-- This code is for if Thirst isn't enabled. --Parse Table for i in ipairs (drinks.drink_table) do local desc = drinks.drink_table[i][1] local craft = drinks.drink_table[i][2] local color = drinks.drink_table[i][3] local health = drinks.drink_table[i][4] health = health or 1 --Actual Node registration drinks.register_item( 'drinks:jcu_'..desc, 'vessels:drinking_glass', { description = 'Cup of '..craft..' Juice', juice_type = craft, inventory_image = 'drinks_glass_contents.png^[colorize:'..color..':200^drinks_drinking_glass.png', on_use = function(itemstack, user, pointed_thing) local eat_func = minetest.item_eat(health, 'vessels:drinking_glass') return eat_func(itemstack, user, pointed_thing) end, }) drinks.register_item( 'drinks:jbo_'..desc, 'vessels:glass_bottle', { description = 'Bottle of '..craft..' Juice', groups = {drink=1}, juice_type = craft, inventory_image = 'drinks_bottle_contents.png^[colorize:'..color..':200^drinks_glass_bottle.png', on_use = function(itemstack, user, pointed_thing) local eat_func = minetest.item_eat((health*2), 'vessels:glass_bottle') return eat_func(itemstack, user, pointed_thing) end, }) drinks.register_item( 'drinks:jsb_'..desc, 'vessels:steel_bottle', { description = 'Heavy Steel Bottle ('..craft..' Juice)', groups = {drink=1}, juice_type = craft, inventory_image = 'vessels_steel_bottle.png', on_use = function(itemstack, user, pointed_thing) local eat_func = minetest.item_eat((health*2), 'vessels:glass_bottle') return eat_func(itemstack, user, pointed_thing) end, }) minetest.register_craftitem('drinks:jbu_'..desc, { description = 'Bucket of '..craft..' Juice', juice_type = craft, inventory_image = 'bucket.png^(drinks_bucket_contents.png^[colorize:'..color..':200)', stack_max = 1, }) end