vengi (0.0.20.0-1) UNRELEASED; urgency=low * General: * Added support for minecraft schematic * Refactored and extended the lua script integration * Implemented applying depth/height map to a 2d plane * Added support for new magicavoxel format (animations) * Preserve node hierarchie when saving vxr * GLTF voxelization * Allow to enable certain renderer features * Expose more noise functions to the lua scripts * Expose more volume functions to the lua scripts * Allow to delete voxels from within a lua script * Improved splitting of volumes (target volume size) * Expose more region functions to the lua scripts * Added more lua example scripts * Improved color sampling for voxelization * Started to support different palettes in one scene * Fixed vxc support * Load the palette from the source file * Fixed vxm file path when saving vxr * Save vxmc (version 12) now * Changed default ambient color and gamma values * VoxEdit: * Fixed start problems on some systems with multisampled framebuffers * Allow to drag and drop colors from the palette * Change between the edit and scene mode is now bound to tab * Updated imguizmo to support clicking the view cube * Cursor is no volume anymore but a plane * Implemented plane filling * Added extrude feature * Allow to place a single voxel * Fixed keyboard input errors that made the ui unusable * Don't reload the last opened file with every start * VoxConvert: * Extended --dump to also show the key frames and the voxel count * Removed --src-palette (src palette is always used) -- Martin Gerhardy Sun, 27 Mar 2022 11:59:01 +0200 vengi (0.0.19.0-1) unstable; urgency=low * General: * Replaced minecraft support with own implementation * Added support for Sandbox VXA format (via VXR) and improved VXR * Allow to change the ui colors via cvar (ui_style) * Added bloom render support for vox and vxm * Added support for loading key frames if the format supports it * Improved apple support in file dialog * The palette handling was refactored * Allow to save the MATL chunk in magicavoxel vox files * Ability to scale exported mesh with different values for each axis * Added stl voxelization support * Allow to modify the camera zoom min/max values * Allow to load different sizes for AoS VXL files * Lerp the camera zooming * Added support for GLTF export * Added experimental export support for FBX ascii * Increased the max scene graph model nodes from 256 to 1024 * VoxEdit: * Added new command to fill hollows in models * Fixed escape key not closing the dialogs * Added support for drag and drop the nodes of the scene graph * Scene graph rendering improved * Removed noise panel (use the lua scripts for noise support) * Fixed a lot of undo/redo cases and improved the test cases a lot * Fixed viewport screenshot creation (now also bound to F5) * Added dialog to configure the mesh and voxel format settings for loading/saving * Improved the palette panel * Improved the guizmo for translation and rotation * Open in scene mode as default * VoxConvert: * Added --image-as-plane and --image-as-heightmap parameters * Allow to create a palette from input files -- Martin Gerhardy Sun, 27 Mar 2022 11:59:01 +0200 vengi (0.0.18.0-1) unstable; urgency=low * renamed the github project to **vengi** - the url changed to https://github.com/mgerhardy/vengi * Build * Removed own cmake unity-build implementation * Fixed build when GAMES was set to OFF * General: * Extended qbcl format support * Fixed color conversion issue when importing palettes from voxel models * Voxelization of obj meshes now also fills the inner parts of the mesh with voxels * Fixed magicavoxel pivot issue (sometimes wrong positions) * Added support for sandbox vxc format * Added support for sandbox vxt format * Added new example lua scripts * VoxConvert: * --input can now also handle directories * VoxEdit: * Added context actions to scene graph panel * Fixed mouse input issues in fullscreen mode * Fixed script editor placement -- Martin Gerhardy Sat, 12 Feb 2022 09:30:00 +0100 vengi (0.0.17.0-1) unstable; urgency=low * General: * Fixed relative path handling for registered paths * Support scene graphs in the voxel formats * Fixed a few issues with the magicavoxel vox format (switched to ogt_vox) * Load properties from supported voxel formats (vxr, vox, gox) * Added support for loading minecraft region files (used enkimi) * Fixed vxm pivot and black color issue * Added obj voxelization * Improved obj export * Improved file dialog * VoxConvert: * Added --crop parameter that reduces the volumes to their real voxel sizes * Added --split option to cut volumes into smaller pieces * Added --export-layers to export all the layers of a scene into single files * Added --dump to dump the scene graph of the input file * Added --resize to resize the volumes by the given x, y and z values * VoxEdit: * Fixed torus shape * Added scene graph panel * Fixed