-- Copyright (C) 2021, 2022 GNU Hacker -- This file is part of Emeraldbank Minetest Mod. -- Emeraldbank is free software: you can redistribute it and/or modify -- it under the terms of the GNU Affero General Public License as -- published by the Free Software Foundation, either version 3 of the -- License, or (at your option) any later version. -- Emeraldbank is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- You should have received a copy of the GNU Affero General Public License -- along with Emeraldbank. If not, see . local S = core.get_translator(core.get_current_modname()) local shopcraft = core.settings:get_bool("emeraldbank.shop_craft") or true -- privilege core.register_privilege("admin_shop", { description = "Permission edit others shops", give_to_singleplayer = false, }) local shop_timer = 5 local stock_h = 3 local stock_w = 5 local formspec_prefix = "emeraldbank:shop_formspec" emeraldbank.player_inv = "list[current_player;main;0,4.5;9,3;9]".. mcl_formspec.get_itemslot_bg(0,4.5,9,3).. "list[current_player;main;0,7.74;9,1;]".. mcl_formspec.get_itemslot_bg(0,7.74,9,1).. "listring[current_player;main]" function emeraldbank.get_shop_fs(pos, clicker) local meta = core.get_meta(pos) local count = meta:get_int("count") local price = meta:get_int("price") local shop_item = meta:get_string("shop_item") local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z local pname = clicker:get_player_name() local owner = meta:get_string("owner") local player_press_key = clicker:get_player_control().aux1 local shop_fs = "" local is_admin = core.check_player_privs(pname, {admin_shop=true}) if (pname == owner or is_admin) and not player_press_key then shop_fs = "size[9,8.75]".. "label[0,0;"..S("Your stock:").."]".. "list["..list_name..";stock;0,0.5;"..stock_w..","..stock_h..";]".. mcl_formspec.get_itemslot_bg(0,0.5,stock_w,stock_h).. "field[6.5,2;2,1;count;"..S("Count")..";"..count.."]".. "field[6.5,3;2,1;price;"..S("Price")..";"..price.."]".. "label[6,0;"..S("In exchange, you give:").."]".. "item_image[6.5,0.5;1,1;"..shop_item.."]".. mcl_formspec.get_itemslot_bg(6.5,0.5,1,1).. "label[0,4;"..S("Owner, Use (special key + right mouse button) for customer interface").."]".. emeraldbank.player_inv else shop_fs = "size[9,8.75]".. "label[3.7,0;"..S("Owner gives:").."]".. "item_image[4,1;1,1;"..shop_item.."]".. mcl_formspec.get_itemslot_bg(4,1,1,1).. "label[5,1.5;"..S("x @1", count).."]".. "label[4,2;"..S("Price: @1", price).."]".. "button[3.5,3;2,1;exchange;"..S("Exchange").."]".. emeraldbank.player_inv end return shop_fs end local function set_item(pos, listname, index, stack, player) local meta = core.get_meta(pos) local itemname = stack:get_name() local itemcount = stack:get_count() meta:set_string("shop_item", itemname) core.show_formspec(player:get_player_name(), formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, player) ) end local function check_empty(pos, listname, index, stack, player) local meta = core.get_meta(pos) local inv = meta:get_inventory() if inv:is_empty("stock") then meta:set_string("shop_item", "") end core.show_formspec(player:get_player_name(), formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, player) ) end local function get_stonks(pos, player) local name = player:get_player_name() local meta = core.get_meta(pos) local owner = meta:get_string("owner") local stonks = meta:get_int("stonks") if name == owner and stonks > 0 then core.sound_play("cash", { to_player = name, gain = 1.0, fade = 0.0, pitch = 1.0, }) emeraldbank.add_emeralds(player, stonks) meta:set_int("stonks", 0) core.chat_send_player(name, S("You've earned @1 Emeralds with your shops.", stonks) ) end end -- register shop node core.register_node("emeraldbank:shop", { description = S("Shop"), _doc_items_longdesc = S("A shop to sell your items with emeralds."), is_ground_content = false, tiles = { "default_tree.png", "default_tree.png", "default_tree.png^mcl_core_emerald.png" }, stack_max = 64, groups = {axey=1, handy=1, building_block=1, enderman_takable=1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 5, _mcl_hardness = 1, after_place_node = function(pos, placer, itemstack) local owner = placer:get_player_name() local meta = core.get_meta(pos) meta:set_string("infotext", S("Exchange shop (owned by @1)", owner)) meta:set_string("owner", owner) meta:set_int("count", 10) -- default count meta:set_int("price", 5) -- default price core.get_node_timer(pos):start(shop_timer) local inv = meta:get_inventory() inv:set_size("stock", stock_w*stock_h) end, on_rightclick = function(pos, node, clicker, itemstack) local pname = clicker:get_player_name() get_stonks(pos, clicker) core.show_formspec(pname, formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, clicker) ) end, on_punch = function(pos, node, puncher, pointed_thing) get_stonks(pos, puncher) end, on_metadata_inventory_put = set_item, on_metadata_inventory_take = check_empty, on_timer = function(pos, elapsed) local meta = core.get_meta(pos) local owner = meta:get_string("owner") local is_online = core.player_exists(owner) core.get_node_timer(pos):start(shop_timer) if is_online then local player = core.get_player_by_name(owner) if not player or player.is_fake_player then return end get_stonks(pos, player) end end, can_dig = function(pos, player) local pname = player:get_player_name() local is_admin = core.check_player_privs(pname, {admin_shop=true}) local meta = core.get_meta(pos) local owner = meta:get_string("owner") local inv = meta:get_inventory() if inv:is_empty("stock") and (pname == owner or is_admin) then return true end end }) core.register_on_player_receive_fields(function(sender, formname, fields) local prefix_len = string.len(formspec_prefix) if formname:sub(1,prefix_len) == formspec_prefix then local pos_string = formname:sub(prefix_len+1) local pos = core.string_to_pos(pos_string) local meta = core.get_meta(pos) local name = sender:get_player_name() local playermeta = sender:get_meta() local player_pos = sender:get_pos() local old_count = meta:get_int("count") local new_count = tonumber(fields.count) local old_price = meta:get_int("price") local new_price = tonumber(fields.price) local shop_item = meta:get_string("shop_item") local minv = meta:get_inventory() local pinv = sender:get_inventory() local bankemeralds = playermeta:get_int("emeraldbank:emerald") -- set or reset timer core.get_node_timer(pos):start(shop_timer) if fields.count and string.find(fields.count, "^[0-9]+$") then if new_count >= 1 and new_count <= 64 and new_count ~= meta:get_int("count") then meta:set_int("count", new_count) end end if fields.price and string.find(fields.price, "^[0-9]+$") then if new_price >= 1 and new_price <= 10000 and new_price ~= meta:get_int("price") then meta:set_int("price", new_price) end end if fields.exchange ~= nil and fields.exchange ~= "" then if meta:get_string("owner") == name then core.chat_send_player(name, S("This is your own shop, you can't exchange to yourself!")) else local can_exchange = true if bankemeralds < old_price then can_exchange = false core.chat_send_player(name, S("Not enough Emeralds in your account") ) end if not minv:contains_item("stock", shop_item.." "..old_count, true) then can_exchange = false core.chat_send_player(name, S("Out of Stock!") ) end if can_exchange then minv:remove_item("stock", shop_item.." "..old_count) core.add_item(player_pos, shop_item.." "..old_count) emeraldbank.add_emeralds(sender, -old_price) meta:set_int("stonks", meta:get_int("stonks")+old_price) core.chat_send_player(name, S("Exchanged!")) core.show_formspec(sender:get_player_name(), formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, sender) ) end end end end end) if shopcraft then core.register_craft({ output = "emeraldbank:shop 3", recipe = { {"mcl_core:emerald", "mcl_core:emerald", "mcl_core:emerald"}, {"mcl_core:emerald", "mcl_core:tree", "mcl_core:emerald"}, {"mcl_core:emerald", "mcl_core:emerald", "mcl_core:emerald"}, } }) end