--[[ Pilztest Copyright (C) 2013 PilzAdam This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ]] minetest.register_node("bones:bones", { description = "Bones", tiles = { "bones_top.png", "bones_bottom.png", "bones_side.png", "bones_side.png", "bones_rear.png", "bones_front.png" }, paramtype2 = "facedir", groups = {dig_immediate=2}, sounds = { footstep = {name="deco_footstep_gravel", gain=0.5}, place = {name="base_place", gain=1.0}, dig = {name="base_dig_crumbly", gain=0.5}, }, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) return stack:get_count() end, on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if meta:get_inventory():is_empty("main") then meta:set_string("formspec", "") end end, }) minetest.register_on_dieplayer(function(player) if minetest.setting_getbool("creative_mode") then return end local pos = player:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) local param2 = minetest.dir_to_facedir(player:get_look_dir()) local nn = minetest.get_node(pos).name if minetest.registered_nodes[nn].can_dig and not minetest.registered_nodes[nn].can_dig(pos, player) then local player_inv = player:get_inventory() for i=1,player_inv:get_size("main") do player_inv:set_stack("main", i, nil) end for i=1,player_inv:get_size("craft") do player_inv:set_stack("craft", i, nil) end return end minetest.dig_node(pos) minetest.add_node(pos, {name="bones:bones", param2=param2}) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local player_inv = player:get_inventory() inv:set_size("main", 6) local empty_list = inv:get_list("main") inv:set_list("main", player_inv:get_list("main")) player_inv:set_list("main", empty_list) meta:set_string("formspec", "size[6,2.5;]".. "list[current_name;main;0,0;6,1;]".. "list[current_player;main;0,1.5;6,1;]".. "listcolors[#0000;#FFF3]".. "bgcolor[#000000A0;true]".. "background[-0.0625,-0.0625;6.125,2.625;bones_formspec_background.png]".. "background[0,0;6,1;backpack_inventory.png]".. "background[0,1.5;6,1;backpack_inventory.png]" ) meta:set_string("infotext", player:get_player_name().."'s bones") end)