local dye_table = dye.dyes for i in ipairs(dye_table) do local name = dye_table[i][1] local desc = dye_table[i][2] local hex = dye_table[i][3] minetest.register_node('furniture:bed1_'..name, { _doc_items_crafting = 'This is crafted in the Woodworking Station.', description = 'Bed with '..desc..' Blankets', drawtype = 'mesh', mesh = 'furniture_bed1.obj', tiles = {'furniture_bed1_wood.png', 'furniture_bed1_sheets.png'}, overlay_tiles = {{name = '(furniture_bed1_sheets.png^[multiply:'..hex..')^furniture_bed1_mask.png', color = 'white'}}, paramtype = 'light', paramtype2 = 'colorfacedir', palette = 'furniture_stain_palette.png', selection_box = { type = 'fixed', fixed = {{-.5, -.5, -.5, .5, 0, 1.5}, {-.5, 0, 1.35, .5, .5, 1.5}} }, collision_box = { type = 'fixed', fixed = {{-.5, -.5, -.5, .5, 0, 1.5}, {-.5, 0, 1.35, .5, .5, 1.5}} }, groups = {oddly_breakable_by_hand = 2, choppy=3, stainable=1}, after_place_node = function(pos, placer, itemstack) if not epic.space_to_front(pos) then minetest.remove_node(pos) return itemstack end end, after_dig_node = function(pos, oldnode) epic.remove_front_node(pos, oldnode) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) beds.on_rightclick(pos, clicker) return itemstack end, on_rotate = function(pos, node) return false end, }) end