-- mods/default/nodes.lua minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = true, groups = {cracky=default.dig.stone, stone=1}, drop = 'default:cobble', legacy_mineral = true, stack_max = 64, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {cracky=default.dig.coal}, drop = 'default:coal', stack_max = 64, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, groups = {cracky=default.dig.iron}, stack_max = 64, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, is_ground_content = true, groups = {cracky=default.dig.gold}, stack_max = 64, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamonds in Stone", tiles = {"default_stone.png^default_mineral_diamond.png"}, is_ground_content = true, groups = {cracky=default.dig.diamond}, drop = "default:diamond", stack_max = 64, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"}, groups = {cracky=default.dig.stone, stone=1}, stack_max = 64, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly=default.dig.dirt_with_grass,soil=1}, drop = 'default:dirt', stack_max = 64, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"}, is_ground_content = true, groups = {crumbly=default.dig.dirt_with_grass}, drop = 'default:dirt', stack_max = 64, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_alias("dirt_with_snow", "default:dirt_with_snow") minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly=default.dig.dirt,soil=1}, stack_max = 64, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=default.dig.sand, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, is_ground_content = true, drop = { max_items = 1, items = { {items={"default:flint"},rarity=10}, {items={"default:gravel"}}, }, }, stack_max = 64, groups = {crumbly=default.dig.gravel, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone_top.png","default_sandstone_bottom.png","default_sandstone_side.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=default.dig.sandstone}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=default.dig.clay}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("default:brick", { description = "Brick Block", tiles = {"default_brick.png"}, stack_max = 64, groups = {cracky=default.dig.brick}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, stack_max = 64, groups = {tree=1,choppy=default.dig.tree,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, stack_max = 64, groups = {tree=1,choppy=default.dig.tree,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", tiles = {"default_junglewood.png"}, stack_max = 64, groups = {choppy=default.dig.wood,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_jungleleaves.png"}, paramtype = "light", groups = {snappy=default.dig.leaves, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { {items = {'default:junglesapling'},rarity = 20}, } }, stack_max = 64, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_defaults(), }) -- aliases for tree growing abm in content_abm.cpp minetest.register_alias("sapling", "default:sapling") minetest.register_alias("junglesapling", "default:junglesapling") minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", visual_scale = 1.3, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, stack_max = 64, groups = {dig_immediate=3,flammable=2,flora=1,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_leaves.png"}, paramtype = "light", groups = {snappy=default.dig.leaves, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { {items = {'default:sapling'},rarity = 20}, {items = {'default:apple'},rarity = 30}, } }, stack_max = 64, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, is_ground_content = true, stack_max = 64, groups = {dig_immediate=2,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sugar_cane", { description = "Sugar Cane", drawtype = "plantlike", tiles = {"default_sugar_cane.png"}, inventory_image = "default_sugar_cane.png", wield_image = "default_sugar_cane.png", paramtype = "light", walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, stack_max = 64, groups = {dig_immediate=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, stack_max = 64, groups = {choppy=default.dig.bookshelf,flammable=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tiles = {"default_glass.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, stack_max = 64, groups = {dig_immediate=2}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:fence", { description = "Wooden Fence", drawtype = "fencelike", tiles = {"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, node_box = { type = "fixed", fixed = { {-0.2, -0.5, -0.2, 0.2, 1.0, 0.2}, }, }, stack_max = 64, groups = {choppy=default.dig.fence,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", walkable = false, stack_max = 64, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {cracky=default.dig.rail,attached_node=1}, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {dig_immediate=2,flammable=2,attached_node=1}, legacy_wallmounted = true, stack_max = 64, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, groups = {choppy=default.dig.wood,flammable=3,wood=1}, stack_max = 64, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:cloud", { description = "Cloud", tiles = {"default_cloud.png"}, sounds = default.node_sound_defaults(), stack_max = 64, groups = {not_in_creative_inventory=1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { image="default_water_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, { image="default_water_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} }, }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, }) minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} }, special_tiles = { -- New-style water source material (mostly unused) { name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, backface_culling = false, } }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, groups = {water=3, liquid=3, puts_out_fire=1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { image="default_lava_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, { image="default_lava_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, }, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) { name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, backface_culling = false, } }, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, liquid_renewable = false, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3, igniter=1}, }) minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", tiles = { {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {dig_immediate=3,flammable=1,attached_node=1}, legacy_wallmounted = true, stack_max = 64, sounds = default.node_sound_defaults(), on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local p0 = pointed_thing.under local p1 = pointed_thing.above if p0.y-1 == p1.y then return itemstack end return minetest.item_place(itemstack, placer, pointed_thing) end, }) minetest.register_node("default:sign", { description = "Sign", drawtype = "signlike", tiles = {"default_sign_wall.png"}, inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, selection_box = { type = "wallmounted", --wall_top = --wall_bottom = --wall_side = }, stack_max = 64, groups = {choppy=default.dig.sign,attached_node=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), on_construct = function(pos) --local n = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) local meta = minetest.env:get_meta(pos) fields.text = fields.text or "" print((sender:get_player_name() or "").." wrote \""..fields.text.. "\" to sign at "..minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"'..fields.text..'"') end, }) local function get_chest_neighborpos(pos, param2, side) if side == "right" then if param2 == 0 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z+1} elseif param2 == 2 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z-1} end else if param2 == 0 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z-1} elseif param2 == 2 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z+1} end end end local function hacky_swap_node(pos,name, param2) local node = minetest.env:get_node(pos) local meta = minetest.env:get_meta(pos) if node.name == name then return end node.name = name node.param2 = param2 or node.param2 local meta0 = meta:to_table() minetest.env:set_node(pos,node) meta = minetest.env:get_meta(pos) meta:from_table(meta0) end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", stack_max = 64, groups = {choppy=default.dig.chest}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.env:get_node(pos).param2 local meta = minetest.env:get_meta(pos) if minetest.env:get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then minetest.env:set_node(pos, {name="default:chest_right",param2=param2}) local p = get_chest_neighborpos(pos, param2, "right") meta:set_string("formspec", "size[9,11.5]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,4;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "default:chest_left", param2) local m = minetest.env:get_meta(p) m:set_string("formspec", "size[9,11.5]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,4;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") elseif minetest.env:get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then minetest.env:set_node(pos, {name="default:chest_left",param2=param2}) local p = get_chest_neighborpos(pos, param2, "left") meta:set_string("formspec", "size[9,11.5]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,4;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "default:chest_right", param2) local m = minetest.env:get_meta(p) m:set_string("formspec", "size[9,11.5]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,4;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") else meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,4;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") end local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("default:chest_left", { tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, paramtype2 = "facedir", groups = {choppy=default.dig.chest,not_in_creative_inventory=1}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.env:get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.env:get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "left") if not p or minetest.env:get_node(p).name ~= "default:chest_right" then return end local meta = minetest.env:get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,4;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("default:chest_right", { tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, paramtype2 = "facedir", groups = {choppy=default.dig.chest,not_in_creative_inventory=1}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.env:get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.env:get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "right") if not p or minetest.env:get_node(p).name ~= "default:chest_left" then return end local meta = minetest.env:get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,4;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) default.furnace_inactive_formspec = "size[9,9.5]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;9,4;9]".. "list[current_player;main;0,8.5.5;9,1;]" minetest.register_node("default:furnace", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=default.dig.furnace}, stack_max = 64, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.env:get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for _,list in ipairs({"fuel", "src", "dst"}) do for i=1,inv:get_size(list) do local stack = inv:get_stack(list, i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end end meta:from_table(meta2:to_table()) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) minetest.register_node("default:furnace_active", { description = "Furnace", tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "default:furnace", groups = {cracky=default.dig.furnace, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.env:get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for _,list in ipairs({"fuel", "src", "dst"}) do for i=1,inv:get_size(list) do local stack = inv:get_stack(list, i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.env:add_item(p, stack) end end end meta:from_table(meta2:to_table()) end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() if listname == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return stack:get_count() else return 0 end elseif listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.env:get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "fuel" then if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then if inv:is_empty("src") then meta:set_string("infotext","Furnace is empty") end return count else return 0 end elseif to_list == "src" then return count elseif to_list == "dst" then return 0 end end, }) minetest.register_abm({ nodenames = {"default:furnace","default:furnace_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil local aftercooked if srclist then cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list inv:set_stack("src", 1, aftercooked.items[1]) else print("Could not insert '"..cooked.item:to_string().."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") hacky_swap_node(pos,"default:furnace_active") meta:set_string("formspec", "size[9,9.5]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;9,4;9]".. "list[current_player;main;0,8.5.5;9,1;]") return end local fuel = nil local afterfuel local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel.time <= 0 then meta:set_string("infotext","Furnace out of fuel") hacky_swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext","Furnace is empty") hacky_swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) inv:set_stack("fuel", 1, afterfuel.items[1]) end, }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=default.dig.cobble, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=default.dig.cobble}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:ironblock", { description = "Iron Block", tiles = {"default_iron_block.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=default.dig.ironblock}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=default.dig.goldblock}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = true, stack_max = 64, groups = {cracky=default.dig.diamondblock}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, stack_max = 64, sounds = default.node_sound_stone_defaults(), groups = {cracky=default.dig.obsidian}, }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, stack_max = 64, groups = {dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", walkable = false, stack_max = 64, groups = {dig_immediate=3,flammable=3,attached_node=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node(":default:grass_1", { description = "Grass", drawtype = "plantlike", tiles = {"default_grass_1.png"}, -- use a bigger inventory image inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", walkable = false, buildable_to = true, drop = "", groups = {dig_immediate=3,flammable=3,flora=1,attached_node=1}, sounds = default.node_sound_leaves_defaults({ dug = {name="default_dig_crumbly", gain=0.4} }), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, stack_max = 64, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_"..math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) end, }) for i=2,5 do minetest.register_node(":default:grass_"..i, { description = "Grass", drawtype = "plantlike", tiles = {"default_grass_"..i..".png"}, inventory_image = "default_grass_"..i..".png", wield_image = "default_grass_"..i..".png", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = true, drop = "", groups = {dig_immediate=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_leaves_defaults({ dug = {name="default_dig_crumbly", gain=0.4} }), stack_max = 64, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end minetest.register_node("default:ice", { description = "Ice", tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", stack_max = 64, groups = {cracky=default.dig.ice}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", is_ground_content = true, paramtype = "light", buildable_to = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5}, }, }, stack_max = 64, groups = {crumbly=default.dig.snow,falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.env:get_node(pos).name == "default:dirt_with_grass" then minetest.env:set_node(pos, {name="default:dirt_with_snow"}) end end, }) minetest.register_alias("snow", "default:snow") minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, is_ground_content = true, stack_max = 64, groups = {crumbly=default.dig.snowblock}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:bedrock", { description = "Bedrock", tiles = {"default_bedrock.png"}, stack_max = 64, sounds = default.node_sound_stone_defaults(), })