/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola OpenAL support based on work by: Copyright (C) 2011 Sebastian 'Bahamada' Rühl Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits Copyright (C) 2011 Giuseppe Bilotta This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; ifnot, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "sound_openal.h" #if defined(_WIN32) #include #include //#include #elif defined(__APPLE__) #include #include //#include #else #include #include #include #endif #include #include "log.h" #include "filesys.h" #include "util/numeric.h" // myrand() #include "debug.h" // assert() #include "porting.h" #include #include #include #define BUFFER_SIZE 30000 static const char *alcErrorString(ALCenum err) { switch (err) { case ALC_NO_ERROR: return "no error"; case ALC_INVALID_DEVICE: return "invalid device"; case ALC_INVALID_CONTEXT: return "invalid context"; case ALC_INVALID_ENUM: return "invalid enum"; case ALC_INVALID_VALUE: return "invalid value"; case ALC_OUT_OF_MEMORY: return "out of memory"; default: return ""; } } static const char *alErrorString(ALenum err) { switch (err) { case AL_NO_ERROR: return "no error"; case AL_INVALID_NAME: return "invalid name"; case AL_INVALID_ENUM: return "invalid enum"; case AL_INVALID_VALUE: return "invalid value"; case AL_INVALID_OPERATION: return "invalid operation"; case AL_OUT_OF_MEMORY: return "out of memory"; default: return ""; } } static ALenum warn_if_error(ALenum err, const char *desc) { if(err == AL_NO_ERROR) return err; errorstream<<"WARNING: "< buffer; }; SoundBuffer* loadOggFile(const std::string &filepath) { int endian = 0; // 0 for Little-Endian, 1 for Big-Endian int bitStream; long bytes; char array[BUFFER_SIZE]; // Local fixed size array vorbis_info *pInfo; OggVorbis_File oggFile; // Do a dumb-ass static string copy for old versions of ov_fopen // because they expect a non-const char* char nonconst[10000]; snprintf(nonconst, 10000, "%s", filepath.c_str()); // Try opening the given file //if(ov_fopen(filepath.c_str(), &oggFile) != 0) if(ov_fopen(nonconst, &oggFile) != 0) { infostream<<"Audio: Error opening "<channels == 1) snd->format = AL_FORMAT_MONO16; else snd->format = AL_FORMAT_STEREO16; // The frequency of the sampling rate snd->freq = pInfo->rate; // Keep reading until all is read do { // Read up to a buffer's worth of decoded sound data bytes = ov_read(&oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream); if(bytes < 0) { ov_clear(&oggFile); infostream<<"Audio: Error decoding "<buffer.insert(snd->buffer.end(), array, array + bytes); } while (bytes > 0); alGenBuffers(1, &snd->buffer_id); alBufferData(snd->buffer_id, snd->format, &(snd->buffer[0]), snd->buffer.size(), snd->freq); ALenum error = alGetError(); if(error != AL_NO_ERROR){ infostream<<"Audio: OpenAL error: "< > m_buffers; std::map m_sounds_playing; v3f m_listener_pos; public: bool m_is_initialized; OpenALSoundManager(OnDemandSoundFetcher *fetcher): m_fetcher(fetcher), m_device(NULL), m_context(NULL), m_can_vorbis(false), m_next_id(1), m_is_initialized(false) { ALCenum error = ALC_NO_ERROR; infostream<<"Audio: Initializing..."< >::iterator i = m_buffers.begin(); i != m_buffers.end(); i++) { for (std::vector::iterator iter = (*i).second.begin(); iter != (*i).second.end(); iter++) { delete *iter; } (*i).second.clear(); } m_buffers.clear(); infostream<<"Audio: Deinitialized."< >::iterator i = m_buffers.find(name); if(i != m_buffers.end()){ i->second.push_back(buf); return; } std::vector bufs; bufs.push_back(buf); m_buffers[name] = bufs; return; } SoundBuffer* getBuffer(const std::string &name) { std::map >::iterator i = m_buffers.find(name); if(i == m_buffers.end()) return NULL; std::vector &bufs = i->second; int j = myrand() % bufs.size(); return bufs[j]; } PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop, float volume) { infostream<<"OpenALSoundManager: Creating playing sound"<source_id); alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id); alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true); alSource3f(sound->source_id, AL_POSITION, 0, 0, 0); alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0); alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE); volume = MYMAX(0.0, volume); alSourcef(sound->source_id, AL_GAIN, volume); alSourcePlay(sound->source_id); warn_if_error(alGetError(), "createPlayingSound"); return sound; } PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop, float volume, v3f pos) { infostream<<"OpenALSoundManager: Creating positional playing sound" <source_id); alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id); alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false); alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z); alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0); //alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7); alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0); alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE); volume = MYMAX(0.0, volume); alSourcef(sound->source_id, AL_GAIN, volume); alSourcePlay(sound->source_id); warn_if_error(alGetError(), "createPlayingSoundAt"); return sound; } int playSoundRaw(SoundBuffer *buf, bool loop, float volume) { assert(buf); PlayingSound *sound = createPlayingSound(buf, loop, volume); if(!sound) return -1; int id = m_next_id++; m_sounds_playing[id] = sound; return id; } int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos) { assert(buf); PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos); if(!sound) return -1; int id = m_next_id++; m_sounds_playing[id] = sound; return id; } void deleteSound(int id) { std::map::iterator i = m_sounds_playing.find(id); if(i == m_sounds_playing.end()) return; PlayingSound *sound = i->second; alDeleteSources(1, &sound->source_id); delete sound; m_sounds_playing.erase(id); } /* If buffer does not exist, consult the fetcher */ SoundBuffer* getFetchBuffer(const std::string name) { SoundBuffer *buf = getBuffer(name); if(buf) return buf; if(!m_fetcher) return NULL; std::set paths; std::set datas; m_fetcher->fetchSounds(name, paths, datas); for(std::set::iterator i = paths.begin(); i != paths.end(); i++){ loadSoundFile(name, *i); } for(std::set::iterator i = datas.begin(); i != datas.end(); i++){ loadSoundData(name, *i); } return getBuffer(name); } // Remove stopped sounds void maintain() { verbosestream<<"OpenALSoundManager::maintain(): " < del_list; for(std::map::iterator i = m_sounds_playing.begin(); i != m_sounds_playing.end(); i++) { int id = i->first; PlayingSound *sound = i->second; // If not playing, remove it { ALint state; alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state); if(state != AL_PLAYING){ del_list.insert(id); } } } if(del_list.size() != 0) verbosestream<<"OpenALSoundManager::maintain(): deleting " <::iterator i = del_list.begin(); i != del_list.end(); i++) { deleteSound(*i); } } /* Interface */ bool loadSoundFile(const std::string &name, const std::string &filepath) { SoundBuffer *buf = loadOggFile(filepath); if(buf) addBuffer(name, buf); return false; } bool loadSoundData(const std::string &name, const std::string &filedata) { // The vorbis API sucks; just write it to a file and use vorbisfile // TODO: Actually load it directly from memory std::string basepath = porting::path_user + DIR_DELIM + "cache" + DIR_DELIM + "tmp"; std::string path = basepath + DIR_DELIM + "tmp.ogg"; verbosestream<<"OpenALSoundManager::loadSoundData(): Writing " <<"temporary file to ["<::iterator i = m_sounds_playing.find(id); if(i == m_sounds_playing.end()) return; PlayingSound *sound = i->second; alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false); alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z); alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0); alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0); } }; ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher) { OpenALSoundManager *m = new OpenALSoundManager(fetcher); if(m->m_is_initialized) return m; delete m; return NULL; };