minetest.register_craft({ output = "rangedweapons:benelli_uld", recipe = { {"rangedweapons:gunsteel_ingot", "default:diamond", "default:steelblock"}, {"rangedweapons:plastic_sheet", "default:diamond", "default:steel_ingot"}, } }) minetest.register_craftitem("rangedweapons:benelli_uld", { stack_max= 1, wield_scale = {x=2.0,y=2.0,z=1.20}, range = 0, description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n") ..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), inventory_image = "rangedweapons_benelli.png", on_use = function(user) minetest.sound_play("rangedweapons_empty", {user}) end, }) local timer = 0 minetest.register_globalstep(function(dtime, player) timer = timer + dtime; if timer >= 0.001 then for _, player in pairs(minetest.get_connected_players()) do local inv = player:get_inventory() local controls = player:get_player_control() if player:get_wielded_item():get_name() == "rangedweapons:benelli_uld" and inv:contains_item("main", "rangedweapons:shell")then if controls.RMB then inv:remove_item("main", "rangedweapons:shell") player:set_wielded_item("rangedweapons:benelli_rld") local pos = player:getpos() local dir = player:get_look_dir() local yaw = player:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:empty_shell_shotgun") minetest.sound_play("", {object=obj}) obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) obj:setyaw(yaw + math.pi) local ent = obj:get_luaentity() if ent then ent.player = ent.player or player end end timer = 0 minetest.sound_play("rangedweapons_shotgun_reload_a", {player}) end end if timer >= 0.60 and player:get_wielded_item():get_name() == "rangedweapons:benelli_rld" then player:set_wielded_item("rangedweapons:benelli") timer = 0 minetest.sound_play("rangedweapons_shotgun_reload_b", {player}) end end end end) minetest.register_craftitem("rangedweapons:benelli_rld", { stack_max= 1, range = 0, wield_scale = {x=2.0,y=2.0,z=1.20}, description = "**RELOADING BENELLI M3**", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_benelli_rld.png", }) minetest.register_tool("rangedweapons:benelli", { description = "" ..core.colorize("#35cdff","Benelli M3\n") ..core.colorize("#FFFFFF", "Ranged damage: 3-9 X 12\n") ..core.colorize("#FFFFFF", "Accuracy: 62%\n")..core.colorize("#FFFFFF", "Mob knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical damage: 9-19 X 12\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Reload time: 0.60\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), range = 0, groups = {not_in_creative_inventory = 1}, wield_scale = {x=2.0,y=2.0,z=1.20}, inventory_image = "rangedweapons_benelli.png", on_use = function(itemstack, user, pointed_thing) local pos = user:getpos() local dir = user:get_look_dir() local yaw = user:get_look_yaw() if pos and dir and yaw then pos.y = pos.y + 1.6 local obj = minetest.add_entity(pos, "rangedweapons:benellishot") if obj then minetest.sound_play("rangedweapons_shotgun_shot", {object=obj}) obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- local obj = minetest.add_entity(pos, "rangedweapons:benellishot") obj:setvelocity({x=dir.x * math.random(18,22), y=dir.y * math.random(18,22), z=dir.z * math.random(18,22)}) obj:setacceleration({x=dir.x * math.random(-3.8,3.8), y=math.random(-3.8,3.8), z=dir.z * math.random(-3.8,3.8)}) ----------------------------------------------------- minetest.add_particle({ pos = pos, velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} , acceleration = {x=dir.x * -4, y=2, z=dir.z * -4}, expirationtime = 1.25, size = 10, collisiondetection = false, vertical = false, texture = "tnt_smoke.png", glow = 5, }) local ent = obj:get_luaentity() if ent then ent.player = ent.player or user itemstack = "rangedweapons:benelli_uld" end end end return itemstack end, }) local rangedweapons_benellishot = { physical = false, timer = 0, visual = "sprite", visual_size = {x=0.1, y=0.1}, textures = {"rangedweapons_buckball.png"}, lastpos= {}, collisionbox = {0, 0, 0, 0, 0, 0}, } rangedweapons_benellishot.on_step = function(self, dtime, node, pos) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if self.timer > 0.225 then local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.25) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "rangedweapons:benellishot" and obj:get_luaentity().name ~= "__builtin:item" then if math.random(1, 100) <= 4 then local damage = math.random(9,19) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback = 12}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(3,9) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage, knockback = 6}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end else if math.random(1, 100) <= 4 then local damage = math.random(9,19) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) self.object:remove() else local damage = math.random(3,9) obj:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups= {fleshy = damage}, }, nil) minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) self.object:remove() end end if self.timer >= 4.0 then self.object:remove() end if self.lastpos.x ~= nil then if minetest.registered_nodes[node.name].walkable then if not minetest.setting_getbool("creative_mode") then end minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) if node.name == "rangedweapons:barrel" or node.name == "doors:door_wood_a" or node.name == "doors:door_wood_b" or node.name == "doors:door_glass_a" or node.name == "doors:door_glass_b" or node.name == "xpanes:pane" or node.name == "xpanes:pane_flat" or node.name == "vessels:drinking_glass" or node.name == "vessels:glass_bottle" or node.name == "default:glass" then minetest.get_node_timer(pos):start(0) end self.object:remove() end end self.lastpos= {x = pos.x, y = pos.y, z = pos.z} end end end minetest.register_entity("rangedweapons:benellishot", rangedweapons_benellishot )