function default.get_hotbar_bg(x,y) local out = '' for i=0,7,1 do out = out ..'image['..x+i..','..y..';1,1;gui_hb_bg.png]' end return out end function more_fire.campfire(pos, percent, item_percent) local formspec = 'size[8,6.75]'.. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. 'background[5,5;1,1;more_fire_campfire_active.png;true]'.. 'list[current_name;fuel;1,1.5;1,1;]'.. 'list[current_player;main;0,2.75;8,1;]'.. 'list[current_player;main;0,4;8,3;8]'.. default.get_hotbar_bg(0,2.75) return formspec end function more_fire.get_campfire_formspec(pos, percent) local meta = minetest.get_meta(pos)local inv = meta:get_inventory() local fuellist = inv:get_list('fuel') if fuellist then end return more_fire.campfire(pos, percent, item_percent) end function burn(pointed_thing) --kindling doesn't always start from the first spark local ignite_chance = math.random(5) if ignite_chance == 1 and string.find(minetest.get_node(pointed_thing.under).name, 'more_fire:kindling_contained') then minetest.set_node(pointed_thing.under, {name = 'more_fire:embers_contained'}) elseif ignite_chance == 1 and string.find(minetest.get_node(pointed_thing.under).name, 'more_fire:kindling') then minetest.set_node(pointed_thing.under, {name = 'more_fire:embers'}) else --Do nothing end end function smoke_particles(pos) minetest.add_particlespawner({ amount = 1, -- how many particles do you want time = 2, -- spawner stops after this time (use 0 for infinite) minpos = {x=pos.x, y=pos.y, z=pos.z}, -- minimum offset maxpos = {x=pos.x, y=pos.y, z=pos.z}, -- maximum offset minvel = {x=-.1, y=0, z=-.1}, -- minimum velocity maxvel = {x=.1, y=.4, z=.1}, -- maximum velocity minacc = {x=-.05, y=.02, z=-.05}, -- minimum acceleration maxacc = {x=.1, y=.1, z=.1}, -- maximim acceleration minexptime = 3, -- minimum expiration time maxexptime = 6, -- maximum expiration time minsize = 3, -- minimum size (0.5 = half size) maxsize = 8, -- maximum size (1=full resolution) collisiondetection = false, -- do particles stop when they hit solid node texture = 'more_fire_smoke.png', -- image to use (e.g. 'bubble.png' ) vertical = false, -- upright/vertical image for rain -- playername = 'singleplayer', -- particles only appear for this player }) end function ember_particles(pos) minetest.add_particlespawner({ amount = 1, time = 2, minpos = {x=pos.x, y=pos.y, z=pos.z}, maxpos = {x=pos.x, y=pos.y, z=pos.z}, minvel = {x=-.15, y=.3, z=-.15}, maxvel = {x=.1, y=.6, z=.1}, minacc = {x=-.05, y=.02, z=-.05}, maxacc = {x=.1, y=.3, z=.1}, minexptime = 1, maxexptime = 3, minsize = 1, maxsize = 2, collisiondetection = false, texture = 'more_fire_embers.png', vertical = false, -- playername = 'singleplayer', }) end