--Molotov Cocktail_[rev002] --base code is from throwing enhanced and potions mods local MOD_NAME = minetest.get_current_modname() local MOD_PATH = minetest.get_modpath(MOD_NAME) local Vec3 = dofile(MOD_PATH..'/lib/Vec3_1-0.lua') minetest.register_craftitem('more_fire:molotov_cocktail', { description = 'Molotov Cocktail', inventory_image = 'more_fire_molotov_cocktail.png', on_place = function(itemstack, user, pointed_thing) itemstack:take_item() minetest.sound_play('more_fire_shatter', {gain = 1.0}) n = minetest.get_node(pointed_thing) if pointed_thing.type == 'node' then minetest.add_node(pointed_thing.above, {name='more_fire:napalm'}) minetest.sound_play('more_fire_ignite', {pos,pos}) end --Shattered glass Particles minetest.add_particlespawner({ amount = 40, time = 0.1, minpos = pointed_thing.above, maxpos = pointed_thing.above, minvel = {x=2, y=0.2, z=2}, maxvel = {x=-2, y=0.5, z=-2}, minacc = {x=0, y=-6, z=0}, maxacc = {x=0, y=-10, z=0}, minexptim = 0.5, maxexptime = 2, minsize = 0.2, maxsize = 5, collisiondetection = true, texture = 'more_fire_shatter.png'}) --fire ember particles minetest.add_particlespawner({ amount = 100, time = 0.1, minpos = pointed_thing.above, maxpos = pointed_thing.above, minvel = {x=-2, y=0.5, z=-2}, maxvel = {x=2, y=0.5, z=2}, minacc = {x=0, y=-10, z=0}, maxacc = {x=0, y=-6, z=0}, minexptime = 2, maxexptime = 3, minsize = 0.25, maxsize = 0.5, collisiondetection = true, texture = 'more_fire_spark.png'}) local dir = Vec3(user:get_look_dir()) *20 minetest.add_particle( {x=user:getpos().x, y=user:getpos().y+1.5, z=user:getpos().z}, {x=dir.x, y=dir.y, z=dir.z}, {x=0, y=-10, z=0}, 0.2, 6, false, 'more_fire_molotov_cocktail.png') return itemstack end, }) local function throw_cocktail(item, player) local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.625,z=playerpos.z}, 'more_fire:molotov_entity') local dir = player:get_look_dir() obj:setvelocity({x=dir.x*30, y=dir.y*30, z=dir.z*30}) obj:setacceleration({x=dir.x*-3, y=-dir.y^8*80-10, z=dir.z*-3}) if not minetest.settings:get_bool('creative_mode') then item:take_item() end return item end local radius = 5.0 local function add_effects(pos, radius) minetest.add_particlespawner({ amount = 10, time = 0.2, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x=-2, y=-2, z=-2}, maxvel = {x=2, y=-4, z=2}, minacc = {x=0, y=-4, z=0}, --~ maxacc = {x=-20, y=-50, z=-50}, minexptime = 1, maxexptime = 1.5, minsize = 1, maxsize = 2, texture = 'more_fire_spark.png', }) minetest.add_particlespawner({ amount = 10, time = 0.2, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x=-1.25, y=-1.25, z=-1.25}, maxvel = {x=0.5, y=-4, z=0.5}, minacc = {x=1.25, y=-1.25, z=1.25}, --~ maxacc = {x=-20, y=-50, z=-50}, minexptime =1, maxexptime = 1.5, minsize = 1, maxsize = 2, texture = 'more_fire_spark.png', }) end local function napalm(pos) minetest.sound_play('more_fire_ignite', {pos=pos, gain=1}) minetest.set_node(pos, {name='more_fire:napalm'}) minetest.get_node_timer(pos):start(5.0) add_effects(pos, radius) end local MORE_FIRE_MOLOTOV_ENTITY = { timer=0, collisionbox = {0,0,0,0,0,0}, physical = false, textures = {'more_fire_molotov_cocktail.png'}, lastpos={}, } MORE_FIRE_MOLOTOV_ENTITY.on_step = function(self, dtime) self.timer = self.timer + dtime local pos = self.object:getpos() local node = minetest.get_node(pos) minetest.add_particlespawner({ amount = 10, time = 0.5, minpos = pos, maxpos = pos, minvel = {x=-0, y=0, z=-0.5}, maxvel = {x=0, y=0, z=-0.75}, minacc = vector.new(), maxacc = vector.new(), minexptime = 0.5, maxexptime = 1, minsize = 0.25, maxsize = 0.5, texture = 'more_fire_smoke.png', }) minetest.add_particlespawner({ amount = 100, time = 0.25, minpos = pos, maxpos = pos, minvel = {x=-0, y=0, z=-0.5}, maxvel = {x=0, y=0, z=-0.75}, minacc = {x=0, y=0, z=-0.75}, maxacc = {x=-0, y=0, z=-0.5}, minexptime = 0.25, maxexptime = 0.5, minsize = 0.5, maxsize = 0.75, texture = 'more_fire_spark.png', }) if self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= 'more_fire:molotov_entity' and obj:get_luaentity().name ~= '__builtin:item' then if self.node ~= '' then minetest.sound_play('more_fire_shatter', {gain = 1.0}) for dx=-3,3 do for dy=-3,3 do for dz=-3,3 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.get_node(pos).name if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then minetest.sound_play('more_fire_ignite', {pos = self.lastpos}) minetest.set_node(p, {name='more_fire:napalm'}) else --minetest.remove_node(p) minetest.sound_play('more_fire_ignite', {pos = self.lastpos}) minetest.set_node(p, {name='fire:basic_flame'}) end