diff --git a/src/emerge.cpp b/src/emerge.cpp index 569f1b80a..167473ecf 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -429,6 +429,8 @@ bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b, if (!block || block->isDummy() || !block->isGenerated()) { EMERGE_DBG_OUT("not in memory, attempting to load from disk"); block = map->loadBlock(p); + if (block && block->isGenerated()) + map->prepareBlock(block); } // If could not load and allowed to generate, diff --git a/src/environment.cpp b/src/environment.cpp index dd160d1f7..8a52a143d 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -809,16 +809,6 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) // Activate stored objects activateObjects(block, dtime_s); - - // Calculate weather conditions - if (m_use_weather) { - m_map->updateBlockHeat(this, block->getPos() * MAP_BLOCKSIZE, block); - m_map->updateBlockHumidity(this, block->getPos() * MAP_BLOCKSIZE, block); - } else { - block->heat = HEAT_UNDEFINED; - block->humidity = HUMIDITY_UNDEFINED; - block->weather_update_time = 0; - } // Run node timers std::map elapsed_timers = diff --git a/src/map.cpp b/src/map.cpp index f74011933..0dbfd42f4 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2832,32 +2832,23 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, Update weather data in blocks */ ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv(); - if (senv->m_use_weather) { - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - v3s16 p(x, y, z); - MapBlock *block = getBlockNoCreateNoEx(p); - block->weather_update_time = 0; - updateBlockHeat(senv, p * MAP_BLOCKSIZE, NULL); - updateBlockHumidity(senv, p * MAP_BLOCKSIZE, NULL); - } - } else { - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z)); + for(s16 x=blockpos_min.X-extra_borders.X; + x<=blockpos_max.X+extra_borders.X; x++) + for(s16 z=blockpos_min.Z-extra_borders.Z; + z<=blockpos_max.Z+extra_borders.Z; z++) + for(s16 y=blockpos_min.Y-extra_borders.Y; + y<=blockpos_max.Y+extra_borders.Y; y++) + { + v3s16 p(x, y, z); + MapBlock *block = getBlockNoCreateNoEx(p); + block->heat_last_update = 0; + block->humidity_last_update = 0; + if (senv->m_use_weather) { + updateBlockHeat(senv, p * MAP_BLOCKSIZE, block); + updateBlockHumidity(senv, p * MAP_BLOCKSIZE, block); + } else { block->heat = HEAT_UNDEFINED; block->humidity = HUMIDITY_UNDEFINED; - block->weather_update_time = 0; } } @@ -3181,6 +3172,22 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank) return NULL; } +void ServerMap::prepareBlock(MapBlock *block) { + ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv(); + + // Calculate weather conditions + block->heat_last_update = 0; + block->humidity_last_update = 0; + if (senv->m_use_weather) { + v3s16 p = block->getPos() * MAP_BLOCKSIZE; + updateBlockHeat(senv, p, block); + updateBlockHumidity(senv, p, block); + } else { + block->heat = HEAT_UNDEFINED; + block->humidity = HUMIDITY_UNDEFINED; + } +} + s16 ServerMap::findGroundLevel(v2s16 p2d) { #if 0 @@ -3930,7 +3937,7 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block) u32 gametime = env->getGameTime(); if (block) { - if (gametime - block->weather_update_time < 10) + if (gametime - block->heat_last_update < 10) return block->heat; } else { block = getBlockNoCreateNoEx(getNodeBlockPos(p)); @@ -3941,7 +3948,7 @@ s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block) if(block) { block->heat = heat; - block->weather_update_time = gametime; + block->heat_last_update = gametime; } return heat; } @@ -3951,7 +3958,7 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl u32 gametime = env->getGameTime(); if (block) { - if (gametime - block->weather_update_time < 10) + if (gametime - block->humidity_last_update < 10) return block->humidity; } else { block = getBlockNoCreateNoEx(getNodeBlockPos(p)); @@ -3962,7 +3969,7 @@ s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *bl if(block) { block->humidity = humidity; - block->weather_update_time = gametime; + block->humidity_last_update = gametime; } return humidity; } diff --git a/src/map.h b/src/map.h index b70b18acc..a6480c569 100644 --- a/src/map.h +++ b/src/map.h @@ -403,6 +403,9 @@ public: */ MapBlock * emergeBlock(v3s16 p, bool create_blank=true); + + // Carries out any initialization necessary before block is sent + void prepareBlock(MapBlock *block); // Helper for placing objects on ground level s16 findGroundLevel(v2s16 p2d); diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 3fb2ec5ed..e45af9cdb 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -45,7 +45,8 @@ with this program; if not, write to the Free Software Foundation, Inc., MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy): heat(0), humidity(0), - weather_update_time(0), + heat_last_update(0), + humidity_last_update(0), m_parent(parent), m_pos(pos), m_gamedef(gamedef), diff --git a/src/mapblock.h b/src/mapblock.h index e0730ffcf..501ab75da 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -516,7 +516,8 @@ public: s16 heat; s16 humidity; - u32 weather_update_time; + u32 heat_last_update; + u32 humidity_last_update; private: /*