minetest.register_node("farming:soil", { tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"}, drop = "default:dirt", groups = {crumbly=3, not_in_creative_inventory=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("farming:soil_wet", { tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png"}, drop = "default:dirt", groups = {crumbly=3, not_in_creative_inventory=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_abm({ nodenames = {"farming:soil"}, interval = 15, chance = 3, action = function(pos, node) if minetest.env:find_node_near(pos, 4, {"default:water_source", "default:water_flowing"}) then node.name = "farming:soil_wet" minetest.env:set_node(pos, node) end end, }) -- ========= EXPERIMENTAL ========= -- This will turn soil to dirt when walking over it --[[minetest.register_abm({ nodenames = {"farming:soil", "farming:soil_wet"}, interval = 2, chance = 2, action = function(pos, node) pos.y = pos.y+1 if #(minetest.env:get_objects_inside_radius(pos, 0.8)) > 0 then pos.y = pos.y-1 node.name = "default:dirt" minetest.env:set_node(pos, node) end end, })]]