function tasks.check_xp(map_id, needed_xp) if needed_xp <= 0 then lobby.team_win(map_id) end end function tasks.add_xp(pos, node, puncher, swap_to) --This function shouldn't be used on nodes that use formspecs. local player_attributes = puncher:get_meta() local mode = player_attributes:get_string('mode') local meta = minetest.get_meta(pos) local earned_xp = meta:get_int('xp') or 1 local wield = puncher:get_wielded_item() local wield_name = wield:get_name() if wield_name ~= 'creative:tool_breaking' then local name = puncher:get_player_name() local timer = minetest.get_node_timer(pos) local min = math.max(meta:get_int('time_min'), 5) local max = math.max(meta:get_int('time_max'), 20) local random_number = math.random(min,max) timer:start(random_number) local map_id = lobby.game[name] local traitor = lobby.traitors[map_id] minetest.swap_node(pos, {name = swap_to, param2 = node.param2}) meta:set_string('formspec', '') if map_id ~= 'lobby' then if name ~= traitor then if mode == 'ghost' then earned_xp = math.floor(earned_xp/2) map_id = string.sub(map_id, 0, -7) end local game_data = lobby.savedata.data[map_id] if lobby.xp[map_id] and mode ~= 'solo' then lobby.xp[map_id] = lobby.xp[map_id] + earned_xp local needed_xp = game_data['xp'] - lobby.xp[map_id] minetest.chat_send_player(name, 'You just earned '..earned_xp..' XP for your team.\nYou need '..needed_xp..' more XP to defeat the imposter.') tasks.check_xp(map_id, needed_xp) else lobby.give_xp(puncher, 1) end else minetest.chat_send_player(name, 'You\'re the traitor, you can do tasks, but you won\'t earn XP. Try killing the other players.') end elseif map_id == 'lobby' and not minetest.check_player_privs(puncher:get_player_name(), {creative = true}) then lobby.give_xp(puncher, 1) end end end function tasks.only_add_xp(xp, name) -- This function only adds XP, you are responsible for modifying the task node yourself. local player = minetest.get_player_by_name(name) local player_attributes = player:get_meta() local mode = player_attributes:get_string('mode') local map_id = lobby.game[name] or 'lobby' local traitor = lobby.traitors[map_id] if map_id ~= 'lobby' then if name ~= traitor then if mode == 'ghost' then xp = math.floor(xp/2) map_id = string.sub(map_id, 0, -7) end local game_data = lobby.savedata.data[map_id] if lobby.xp[map_id] and mode ~= 'solo' then lobby.xp[map_id] = lobby.xp[map_id] + xp local needed_xp = game_data['xp'] - lobby.xp[map_id] minetest.chat_send_player(name, 'You just earned '..xp..' XP for your team.\nYou need '..needed_xp..' more XP to defeat the imposter.') tasks.check_xp(map_id, needed_xp) else lobby.give_xp(player, 1) end else minetest.chat_send_player(name, 'You\'re the traitor, you can do tasks, but you won\'t earn XP. Try killing the other players.') end elseif map_id == 'lobby' and not minetest.check_player_privs(name, {creative = true}) then lobby.give_xp(player, 1) end end function tasks.right_click(pos, node, clicker) local timer = minetest.get_node_timer(pos) local meta = minetest.get_meta(pos) local min = meta:get_int('time_min') or 30 local max = meta:get_int('time_max') or 60 local random_number = math.random(min,max) timer:start(random_number) end function tasks.on_construct(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('part', 1) meta:set_int('time_min', 30) meta:set_int('time_max', 90) meta:set_int('xp', 5) end function tasks.is_integer(input) local number = tonumber(input) if number then if math.floor(number) == number then return true end end end function tasks.valid_input(string) local variables = string:split(', ') local xp = variables[1] local timer = variables[2] if tasks.is_integer(xp) and tasks.is_integer(timer) then return true end end