--[[ Ingots - allows the placemant of ingots in the world Copyright (C) 2018 Skamiz Kazzarch This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ]]-- -- takes an item name and a texture name and a boolean whether the ingots are big function ingots.register_ingots(ingot_item, texture, is_big) --checks, whether the item name is a valid item (thanks 'puzzlecube') if not minetest.registered_items[ingot_item] then minetest.log("warning", ingot_item.." is not registered. Skipping ingot registration") return end -- de hardcoded modname, which allows the api to be properly used from within other mods (thanks 'argyle') local mod_name = minetest.get_current_modname() local mod_prefix = mod_name .. ":" local stack_size = 8 local texture_prefix = "ingot_big_" --gets item name witout mod part, to be used in the deffinition of the new nodes local ingot_name = string.sub(ingot_item, string.find(ingot_item, ":", 1, true) +1, -1) --this way there is no need for a separate on_punch function for a stack of 1 ingot minetest.register_alias(mod_prefix .. ingot_name .."_0", "air") --gives the ingot_item the ability to be placed and increas already placed stacks of ingots minetest.override_item(ingot_item, { on_place = function (itemstack, placer, pointed_thing) local pos = minetest.get_pointed_thing_position(pointed_thing, true) if minetest.is_protected(pos, placer:get_player_name()) and not minetest.check_player_privs(placer, "protection_bypass") then return end if pointed_thing["type"] == "node" then local name = minetest.get_node(pointed_thing.under).name -- call on_rightclick function of pointed node if aplicable and not sneak -- might or might not break if item is placed by mod devices if minetest.registered_nodes[name].on_rightclick and not placer:get_player_control().sneak then minetest.registered_nodes[name].on_rightclick(pointed_thing.under, minetest.get_node(pointed_thing.under), placer, itemstack) elseif string.find(name, mod_prefix .. ingot_name) then local count = string.gsub(name, "%D*", "") if stack_size > minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]._ingot_count then minetest.set_node(pointed_thing.under, {name = mod_prefix .. ingot_name .."_" .. count + 1, param2 = minetest.get_node(pointed_thing.under).param2}) if not (creative and creative.is_enabled_for and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end elseif minetest.get_node(pointed_thing.above).name == "air" then minetest.set_node(pointed_thing.above, {name = mod_prefix .. ingot_name .."_1"}) if not (creative and creative.is_enabled_for and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end end elseif minetest.get_node(pointed_thing.above).name == "air" then minetest.set_node(pointed_thing.above, {name = mod_prefix .. ingot_name .."_1"}) if not (creative and creative.is_enabled_for and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end end return itemstack end end }) --registers 'stack_size' number of nodes, each has one more ingot in it than the last for i = 1, stack_size do local box = { type = "fixed", fixed = { --rectangular box which encompases all placed ingots ingots.get_box(is_big, i), }, } minetest.register_node(mod_prefix .. ingot_name .. "_" .. i,{ _doc_items_create_entry = false, description = "ingots", drawtype = "mesh", tiles = {texture}, mesh = texture_prefix .. i .. ".obj", selection_box = box, collision_box = box, paramtype = 'light', paramtype2 = "facedir", groups = {cracky = 3, level = 2, not_in_creative_inventory = 1}, drop = ingot_item .. " " .. i, on_punch = function (pos, node, puncher, pointed_thing) if puncher then local wield = puncher:get_wielded_item() --checks, so that a stack can be taken appart only by hand or relevant ingot_item if wield:get_name() == ingot_item or wield:get_count() == 0 then if minetest.is_protected(pos, puncher:get_player_name()) and not minetest.check_player_privs(puncher, "protection_bypass") then return end minetest.set_node(pos, {name = mod_prefix .. ingot_name .."_" .. i - 1, param2 = node.param2}) if not (creative and creative.is_enabled_for and creative.is_enabled_for(puncher:get_player_name())) then local stack = ItemStack(ingot_item) puncher:get_inventory():add_item("main", stack) end end end end, _ingot_name = ingot_name, _ingot_count = i, }) end end --returns an apropriate nodebox for a given number of ingots function ingots.get_box(is_big, i) if is_big then return {-0.5, -0.5, -0.5, 0.5, (((i + 1 - ((i +1 )%2)) / 8) - 0.5), 0.5} else return {-0.5, -0.5, -0.5, 0.5, (((i - 1 - ((i-1)%8)) / 8) - 3) / 8, 0.5} end end