local breath_value = {} minetest.register_chatcommand('spawn', { description = 'Teleport to spawn', privs = {home=true}, func = function (name) local player = minetest.get_player_by_name(name) player:setpos({x=1473, y=2486, z=2970}) end, }) minetest.register_chatcommand('interact', { description = 'Gives player interact', params = 'keyword', privs = {home=true}, func = function(name, params) if params == 'yellowsnow' then local privs = minetest.get_player_privs(name) privs.interact = true minetest.set_player_privs(name, privs) minetest.chat_send_player(name, 'Enjoy your stay on the Epic server!') else minetest.chat_send_player(name, 'Check your spelling and try again.') end end, }) minetest.register_chatcommand('rules', { description = 'Shows player rules', func = function(name) minetest.show_formspec(name, 'rules', spawn_rules_formspec) end, }) minetest.register_chatcommand('news', { description = 'Shows player news', func = function(name) minetest.show_formspec(name, 'news', spawn_news_formspec) end, }) local function has_interact(player) local name = player:get_player_name() return not minetest.check_player_privs(name, { interact = true }) end minetest.register_on_joinplayer(function(player) player:set_properties({hp_max = 50}) player:set_properties({breath_max = 40}) player:set_breath(40) if has_interact(player) then local player_name = player:get_player_name() minetest.chat_send_player(player_name, 'Read the rules for information on how to get interact. Para espaƱol visite https://www.nathansalapat.com/server/epic-server_es') minetest.show_formspec(player_name, 'rules', spawn_rules_formspec) else local player_name = player:get_player_name() local info_count = tonumber(spawn.storage:get_string(player_name..'_info_count')) or 5 if info_count < 10 then local new_count = (info_count + 1) spawn.storage:set_string(player_name..'_info_count', new_count) minetest.show_formspec(player_name, '_info_message', spawn_info_formspec) end end end) local function drown(player, air) local new_breath = (air-4) breath_value[player] = new_breath player:set_breath(new_breath) end minetest.register_playerevent(function(player, event) local air = player:get_breath() local old_air = breath_value[player] or 40 if event == "breath_changed" then if old_air > air then --Drowning drown(player, air) else --Filling lungs with air breath_value[player] = air end end end)