an issue that delayed the start by a few seconds -- Martin Gerhardy Sun, 23 Jan 2022 12:00:00 +0100 vengi (0.0.16.0-1) unstable; urgency=low * General: * Fixed magicavoxel vox file saving * Added support for old magicavoxel (pre RIFF) format * Fixed bugs in binvox support * Fixed save dir for vxm files when saving vxr * Save vxm version 5 (with included pivot) * Support bigger volumes for magicavoxel files * VoxConvert: * Fixed --force handling for target files * Allow to operate on multiple input files * Added --translate command line option * Added --pivot command line option * nippon palette is not loaded if --src-palette is used and it's no hard error anymore if this fails * VoxEdit: * Add recently used files to the ui -- Martin Gerhardy Mon, 27 Dec 2021 10:32:01 +0100 vengi (0.0.15.0-1) unstable; urgency=low * General: * Fixed missing vxm (version 4) saving support * Fixed missing palette value for vxm saving * Added support for loading only the palettes * Added support for goxel gox file format * Added support for sproxel csv file format * Added support for a lot more image formats * Improved lod creation for thin surface voxels * Fixed vxr9 load support * Added support for writing vxr files * VoxConvert * Added option to keep the input file palette and don't perform quantization * Allow to export the palette to png * Allow to generate models from heightmap images * Allow to run lua scripts to modify volumes * Allow to export or convert only single layers * Allow to mirror and rotate the volumes * Thumbnailer: * Try to use the built-in palette for models * VoxEdit: * Allow to import palettes from volume formats, too * Implemented camera panning * Added more layer merge functions -- Martin Gerhardy Sat, 18 Dec 2021 14:11:08 +0100 vengi (0.0.14.0-1) unstable; urgency=low * General: * License for our own voxel models is now CC-BY-SA * Support loading just the screenshots from voxel formats * Support bigger volume sizes for a few formats * Don't polute the home directory with build dir settings * Fixed gamma handling in shaders * Added bookmark support to the ui dialog * Thumbnailer: * Added qbcl thumbnail support * VoxEdit * Render the inactive layer in grayscale mode -- Martin Gerhardy Sun, 21 Nov 2021 11:55:34 +0100 vengi (0.0.13.0-1) unstable; urgency=low * General: * Logfile support added * Fixed windows DLL handling for animation hot reloading * UI: * Fixed log notifications taking away the focus from the current widget * VoxEdit: * Fixed windows OpenGL error while rendering the viewport -- Martin Gerhardy Fri, 29 Oct 2021 20:11:34 +0200 vengi (0.0.12.0-1) unstable; urgency=low * General: * Fixed a few windows compilation issues * Fixed issues in the automated build pipelines to produce windows binaries -- Martin Gerhardy Mon, 26 Oct 2021 10:17:09 +0200 vengi (0.0.11.0-1) unstable; urgency=low * General: * Added url command * Reduced memory allocations per frame * Added key bindings dialog * Added notifications for warnings and errors in the ui * Fixed Sandbox Voxedit VXM v12 loading and added saving support * Fixed MagicaVoxel vox file rotation handling * VoxEdit: * Removed old ui and switched to dearimgui * Added lua script editor * Added noise api support to the lua scripts -- Martin Gerhardy Mon, 25 Oct 2021 18:24:45 +0200 vengi (0.0.10.0-1) unstable; urgency=low * General: * Added `--version` and `-v` commandline option to show the current version of each application * Fixed texture coordinate indices for multi layer obj exports * Improved magicavoxel transform support for some models * Fixed magicavoxel x-axis handling * Support newer versions of vxm and vxr * Fixed bug in file dialog which prevents you to delete characters #77 * VoxEdit: * Improved scene edit mode * Progress on the ui conversion to dearimgui * Tools: * Rewrote the ai debugger -- Martin Gerhardy Sun, 19 Sep 2021 10:28:15 +0200 vengi (0.0.9.0-1) unstable; urgency=low * General: * Fixed obj texcoord export: Sampling the borders of the texel now * Added multi object support to obj export -- Martin Gerhardy Wed, 3 Oct 2020 10:28:15 +0200 vengi (0.0.8.0-1) unstable; urgency=low * General: * Added obj and ply export support * Restructured the documentation * Improved font support for imgui ui * Backend: * Reworked ai debugging network protocol * Optimized behaviour tree filters -- Martin Gerhardy Wed, 30 Sep 2020 22:38:13 +0200 vengi (0.0.7.0-1) unstable; urgency=low * General: * Fixed wrong-name-for-symlinks shown * Added support for writing qef files * Added lua script interface to generate voxels * Added stacktrace support for windows * Refactored module structure (split app and core) * Optimized character animations * Hot reload character animation C++ source changes in debug builds * Added quaternion lua support * Updated external dependencies * Refactored lua bindings * Support Chronovox-Studio files (csm) * Support