#------------------------------------------------------------------- # This file is stolen from part of the CMake build system for OGRE (Object-oriented Graphics Rendering Engine) http://www.ogre3d.org/ # # The contents of this file are placed in the public domain. Feel # free to make use of it in any way you like. #------------------------------------------------------------------- # - Try to find OpenGLES and EGL # Once done this will define # # OPENGLES2_FOUND - system has OpenGLES # OPENGLES2_INCLUDE_DIR - the GL include directory # OPENGLES2_LIBRARIES - Link these to use OpenGLES # # EGL_FOUND - system has EGL # EGL_INCLUDE_DIR - the EGL include directory # EGL_LIBRARIES - Link these to use EGL # win32, apple, android NOT TESED # linux tested and works IF (WIN32) IF (CYGWIN) FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h ) FIND_LIBRARY(OPENGLES2_gl_LIBRARY libGLESv2 ) ELSE (CYGWIN) IF(BORLAND) SET (OPENGLES2_gl_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for win32") ELSE(BORLAND) # todo # SET (OPENGLES_gl_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32" ENDIF(BORLAND) ENDIF (CYGWIN) ELSE (WIN32) IF (APPLE) create_search_paths(/Developer/Platforms) findpkg_framework(OpenGLES2) set(OPENGLES2_gl_LIBRARY "-framework OpenGLES") ELSE(APPLE) FIND_PATH(OPENGLES2_INCLUDE_DIR GLES2/gl2.h /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) FIND_LIBRARY(OPENGLES2_gl_LIBRARY NAMES GLESv2 PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) IF (NOT BUILD_ANDROID) FIND_PATH(EGL_INCLUDE_DIR EGL/egl.h /usr/openwin/share/include /opt/graphics/OpenGL/include /usr/X11R6/include /usr/include ) FIND_LIBRARY(EGL_egl_LIBRARY NAMES EGL PATHS /opt/graphics/OpenGL/lib /usr/openwin/lib /usr/shlib /usr/X11R6/lib /usr/lib ) # On Unix OpenGL most certainly always requires X11. # Feel free to tighten up these conditions if you don't # think this is always true. # It's not true on OSX. IF (OPENGLES2_gl_LIBRARY) IF(NOT X11_FOUND) INCLUDE(FindX11) ENDIF(NOT X11_FOUND) IF (X11_FOUND) IF (NOT APPLE) SET (OPENGLES2_LIBRARIES ${X11_LIBRARIES}) ENDIF (NOT APPLE) ENDIF (X11_FOUND) ENDIF (OPENGLES2_gl_LIBRARY) ENDIF () ENDIF(APPLE) ENDIF (WIN32) #SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES}) IF (BUILD_ANDROID) IF(OPENGLES2_gl_LIBRARY) SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES}) SET( EGL_LIBRARIES) SET( OPENGLES2_FOUND "YES" ) ENDIF(OPENGLES2_gl_LIBRARY) ELSE () SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES}) IF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY) SET( OPENGLES2_LIBRARIES ${OPENGLES2_gl_LIBRARY} ${OPENGLES2_LIBRARIES}) SET( EGL_LIBRARIES ${EGL_egl_LIBRARY} ${EGL_LIBRARIES}) SET( OPENGLES2_FOUND "YES" ) ENDIF(OPENGLES2_gl_LIBRARY AND EGL_egl_LIBRARY) ENDIF () MARK_AS_ADVANCED( OPENGLES2_INCLUDE_DIR OPENGLES2_gl_LIBRARY EGL_INCLUDE_DIR EGL_egl_LIBRARY ) IF(OPENGLES2_FOUND) MESSAGE(STATUS "Found system opengles2 library ${OPENGLES2_LIBRARIES}") ELSE () SET(OPENGLES2_LIBRARIES "") ENDIF ()