end end end end self.object:remove() end else if self.node ~= '' then minetest.sound_play('more_fire_shatter', {gain = 1.0}) for dx=-2,2 do for dy=-2,2 do for dz=-2,2 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.get_node(pos).name if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then minetest.sound_play('more_fire_ignite', {pos = self.lastpos}) minetest.set_node(p, {name='more_fire:napalm'}) else --minetest.remove_node(p) minetest.sound_play('more_fire_ignite', {pos = self.lastpos}) minetest.set_node(p, {name='fire:basic_flame'}) end end end end end self.object:remove() end end end if self.lastpos.x~=nil then if node.name ~= 'air' then if self.node ~= '' then minetest.sound_play('more_fire_shatter', {gain = 1.0}) for dx=-1,1 do for dy=-1,1 do for dz=-1,1 do local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} local n = minetest.get_node(pos).name if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 20 then minetest.sound_play('more_fire_ignite', {pos = self.lastpos}) minetest.set_node(p, {name='more_fire:napalm'}) else minetest.sound_play('more_fire_ignite', {pos = self.lastpos}) minetest.set_node(p, {name='fire:basic_flame'}) end end end end end self.object:remove() napalm(self.lastpos) end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity('more_fire:molotov_entity', MORE_FIRE_MOLOTOV_ENTITY) minetest.override_item('more_fire:molotov_cocktail', {on_use = throw_cocktail}) minetest.register_node('more_fire:napalm', { drawtype = 'firelike', tiles = {{ name='fire_basic_flame_animated.png', animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}, }}, inventory_image = 'fire_basic_flame.png', light_source = 14, groups = {igniter=1,dig_immediate=3, not_in_creative_inventory =1, not_in_craft_guide=1}, drop = '', walkable = false, buildable_to = true, damage_per_second = 4, }) minetest.register_abm({ nodenames={'more_fire:napalm'}, neighbors={'air'}, interval = 1, chance = 1, action = function(pos,node,active_object_count,active_object_count_wider) minetest.add_particlespawner({ amount = 200, time = 3, minpos = pos, maxpos = pos, minvel = {x=2, y=-0.2, z=2}, maxvel = {x=-2, y=-0.5, z=-2}, minacc = {x=0, y=-6, z=0}, maxacc = {x=0, y=-10, z=0}, minexptime = 2, maxexptime = 6, minsize = 0.05, maxsize = 0.5, collisiondetection = false, texture = 'more_fire_spark.png'}) minetest.add_particlespawner({ amount = 20, time = 2, minpos = pos, maxpos = pos, minvel = {x=-2, y=2, z=-2}, maxvel = {x=1, y=3, z=1}, minacc = {x=0, y=6, z=0}, maxacc = {x=0, y=2, z=0}, minexptime = 1, maxexptime = 3, minsize = 3, maxsize = 5, collisiondetection = false, texture = 'more_fire_smoke.png'}) minetest.add_particlespawner({ amount = 10, time = 4, minpos = pos, maxpos = pos, minvel = {x=0, y= 3, z=0}, maxvel = {x=0, y=5, z=0}, minacc = {x=0.1, y=0.5, z=-0.1}, maxacc = {x=-0.2, y=2, z=0.2}, minexptime = 1, maxexptime = 3, minsize = 1, maxsize = 3, collisiondetection = false, texture = 'more_fire_smoke.png'}) local r = 0-- Radius for destroying for x = pos.x-r, pos.x+r, 1 do for y = pos.y-r, pos.y+r, 1 do for z = pos.z-r, pos.z+r, 1 do local cpos = {x=x,y=y,z=z} if minetest.get_node(cpos).name == 'more_fire:napalm' then minetest.set_node(cpos,{name='fire:basic_flame'}) end if math.random(0,1) == 1 or minetest.get_node(cpos).name == 'more_fire:napalm' then minetest.remove_node(cpos) end end end end end, }) minetest.register_abm({ nodenames={'fire:basic_flame'}, neighbors={'air'}, interval = 1, chance = 2, action = function(pos, node) if minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == 'air' and minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == 'air' then minetest.add_particlespawner({ amount = 30, time = 2, minpos = pos, maxpos = pos, minvel = {x=-2, y=2, z=-2}, maxvel = {x=1, y=3, z=1}, minacc = {x=0, y=6, z=0}, maxacc = {x=0, y=2, z=0}, minexptime = 1, maxexptime = 3, minsize = 10, maxsize = 20, collisiondetection = false, texture = 'more_fire_smoke.png'}) minetest.add_particlespawner({ amount = 15, time = 4, minpos = pos, maxpos = pos, minvel = {x=0, y= 3, z=0}, maxvel = {x=0, y=5, z=0}, minacc = {x=0.1, y=0.5, z=-0.1}, maxacc = {x=-0.2, y=2, z=0.2}, minexptime = 1, maxexptime = 3, minsize = 5, maxsize = 10, collisiondetection = false, texture ='more_fire_smoke.png'}) end end }) --crafting recipes minetest.register_craft( { output = 'more_fire:molotov_cocktail', recipe = { {'farming:cotton'}, {'more_fire:oil'}, {'vessels:glass_bottle'}, } }) -- fuel recipes minetest.register_craft({ type = 'fuel', recipe = 'more_fire:molotov_cocktail', burntime = 5, })