIZE) + + local hud_inv = player:get_inventory() + hud_inv:set_size("main", INV_SIZE) + if not hud_inv:get_stack("main", INV_PICK_INDEX):get_name():match("^score:pick_") or + hud_inv:get_stack("main", INV_LIGHT_INDEX):get_name() ~= "score:light" then + hud_inv:set_stack("main", INV_PICK_INDEX, ItemStack("score:pick_1")) + hud_inv:set_stack("main", INV_LIGHT_INDEX, ItemStack("score:light 10")) + end + + local inv = inventories[player:get_player_name()] + if not inv then + inventories[player:get_player_name()] = { + ["score:score"] = 0 + } + end + + update_formspec(player) +end) + +minetest.handle_node_drops = function(pos, drops, player) + for _, dropped_item in ipairs(drops) do + dropped_item = ItemStack(dropped_item) + local item_name = dropped_item:get_name() + if item_name == "score:light" then + local hud_inv = player:get_inventory() + local light = hud_inv:get_stack("main", INV_LIGHT_INDEX) + light:add_item(dropped_item) + hud_inv:set_stack("main", INV_LIGHT_INDEX, light) + else + local inv = inventories[player:get_player_name()] + if not inv[item_name] then + inv[item_name] = dropped_item:get_count() + else + inv[item_name] = inv[item_name] + dropped_item:get_count() + end + end + end + update_formspec(player) +end + +local save_interval = tonumber(minetest.setting_get("server_map_save_interval")) or 5.3 +local timer = 0 +minetest.register_globalstep(function(dtime) + timer = timer + dtime + if timer > save_interval then + timer = 0 + save_inventories() + end +end) + + +load_inventories() +minetest.setting_set("static_spawnpoint", "1,-80,0") +minetest.setting_set("enable_damage", "false") + +-- +-- Mapgen +-- + +local mg_params = minetest.get_mapgen_params() +local mg_noise_params = { + offset = 0.0, + scale = 1.0, + spread = { x = 25, y = 25, z = 25 }, + seed = mg_params.seed, + octaves = 4, + persistence = 0.5, +} + +minetest.set_mapgen_params({ + mgname = "singlenode", + flags = "nolight", +}) + + +local c_air +local c_stones = {} + +minetest.register_on_generated(function(minp, maxp, seed) + local c_air = c_air or minetest.get_content_id("air") + + local vox_manip, vox_minp, vox_maxp = minetest.get_mapgen_object("voxelmanip") + local vox_data = vox_manip:get_data() + local vox_area = VoxelArea:new({ MinEdge = vox_minp, MaxEdge = vox_maxp }) + + local noise_map = PerlinNoiseMap(mg_noise_params, + { x = maxp.x - minp.x + 1, y = maxp.y - minp.y + 1, z = maxp.z - minp.z + 1 }) + local noise_table = noise_map:get3dMap_flat(minp) + local noise_index = 0 + + for z = minp.z, maxp.z do + for y = minp.y, maxp.y do + for x = minp.x, maxp.x do + local vox_index = vox_area:index(x, y, z) + noise_index = noise_index + 1 + + local radius = math.sqrt(x * x + z * z) + local level = math.min(math.ceil(radius / LEVEL_EXTENT), LEVEL_MAX) + + local noise = noise_table[noise_index] + math.abs((y + 50) / 32.0) - 0.8 + + if noise > 0.0 then + if not c_stones[level] then + c_stones[level] = minetest.get_content_id("score:stone_" .. level) + end + vox_data[vox_index] = c_stones[level] + else + vox_data[vox_index] = c_air + end + end + end + end + + vox_manip:set_data(vox_data) + minetest.generate_ores(vox_manip, minp, maxp) + vox_manip:calc_lighting() + vox_manip:write_to_map() +end) + +-- Some aliases to supress error messages +minetest.register_alias("mapgen_stone", "air") +minetest.register_alias("mapgen_", "air") +minetest.register_alias("mapgen_water_source", "air") +minetest.register_alias("mapgen_river_water_source", "air") diff --git a/mods/score/sounds/score_dig.ogg b/mods/score/sounds/score_dig.ogg new file mode 100644 index 0000000..da11679 Binary files /dev/null and b/mods/score/sounds/score_dig.ogg differ diff --git a/mods/score/sounds/score_footstep.1.ogg b/mods/score/sounds/score_footstep.1.ogg new file mode 100644 index 0000000..1748bc5 Binary files /dev/null and b/mods/score/sounds/score_footstep.1.ogg differ diff --git a/mods/score/sounds/score_footstep.2.ogg b/mods/score/sounds/score_footstep.2.ogg new file mode 100644 index 0000000..fe39fd7 Binary files /dev/null and b/mods/score/sounds/score_footstep.2.ogg differ diff --git a/mods/score/sounds/score_footstep.3.ogg b/mods/score/sounds/score_footstep.3.ogg new file mode 100644 index 0000000..5030e06 Binary files /dev/null and b/mods/score/sounds/score_footstep.3.ogg differ diff --git a/mods/score/textures/crack_anylength.png b/mods/score/textures/crack_anylength.png new file mode 100644 index 0000000..e06d004 Binary files /dev/null and b/mods/score/textures/crack_anylength.png differ diff --git a/mods/score/textures/hand.png b/mods/score/textures/hand.png new file mode 100644 index 0000000..9752618 Binary files /dev/null and b/mods/score/textures/hand.png differ diff --git a/mods/score/textures/score_coal.png b/mods/score/textures/score_coal.png new file mode 100644 index 0000000..1e4d23a Binary files /dev/null and b/mods/score/textures/score_coal.png differ diff --git a/mods/score/textures/score_iron.png b/mods/score/textures/score_iron.png new file mode 100644 index 0000000..9c53b67 Binary files /dev/null and b/mods/score/textures/score_iron.png differ diff --git a/mods/score/textures/score_light.png b/mods/score/textures/score_light.png new file mode 100644 index 0000000..56ea45b Binary files /dev/null and b/mods/score/textures/score_light.png differ diff --git a/mods/score/textures/score_pick_1.png b/mods/score/textures/score_pick_1.png new file mode 100644 index 0000000..d9d3b41 Binary files /dev/null and b/mods/score/textures/score_pick_1.png differ diff --git a/mods/score/textures/score_pick_2.png b/mods/score/textures/score_pick_2.png new file mode 100644 index 0000000..f913d44 Binary files /dev/null and b/mods/score/textures/score_pick_2.png differ diff --git a/mods/score/textures/score_score.png b/mods/score/textures/score_score.png new file mode 100644 index 0000000..ccfd5b2 Binary files /dev/null and b/mods/score/textures/score_score.png differ diff --git a/mods/score/textures/score_stone_1.png b/mods/score/textures/score_stone_1.png new file mode 100644 index 0000000..23feac9 Binary files /dev/null and b/mods/score/textures/score_stone_1.png differ diff --git a/mods/score/textures/score_stone_2.png b/mods/score/textures/score_stone_2.png new file mode 100644 index 0000000..03b8c16 Binary files /dev/null and b/mods/score/textures/score_stone_2.png differ