Don't use buildscripts, game is already build. This is helping me to update the mods from their git sources. You need upper directory mods_src, where all mods are cloned from git. Something like: - mods_src (Mod sources directory) - my_changes (Directory with my changes - files and patches) - a-planet-alive (Game directory - from git) - buildscripts (build scripts directory) - menu (game data, like pictures, ...) - mods (Game mod directory) - ... Scripts are originally from "minetest-game-whynot" and they helped me, so I decided to let them here. NOT NEEDED FOR GAME, CAN BE REMOVED. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Script info ----------- Bash scripts - default use on Linux - WLS on Windows could work (not tested) 01_src-update.sh **************** - get new date from git repository into the mods_src directory 02_build_pa.sh ************** - copy all mods to game mods directory "./mods/" - generates mod_sources.txt 03_my_updates.sh **************** - copy my extra files to the mods (like extra textures, skins, ...) - use my patches to the mods (tenporary solution, till implemented in the mods) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++