diff --git a/models/mobs_penguin.b3d b/models/arctic_life_penguin.b3d similarity index 100% rename from models/mobs_penguin.b3d rename to models/arctic_life_penguin.b3d diff --git a/models/mobs_walrus.b3d b/models/arctic_life_walrus.b3d similarity index 100% rename from models/mobs_walrus.b3d rename to models/arctic_life_walrus.b3d diff --git a/penguin.lua b/penguin.lua index bf24a98..c05768f 100644 --- a/penguin.lua +++ b/penguin.lua @@ -11,11 +11,11 @@ mobs:register_mob("arctic_life:penguin", { fly_in = "default:water_source", collisionbox = {-0.25, -0.4, -0.25, 0.25, 0.3, 0.25}, visual = "mesh", - mesh = "mobs_penguin.b3d", + mesh = "arctic_life_penguin.b3d", drawtype = "front", textures = { - {"mobs_penguin.png"}, - {"mobs_penguin_tux.png"}, + {"arctic_life_penguin.png"}, + {"arctic_life_penguin_tux.png"}, }, blood_texture = "mobs_blood.png", visual_size = {x=8,y=8}, diff --git a/textures/mobs_penguin.png b/textures/arctic_life_penguin.png similarity index 100% rename from textures/mobs_penguin.png rename to textures/arctic_life_penguin.png diff --git a/textures/mobs_penguin_tux.png b/textures/arctic_life_penguin_tux.png similarity index 100% rename from textures/mobs_penguin_tux.png rename to textures/arctic_life_penguin_tux.png diff --git a/textures/mobs_walrus1.png b/textures/arctic_life_walrus1.png similarity index 100% rename from textures/mobs_walrus1.png rename to textures/arctic_life_walrus1.png diff --git a/textures/mobs_walrus2.png b/textures/arctic_life_walrus2.png similarity index 100% rename from textures/mobs_walrus2.png rename to textures/arctic_life_walrus2.png diff --git a/walrus.lua b/walrus.lua index bb29a48..06b75a0 100644 --- a/walrus.lua +++ b/walrus.lua @@ -9,11 +9,11 @@ mobs:register_mob("arctic_life:walrus", { armor = 200, collisionbox = {-0.35, -0.5, -0.35, 0.35, 0.4, 0.35}, visual = "mesh", - mesh = "mobs_walrus.b3d", + mesh = "arctic_life_walrus.b3d", drawtype = "front", textures = { - {"mobs_walrus1.png"}, - {"mobs_walrus2.png"}, + {"arctic_life_walrus1.png"}, + {"arctic_life_walrus2.png"}, }, blood_texture = "mobs_blood.png", visual_size = {x=10,y=10},