57 lines
1.4 KiB
Lua
57 lines
1.4 KiB
Lua
mobs:register_mob('scorpion:big', {
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type = 'monster',
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passive = false,
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attack_type = 'dogfight',
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damage = 15,
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hp_min = 50, hp_max = 100, armor = 30,
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collisionbox = {-1.2, -.6, -1, 1.2, 0.6, 1},
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visual = 'mesh',
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mesh = 'scorpion.b3d',
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drawtype = 'front',
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textures = {
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{'scorpion_red.png'},
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{'scorpion_green.png'},
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{'scorpion_tan.png'},
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},
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blood_texture = 'mobs_blood.png',
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visual_size = {x=13,y=13},
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makes_footstep_sound = true,
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sounds = {
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war_cry = 'scorpion_squeak',
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},
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walk_velocity = .5,
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run_velocity = 2,
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jump = true,
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stepheight = 2.2,
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reach = 4,
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view_range = 8,
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fear_height = 5,
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drops = {
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{name = 'mobs:meat_raw', chance = 1, min = 5, max = 20},
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{name = 'scorpion:shell', chance = 1, min = 5, max = 20},
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},
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water_damage = 2,
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lava_damage = 60,
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light_damage = 0,
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 60,
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walk_start = 150, walk_end = 210,
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run_start = 150, run_end = 210,
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punch_start = 220, punch_end = 260,
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punch2_start = 265, punch2_end = 305,
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punch3_start = 70, punch3_end = 140,
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},
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})
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mobs:spawn({
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name = 'scorpion:big',
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nodes = {'default:desert_sand'},
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max_light = 14,
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min_height = -10,
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max_height = 150,
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interval = 45,
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chance = 5000,
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active_object_count = 5,
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})
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