mobs:register_mob('scorpion:little', { type = 'monster', passive = false, attack_type = 'dogfight', damage = 5, hp_min = 30, hp_max = 75, armor = 45, collisionbox = {-0.6, -0.35, -0.5, 0.6, 0.3, 0.5}, visual = 'mesh', mesh = 'scorpion.b3d', textures = { {'scorpion_red.png'}, {'scorpion_green.png'}, {'scorpion_tan.png'}, }, blood_texture = 'mobs_blood.png', visual_size = {x=7,y=7}, makes_footstep_sound = true, sounds = { war_cry = 'scorpion_squeak', }, walk_velocity = 2, run_velocity = 6, jump = true, stepheight = 1.7, reach = 3, view_range = 7, fear_height = 2, drops = { {name = 'mobs:meat_raw', chance = 1, min = 2, max = 8}, {name = 'scorpion:shell', chance = 1, min = 1, max = 10}, }, water_damage = 2, lava_damage = 60, light_damage = 0, animation = { speed_normal = 45, speed_run = 90, stand_start = 0, stand_end = 60, walk_start = 150, walk_end = 210, run_start = 150, run_end = 210, punch_start = 220, punch_end = 260, punch2_start = 265, punch2_end = 305, punch3_start = 70, punch3_end = 140, }, }) mobs:spawn({ name = 'scorpion:little', nodes = {'default:desert_sand', 'default:dirt_with_rainforest_litter', 'default:dry_dirt_with_grass'}, min_height = -10, max_height = 200, interval = 45, chance = 3000, active_object_count = 5, })