minetest.register_node('spawn:ladder', { description = 'Ladder', drawtype = 'mesh', mesh = 'spawn_ladder.obj', paramtype = 'light', paramtype2 = 'facedir', climbable = true, selection_box = { type = 'fixed', fixed = { {-.4, -.5, .3, .4, .5, .5},}, }, collision_box = { type = 'fixed', fixed = { {-.4, -.5, .3, .4, .5, .5},}, }, tiles = {'spawn_rail_blank.png', 'spawn_floor_blank.png'}, groups = {oddly_breakable_by_hand=3} }) local colbox_console = { type = 'fixed', fixed = { {-.5, -.5, -.5, .5, .2, .5},}} minetest.register_node('spawn:console1', { description = 'Console', drawtype = 'mesh', mesh = 'spawn_console.obj', paramtype = 'light', paramtype2 = 'facedir', light_source = 2, selection_box = colbox_console, collision_box = colbox_console, tiles = {'spawn_floor_blank.png', 'spawn_console_top1.png', 'spawn_console_front.png'}, groups = {oddly_breakable_by_hand=3} }) minetest.register_node('spawn:console2', { description = 'Console', drawtype = 'mesh', mesh = 'spawn_console.obj', paramtype = 'light', paramtype2 = 'facedir', light_source = 3, selection_box = colbox_console, collision_box = colbox_console, tiles = {'spawn_floor_blank.png', 'spawn_console_top2.png', 'spawn_console_front.png'}, groups = {oddly_breakable_by_hand=3} }) minetest.register_node('spawn:console3', { description = 'Console', drawtype = 'mesh', mesh = 'spawn_console.obj', paramtype = 'light', paramtype2 = 'facedir', light_source = 2, selection_box = colbox_console, collision_box = colbox_console, tiles = {'spawn_floor_blank.png', 'spawn_console_top3.png', 'spawn_console_front.png'}, groups = {oddly_breakable_by_hand=3} })