Scorpion/big.lua

57 lines
1.4 KiB
Lua

mobs:register_mob('scorpion:big', {
type = 'monster',
passive = false,
attack_type = 'dogfight',
damage = 15,
hp_min = 50, hp_max = 100, armor = 30,
collisionbox = {-1.2, -.6, -1, 1.2, 0.6, 1},
visual = 'mesh',
mesh = 'scorpion.b3d',
drawtype = 'front',
textures = {
{'scorpion_red.png'},
{'scorpion_green.png'},
{'scorpion_tan.png'},
},
blood_texture = 'mobs_blood.png',
visual_size = {x=13,y=13},
makes_footstep_sound = true,
sounds = {
war_cry = 'scorpion_squeak',
},
walk_velocity = .5,
run_velocity = 2,
jump = true,
stepheight = 2.2,
reach = 4,
view_range = 8,
fear_height = 5,
drops = {
{name = 'mobs:meat_raw', chance = 1, min = 5, max = 20},
{name = 'scorpion:shell', chance = 1, min = 5, max = 20},
},
water_damage = 2,
lava_damage = 60,
light_damage = 0,
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 60,
walk_start = 150, walk_end = 210,
run_start = 150, run_end = 210,
punch_start = 220, punch_end = 260,
punch2_start = 265, punch2_end = 305,
punch3_start = 70, punch3_end = 140,
},
})
mobs:spawn({
name = 'scorpion:big',
nodes = {'default:desert_sand'},
max_light = 14,
min_height = -10,
max_height = 150,
interval = 45,
chance = 5000,
active_object_count = 5,
})