random_spawn = {} function random_spawn(player) local elevation = 15 local radius = 1000 local posx = math.random(-radius, radius) local posz = math.random(-radius, radius) local new_spawn = {x = -174 + posx, y = elevation, z = 178 + posz} local node = minetest.get_node_or_nil(new_spawn) if not node or node.name == 'ignore' then minetest.emerge_area({x = new_spawn.x, y = new_spawn.y+30, z = new_spawn.z}, {x = new_spawn.x, y = new_spawn.y-30, z = new_spawn.z}) minetest.after(.5, find_ground, new_spawn, player) else find_ground(new_spawn, player) end end function find_ground(pos, player) local node = minetest.get_node({x = pos.x, y = pos.y, z = pos.z}) if node.name == 'air' or node.name == 'ignore' then --Theoretically above ground local i = 1 local finished = false repeat local node = minetest.get_node({x = pos.x, y = pos.y - i, z = pos.z}) i = i-1 if i == -30 then random_spawn(player) end if node.name ~= 'air' and node.name ~= 'ignore' then local protection = minetest.is_protected({x = pos.x, y = pos.y - i + 1, z = pos.z}, player) if protection then random_spawn(player) else player:setpos({x = pos.x, y = pos.y - i + 2, z = pos.z}) minetest.set_node({x = pos.x, y = pos.y + i +1, z = pos.z}, {name = 'default:torch', param2 = 1}) finished = true end end until finished == true or i < -30 elseif node.name ~= 'air' or node.name ~= 'ignore' then --Theoretically below ground local i = 1 repeat local node = minetest.get_node({x = pos.x, y = pos.y + i, z = pos.z}) i = i + 1 if i == 30 then random_spawn(player) end if node.name == 'air' then local protection = minetest.is_protected({x = pos.x, y = pos.y + i, z = pos.z}, player) if protection then random_spawn(player) else player:setpos({x = pos.x, y = pos.y + i, z = pos.z}) minetest.set_node({x = pos.x, y = pos.y + i -1, z = pos.z}, {name = 'default:torch', param2 = 1}) i = 35 end end until node.name == 'air' or i >= 30 end end minetest.register_node('random_spawn:node', { description = 'tests the spawn function', inventory_image = 'default_gold_lump.png', tiles = {'default_gold_lump.png'}, groups = {oddly_breakable_by_hand = 1}, paramtype = 'light', light_source = 14, on_punch = function(pos, node, player) random_spawn(player) end })