minetest.register_node('ground:stone', { description = 'Stone', tiles = {'ground_stone.png'}, groups = {cracky=3, stone=1}, drop = 'ground:cobble', }) minetest.register_node('ground:cobble', { description = 'Cobblestone', tiles = {'ground_cobble.png'}, groups = {cracky=3, stone=1}, }) minetest.register_node('ground:dirt', { description = 'Dirt', tiles = {'ground_dirt.png'}, groups = {crumbly = 3}, }) minetest.register_node('ground:dirt_with_grass', { description = 'Dirt with Grass', tiles = {'ground_grass.png', 'ground_dirt.png', {name = 'ground_dirt.png^ground_grass_overlay.png', tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, drop = 'ground:dirt', }) minetest.register_node('ground:sand', { description = 'Sand', tiles = {'ground_sand.png'}, groups = {crumbly = 3, falling_node = 1}, }) minetest.register_node('ground:water_source', { description = 'Water Source', drawtype = 'liquid', tiles = { { name = 'ground_water_source_animated.png', animation = { type = 'vertical_frames', aspect_w = 32, aspect_h = 32, length = 2.0, }, }, }, alpha = 160, paramtype = 'light', walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = '', drowning = 1, liquidtype = 'source', liquid_alternative_flowing = 'ground:water_flowing', liquid_alternative_source = 'ground:water_source', liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, }) minetest.register_node('ground:water_flowing', { description = 'Flowing Water', drawtype = 'flowingliquid', tiles = {'ground_water.png'}, special_tiles = { { name = 'ground_water_source_animated.png', backface_culling = false, animation = { type = 'vertical_frames', aspect_w = 32, aspect_h = 32, length = 0.8, }, }, { name = 'ground_water_source_animated.png', backface_culling = true, animation = { type = 'vertical_frames', aspect_w = 32, aspect_h = 32, length = 0.8, }, }, }, alpha = 160, paramtype = 'light', paramtype2 = 'flowingliquid', walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = '', drowning = 1, liquidtype = 'flowing', liquid_alternative_flowing = 'ground:water_flowing', liquid_alternative_source = 'ground:water_source', liquid_viscosity = 1, post_effect_color = {a = 103, r = 30, g = 60, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, cools_lava = 1}, -- sounds = default.node_sound_water_defaults(), })