Nick's Voxel Model files (nvm) * Support more versions of the vxm format * VoxEdit: * Converted some voxel generation functions to lua * Implemented new voxel generator scripts -- Martin Gerhardy Tue, 15 Sep 2020 22:14:07 +0200 vengi (0.0.6.0-1) unstable; urgency=low * General: * Fixed gamma cvar usage * Enable vsync by default * Updated external dependencies * Activated OpenCL in a few tools * Added symlink support to virtual filesystem * VoxEdit: * Fixed loading palette lua script with material definitions * Fixed error in resetting mirror axis * Fixed noise generation * Reduced palette widget size * Fixed palette widget being invisible on some dpi scales -- Martin Gerhardy Sun, 2 Aug 2020 10:59:07 +0200 vengi (0.0.5.0-1) unstable; urgency=low * Client: * Fixed movement * Server: * Fixed visibility check * Fixed segfault while removing npcs * VoxEdit: * Started to add scene mode edit support (move volumes) * VoxConvert: * Support different palette files (cvar `palette`) * Support writing outside the registered application paths * Allow to overwrite existing files * General: * Switched to qb as default volume format * Improved scene graph support for Magicavoxel vox files * Fixed invisible voxels for qb and qbt (Qubicle) volume format * Support automatic loading different volume formats for assets * Support Command&Conquer vxl files * Support Ace of Spades map files (vxl) * Support Qubicle exchange format (qef) * Perform mesh extraction in dedicated threads for simple volume rendering * Improved gizmo rendering and translation support * Fixed memory leaks on shutdown * Improved profiling support via tracy -- Martin Gerhardy Sun, 26 Jul 2020 10:32:10 +0200 vengi (0.0.4.0-1) unstable; urgency=low * General: * Added support for writing binvox files * Added support for reading kvx (Build-Engine) and kv6 (SLAB6) voxel volumes * Performed some AFL hardening on voxel format code * Don't execute keybindings if the console is active * Added basic shader storage buffer support * Reduced voxel vertex size from 16 to 8 bytes * Apply checkerboard pattern to water surface * Improved tracy profiling support * A few highdpi fixes * Server: * Allow to specify the database port * Fixed loading database chunks * VoxEdit: * Added `scale` console command to produce LODs * VoxConvert: * Added ability to merge all layers into one -- Martin Gerhardy Sun, 7 Jun 2020 10:31:09 +0200 vengi (0.0.3.0-1) unstable; urgency=low * Assets: * Added music tracks * Updated and added some new voxel models * VoxEdit: * Made some commands available to the ui * Tweak `thicken` command * Updated default tree generation ui values * Save layers to all supported formats * Fixed tree generation issue for some tree types * Changed default reference position to be at the center bottom * Reduced max supported volume size * General: * Print stacktraces on asserts * Improved tree generation (mainly used in voxedit) * Fixed a few asserts in debug mode for the microsoft stl * Added debian package support * Fixed a few undefined behaviour issues and integer overflows that could lead to problems * Reorganized some modules to speed up compilation and linking times * Improved audio support * Fixed timing issues * Fixed invalid GL states after deleting objects * VoxConvert: * Added a new tool to convert different voxel volumes between supported formats Currently supported are cub (CubeWorld), vox (MagicaVoxel), vmx (VoxEdit Sandbox), binvox and qb/qbt (Qubicle) * Client: * Added footstep and ambience sounds -- Martin Gerhardy Sun, 15 May 2020 23:17:02 +0200 vengi (0.0.2.0-1) unstable; urgency=low * VoxEdit: * Static linked VC++ Runtime * Extract voxels by color into own layers * Updated tree and noise windows * Implemented `thicken` console command * Escape abort modifier action * Added L-System panel * General: * Fixed binvox header parsing * Improved compilation speed * Fixed compile errors with locally installed glm 0.9.9 * Fixed setup-documentation errors * Fixed shader pipeline rebuilds if included shader files were modified * Improved palm tree generator * Optimized mesh extraction for the world (streaming volumes) * Added new voxel models * (Re-)added Tracy profiler support and removed own imgui-based implementation * Fixed writing of key bindings * Improved compile speed and further removed the STL from a lot of places * Updated all dependencies to their latest version * Server/Client: * Added DBChunkPersister * Built-in HTTP server to download the chunks * Replaced ui for the client * Voxel rendering * Implemented reflection for water surfaces * Apply checkerboard pattern to voxel surfaces * Up-scaling effect for new voxel chunks while they pop in * Optimized rendering by not using one giant vbo -- Martin Gerhardy Wed, 6 May 2020 21:14:43 +0200 vengi (0.0.1.0-1) unstable; urgency=low * Initial release. -- Martin Gerhardy Sat, 8 Feb 2020 10:55:53 +0100