minetest.register_craft({ output = 'rangedweapons:rpg_uld', recipe = { {'default:diamond', 'default:steel_ingot', ''}, {'default:steelblock', 'default:tree', 'default:diamondblock'}, {'default:diamond', 'default:tree', ''}, } }) minetest.register_craftitem("rangedweapons:rpg_uld", { stack_max= 1, wield_scale = {x=2.5,y=2.5,z=3.75}, range = 0, description = "" ..core.colorize("#35cdff","rpg\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n") ..core.colorize("#FFFFFF", "Ammunition: rockets\n") ..core.colorize("#FFFFFF", "Reload time: 1.0\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type:Rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"), inventory_image = "rangedweapons_rpg.png", on_use = function(user) minetest.sound_play("rangedweapons_empty", {user}) end, }) local timer = 0 minetest.register_globalstep(function(dtime, player) timer = timer + dtime; if timer >= 0.001 then for _, player in pairs(minetest.get_connected_players()) do local inv = player:get_inventory() local controls = player:get_player_control() if player:get_wielded_item():get_name() == "rangedweapons:rpg_uld" and inv:contains_item("main", "rangedweapons:rocket")then if controls.RMB then inv:remove_item("main", "rangedweapons:rocket") player:set_wielded_item("rangedweapons:rpg_rld") end timer = 0 minetest.sound_play("", {player}) end if timer >= 1.25 and player:get_wielded_item():get_name() == "rangedweapons:rpg_rld" then player:set_wielded_item("rangedweapons:rpg") timer = 0 minetest.sound_play("rangedweapons_reload_b", {player}) end end end end) minetest.register_craftitem("rangedweapons:rpg_rld", { stack_max= 1, range = 0, wield_scale = {x=2.5,y=2.5,z=3.75}, description = "**RELOADING rpg**", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_rpg.png", }) minetest.register_tool("rangedweapons:rpg", { description = "" ..core.colorize("#35cdff","rpg\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n") ..core.colorize("#FFFFFF", "Ammunition: rockets\n") ..core.colorize("#FFFFFF", "Reload time: 1.0\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type:Rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 15"), range = 0, groups = {not_in_creative_inventory = 1}, wield_scale = {x=2.5,y=2.5,z=3.75}, inventory_image = "rangedweapons_rpg_rld.png", on_use = function(itemstack, user, pointed_thing) local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:rocket") if obj then minetest.sound_play("rangedweapons_rocket", {object=obj}) obj:setvelocity({x=dir.x * 15, y=dir.y * 15, z=dir.z * 15}) obj:setyaw(yaw + math.pi) minetest.add_particle({ pos = pos, velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, expirationtime = 1.5, size = 10, collisiondetection = false, vertical = false, texture = "tnt_smoke.png", glow = 5, }) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user itemstack = "rangedweapons:rpg_uld" end end end return itemstack end, })