diff --git a/src/noise.cpp b/src/noise.cpp index 7a23819c..f5d985ff 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -460,7 +460,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed) } -Noise::Noise(NoiseParams *np_, int seed, int sx, int sy, int sz) +Noise::Noise(NoiseParams *np_, int seed, u32 sx, u32 sy, u32 sz) { memcpy(&np, np_, sizeof(np)); this->seed = seed; @@ -512,7 +512,7 @@ void Noise::allocBuffers() } -void Noise::setSize(int sx, int sy, int sz) +void Noise::setSize(u32 sx, u32 sy, u32 sz) { this->sx = sx; this->sy = sy; diff --git a/src/noise.h b/src/noise.h index 5757cbc9..0e4252dd 100644 --- a/src/noise.h +++ b/src/noise.h @@ -149,18 +149,18 @@ class Noise { public: NoiseParams np; int seed; - int sx; - int sy; - int sz; + u32 sx; + u32 sy; + u32 sz; float *noise_buf; float *gradient_buf; float *persist_buf; float *result; - Noise(NoiseParams *np, int seed, int sx, int sy, int sz=1); + Noise(NoiseParams *np, int seed, u32 sx, u32 sy, u32 sz=1); ~Noise(); - void setSize(int sx, int sy, int sz=1); + void setSize(u32 sx, u32 sy, u32 sz=1); void setSpreadFactor(v3f spread); void setOctaves(int octaves);