mobs:register_mob('scorpion:big', { type = 'monster', passive = false, attack_type = 'dogfight', damage = 15, hp_min = 50, hp_max = 100, armor = 30, collisionbox = {-1.2, -.6, -1, 1.2, 0.6, 1}, visual = 'mesh', mesh = 'scorpion.b3d', drawtype = 'front', textures = { {'scorpion_red.png'}, {'scorpion_green.png'}, {'scorpion_tan.png'}, }, blood_texture = 'mobs_blood.png', visual_size = {x=13,y=13}, makes_footstep_sound = true, sounds = { war_cry = 'scorpion_squeak', }, walk_velocity = .5, run_velocity = 2, jump = true, stepheight = 2.2, reach = 4, view_range = 8, fear_height = 5, drops = { {name = 'mobs:meat_raw', chance = 1, min = 5, max = 20}, {name = 'scorpion:shell', chance = 1, min = 5, max = 20}, }, water_damage = 2, lava_damage = 60, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 60, walk_start = 150, walk_end = 210, run_start = 150, run_end = 210, punch_start = 220, punch_end = 260, punch2_start = 265, punch2_end = 305, punch3_start = 70, punch3_end = 140, }, }) mobs:spawn({ name = 'scorpion:big', nodes = {'default:desert_sand'}, max_light = 14, min_height = -10, max_height = 150, interval = 45, chance = 5000, active_object_count = 5, })