Freeminer version X.Y.Z.F based on minetest version X.Y.Z , minetest details at http://dev.minetest.net/Changelog Key differences from minetest: Gameplay: Real liquids, weather, seasons http://www.youtube.com/channel/UCIRUqUD0bJ2wpxTQ01gbG3g Core: fast reliable network protocol, fast multi-threaded server, utf8 chat, built in /stat command Changelog ====== ### 0.4.14.8 (May 16, 2016) * Stability and speed fixes * kv lua api: now possible to use any custom db: core.kv_put('mykey', 'mydata', 'mydb'); core.kv_get('mykey', 'mydb'); 'mydb' is optional * Optional store auth database to leveldb, no huge auth.txt. to enable: auth_kv=1 * Mapgen indev: huge noise based caves * Auto delete old items by default. push items up from solid blocks * Player punch move (small move on pvp hit or jump on tnt explode) * Show servers from local network in online server list. * Android: allow disable touch interface: touchscreen=0 (from config or settings menu: advanced - freeminer - client) ### 0.4.13.7 (Aug 20, 2015) * Stability and speed fixes * liquid_pressure=1 (dev) * thread for abm apply * optional support old minetest protocol (to host servers for minetest players) to enable compile with -DMINETEST_PROTO=1 * use bundled msgpack 1.1.0 (incompatible with 0.5.x in some packets where vector used) * timelapse=seconds option for automated screenshots * set any settings from command line: -key[=[value]] ./freeminer -name=herob ./freeminer "-name=hero brine" # value with spaces ./freeminer -autojump # set autojump to 1 ./freeminer -enable_fog= # set enable_fog to "" * android: gettext and luajit enabled ### 0.4.12.6 (Feb 18, 2015) * Stability and speed fixes ### 0.4.11.5 (Dec 25, 2014) * Lot of stability and speed fixes * use utf8 everywhere #### Protocol (Incompatible with minetest now) * enet based networking (30x+ faster than before, more reliable) * msgpack based protocol (easy extendable, better backward compatibility) #### Settings * Storing config to .json map_meta.txt will be auto converted to json optional for main config (if you want to start use: `echo {} > freeminer.json` and start freeminer) #### Server * Added stat viewer tool (shown by issuing `/stat` command) #### Client * Celestial object movement and angle tuned according to position in the world (0,0 is the equator) #### API * Save and load lua tables as json to settings core.setting_setjson("tttt", {a1=2, b3=4, c5={e6=7,ff={1,2,3,4}}}) print("json readed: tttt.b3=" .. core.setting_getjson("tttt")["b3"] .. " full saved=" .. core.write_json( core.setting_getjson("tttt"))) ### 0.4.10.4 (Nov 24, 2014) * License switched to GPLv3 * Start using C++11 features * `RUN_IN_PLACE` is now true by default. ALL PACKAGE MAINTAINERS NEED TO ADD `-DRUN_IN_PLACE=0` to build scripts * Lot of stability fixes #### Server * Basic mod debugging (reports broken recipes) `mod_debugging = 1` * Using more threads for server (server (processing packets), env(ABMs, steps, timers), liquid, map (lighting, map save), sendblock), removed envlock (lua is still singlethreaded). (Server step now 30-50 ms) Can be disabled by `more_threads = 0` or cmake: `-DENABLE_THREADS=0` (also disables locking) * Lots of speed optimizations * Rewritten pathfinder (Selat) * Circuit API (Selat) * Allow any player names `enable_any_name = 1` * Optimized block sending for farther range * Various death messages * Statistic collector (per player, per server, timed (daily, weekly, monthly)) #### Mapgens * Layers added to mapgen v5 * Indev mapgen - enchanced v6 mapgen, features: Farlands - when moving to edges of map - higher mountains, larger biomes Floating islands (starts at ~ 500 , higher - bigger) Huge caves Water caves Underground layers (not only boring stone) config: games/default/mods/default/mapgen.lua : mg_indev = { ... * Math mapgen Generate various fractal worlds via Mandelbulber ( http://www.mandelbulber.com/ ) menger_sponge, hypercomplex, xenodreambuie, mandelbox, ... examples: http://forum.freeminer.org/threads/math-mapgen.34/ * v5 mapgen #### Core support for game features Its enabled in freeminer's default game, but other games need to specify appropriate params * Real liquids Liquids act as liquid: flow down, keep constant volume, can fill holes and caves processing up to 50000 nodes per second * Weather (now fully adjustable) melting, freezing, seasons change, [ugly] snow and rain * Hot-cold nodes - can freeze-melt neighbour nodes (eg melt ice around torch/lava/fire/... ) * sand/dirt/gravel now flows as liquid with one level * Drowning in sand/dirt/gravel * Liquids drop torches and plants #### Client * Clearing on-screen chat by invoking the /clear command * Fixed some input issues: not working numpad and some keys in azerty layout * Chat forms were replaced with console (opens up to 10% height of the screen) * Default keymap for console changed to tilde (~) * Farmesh - lose details on far meshes which allows rendering up to 1000 blocks (very dev) `farmesh = 2` * Unicode support in chat, inputs, player names * Minimap (gsmapper) (dev) `hud_map = 1` * Save user/pass for every server `password_save = 1` * Auto reconnect if connection lost * Initial shadows from objects `shadows = 1` #### Storage * API for key-value storage (Selat) * Do not save not changed generated blocks (reduce base size 5-20x) `save_generated_block = 0` * Auto repair broken LevelDB * Initial support for LevelDB maintenance. Temporarily closes db for backups or mapper tools. `killall -HUP freeminerserver; do something; killall -HUP freeminerserver` #### API * new param `fast` improving performance: * `core.set_node(pos, node, fast)` (might cause lighting bugs) * `core.remove_node(pos, fast)` #### Game * TNT mod * Bucket fixes #### Incompatible with minetest: * Players data files saved to LevelDB storage * New LevelDB map key format: "a10,-11,12" instead of 64bit number (freeminer can read minetest maps, but writes to new format) ### 0.4.9.3 (Jan 22, 2014) * Wieldlight. Grab a torch and see the magic. (Zeg9) * Texturable sun and moon. (RealBadAngel) * /die command * Directional fog + horizon colors, based on sun & moon positions at sunrise / sunset (MirceaKitsune) * Support for colors in chat; API is available for mods * LevelDB is now used as default backend whenever available. Official Windows build will ship with LevelDB support from now on. * Multiple columns in player list (TAB key). * Third person view, press F7 to cycle through available modes. (BlockMen) * A lot of boring bugfixes, performance improvements and other stuff. ### 0.4.8.2 (Dec 6, 2013) * Greater FOV (field of view) when running. (Jeija) * Zoom a-la optifine (z key) (Exio4) * Force loading world: entities has new force_load attribute, when set the engine won't unload blocks near them. (Novatux) * New API method `freeminer.swap_node` which preserves node metadata while replacing it. (Novatux) * New main menu. (xyz) * Renamed `minetest.conf` to `freeminer.conf` * Renamed default `minetest_game` to `default` ### 0.4.8.0 (Nov 28, 2013) * 99% lag-free; optimized server can handle 50-100-... players; no problems with laggy mods even on slow hardware * Much faster on client (VBO, can eat memory), increased view and send range (PilzAdam) * Directional fog + horizon colors based on sun & moon positions (MirceaKitsune #799 #772) * Adjustable dynamic weather and liquids (it's possible to define number of liquid levels in node) * Weather defined water or ice on map generation. (dirt_with_snow instead of dirt_with_grass and frozen oceans when too cold.) * Cave trees in huge caves (indev mapgen) * Optimized falling (much less mid-air stuck, limited max falling speed, more air control at high-speed falling) * Optimized headless client (you can run 30-50 bots on one PC) * Hell (very hot at -30500), everything melting and burning * Slippery (Zeg9 #817) * Diagonal Rail (khonkhortisan #528) * Improved (re)spawn (don't spawn in stone) (sweetbomber #744) * Player list, viewable by holding TAB key (sfan5 #958) * Improved math mapgen: more (10+) generators from , all params are adjustable * And some small bugfixes and improvements. #### API * New node groups: freeze, melt, hot, cold (define temperatures); learn how to use them here * New node group: slippery * `core.register_abm({…, action(…, neighbor)})` the action function has a new parameter called neighbor which will contain a node that was matched as a neighbor * `core.register_abm({…, neighbors_range = 4})` maximum radius to search for a neighbor in (for example, melting snow in 4×4 area around torch) * `core.get_surface` (sapier #640) #### Game * Weather support (liquids freeze, melt; plants, trees growing; dirt transforms, ...) * Rain, snow * Melting stone at high temp (at -30600) * Slippery (ice, snow) * Biomes for mapgen v7 and math * Added sponge:sponge and sponge:iron * Weather defined tree and flowers growing * Dirt, sand and gravel will fall off the edges (try to build something ;) * Furnaces burn items even when they are unloaded * Moonflower (MirceaKitsune #175) * Small fixes