local destroy = function(pos) if math.random(1,5) <= 4 then minetest.env:add_entity({x=pos.x+math.random(0,10)/10-0.5, y=pos.y, z=pos.z+math.random(0,10)/10-0.5}, "tnt:smoke") end local nodename = minetest.env:get_node(pos).name if nodename ~= "air" then minetest.env:remove_node(pos) if minetest.registered_nodes[nodename].groups.flammable ~= nil then minetest.env:set_node(pos, {name="fire:basic_flame"}) return end if not minetest.get_modpath("item_drop") then if minetest.registered_nodes[nodename].drop ~= nil then if minetest.registered_nodes[nodename].drop.items == nil then nodename = minetest.registered_nodes[nodename].drop end end else if drops[nodename] ~= nil then if drops[nodename].items == nil then nodename = drops[nodename] end end end local obj = minetest.env:add_item(pos, nodename) if obj == nil then return end obj:get_luaentity().collect = true obj:setacceleration({x=0, y=-10, z=0}) obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3}) end end boom = function(pos, time) minetest.after(time, function(pos) if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then return end minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) minetest.env:set_node(pos, {name="tnt:boom"}) minetest.after(0.5, function(pos) minetest.env:remove_node(pos) end, {x=pos.x, y=pos.y, z=pos.z}) local objects = minetest.env:get_objects_inside_radius(pos, 7) for _,obj in ipairs(objects) do if obj:is_player() or obj:get_luaentity().name ~= "__builtin:item" then local obj_p = obj:getpos() local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z} local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5 local damage = (80*0.5^dist)*2 obj:set_hp(obj:get_hp()-damage) --[[obj:punch(obj, 1.0, { FIXME full_punch_interval=1.0, groupcaps={ fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}}, snappy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}}, } }, nil)]] end end for dx=-2,2 do for dz=-2,2 do for dy=-2,2 do pos.x = pos.x+dx pos.y = pos.y+dy pos.z = pos.z+dz local node = minetest.env:get_node(pos) if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then minetest.env:set_node(pos, {name="tnt:tnt_burning"}) boom({x=pos.x, y=pos.y, z=pos.z}, 0) elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then else if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then destroy(pos) else if math.random(1,5) <= 4 then destroy(pos) end end end pos.x = pos.x-dx pos.y = pos.y-dy pos.z = pos.z-dz end end end end, pos) end minetest.register_node("tnt:tnt", { description = "TNT", tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"}, groups = {dig_immediate=2, mesecon=2}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.sound_play("tnt_ignite", {pos=pos}) minetest.env:set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 4) end end, }) minetest.register_node("tnt:tnt_burning", { --tiles = {"tnt_top_burning.png", "tnt_bottom.png", "tnt_side.png"}, tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"}, light_source = 5, drop = "", sounds = default.node_sound_wood_defaults(), }) minetest.register_node("tnt:boom", { drawtype = "plantlike", tiles = {"tnt_boom.png"}, light_source = LIGHT_MAX, walkable = false, }) burn = function(pos) if minetest.env:get_node(pos).name == "tnt:tnt" then minetest.sound_play("tnt_ignite", {pos=pos}) minetest.env:set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 1) return end if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then return end minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2}) minetest.env:set_node(pos, {name="tnt:gunpowder_burning"}) minetest.after(1, function(pos) if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then return end minetest.after(0.5, function(pos) minetest.env:remove_node(pos) end, {x=pos.x, y=pos.y, z=pos.z}) for dx=-1,1 do for dz=-1,1 do for dy=-1,1 do pos.x = pos.x+dx pos.y = pos.y+dy pos.z = pos.z+dz if not (math.abs(dx) == 1 and math.abs(dz) == 1) then if dy == 0 then burn({x=pos.x, y=pos.y, z=pos.z}) else if math.abs(dx) == 1 or math.abs(dz) == 1 then burn({x=pos.x, y=pos.y, z=pos.z}) end end end pos.x = pos.x-dx pos.y = pos.y-dy pos.z = pos.z-dz end end end end, pos) end minetest.register_node("tnt:gunpowder", { description = "Gun Powder", drawtype = "raillike", paramtype = "light", sunlight_propagates = true, walkable = false, tiles = {"tnt_gunpowder.png",}, inventory_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png", selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {dig_immediate=2}, sounds = default.node_sound_leaves_defaults(), on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then burn(pos) end end, }) minetest.register_node("tnt:gunpowder_burning", { drawtype = "raillike", paramtype = "light", sunlight_propagates = true, walkable = false, light_source = 5, --tiles = {"tnt_gunpowder_burning.png"}, tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}}, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, drop = "", groups = {dig_immediate=2}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_abm({ nodenames = {"tnt:tnt", "tnt:gunpowder"}, neighbors = {"fire:basic_flame"}, interval = 2, chance = 10, action = function(pos, node) if node.name == "tnt:tnt" then minetest.env:set_node(pos, {name="tnt:tnt_burning"}) boom({x=pos.x, y=pos.y, z=pos.z}, 0) else burn(pos) end end }) minetest.register_craft({ output = "tnt:gunpowder", type = "shapeless", recipe = {"default:coal_lump", "default:gravel"} }) minetest.register_craft({ output = "tnt:tnt", recipe = { {"", "default:wood", ""}, {"default:wood", "tnt:gunpowder", "default:wood"}, {"", "default:wood", ""} } }) minetest.register_entity("tnt:smoke", { physical = true, visual = "sprite", textures = {"tnt_smoke.png"}, collisionbox = {0,0,0,0,0,0}, timer = 0, time = 5, on_activate = function(self, staticdata) self.object:setacceleration({x=math.random(0,10)/10-0.5, y=5, z=math.random(0,10)/10-0.5}) self.time = math.random(1, 10)/10 end, on_step = function(self, dtime) self.timer = self.timer+dtime if self.timer > self.time then self.object:remove() end end, }) if minetest.get_modpath("mesecons") ~= nil then minetest.after(0, function() --mesecon:add_rules("tnt_above", {{x=0,y=1,z=0}}) FIXME mesecon:register_effector("tnt:tnt", "tnt:tnt") --, mesecon:get_rules("tnt_above")) mesecon:register_on_signal_on(function(pos, node) if node.name == "tnt:tnt" then minetest.env:set_node(pos, {name="tnt:tnt_burning"}) boom(pos, 0) end end) end) end