19 lines
1.3 KiB
Plaintext
19 lines
1.3 KiB
Plaintext
contribution guide:
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To keep things neat and tidy across the game/server here are a few style guidelines to keep in mind.
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Code style stays fairly true to Minetest Game, 90 line widths, three space indentation. I usually use single quotes. I can always change from tabs to spaces easily enough on any submissions. This part really isn't super important, as you don't see code when playing.
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Textures should all be 32px.
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Models should be built to a 16th grid with 32px textures. Angles are okay, but shouldn't be overdone.
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Mobs should be built of boxes rotated as needed. As with the models they should stick as close as possible to the 32px texture grid.
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Obviously as mobs will be moving around, imperfections in the pixel alignment aren't too big of a deal. :)
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Breaking changes are obviously strongly frowned upon, unless there is absolutely no other way, they are avoided.
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ABMs or Aliases can be used if a node needs to change names, or a second node can be registered, with the craft removed for the first,
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then after some time the first can be removed.
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The game is set in a medieval/fantasy type setting. Only the most basic of automation is allowed.
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This will probably get more clarification in the future. I just wanted to get something put together sooner rather than later.
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